Thanderkleef
"The Orb Knight"
(Unique)
Threat Level: Very High (Holy)
Species: Unique
Habitat: Narid Celestia, Centra
Passive: Thanderkleef will only attack if threatened.
Health:
145 (Big size)
Armor Quality:
Crystal Sphere Immune to all Magic.
- Head: (5/5)
-2 All Damage.
- Body: (45/45)
-6 All Damage.
- Right Arm: (10/10)
-1 All Damage.
- Left Arm: (10/10)
-3 All Damage.
- Right Leg: (15/15)
-2 All Damage.
- Left Leg: (15/15)
-4 All Damage.
(*Note:
Damage resistances may shift at Thanderkleef's discretion)
---
-
Strength:
6 (Very High)
*
Accuracy:
4 (Average/High)
-
Endurance:
9 (Legendary)
*
Agility:
6 (Very High)
-
Speed:
4 (Average/High)
*
Stamina:
9 (Legendary)
-
Magic:
6 (Very High)
*
Faith:
4 (Average/High)
Behavior
Warp Blade
-
Quality: (N/A, if hit, instantly breaks whatever hit with)
-
Uneffected by any damage resistance, will cause enormous damage.
-
Range: Short Range 5?
Warp Shield (Automatic - Defend) - Causes any damage dealt by an attacker during Thanderkleef's defense to instantly damage the attacker themselves.
Joker Ball (Activate - 1 Stamina) - Causes the rare "Embarrassent" or "Hysteria" ailments upon the target.
Dispel Evil (Permanent) - Causes DOT to all evil creatures within Medium Range of Thanderkleef.
Drops
When killed the monster will drop...
* Warp Blade
* Warp Shield
** Thanderkleef's Orb
Quick Facts
Appearance...
- Thanderkleef is one of the most odd creatures ever discovered in the world. It appears like a rounded pie with a, eighth slice cut from the top and a purely black orb that many call it's "head". For limbs, Thanderkleef has what look like more orbs hidden within sacks of silk.
- Thanderkleef's warp shield is a very unique portal device that will cause any attack to instantly effect the attacker from behind. Effectively, Thanderkleef's defense will in fact cause the attacker to injure themselves.
- Thanderkleef's warp blade is unlike any other weapon. It is an infinitely thin strand, all things it passes through are taken into Thanderkleef as food.
Habitat...
- Narid Celestia, Centra
- North of Hindi, Thanderkleef is well known to all indigenous peoples as the Orb Knight.
- Thanderkleef does not typically move, unless asked kindly to. He is very polite, although certainly a curiosity.
Behavior...
- The "hands" hold a power within them to summon up the 'warp blade' which is a terrible weapon that passes through any armor and any flesh like an eraser and Thanderkleef feeds from the matter taken by making crunching noises as if chewing.
- Thanderkleef's most frightening quality is the ultimate immunity to all magical forces, all spells deflect from his shell. Even physical attacks seem worthless as the shell dare not dent or crack.
- Although Thanderkleef is a peaceful knight, he has an attack that is quite comical in nature. "Joker Ball" as it calls the attack, Thanderkleef fashions a ball of material and tosses it at an opponent infusing a strong emotion of whatever he chooses. This attack has been known to irritate even the most powerful and arrogant demons as Thanderkleef hits them with the ball to make them laugh histerically, cry uncontrollably
, or hop around like an infatuated school girl.
Return Link: Fantasma Alphabetical Monster List
Species Link: Fantasma Other Monsters