The Legend of Planet Kyerrion

Prologue and information

The Gyresahlan solar system

The zhyikevs travelled far in space to a location in which a proper life-sustaining planet was supposed to be. Thus was found and named the solar system Gyresahlan. The system's sun is called Werden and is about three times bigger than the sun Earth orbits. For the most part, Werden emits radiation of similar wavelengths and intensities as Earth's sun. Eight planets orbit Gyresahlan's sun, and the only planet inhabited by somewhat highly developed life forms is the fifth planet, named Kyerrion by the zhyikevs. Kyerrionians, the native sentient beings of Kyerrion, do not have a proper name for their own home planet because they are not aware of the whole planet's nature. All the other planets, the sun and Kyerrion's moons have been named by Kyerrionians. The names of the planets are therefore:

  1. Valerenteyn,

  2. Rendendyn,

  3. Gerhan,

  4. Þordom,

  5. Kyerrion,

  6. Forredim,

  7. Kerrynean and

  8. Bloppoma.

The innermost planet Valerenteyn is a smallish gas planet with a rocky and icy core. Its axial tilt is over 80 degrees so it orbits Werden on its side. It is continuously blown with sun wind and thus leaves a beautiful blue stride of gas behind it. It has a single small rocky moon. Valerenteyn is not a natural part of the solar system but was captured by Werden over a billion years ago. The planet has since stabilized on its orbit and in the system and does not cause any major harm.

The second and third planets Rendendyn and Gerhan are both slightly bigger than Mars and orbit a common barycentre that is close to the middle point between the centres of the two planets. They are cold planets with a very weak atmosphere that comprises nitrogen and small aerial particles and they have no life on them. A colourful asteroid zone orbits them in the shape of an 8.

The fourth planet Þordom is a very big and volcanically highly active ball with no life on it. It has two Venus-sized moons that could support life. It also has four smaller rocky natural satellites.

The sixth, Earth-sized planet Forredim is only barely warm enough to sustain life. Clusters of massive supervolcanoes are located in its south pole while the north pole is covered by permanent ice. Forredim has a diverse flora, many fungi and a light assortment of bacteria, almost all of which can be found in a wide band between the planet's poles. The highest-developed animals on Forredim are microorganisms. Its two moons are possibly habitable.

The seventh planet is a giant gas planet named Kerrynean. It is approximately the same size as Saturn. The colour of its gas ranges from greenish blue to ultraviolet. It has 18 moons, a few of which could be habitable, and several tens of smaller objects orbiting it. In addition, Kerrynean has an assortment of Trojan asteroids occupying the Lagrangian points on its orbit.

Between Kerrynean and Bloppoma, the next planet, is an asteroid zone.

Bloppoma is the last planet of the Gyresahlan system. Its radius is nearly twice the radius of Jupiter. It has 46 moons and several more small objects orbiting it, including rings. Few of its moons might be capable of supporting life, but the numerous asteroids colliding with the moons would make habitation difficult.

Beyond Bloppoma's orbit, great amounts of inconsequential asteroids, comets and dwarf planets can be found in mostly irregular orbits around Werden. Some comets make their way close to Werden and can on occasion be seen from Kyerrion. The eight planets are in prograde orbits around the sun.

Kyerrion


Like Earth, Kyerrion is a silicate planet.

History

Kyerrion has existed for approximately 6,4 Ga (6,4 billion years), and life had first developed there 6 Ga ago. The life forms developed into sentient humanoid-like creatures 2 Ga ago. Being telepathic, they established a strong mental world protected by the stable electromagnetic field of the planet. However, before they could spread out into space, their world was destroyed, most likely due to a failed attempt at protecting their home from a large asteroid.

The whole planet was fairly lifeless physically and mentally for 1,5 Ga before life started developing again, first in the physical form and then in mental. Even though the continents have shifted and much of what was has been destroyed by different kinds of natural disasters, some of the legacy of the long since dead species remains and sometimes diggings reveal strange things. The dead species had gathered their knowledge into a huge vault of sorts – it was eventually found but not understood or opened.

Biological organisms

Kyerrion holds many animals and plants whose diversity is comparable to Earth's. Most parts of Kyerrionian taxonomy are from the earlier times; scattered genetic material has re-evolved into new species, some of which resemble those that existed before them and some that do not. If categorized similarly as on Earth, Kyerrion's species are different, though they follow mostly similar evolutionary paths. One of the more major differences is that Kyerrion has fungi that have animal-like mobility and have evolved like animals would. Most of the existing fungal animals are cold-blooded, while existing regular animals are all warm-blooded. Most fungal and regular animals are very different, as they exist in different ecological niches.

