Page name:
Fantasma Monster: Kelpie [Logged in view]
[RSS]
2004-10-03 02:44:46
# of watchers: 3
|
Fans: 0
| D20: 17 |
Kelpie
"Horses of the Blue Flame"
Image in works
Threat Level: Average/Low (Holy)
Species: Mammalian, Ungulate (Equin)
Fantasma Ungulates
Habitat: Shores and Rivers of Lith
Fantasma Autumn Monsters,
Fantasma Moor Monsters,
Fantasma Mirkwood Monsters
Passive: The Kelpies are quite shy and easily frightened. (Domesticatable
, however difficult to keep contained)
Health: 2 (Small Equin size)
Armor: Leather...
---
-Strength: 1 (Low)
*Accuracy: 2 (Average/Low)
-Endurance: 2 (Average/Low)
*Agility: 3 (Average)
-Speed: 4 (Average/High)
*Stamina: 1 (Low)
-Magic: 1 (Low)
*Faith: 1 (Low)
Behavior
Trample
"A Kelpie's trample does little damage as the Kelpie is small and frail."
-Damage: 1 (Low Impact Damage) Linear...
-Defensive: None...
-Range: Short, but linear in fashion so as to hit all targets within a line.
*Blue Flame
"If threatened, a Kelpie can disappear leaving nothing more than a lingering flash of blue fire. This ability is related to its odd fleshy, prehensile tail which flicks and lights sparks."
(uses 1 Stamina) Allows the monster to triple its speed in order to escape from harm.
Drops
When killed the monster will drop...
- Leather: Supplies for the creation of leather armor. (Enough for ~1 leather armor)
- Meat: Food Supplies, must be cooked to eat safely. (~45lbs, or enough for 1 person to have 15 meals)
- "Zap" Tail: Can be changed into an Angelic Scourge.
Description
Kelpies are an odd form of Equin spawn of the Hippocampus branch in Equin evolution. Their heightened brain capacity from their aquatic cousins and removal of most of their hair has given them the most unique appearance. Streamlined and smooth bodies ending in a long, blunted, snake-like tail that is used for very specialized purposes.
These Equins are oddly found only on the haunted island of Lith. Even then they will only remain around water, whether fresh or salty. Some speculate this is because of their aquatic ancestry, but others say it has to do with cooling down after a blue flame teleportation.
These blue ponies have unique transportation abilities, that allow them to disappear and reform in blue flames miles away. To add to the second theory of why Kelpies remain around water is because they always seem to de-teleport within the cool waters, where some witnesses say that they often sizzle with steam. It is for this very reason that these creatures are very difficult to capture, and nearly impossible to keep penned up.
Return Link: Fantasma K Monsters
Habitat Link: Fantasma Autumn Monsters, Fantasma Moor Monsters, Fantasma Mirkwood Monsters
Species Link: Fantasma Ungulate Monsters
| Show these comments on your site |