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Page name: DIG-Characters [Logged in view] [RSS]
2012-08-13 20:45:56
Last author: Lord Josmar
Owner: Avaz
# of watchers: 4
Fans: 0
D20: 3
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Place your DIG character sheets here, using the following sample format. The numbers aren't accurate, they merely display a sample. This was ported from the official Character Sheet and Rulebook PDFs, which you will need to reference to calculate here:
Character Sheet - http://alexhakobian.com/digrpg/charsheet_alpha.pdf
Rulebook - http://alexhakobian.com/digrpg/rulebook_alpha.pdf

Alternately, you can simply upload an image of your character sheet directly here. The choice is yours. Keep in mind that this method, while being quite more thorough, will require frequent adjustment of numbers as play progresses.

Note: The Character Sheet requires a small terminology update: "Boons" and "Perks" are the same thing. And "Traits" and "Mannerisms" are the same. I will get around to changing the character sheet to reflect this soon.

Character Name: Dr. Sample Sampleton by [Sample Sampleton]
Level: 2
Description: A short, balding man in his 40's and walks with a limp favoring his left leg. He has an affinity for finely-crafted walking canes, and never goes anywhere without his lucky pocketwatch.
Primary Stats:
STRPERENDCHAINTAGILCK
5555555

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
358712%39

Tagged Skills: Close Range Weapons: Melee 45%, Piloting 32%, Gambling 41%
Mannerism: Heavy Handed
Effect: +4 melee damage per attack, but -10% Critical Chance
Boons: Die Hard
Effect: If HP drops below 20% of maximum, gain +5 AC until HP goes up above 20%.
Inventory Slots: 9/14
Equipped: (1) walking cane, (5) leather armor, (1) heavy belt with 4 pouches, (0) $36
Carrying: (2/4) Belt with pouches: (1) pocketwatch, (1) book of matches





Character Name: Jimmie "The Bug" by [Lord Josmar]
Level: 2
Description: A young, lively fellow with a hint of stubble face and bright, energetic blue eyes. His clothing would give someone the impression of an out of work newsboy with a ratty brown trench coat to keep out the weather. He favors three things in life: Gambling, Guns, and Cigarettes though not specifically in that order.
Primary Stats:
STRPERENDCHAINTAGILCK
4844597

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
32997%15

Tagged Skills: Mechanics: 34%, Firearms: 51%, Gambling: 44%
Mannerism: Small Frame
Effect: +1 to AGI but carrying capacity is calculated as 15xSTR
Boons: Awareness
Effect: Know enemy's speed, HP, weapon/armor condition.
Inventory Slots: 9/18
Equipped: (0) Slacks, shirt, (1) Backpack, (2) PK9 Sidearm, (1) Switchblade
Carrying: (5/10) Backpack: (2) Magic Box, (1) book of matches, (1) box of compression slugs (13 left), (0) $56, (1) Medic Kit




Character Name:FoalBerne "Bear" Meldoon by [Earoluim]
Level: 1
Description:
Primary Stats:
STRPERENDCHAINTAGILCK
7565575

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
40875%26

Tagged Skills: Close Range Weapons: Melee 48%, Acrobatics 36%,Mechanics: 31%
Mannerism: One Hander
Effect: +10% accuracy with one handed weapons or spells, but -30% to all two handed weapons or if both hands have spells equipped.
Boons:
Effect:
Inventory Slots: 28/29
Equipped: (0) Slacks, shirt, watch, (1) Backpack, (6) Captain's Ornamental Attire ((1) skullcap, (1) light belt, (1) pouch, (1) holster, (2) saber), (4) 2 police batons, (2) PK9 Sidearm, (1) Bandolier, (4) Padded Overcoat
Carrying: (8/10) Backpack: (1) police baton, (3) police outfits, (2) rusty, empty PK9, (1) shirt, (1) velvet dress
(2/5) Bandolier: (1) police badge, (1) pens and letter opener, (0) $6
(1/1 gun) Captain's Holster: empty PK9 Sidearm




Character Name: Tria Dzidzich by [Flisky]
Level: 2
Description: Small and lithe, Tria is in many ways a very invisible girl. Barely out of her teenage years, she dresses in loose fitting skirts and shirts, her long white blond hair braided, her blue eyes clear. She is pale skinned and very thin.
Primary Stats:
STRPERENDCHAINTAGILCK
5696975

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
45775%47

Tagged Skills: Elemental Harmony 45%, Concentration 41%, Stealth 36%
Mannerism: Gifted
Effect: +1 to every primary statistic, but -10% to every skill and -5 SPL.
Boons: Iron Stomach
Effect: Poison immunity.
Inventory Slots: 7/10
Equipped: (3) heavy leather apron, (1) cast iron pan (3d4), (2) magic box
Carrying: (1) butcher knife (3d3+1)




Character Name: Drake "Lucky" Evanshaw [Koho Ai]
Level: 2
Description: Drake is a tall but muscular man who stands at 6'7" and weighs about 230lbs. His blond hair is of medium length and he has a scar under his left eye from a brawl that he participated in. His outfits consists of two black linen t-shirts (normal clothes he is only wearing one of them) and two sets of red and black shorts (pugilist shorts). He also has a pair of Black Leather Skirmisher boots (Normal boots for brawling in).