The current sentient creatures that possess human-like intellect in Gomania have generally divided all mobile animals into five groups: insects, regular animals, fungal animals, sentient animals and sentient fungal animals. Regular animals (majins) encompass all animals from simple amoebas to complex mammal-like animals; only the sentient humanoids (ajimis) are excluded. Likewise, fungal animals (rajins) encompass them all, save for the only sentient fungal species (tarkaans). Usually fungal and regular animals are easy to tell apart, but when it comes to extremely small animals, it becomes harder to find out which the animal might be. All animals smaller than five centimetres are called insects – larger insects that look like smaller insects are also called insects. Then again, the existence of animals so small is not common knowledge among the sentient beings.

The two parallel and consecutive planes of existence

Kyerrionian life can exist in two ways. One way to live is to exist in the physical world of mass and gravity. The "physical plane" or Material Plane is known commonly as Gomania, though the actual word for earth or world in the common Gomanian language is "maialo". Another way of existence is to live on the "mental plane" or Spirit Plane which is called "kaereilo" by those who know what it is and Netherworld, Hell, Beyond (and so on) or simply afterlife by those who do not. The two coexistent planes of existence affect each other, mostly where electromagnetism is concerned, which creates interesting situations.

All physical life has some ties to kaereilo. This tie is called "soul", especially when talking about sentient beings or other animals that have some level of self-awareness and certain mental capability. The souls of physical beings do not exist in kaereilo as such because they are attached to their earthly bodies. When the body dies, the soul is released and it shifts into kaereilo. This shift is not without complications. Therefore, for those who have a soul, there is a literal life after death.

The souls of earthly creatures are very small and lifeless when the creatures are born but they will grow and mature as the creatures mature mentally. This is especially true in the case of sentient beings. While extremely rare, it is possible for the soul to be severed from its body, which results in the soul shifting to kaereilo while the body stays alive in a permanent coma-like state. Some such cases have been reported to be able to eat and respond to extremely simple stimuli, however.

For some sentient beings in maialo, it is also possible to be aware of kaereilo and use it for their own purposes. These people are known as "far-walkers" by the knowledgeable, while others call them shamans, magicians, necromancers, soul mages, demons or the like because of their seemingly supernatural powers. All far-walkers in maialo can read the minds of others and communicate with others telepathically. Other abilities a far-walker can develop are: communing with "spirits", the inhabitants of kaereilo; following and watching over as the soul of a dying person shifts into kaereilo; manipulating the minds of others; light manipulation of electromagnetic energies; detaching, attaching and transferring souls between bodies; moving the soul around while out of body; and shifting temporarily into kaereilo in limited form.

Those sentient beings who are only aware of maialo are called "other-walkers", a direct juxtaposition to far-walkers. Generally only those who are aware of the existence of kaereilo use the term other-walker. The logic in the name is related to other-walkers being born, living and dying alone, while far-walkers can commune with those who are far away or even unreachable. Other-walkers commonly think that the word "other-walker" means "those not our kind", especially if the whole community comprises only other-walkers. This misinterpretation creates misunderstandings but often other-walkers who are explained what the term really means are simply not able to understand that there could be another plane of existence altogether. Usually they do understand it as terms of magic and afterlife.

Other-walkers are not directly aware of kaereilo's existence before they actually die. Since far-walkers can give satisfactory display of their seemingly supernatural powers and commune plausibly with the dead, most other-walkers blindly believe their stories about an afterlife. There are those who reject the idea, however. It is possible in some rare cases for other-walkers to have enough mental capacity or willpower to be able to communicate slightly with kaereilo. Like far-walkers, these people are usually called wizards, shamans, priests, callers of gods or something of the sort. Far-walkers consistently call such other-walkers "necromancers". They are only able to send information to kaereilo, which usually results in thunderstorms.

Far-walkers are aware of the shifting of their souls when they die and tend to be temperate when their time comes, though it is not uncommonly rare for a far-walker to panic, either. If they know how to, it is also possible for far-walkers to detach their souls permanently before their bodies die and stay trapped as "ghosts" in maialo. Ghosts can only shift into kaereilo if they tag along another dying person. Most often they simply fade away, which happens because they do not receive energy from anywhere but only spend it. Like souls detached from their living bodies, it is possible for ghosts to reattach to other bodies as well. However, only far-walkers experienced in detaching, attaching and reattaching of souls can perform this feat properly and dispose of any other soul inhabiting their choice of body. Other ghosts may be able to transfer into a comatose body currently without a soul. The reattaching must be made soon before the ghost's energy fades too much, for the ability to reattach is often among the first to fade. Other far-walkers can often affect ghosts' attempts to affect the physical world: they can either help or obstruct them.

