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2005-03-13 [Vesthrix]: And some more. I'm running a game in Burn Up in an after school club in 2 weeks so I should be making quite a bit of material in the near future.
2005-03-28 [Firefox1121]: hey lew
2005-03-29 [*SilverCat*]: i feel i can not read it all...actualy i just can't be bothered but keep up the good work the first few sentences were great! ^.^
2005-04-05 [Vesthrix]: What do you guys think of changing the way damage works from amount attack exceeded avoid + weapon's damage value to x weapon's damage value? Damage values would of course be agusted. The advantage is a larger range of damage. The disadvantage is it takes longer to multiply then it does to add.
2005-04-10 [Vesthrix]: So is their anyone here who accually understands that last comment or should I stop making new stuff and see what I can do to simplify the old stuff?
2005-05-02 [Duredhel]: Hmm, not bad, but too complicated for ET, other than a few hardcore RPers you won't have many players with the stamina or disposition to keep up with the rules
2005-05-02 [Vesthrix]: Yay, I kinda realized that, but ET is still a good place to develop it and I might be able to compacted it some more. Thanks for commenting.
2005-05-02 [Duredhel]: no prob
2005-07-08 [Vesthrix]: An idea for a new way of doing armor: New Burn Up Armor. Please take a look and tell me what you think. There are some bran new armors in there too.
2005-08-13 [cookie_monster]: I love DND, but your rules and stuff are like... complicated... dice rolls and statistics make me depressed.
2005-08-14 [Vesthrix]: Please tell me more and I'll try to simplify.
2006-01-11 [Penguinlord]: Well, the 5 minute basics is all very well and good, but try and condense it even more and make a 30 second guide to build up to the 5 min, then the full guide. And try and use more examples...
2006-01-11 [Vesthrix]: 30 secound guide!?! I'll look into it, but I don't know. As for examples, maybe I could add an example of play section...
2006-01-11 [Penguinlord]: What you really need are step by step guides to learning to play, how to create a character, how to fight a combat etc.
2006-01-11 [Vesthrix]: I think you might have a point there.
2006-02-24 [Vesthrix]: Since X-mass I added a bunch of creatures. However, I'm not quite satisfied with the formatting yet, so they're still under coming soon. I've also been reworking the spells. Hopefully that will make it so that there is some point in being a mage. Finally, I'm also giving some thought into reworking knacks to make being a warrior more interesting.
2006-06-03 [Vesthrix]: I redid the way you get more skills when you advance. Now a character with high intellegece won't eventaully become a lot more powerful then everyone else, regardless of other scores!
2006-08-03 [Vesthrix]: Big update to knacks of the last few weeks. Not conting the mage knacks there are now 30. Also pumping is history which makes the game just that much easier, faster and funner to play. Really that should have gone years ago.
2006-12-09 [Vesthrix]: Ok, I'm working on finals and after that: Winter Break! A full month to do (for the most part) whatever I desire. I desire to run a game with Burn Up (number three, I think) next semester so I think I'll be spending a good deal of time working on this, particularly the magic system. I'm going to bring it back to my orginal insperation, Magic the Gathering. I'll be getting ride of the secoundary devisions so there will only be the five main colors. I'm also rebalancing the spell available, adding new spells and adding will and fortitude scores to the game. Finally, I'm toying with the ideas of trying to set up conbinations of spells that work together for more powerful effects and possibly creating "Boster Packs" that will contain spells with a uniffing feature. Boster Packs could be used to give a region or a given magical cult special powers.
2006-12-26 [Vesthrix]: When I started making this system I was trying to keep my terminalogy seperate for D&D's. This was both a point of pride and because my school had a rule agaist playing D&D even in after school club but not other role play games. In the end I have to admit that using D&D system of terminalogy is probably for the best. Most gamers, including myself, think in it.
In other news, I did a lot of work on spells. The spell divisons are now balanced to each other. I've also added a bunch of new spells and I have a list of more ideas to add. Whether the magic system is balanced to the rest of the game is a problem for another day, but if it isn't, it should be an easy fix. I still need to rewrite a bunch of stuff around here.
2007-01-09 [Vesthrix]: Update to Burn Up Magic complete. Still no magic items but those can wait for another break.
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