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Page name: Expendables [Logged in view] [RSS]
2007-12-09 18:17:02
Last author: Adaman
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Expendables





<img200*0:http://elftown.eu/img/drawing/48479_1105201955.jpg>




<img:stuff/RoL10Arrows.png>
10 Arrows
Cost - 10 GP
Weight - 1

<img:stuff/RoL10PoisonedArrows.png>
10 Poisoned Arrows
50% chance of poisoning.
Cost - 20 GP
Weight - 1

<img:stuff/RoL10SerratedArrows.png>
10 Serrated Arrows
1 damage every turn until removed.
Cost - 50 GP
Weight - 1

<img:stuff/RoL10FlammableArrows.png>
10 Flammable Arrows
Can be ignited, 2 fire damage every turn until removed.
Cost - 100 GP
Weight - 1

<img:stuff/RoL10SheerArrows.png>
10 Sheer Arrows
Deal yellow elemental damage.
Cost - 30 GP
Weight - 1

<img:stuff/RoL10BoltArrows.png>
10 Bolt Arrows
Deal yellow elemental damage, 50% chance of stunning for d4 turns.
Cost - 80 GP
Weight - 1

10 Bolts
Cost - 10 GP
Weight - 1

20 Lead Bullets
Cost - 10 GP
Weight - 2

5 Packs of Gunpowder
Cost - 10 GP
Weight - .5

Lesser Healing Potion
Effect - Restores 25% of a character's HP
Cost - 30 GP
Weight - .5

Healing Potion
Effect - Restores 50% of a character's HP
Cost - 60 GP
Weight - 1

Lesser Magic Potion
Effect - Restores 25% of a character's MP
Cost - 30 GP
Weight - .5

Magic Potion
Effect - Restores 50% of a character's MP
Cost - 60 GP
Weight - 1

Poison Vial
Effect - When thrown at an anemy in may poison it, dealing d4 damage every turn.
Cost - 50 GP
Weight - .5

Antidote
Effect - Heals Poison
Cost - 50 GP
Weight - .5

De-paralyze Potion
Efect - Cures Paralysis
Cost - 50 GP
Weight - .5

Clear Sight Potion
Effect - Cures Blindness
Cost - 50 GP
Weight - .5

Restoration Potion
Effect - Heals any status damage.
Cost - 150 GP
Weight - 1

Panacea
Effect - Heals any status damage and restores 50% of HP.
Cost - 300 GP
Weight - 1

Truth Serum
Effect - If someone drinks the truth serum, he/she has a -10 to bluff and intimidate for the next 24 hours.
Cost - 100 GP
Weight - 1

Rations
Effect - Dried food for the road.
Cost - 5 GP
Weight - 1

Oil Vial
Effect - Highly Flammable, can be used to make torches or fuel lamps.
Cost - 15 GP
Weight - .5

Ink Vial
Effect - Can be used to blind an enemy or to write
Cost - 15 GP
Weight - .5

Acid Vial
Effect - A corrosive acid in a special container is able to eat through wood and armor in order to reach soft flesh.
Cost - 45 GP
Weight - 1

Diseased Vial
Effect - A vial carrying long standing airborne bacteria. It seems empty to the naked eye, but once it is shattered, it is better to escape quickly from it.
Cost - 60 GP
Weight - 1

Parchment
Effect - Used to write on
Cost - 1 GP
Weight - 0

Aloe Vera Plant
Effect - After eating it, wards off any negative status done to you (one time only)
Cost - 80 GP
Weight - 0

'Awa Plant
Effect - When crushed and mixed with food or drink, can cause the devourer to fall asleep
Cost - 50 GP
Weight - 0

'Awapuhi Plant
Effect - Restores 25% of a character's HP and MP if consumed
Cost - 60 GP
Weight - 0

Coriander Plant
Effect - Restores 75% of a character's HP and MP if consumed
Cost - 180 GP
Weight - 0