A soul that shifts into kaereilo and thus becomes a spirit receives its initial energy from its dying earthly body. The spirits who are born in kaereilo receive the energy for their life from their parents when they are formed. Spirits can steal the shifting soul energies of a dying physical creature and thus gain more energy – this is generally known as eating among the spirits who do not have experience of the physical world. Far-walkers usually prevent this stealing by protecting the shifting souls of the dying creatures. Far-walkers, being aware of what is happening to them, can also protect themselves somewhat. Other-walkers have no means to protect themselves, but spirits are not always present at the site of shifting. Technically, spirits are not able to die: their energies slowly fade away and their mental capacities deteriorate. Spirits are almost always eaten before they completely fade away, and they only gain more life energy from shifting souls or other spirits. Some spirits are not aware of the existence of maialo and do not know that the shifting souls are other creatures.

Other-walkers and far-walkers who have become spirits interpret kaereilo as an alternate maialo, and the natural-born spirits seem to interpret it in a similar manner. Therefore kaereilo is depicted very much like maialo and for simplicity it appears as a physical world with physical forms. Spirits have only one form or shape. Far-walkers, however, can sometimes change their form slightly and some can even affect maialo. Far-walkers who are still bound to their living earthly bodies are not able to wholly see kaereilo: it seems broken, disconnected and confusing. A real spirit can help the far-walker understand kaereilo better. Far-walkers can can also show maialo to a spirit, but a spirit sees maialo as disconnected and confusing, though not as much so as the other way around, especially if the spirit originated in maialo. A spirit in kaereilo is not able to combine with a real earthly body, though in some cases there have been people who have rightfully claimed to have been born again – one or two in a century among all the people in Gomania. Far-walkers can also try to show kaereilo to other-walkers, but an other-walker's spirit sees kaereilo in an extremely limited way and fails to comprehend it.

Most often spirits that depart from maialo retain their intellect, talents and memories. Sometimes the shifting goes wrong and the soul that shifted becomes mechanically vicious, behaving like a virus. Such spirits are called "ghouls" by other spirits and far-walkers and "gods" by other-walkers. Ghouls are very rarely just one spirit. The best way to create a ghoul is to kill a large group of insane people on maialo: their shifting souls form one large entity that does not have anything resembling a free will or an ability to understand, reason or learn. Instead of eating shifting souls like other spirits, ghouls assimilate them and other spirits into themselves and can change slightly as a result. Ghouls are difficult to destroy as they require constant supervision and are very dangerous to other spirits. The only known way of eliminating them is to starve them. Very few spirits dare to try eating even a weakened ghoul because it carries a risk of being assimilated.

Since spirits are affected by far-walkers and some spiritually talented other-walkers, they can sometimes "hear" them via what could be described as a telepathic connection. Like the spiritual energies of earthly beings have an effect in kaereilo, also spirits can affect earthly beings. Most of that interaction happens during thunderstorms which are a drastic event in the electromagnetic plane. Ghouls mechanically answer to those earthly beings they can hear, creating the illusion of a god-like being that grants wishes. Ghouls have been reported to distort perception, manipulate matter in a very limited way, accelerate organic healing, mind-cleanse people, tear souls from physical bodies and most of all, strike lightning.

All the races from maialo have representatives in kaereilo, but a few races that do not live in maialo live in kaereilo. The spirits comprise different kinds of energies and forces. Much of that energy and force is in electromagnetic form, but there are other energies involved that are way beyond even zhyikev comprehension.

The sentient species and races

Nine distinct sentient species or races exist in Gomania at the moment: tarkaans, falangezkas, jinhaliares, karangals, nakrans, toppenrans, toppendas, homehans and femehans.

The oldest one of them is most likely the tarkaans, for stories of them have apparently always existed. While tarkaans are sentient and can possess human-like intellect, they are incapable of tolerating each other and therefore are not able to form communities or share any knowledge with each other and thus never develop language or culture. Each tarkaan is always drastically different from any other tarkaan. Their method of reproduction is as random as all tarkaans, but new tarkaans only appear after two or more tarkaans have somehow met and acknowledged the existence of each other – which often ends in the death of at least one of them. Tarkaans generally view ajimis in similar manner as other tarkaans and never have anything to do with them, though they rather leave ajimis alone while preferring to kill other tarkaans. However, some tarkaans have tolerated ajimis or even been raised by them, in which case their actual intellect surfaces and they gladly embrace culture and friends, though even then they can never tolerate another tarkaan. Tarkaans are a species of very few numbers, but they also live very long, as no tarkaan has reportedly died of old age yet.

