The Undead Plague
Mutant festering corpses embodied with just enough of an essence to be neither dead, nor alive. Their disease plagues all life in the world sapping at the very core of the living for power. They can be of any race, and embody their hosts with powers beyond comprehension. Immune to pain and suffering, these menaces are ruled by instinct alone, and the lone instinct to conquer. The undead have one festering weakness, a vulnerability to pure elements and so they cannot cross seas and rivers, intense flames not fueled by oils or wood but pure heat (volcanoes), climb over windy mountains, or cut through stone walls.
Fantasma Detailed Undead Page
(Undead players can only be races with * next to name.)
*Only Liches (already named in information), Vampires, and Acolytes have Name Databases. All other undead creatures here have no need of them. The other undead races are simply to be considered as monsters.
Liches
Lich Undead Information
Homeland: Necros,
Fantasma City of Necropolis
The highest order of Undead created from magically entuned creatures infected by the Plague. There are only nine known to exist, and they are all Necromancers of great power. They create and improve the Plagues power as they see fit.
(High bonus of Magic, and all have Default of Deathraise Summon Magic)
Reavers
Fantasma Monster: Reaver
Homeland: Necros,
Fantasma City of Necropolis
Blessed Ghouls with the unholy gifts bestowed upon them by the Liches. They are the "generals" of the Undead Armies and are the most physically powerful undead Creature. They protect the Liches with their awesome might and extinguish all Renegade Undead.
Kelrocs
Fantasma Monster: Kelroc
Homeland: Necros,
Fantasma City of Necropolis
Kelrocs are the large form of the Purebred Race. They are the form of their race long exinct, only in larger form and with some adaptations. They ultimately seek to overthrow the Liches and become the top of the heirarchy, but the Reavers stand in their way.
(Kelrocs benefit from a bonus in Strength, Endurance, and a multiple stinger attack, but suffer a drop in Agility)
Kral
Fantasma Monster: Kral
Homeland: Necros,
Fantasma City of Necropolis
The true form of the Undead, they are called the "butterfly" stage and represent the final mutation of the Plague. While in recent times they are numerous, their kind has only recently become known as it takes centuries for their development to occur.
(Kral achieve a bonus in Speed)
Ghouls
Fantasma Monster: Ghoul
Homeland: Necros,
Fantasma City of Necropolis
Ghouls are prime warriors of the Undead. Adapted to the world and all its environments, they are excellent melee warriors and are feared only slightly less than Abominations and Reavers. They are the most easily changable stage and thus are often used for the Liches experiments with magic.
(Ghouls benefit from a bonus in Strength and Speed, but suffer a drop in Magic)
Abominations
Fantasma Monster: Abomination
Homeland: Necros,
Fantasma City of Necropolis
Large masses of decaying flesh formed of either infested creatures of greater mass than one ton or of bodies sewn together to make a horrific masse of corpes. Feared more for their physical appearance rather than for their strength and wickedness.
(Abominations benefit from a bonus in Strength, Endurance, and a Poison cloud ability, but suffer a drop in Agility)
Zombies
Fantasma Monster: Zombie
Homeland: Necros,
Fantasma City of Necropolis
The basic and most common stage of infection. Created by physical contact, the Plague's basic and most brainwashed variety are the foundation of their armies. They can be of any race infected, but are commonly humans due to their high populations in small areas.
(Zombies have the benefits of the race they once were)
Skeletons
Fantasma Monster: Skeleton Fighter
Fantasma Monster: Skeleton Archer
Homeland: Necros,
Fantasma City of Necropolis
Skeletons are also called the unfinished. They do not possess the ability to infect with touch, but they are quite resiliant for slave labor and even accomplished soldiers. It is suspected that they are magically enchanted because they have no muscles of tissues to accomplish the heavy lifting they do on a regular basis. Completely loyal to their masters.
(Skeletons benefit from a bonus in Strength, high piercing immunity and "reforming" ability)
*Vampires
Vampire Undead Information
Vampire Undead Name Database
Homeland: Nomadic People of Necros, or among the Dark Elves at
Fantasma City of Svartalfheim
Vampires are humans that have become immune to the complex infection of the Plague with unique cells shared only with the Acolytes called the Stinger T. While it is a rare mutation, Vampires can transmit both the Plague and the Stinger T through their saliva rather than by touch since they are a
Darkling race. Vampires are gifted with all the strengths of both the living, and the undead and are therefor the main thorn in the side of the Liches.
(Vampires gain a random but permanent bonus to a stat, and have the "vamp" ability which allows them to steal health or stamina, change targets into vampires, or increase their overall power over time.)
*Acolytes
Acolyte Undead Information
Acolyte Undead Name Database
Homeland: Nomadic People of Necros, or among the Dark Elves at
Fantasma City of Svartalfheim
Acolytes are
Darkling Humans that are only partially different from Vampires. Acolytes are created only by the rare mutation of the Stinger T and thus are less common than Vampires. Acolytes are also able to possess higher levels of Magic than Vampires for reasons yet to be discovered, but believed to be part of their more ancient Centran heritage.
(Acolytes achieve a bonus in magic)
Other monsters include: Undead Dragons, Some Wyrms, and Thestral Equins.
Return Link:
Fantasma Evil Races
Home Link:
Fantasma