Primary Stats:
STRPERENDCHAINTAGILCK
8694481

Secondary Stats:
HPACSpeedCrit ChanceHeal RateHP per level
481381%17

Tagged Skills: Close Range Weapons: Unarmed 62%, Healing 45%, Athletics 40%
Feature: Rugged Skin
Effect: +5 AC, but Heal Rate is 1 regardless of END, and all Medic Kits heal you for half their normal amount.
Boons: Die Hard
Effect: If HP drops below 20% of maximum, gain +5 AC until HP goes up above 20%. (When Hp=9 or under Drake's AC=18)
Inventory Slots: 7/26
Equipped: (0) Shorts and boots, (1) Backpack
Carrying: (6/10) Backpack: (2) 2 Boxes of Matches, (2) 2 shirts, (1) shorts, (1) Spiked Knuckles (3d4+3)





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2011-11-23 [Lord Josmar]: Should we go ahead and buy the equipment and stuff like that?

2011-11-23 [Avaz]: Yes, but only so I know what items you would have been carrying. *hint*

Also, just as the rules say, if you have an idea for a starting item that isn't listed, mention it here in the comments or throw me a PM and I'll accept or reject it, with a price, if accepted. :)

2011-11-23 [Lord Josmar]: Well. I barely managed to buy what I needed. A few questions I have is how many clips can a person carry? How much for a clip? And how many rounds in the clip?

2011-11-23 [Avaz]: Great questions! This is why the game is still in alpha and hasn't gone through testing yet to beta. Something I haven't noticed before or made mention of anywhere, is that if you purchase a firearm at level 1, it comes with a number of rounds equal to its capacity. So here we go:

how many clips can a person carry?
Not counting the ammunition already in the gun, a person should reasonably be able to carry 2 additional ammo magazines. More, if you've bought a bandolier as well. :)

How much for a clip?
A good rule of thumb would be 1/25th of the price (rounded down to nearest whole dollar) of the cheapest firearm that can hold that type of ammunition. Example, the PK9 is the cheapest gun ($250) that holds Compression Slugs, so it would cost 10 bucks for clip of CS.

If you were to buy a box of ammunition* instead, then it would be 1/10th of the price of the cheapest firearm that can hold that type of ammunition. So using the same example of the PK9 ($250), a box of additional Compression Slugs would be $25. Clearly the better purchase here of the two, once you consider clip size - as explained in the next question.

*A box of ammo would come with 25 bullets of a particular type. Unless it's like rockets or batteries or something crazy like that - we'll deal with those later.

How many rounds in the clip?
It would be reasonable to assume that different firearms that use the same ammo type would use the same clips, as well. And since the lower "quality" items have a lower capacity, a clip for a specific ammo type would follow the same rule of thumb for ammo price. i.e., all guns that fire Compression Slugs would use 6-slug clips.

2011-11-23 [Avaz]: I just noticed I'll have to change the Box of Compression Slugs entry under Adventuring Gear, because that item no longer applies. I like the formula here a lot better than just giving it a random price. :P

2011-11-23 [Lord Josmar]: Ok. That makes sense.

2011-11-24 [Avaz]: All of it? :)

2011-11-24 [Lord Josmar]: I may have to read it over again to get it 100%, but for the most part yes. Table top roleplaying is where I got my start, so semi-confusing rules have no affect on me, lol.

2011-11-24 [Avaz]: Awesome. I cut my teeth on tabletop RPGs too, so my sensibilities tend to err on the crunchy side, when it comes to rule complexity.

2011-11-24 [Lord Josmar]: Lolz. I tried my hand at creating a more D&D based RPG that mixed that world with a world similar to Fallout. I ended up just copying a bunch of stuff from 3.5 and D20 Modern before it fizzled out.

2011-11-24 [Avaz]: You've likely noticed that I did just exactly that - D&D 4e + Fallout, but with additional bits and pieces from other systems plus my own rules. Somehow, it seems to fit together seamlessly... At least to me. :P

2011-11-24 [Avaz]: Also, Jimmy "the Bug" sounds like he's the kid from Watchmen, the assistant newsboy kid. XD

2011-11-25 [Lord Josmar]: I have only seen the movie and that was awhile back so Im not sure who that is, lol. I know that "Bug" is gambling slang of the Joker card so I went with that.

2011-11-25 [Avaz]: Ah, I did not know that slang. :D

2011-11-25 [Lord Josmar]: Lolz. I googled gambling terms.

2011-11-26 [Avaz]: Hah, fair enough!

2011-12-02 [Avaz]: I added an entry for Inventory, so people can keep track of their Stuff™.

2011-12-02 [Lord Josmar]: Yea, I need to go back over my character and pick out all his stuff.

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