Reviekins

Falangezkas and jinhaliares are two races that were once one race called the reviekins. Some falangezkas and jinhaliares think that the reviekins had two sexes that were seemingly completely equal in strength, intelligence, agility, capacity, everything. The sexes were always quarrelling which one of them was more superior, but no apparent results of either sex's superiority were ever proved or even shown. The only difference that falangezkas and jinhaliares can remember the sexes having is that the members of one sex had green complexion while the members of the other sex had violet complexion. At some point, the quarrels turned into a war. As a result, the sexes separated from each other completely. They took several members of the other sex as slaves to ensure their survival and continued developing on their own. Soon after that it was universally found out that they could reproduce without the other sex. They lived in different areas and later developed into new races. However, some real, old-world reviekins still exist in kaereilo, but they live secluded from the rest of the spirits.

Falangezkas

One reviekin sex became the falangezkas who are far-walkers and live in tundras and generally snowless mountains. Their average size is 125–145 centimetres, their ears are small, pointy and furry, their skin is usually light violet but varies from very light to pretty dark, and they have patterns of different colour on their head and limbs. Their hair on the head is always straight, otherwise they are hairless. They carry their offspring within themselves, give birth and breastfeed. Their gestation period is 180 Kyerrion days, they usually live to be over 2408 Kyerrion years (248 Earth years), become fertile at the age of 148 Kyerrion years (18 Earth years) and are socially considered adults at the age of 228 Kyerrion years (27,9 Earth years). They can see the visible spectrum and electric fields. Falangezkas are the only creatures who are by default able to change the reality of kaereilo. They are naturally very skilful in kaereilo and have come up with ways to harness its energy without at least directly harming the spirits. Their abilities continue to impress other races, most of whom can only explain it as magic – even other far-walkers stare in awe at their talents and achievements.

Jinhaliares

The other reviekin sex became the jinhaliares who live in jungles near mountains. They are born either far-walkers or other-walkers; their spiritual abilities vary greatly. Their average size is 190–230 centimetres and they are physically very strong. Their skin is green and they have patterns of different colour on their torso. Their hair on the head is curly or waving and grows only 15 cm long at maximum; otherwise they are hairless. A sub-race of them is more frail and is born with bat-like wings instead of regular arms. They do not carry their offspring themselves, but instead use other suitable platforms. Usually this means other creatures, but nowadays it is common to grow children in batches of proper vegetation. They are very aggressive, loyal to their own, emotional, stubborn, protective and much more – most often to the extreme. They are trying to conquer all of Gomania.

Other species

It is also unknown where the rest of the races came from – it cannot even be for certain proved that they did not exist before the reviekins or the two later races, but everything that does remain of recorded history seems to indicate that was the case. Most of those who do not believe that divine intervention happened think that the different races came forth from the unions of reviekins and other creatures, as well as from the stages of their evolution.

Karangals and nakrans

The karangals' average size is 100–120 centimetres, their ears are pointy, their skin is reddish brown and their hair is straight or waving or something between and grows 30 cm long at maximum. Their body hair is otherwise similar to humans'. They also have patterns of different colour on their limbs. They are epicene and most live only in maialo; few are born far-walkers. They live on the surface, are crepuscular and favour mountain areas as well as forests and river areas. Some live in flatter areas and are good runners and therefore slightly taller on average. The karangals who live in forests tend to be paler than those who live in mountains.

The nakrans' average size is 110–130 centimetres and their ears are pointy and point downwards. Otherwise, they are physically like karangals, except that they have two sexes whose differences reach only to different genitals and role in reproduction; anyone can have breasts and the sexes can mostly be differentiated by their genitals and hip width. All nakrans are other-walkers, and they have infrared vision. They also prefer mountain areas, but unlike karangals, they mostly live inside the mountains and make caves and tunnels. They also like forests and their malleable land and tend to thrive in the terrain where earthquakes have long ago created huge and deep clefts.

Karangals and nakrans have an enigmatic relationship with each other. Most often they know that they are best off if they work together, but they tend to hate each other by default and can get by on their own as well. These facts have resulted in a very bloody and bitter history between them. Their similarities are due to half-breeding, for their earliest recorded histories seem to indicate that they both were once somewhat different. The karangal-nakran half-breeds are hated and shunned equally by both of the races and find no place with their parents. Most half-breeds therefore attempt to pass off as a member of one race or leave and go elsewhere where the other races do not care. Due to the half-breeding issue and the fact that their sex systems conflict, their favourite way of torture and harming in general is to mutilate genitals.

Toppenrans and toppendas

Another interesting pair of races are toppendas and toppenrans. However, their relationships as well as similarities and such differ from those of karangals and nakrans. Both of the races live near seas and lakes, have two sexes and are other-walkers.