Kalo Plant
Effect - Restores 50% of a character's HP and MP if consumed
Cost - 120 GP
Weight - 0

Recalling Pendant
Effect - If a character carrying one of these dies or falls unconcious, the pendant will shatter and teleport the character back to the place where the pendant was purchased. (RoLA Only!)
Cost - 25 GP
Weight - 0






Miscellaneous Items







Bedroll Sack
Used for sleeping
Cost - 20 GP
Weight - 5

Waterskin
Used to store water
Cost - 10 GP
Weight - 2

Rope
Used to tie people and/or things up.
Cost - 10 GP
Weight - 2

Torch
Used to light a dark area
Cost - 5 GP
Weight - 3

Rope Ladder
Useful when in need of climbing up to higher places.
Cost - 30 GP
Weight - 5

Sewing Kit
Can repair tampered clothing items and create new ones from different materials.
Cost - 20 GP
Weight - 1

First Aid Kit
Increases the effectiveness of the Heal skill
Cost - 20 GP
Weight - 3

Drums
Instrument required to play bard songs
Perform (Musical) + 1
Cost - 25 GP
Weight - 4

Flute/Occarina/Trumpet
Instrument required to play bard songs
Perform (Musical) + 2
Cost - 50 GP
Weight - 2/1/3

Guitar/Lute
Instrument required to play bard songs
Perform (Musical) + 3
Cost - 75 GP
Weight - 5/4

Violin/Harp
Instrument required to play bard sonfs
Perform (Musical) + 4
Cost - 100 GP
Weight - 3

Lock
Simple lock with its respective key
Cost - 10 GP
Weight - 1

Makeup
Make-up, usually for women but also used by male actors.
Perform (Theatrical) + 2
+ 1 to dancer effectiveness (LP only)
Cost - 50 GP
Weight - 1

Painting Brushes
Brushes used to write or paint
+ 1 to performer effectiveness (LP only)
Cost - 25 GP
Weight - 1

Lamp
Used to light a dark area
Cost - 25 GP
Weight - 2

Net
Can be used for fishing or entangling opponents
Cost - 30 GP
Weight - 3

Tent
Provides sleeping space for 3 people
Cost - 50 GP
Weight - 7

Thief Tools
Required to pick locks.
Cost - 30 GP
Weight - 2

Spyglass
Allows you to see farther away.
Cost - 25 GP
Weight - 2

Ramrod
Used in muskets and hand-cannons.
Cost - 5 GP
Weight - 2






Gems







Diopside
A mineral which ranges in colour from white, deep green, to almost black.
Cost - 7 GP
Weight - 0

Moss Agate
White stone with dark green and golden lines.
Cost - 9 GP
Weight - 0

Fire Agate
Layered stone with the colors of fire.
Cost - 10 GP
Weight - 0

White Opal
White Opals are of a rosy tone, with white mottling.
Grafting -
Weapon - Deals +1 White Magic Damage
Armor - Receives - 1 Black Magic Damage
Cost- 30 GP
Weight - 0

Black Opal
Black Opal has a greenish hue with black mottling and gold flecks.
Grafting -
Weapon - Deals +1 Black Magic Damage
Armor - Receives - 1 White Magic Damage
Cost - 30 GP
Weight - 0



Pearl
Pearls consist of layers of aragonite agonizingly formed around a bit of grit or other irritant inside oysters and other mullusks. Most of the pearls are white.
Grafting -
Weapon - Deals Blue Magic Damage
Armor - +10% Damage to Blue Magic Spells.
Cost- 50 GP
Weight - 0

Topaz
Translucent yellow stone
Weapon - Deals Yellow Magic Damage
Armor - +10% Damage to Yellow Magic Spells.
Cost - 50 GP
Weight - 0

Turquoise
Opaque aqua stone
Weapon - Deals Green Magic Damage
Armor - +10% Damage to Green Magic Spells.
Cost - 50 GP
Weight - 0

