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Page name: DIG-Characters [Logged in view] [RSS]
2012-08-13 20:45:56
Last author: Lord Josmar
Owner: Avaz
# of watchers: 4
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D20: 3
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Place your DIG character sheets here, using the following sample format. The numbers aren't accurate, they merely display a sample. This was ported from the official Character Sheet and Rulebook PDFs, which you will need to reference to calculate here:
Character Sheet - http://alexhakobian.com/digrpg/charsheet_alpha.pdf
Rulebook - http://alexhakobian.com/digrpg/rulebook_alpha.pdf

Alternately, you can simply upload an image of your character sheet directly here. The choice is yours. Keep in mind that this method, while being quite more thorough, will require frequent adjustment of numbers as play progresses.

Note: The Character Sheet requires a small terminology update: "Boons" and "Perks" are the same thing. And "Traits" and "Mannerisms" are the same. I will get around to changing the character sheet to reflect this soon.

Character Name: Dr. Sample Sampleton by [Sample Sampleton]
Level: 2
Description: A short, balding man in his 40's and walks with a limp favoring his left leg. He has an affinity for finely-crafted walking canes, and never goes anywhere without his lucky pocketwatch.
Primary Stats:
STRPERENDCHAINTAGILCK
5555555

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
358712%39

Tagged Skills: Close Range Weapons: Melee 45%, Piloting 32%, Gambling 41%
Mannerism: Heavy Handed
Effect: +4 melee damage per attack, but -10% Critical Chance
Boons: Die Hard
Effect: If HP drops below 20% of maximum, gain +5 AC until HP goes up above 20%.
Inventory Slots: 9/14
Equipped: (1) walking cane, (5) leather armor, (1) heavy belt with 4 pouches, (0) $36
Carrying: (2/4) Belt with pouches: (1) pocketwatch, (1) book of matches





Character Name: Jimmie "The Bug" by [Lord Josmar]
Level: 2
Description: A young, lively fellow with a hint of stubble face and bright, energetic blue eyes. His clothing would give someone the impression of an out of work newsboy with a ratty brown trench coat to keep out the weather. He favors three things in life: Gambling, Guns, and Cigarettes though not specifically in that order.
Primary Stats:
STRPERENDCHAINTAGILCK
4844597

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
32997%15

Tagged Skills: Mechanics: 34%, Firearms: 51%, Gambling: 44%
Mannerism: Small Frame
Effect: +1 to AGI but carrying capacity is calculated as 15xSTR
Boons: Awareness
Effect: Know enemy's speed, HP, weapon/armor condition.
Inventory Slots: 9/18
Equipped: (0) Slacks, shirt, (1) Backpack, (2) PK9 Sidearm, (1) Switchblade
Carrying: (5/10) Backpack: (2) Magic Box, (1) book of matches, (1) box of compression slugs (13 left), (0) $56, (1) Medic Kit




Character Name:FoalBerne "Bear" Meldoon by [Earoluim]
Level: 1
Description:
Primary Stats:
STRPERENDCHAINTAGILCK
7565575

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
40875%26

Tagged Skills: Close Range Weapons: Melee 48%, Acrobatics 36%,Mechanics: 31%
Mannerism: One Hander
Effect: +10% accuracy with one handed weapons or spells, but -30% to all two handed weapons or if both hands have spells equipped.
Boons:
Effect:
Inventory Slots: 28/29
Equipped: (0) Slacks, shirt, watch, (1) Backpack, (6) Captain's Ornamental Attire ((1) skullcap, (1) light belt, (1) pouch, (1) holster, (2) saber), (4) 2 police batons, (2) PK9 Sidearm, (1) Bandolier, (4) Padded Overcoat
Carrying: (8/10) Backpack: (1) police baton, (3) police outfits, (2) rusty, empty PK9, (1) shirt, (1) velvet dress
(2/5) Bandolier: (1) police badge, (1) pens and letter opener, (0) $6
(1/1 gun) Captain's Holster: empty PK9 Sidearm




Character Name: Tria Dzidzich by [Flisky]
Level: 2
Description: Small and lithe, Tria is in many ways a very invisible girl. Barely out of her teenage years, she dresses in loose fitting skirts and shirts, her long white blond hair braided, her blue eyes clear. She is pale skinned and very thin.
Primary Stats:
STRPERENDCHAINTAGILCK
5696975