The toppenrans live at the shores. They are small, 90–100 centimetres on average, and have primate-like legs with prehensile toes, a tail and wings but no arms. They do have two functional digits where regular winged animals would have an alula. Their ears are small and pointy, most of their body is covered with feathers and they have no hair. The skin not covered by feathers is leathery and quite wind- and cold-resistant up to a point. They can handle many climates except for the coldest ones, since especially the seas are often quite constant. They make nests and communities in the shores or otherwise very close to water. Some of them try to live mainly on land, but they are fairly useless when not around water because they require much fluids to drink and daylight to hunt. They do not breastfeed and since their reproductive organs are inside the body and they possess a cloaca, the two sexes look exactly alike. Only the toppenran emself knows eir sex if ey has bothered to find out, though toppenran societies exist where others examine a child so thoroughly that they can tell eir sex.

The toppendas live in the shores. They have pointy ears and their limbs are made for swimming as much as other things. They have some fins on their head instead of hair, are otherwise completely hairless and they have a tail. Their average size is 150–180 centimetres. They resemble mostly two-legged merfolk with a few otter-like characteristics. Their sexes are like those of humans, though there is no size difference.

Toppenrans and toppendas effectively compete for food and living space, and actually eat each other. They are, however, fairly peaceful by nature and would not like to war with each other, though tiffs and small-scale wars are inevitable due to demagoguery. They also have some half-breeding, but due to the size difference, it is fairly rare and the half-breeds themselves are only sometimes viable and have never been reported to be fertile.

Homehans

The homehans are a fairly generic species. They are more furry than most of the other humanoid races and sport nearly prehensile tails, large triangular ears and clawed limbs. Their average size is 180–230 centimetres and their skin is brownish. Ideally, they live in forests by rivers, but they are quite adapted for pretty much all climates. They are other-walkers and have two sexes, with the eikods (females) being smaller, agiler, rounder and more sensitive on average and the iokods (males) being bigger, bulkier and more aggressive on average. Their sexual characteristics are like those of humans, though they possess a secondary and functional set of mammary glands. Homehan eikods are the only Gomanian creatures to feature a human-like menstrual cycle. They are also the only ones capable of communicating with spirits in kaereilo to some extent without being far-walkers. They do not receive information, but can send plenty of it. Most homehans, when they die, are bordering on being crazy and if they are not eaten by common predators, they tend to become mechanical in their methods. They seek out other homehan spirits and combine into one entity. This process creates great communal homehan entities that are fairly god-like. It is mostly these god-like things that homehan eikods send messages to, making them seem like a god is making their will happen. However, the sex-discriminant homehan culture tends to not let eikods into a high position, or if they do, iokods usually have backup plans in case an eikod or few get too cocky for their tastes.

Femehans

The femehans, like homehans, are also fairly generic and tend to live in the jungles and leaf-tree forests, but can handle colder climates just fine. They have varying complexions with a tendency to be dark, their ears are pointy and their hair is usually different shades and tints of green. Femehans' gestation period is approximately 200 Kyerrion days, they usually live to be 708 Kyerrion years (87 Earth years), generally become fertile at the age of 128 (15,5 Earth years), and are socially considered adults at the age of 148 (18,6 Earth years). They have twelve different sexes that have zero to five different functions:

  1. Hosting zygotes (carry): can carry offspring and give birth.

  2. Producing "egg cells" (eggs): can be fertilized.

  3. Producing "sperm cells" (sperm): can fertilize others.

  4. Transferring zygotes (transfer): can expel zygotes.

  5. Feeding offspring (breasts): have breasts.

The balance between sexes is not in any sort of equilibrium and the distribution can vary slightly according to population. The general distribution and overviews of functions is as follows:

P

Sex

carry

eggs

sperm

transfer

breasts

FW

FWoTP

SDoFW

7,0%

geniwakod

Y

Y

Y

Y

Y

0,30%

0,021%

4,2%

1,6%

wakod

Y

Y

Y


S

2,60%

0,042%

8,3%

6,0%

wagekod

Y

Y


Y

M

1,80%

0,108%

21,5%

14,0%

gekod

Y

Y



Y

0,60%

0,084%

16,8%

6,0%

gewakod

Y

Y



S

0,30%

0,018%

3,6%

10,0%

niwakod


Y

Y

Y

M

1,00%

0,100%

20,0%

12,0%

genikod


Y


Y

Y

0,01%

0,001%

0,2%

9,0%

annikod


Y


Y


0,08%

0,007%

1,4%

8,0%

nigekod



Y


Y

0,20%

0,016%

3,2%

18,0%

nikod



Y



0,001%

0,000%

0,0%

8,0%

anwakod

Y




M

0,30%

0,024%

4,8%

0,4%

ankod






20,00%

0,080%

16,0%

P means how many percent of the population are of the particular sex. FW means the percentage of the particular sex who are far-walkers. FWoTP means how many percent of the total population are far-walkers of that particular sex. SDoFW means how many percent of far-walkers are of that particular sex. Y means the sex has the attribute named in the column, M means that the sex might have the attribute.