Amethyst
Violet colored stone.
Weapon - Deals Red Magic Damage
Armor - +10% Damage to Red Magic Spells.
Cost - 50 GP
Weight - 0

Diamond
Hard clear gem which can be clear blue-white, yellow or pink. The hardest of all gemstones, and among the most valuable.
Weapon - +1 Atk & Def
Armor - +1 Def & Cha
Cost - 100 GP
Weight - 0

Emerald
Brilliant green beryl
Weapon - Deals +1 Green Magic Damage
Armor - Receives - 1 Yellow Magic Damage
Cost - 25 GP
Weight - 0

Sapphire
Transluscent blue gem.
Weapon - Deals +1 Blue Magic Damage
Armor - Receives - 1 Yellow Magic Damage
Cost - 25 GP
Weight - 0

Peridot
Green gemstone. Its color varies from yellow-green to olive to brownish green.
Weapon - Deals +1 Yellow Magic Damage
Armor - Receives - 1 Green Magic Damage
Cost - 25 GP
Weight - 0

Ruby
Deep red stone.
Weapon - Deals +1 Red Magic Damage
Armor - Receives - 1 Blue Magic Damage
Cost - 25 GP
Weight - 0

Obsidian
A usually black or banded, hard volcanic glass that displays shiny, curved surfaces
Weapon - +2 Atk, -2 Def
Armor - +2 Mag, -2 Def
Cost - 50 GP
Weight - 0




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2007-12-27 [Grengo]: A trade-off potion would work well too, so that there wouldn't have to be so many potions altogether. A potion that raises strength for a limited time but reduces intelligence, maybe, or one that raises dex but lowers con.

2007-12-28 [Adaman]: Immunity potions would also be nice, like temporary poison immunity would go rather far when fighting Tharezians.

2008-01-04 [Blood Raven]: is there a limit to how many gems one can put on a weapon or armor?

2008-01-04 [Duredhel]: 1 for Very Small/Small or Light, 2 For Normal or Medium, 3 for Large/Very Large or Heavy.

2008-01-04 [Grengo]: Might as well add that to the faqs.

2008-01-25 [Lite]: what exactly are rations for?

2008-01-25 [Veltzeh]: Eating. ROLA people tend to ignore stuff like that, though...

2008-01-25 [Silverbullet]: RoLA people have the cafeteria... but yeah, most combatants just ignore the whole eating/drinking/sleeping drama..

2008-01-25 [Veltzeh]: And not even mentioning toilets!

2008-01-25 [Silverbullet]: Ha! That's true! RoLA doesn't even have a lavatory! :O

2008-01-25 [Veltzeh]: Because fantasy characters don't excrete!

2008-01-25 [Veltzeh]: But seriously, I doubt having a toilet section just so we could role-play going to the toilet would be erm... meaningful. X)

2008-01-25 [Silverbullet]: Most probably not..

2008-01-25 [Veltzeh]: Of course, then I could have Tylien angst about the lack of a toilet for androgynes maybe. Eh heh.

2008-02-28 [Silverbullet]: What's the Grafting under the pearl for? there's a "-", but no effect or description...

2008-02-29 [Veltzeh]: Maybe it means "Grafting onto weapon" and "grafting onto armor"?

2008-02-29 [Silverbullet]: Maybe.. but it isn't on any other gem description...

2008-02-29 [Sturmi]: it's on the black opal and white opal too... I think it's what Veltzeh said.

2008-02-29 [Silverbullet]: Ah, hadn't seen those ^^'
I'll shut up then :P

2008-03-02 [Silverbullet]: Question about Masterworking after a gem has been added to a weapon..
Should I use the stats the weapon would have without the gem to determine prices?
Also, how much does it cost to graft a gem to something?

2008-03-02 [Veltzeh]: I'd say use the stats that the weapon would have without the gem.

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