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
45775%47

Tagged Skills: Elemental Harmony 45%, Concentration 41%, Stealth 36%
Mannerism: Gifted
Effect: +1 to every primary statistic, but -10% to every skill and -5 SPL.
Boons: Iron Stomach
Effect: Poison immunity.
Inventory Slots: 7/10
Equipped: (3) heavy leather apron, (1) cast iron pan (3d4), (2) magic box
Carrying: (1) butcher knife (3d3+1)




Character Name: Drake "Lucky" Evanshaw [Koho Ai]
Level: 2
Description: Drake is a tall but muscular man who stands at 6'7" and weighs about 230lbs. His blond hair is of medium length and he has a scar under his left eye from a brawl that he participated in. His outfits consists of two black linen t-shirts (normal clothes he is only wearing one of them) and two sets of red and black shorts (pugilist shorts). He also has a pair of Black Leather Skirmisher boots (Normal boots for brawling in).

Primary Stats:
STRPERENDCHAINTAGILCK
8694481

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
481381%17

Tagged Skills: Close Range Weapons: Unarmed 62%, Healing 45%, Athletics 40%
Feature: Rugged Skin
Effect: +5 AC, but Heal Rate is 1 regardless of END, and all Medic Kits heal you for half their normal amount.
Boons: Die Hard
Effect: If HP drops below 20% of maximum, gain +5 AC until HP goes up above 20%. (When Hp=9 or under Drake's AC=18)
Inventory Slots: 7/26
Equipped: (0) Shorts and boots, (1) Backpack
Carrying: (6/10) Backpack: (2) 2 Boxes of Matches, (2) 2 shirts, (1) shorts, (1) Spiked Knuckles (3d4+3)





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2012-01-20 [Flisky]: Yep.

2012-01-20 [Lord Josmar]: Woot! Y'all muat have gotten good rolls for money! I was barely able to afford a gun and ammo.

2012-01-20 [Avaz]: Not that it matters, hah! It's cool though, there's the potential for phat lewtz soon.

2012-01-20 [Lord Josmar]: Woots for phat lewts!

2012-01-20 [Flisky]: I'm using what my DnD buddies call my Devil Dice. They never failed me before.

2012-01-20 [Lord Josmar]: Lolz. I don't like getting mine out for single rolls, so I use a dice bag app I found for Android phones.

2012-01-22 [Avaz]: Flisk, I also need to know which element you'd like to have for spells.

2012-01-22 [Flisky]: Air. Already chose that. :D

2012-01-22 [Avaz]: I must've missed it where you mentioned it. But okay, thanks.

2012-01-22 [Flisky]: Nah. There's no place to put it or her spells, so I kept it on my random character page.

2012-04-22 [Avaz]: FYI, Flisky this applies mainly to Tria. One of the major changes I'm making to the rules that I'm rewriting is that casters will no longer have to choose which spells to take. Once they pick an element, they will get both offensive and defensive spells per spell level, making it 3 spells per level instead of 2.

2012-04-23 [Flisky]: Yes! Score! :D

2012-04-23 [Avaz]: That's exactly the reason for the change.
(Plus, it streamlines the process.)

2012-06-14 [Koho Ai]: Drake is up.

2012-06-15 [Lord Josmar]: ...why is he lvl 2?

2012-06-15 [Avaz]: I was hoping to save the moment for when it happened, but...Because you guys are almost level 2. >_>

2012-06-15 [Koho Ai]: Sorry should have waited a bit longer

2012-06-15 [Avaz]: Yeah. No biggie though.

2012-06-15 [Lord Josmar]: Way to ruin the surprise Evol!

2012-06-15 [Avaz]: Well, since the cat's out of the bag anyhow, might as well take care of this now, I suppose.

After you are done with the thug, you will be level 2. BUT! you get to level up using all the extra options in the beta rules. If you want to completely remake the character, that's up for discussion. Just message me and we'll see what we can do.

I will be putting up a link to the most recent version of the beta rules on the main page, once I'm done with it. So keep your eyes open for that page notification.

2012-06-15 [Earoluim]: ok , Thank you.

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