One person in 200 is a far-walker. However, in smaller towns, far-walker children are usually alone and are easily driven mad by their supernatural abilities or are killed by the other-walkers who believe they are demons. Therefore the number of far-walkers is often much lower than it should be. In larger towns, particularly those that already have one or more sane and responsible far-walkers, far-walker children that are born to other-walker parents are usually taken to other far-walkers to be raised.

The rare wakods and ankods are usually seen as nuisances and third-class people. Especially ankods are killed at birth in large towns. Wakods are usually not killed, but they tend to die young, either from violent rape or murdered by their own children out of shame.

Those who are able to carry offspring but are breastless (gewakods, some anwakods, some wagekods and wakods) are generally almost as probable to produce breast milk as those with breasts. On a larger scale, every sex except for ankods has on occasion been reported as being able to breastfeed offspring, but it is not generally known everywhere.

There are rules for marriage (and thus sexual orientation), though the rules can vary a little according to community. Usually the rules are based on functionality and only one of each function is allowed in a marriage. Marriages with two or three members are commonly accepted, and marriages of four are common in army-like situations and large cities and are not usually frowned upon. Fertilizers and carriers can sometimes have several transferrers, transferrers or fertilizers are sometimes allowed to have several carriers, and in a few communities carriers are allowed to have several fertilizers or transferrers. Royal families also break almost all kinds of rules, but at the expense of their reputation.

Ways to reproduce:

As with humans, the sexes have stereotypes affixed to them and for them; sex determines many things a person is socially allowed do. In different areas of work and geographic locations there are slightly different customs and leniences. In the below table, it is shown how expected the sexes are to take up certain professions. Y means favoured, I inclined, nothing not much cared about, D disfavoured, S scorned and N (almost) forbidden.

Profession

geniwakod

wakod

wagekod

gekod

gewakod

niwakod

genikod

annikod

nigekod

nikod

anwakod

ankod

animal caretaker

D


I





I

D

D

I

D

homemaker

D

I

I

Y

D

D



S

S


N

child caretaker



I

I

D

Y


D

I

S

Y

S

elderly caretaker

D

D


I

S

D



S

S

Y

S

social worker

D

S

D


D






D

S

actor

I

D


D

S


D


S

S

I

N

artist

I

D

D

D

D

D






N

musician

I

D



S


D

D


D

I

N

writer

D

D

D


S

D

D

D



I

N

bodyguard


D

S

S


D

D

D


I

D

S

soldier


S

N

S

I

I




Y

I

D

captain


S

N

S

Y


D

D


I

D

S

general

D

S

N

I


D

S

S



S

N

mayor


S

D

Y

I

I

I



I

S

N

royal council


S

S


D

I

I



I


N

ruler


S

N

D

I

N

D

S


Y

S

N

high priest

I

N

N

I

N

S

S

S

Y



N

priest


S

S

Y

S


D

D

Y

D


N

acolyte

D


D

Y

S

I


D

I



S

healer

D


D

I

D



D


D


D

tailor



I

I


D

I


D

S

Y

S

shoemaker




D




I


D

Y

D

textile worker



Y

I


D

I


S

S

Y

D

seller

I

D

I





I


D

Y

S

distributer



S

D

I




I


Y

S

lumberjack

D

D

S

S





Y

Y

D


hunter

D

I

S

D

I


I

D


Y


D

miner

D


S

S






I


S

farmer

D

D


D

I

I

I





D

builder


S

S

D

I



D

I

I

S

S

engineer

D

D

S


I

I

I

S

I


D

S

smith



S

D

I

I

I

D

I

I


S

gatherer


I

I




I


I



D

gardener

D

I

I



D







adventurer

Y

S

S

D

D

D

D

I


I


D

police

D

S

S

S

I



D

D

Y

I

S

slave



I

I





I


I

Y

assassin


Y

S

D


D

S

S

D

I

I

Y

beggar

N




D


I

D




Y

prostitute


Y

I

S


S

I

I

S

N

I

N

thief


I

S




S

S


I

I

Y

spy


D

D




N






far-walker servant


I

I



I

I



Y

I

Y

far-walker researcher


I

D



D


D

I

S

I


generic far-walker





I






I


freelance far-walker

I

S

D

D

I

D

D



D

I

D

Geniwakods have dark brown complexion, wavy green hair and their typical height is 170–210 centimetres. Their eyes are usually brown, sometimes hazel and occasionally red. They are generally possessive, creative, compassionate, proud and hyperactive. Many like sex too much for their own good. They are physically fairly strong, somewhat agile and quite endurable. They enjoy a lot of freedom with respect to their doings, but many fail to take them seriously when needed and they are usually considered to have too short an attention span for some jobs.

Wakods have bluish dark grey complexion, straight greyish hair and their typical height is 160–190 cm. Their eyes are usually grey, sometimes blue and occasionally green. They display intelligence and creativity and are usually naive, adaptive and broody. They are physically moderately strong, fairly agile and somewhat endurable. They are taught that they should have lots of sex and children and are usually expected to do simple physical jobs and be assistants, head-nodders and living pillows and take care of children. They practically are not allowed to take part in very "important" jobs – they are not to be risked getting involved with the wrong people or getting some dangerous ideas because people think they are childish. Tales of their untimely deaths at the hands of rapists or their own embarrassed children are not spoken aloud.

Wagekods have greyish dark blue complexion, curly green hair and their typical height is 150–180 cm. Their eyes are usually green, sometimes grey and occasionally brown. They are usually compassionate, kind, easily fooled, traditional and unstable. They are physically weak but very agile and quite endurable. They are very rarely taken seriously but are given a lot of leeway.

Gekods havew black complexion, straight green hair and their typical height is 150–165 cm. Their eyes are usually blue, sometimes brown and occasionally grey. They usually display fairly great strategic thinking, are over-protective about their offspring and become easily jealous. They are physically fairly weak, but agile and endurable. They are generally favoured between the stove and the fist, taking care of little things, in protected leading positions, making small items or in religious practices. They are not wanted in physically demanding jobs.

Gewakods have dark blue complexion, straight green hair and their typical height is 170–200 cm. Their eyes are usually ochre, sometimes green and occasionally grey. They display strategic thinking along with logicality, are usually too proud of themselves and cynical. They are physically moderately strong, endurable and agile. They are expected to take up some leading professions and physically demanding jobs and leave their children for a nurturer.

Niwakods have dark grey complexion, wavy yellowish hair and their typical height is 170–190 cm. Their eyes are usually grey, sometimes yellow and occasionally green. They usually display intelligence and humour and are short-tempered, stubborn and careless, but quick to forget unimportant tiffs. Physically, they are fairly strong and somewhat agile, but not endurable. They are usually expected to deal with kids and teenagers well, but not be serious about having a real close family of their own. They are also popular in leading positions, even if people usually fail to take them too seriously due to their association with children.

Genikods have dark brown complexion, straight yellowish hair and their typical height is 170–190 cm. Their eyes are usually grey, sometimes green and occasionally yellow. They are usually stable, traditional, easily fooled, calm and caring. Physically, they are somewhat strong, agile and endurable. They are expected to be fairly patient and lenient. However, their reputation as being easily fooled is mostly what defines them and while it is usually a very annoying inconvenience, some genikods take full advantage of others' beliefs concerning them.

Annikods have dark grey complexion, straight green hair and their typical height is 150–180 cm. Their eyes are usually yellow, sometimes orange and occasionally grey. They usually display intelligence, moodiness, good humour and carelessness. Physically, they are fairly strong and agile, but not endurable. They are expected to be short-tempered and fairly impulsive and are treated accordingly.

Nigekods have greyish dark brown complexion, wavy yellowish hair and their typical height is 160–200 cm. Their eyes are usually hazel, sometimes brown and occasionally ochre. They are usually scheming and plotting, disloyal, overly possessive, adaptive, kind and good-willing. Physically, they are quite strong and somewhat agile but not endurable. They are expected to be good at almost everything, so people tend to be disappointed in them fairly often. They are popular as rulers because of their plotting minds.

Nikods have dark brown complexion, curly green hair and their typical height is 170–210 cm. Their eyes are usually orange, sometimes yellow and occasionally red. They are loyal, very stubborn, down-to-earth, creative and aggressive. Physically, they are very strong, quite endurable and not too agile. Being the most populous sex, they are expected to take risks and pick relatively dangerous professions. They are also popular as leaders because of their loyalty.

Anwakods have dark grey complexion, curly grey hair and their typical height is 160–180 cm. Their eyes are usually blue, sometimes violet and occasionally red. They are usually passive and wise in the smart way, good-willing, calm and protective. They are physically somewhat strong and agile and quite endurable. They are given a lot of leeway and if they are old, people usually like to hear what they have to say about situations. They are, however, not wanted as leaders because people think they are not able to handle responsibilities.

Ankods are the only sex to have lighter complexion: grey to light grey. Their hair is straight and instead of commonly green and dark, it is noticeably more bluish and light. Their typical height is 150–170 cm, and their eyes are usually green, sometimes grey and occasionally violet. They are generally wise, intelligent, adaptable, nonchalant and prone to lunacy. Physically, they are somewhat strong and endurable and fairly agile. Ankods are unwanted pretty much everywhere. Some parents even kill them at birth, but since femehans do not especially like killing their own, ankods are usually raised like slaves. People tend to think that they are only good with plants and serving others. Ankods are usually told that they have no family names and are punished if they try to use it, even though registering for some services requires a family name.

Femehans' leaders are fairly megalomaniac and wish to conquer all of Gomania, both maialo and kaereilo. Intelligently knowing their limits, they are fairly sure they can not do it alone, so they are helping the jinhaliares and plan to betray them when their position is good enough. All femehans, some exceptions excluded, know about the existence of kaereilo – even if it is mostly a feat of faith on the part of other-walkers.

Languages

Ajimis speak the same language, Gomanian, but have different regional and racial dialects. The dialects are close to developing into different languages, but the continuous travelling of some individuals as well as the communication of far-walkers keeps the language understandable to all, even if misunderstandings are imminent. Falangezkas have their own language, called Falan. Karangals and nakrans also have their own language, Kralan. Femehans speak a heavily modified version of the common Gomanian language and it is generally called Femen.

Falan alphabet: A E I O Y D F G H J K L M N P R S Þ T V W Z.

Kralan alphabet: A E Ə I O U Y Æ F G H J K L M N P R S Š T V X.

Common Gomanian and Femen alphabet: A E Ə I O U Y B D F G H J K L M N P R S Š Þ T V W Z.

Gomanians have four fingers on each hand and four toes on each foot and therefore have an octal number system: 0, 1, 2, 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15, 16, 17, 20, ... and so on. An octal number is marked with a subscript number eight: 1378. The respective decimal number can be calculated like so: 1 ∙ 82 + 3 ∙ 81 + 7 ∙ 80 = 64 + 24 + 7 = 95. Some tarkaans have a different amount of digits, but since they do not have their own culture, if they use language or numbers at all, they use the developed systems of ajimis.

Religion

Ghouls or gods, the insane masses of spirits that can hear the will of insane other-walkers Any mass gatherings have to be very small and/or fast, because otherwise ghouls will just strike them down with lightning. That is also why temples and such are usually either very small or even completely prohibited.

Time

The era of zhyikevs began when they landed on the planet. They settled down in the bigger northern uninhabited continent and left the native inhabitants on the other side of the globe mostly alone. They could not help studying them, though.

The zhyikevs' year 1 started on the first spring they were there. At that time, it was the year

Many nations, towns, villages or tribes still have their own time systems or measure time in months of Ru-odoon, and yet some do not measure time at all.

Geography

The World Wall is a unique mountain range that follows the equator very loosely and separates the hemispheres of Kyerrion. The hemispheres as divided by the World Wall are called wall-hemispheres. The average height of the strange mountain formation is four to seven kilometres, with the highest points being at just over eight kilometres. There are very few holes in the World Wall, and this far only very few species manage in crossing the rock formation from one side to the other, the ones who do being unintelligent birds, fish, plants and microorganisms.

Kyerrion also holds other landforms not found on Earth. Great lake-like oceans are very large freshwater bodies that behave much as oceans do. The smallest of them are only 20000 km2 in surface area but all have a mean depth of 400 m or more. Great rivers are rivers with a mean width of 16 km and mean depth of 160 m. In contrast, Kyerrion does not have large non-continental glaciers like the Arctic glacier of Earth.

Kyerrion has three continents. A continent on Kyerrion is by definition a landmass attached to the World Wall. In addition, a continent must satisfy two other criteria: firstly, it must have at least one great lake-like ocean or mountain higher than four kilometres, and secondly, some region of the landmass must have a clear and cold winter while another region should have no cold winter. The rest of Kyerrion's landmasses are either islands or wall-lands. Islands are completely surrounded by water while wall-lands are attached to the World Wall. The three continents are all larger than any of the islands or wall-lands.

The northern wall-hemisphere is completely uninhabited by Kyerrionians. It has two continents which have been named Lyihekoorje ("land of mystery/odd") and Vailekoorje ("land of world/home") by zhyikevs. The smaller continent Lyihekoorje has many forests in the north, leaf tree areas in the middle and jungles in the south. The land is fairly flat and has long rivers and twelve great lake-like oceans. In winter, the sea freezes toward the north pole and creates a connection between Lyihekoorje, a large island and Vailekoorje. The larger continent Vailekoorje covers approximately half of the northern hemisphere. The region around the north pole is covered with permanent ice. Six large and clearly separate mountain ranges are located around the continent. Vailekoorje nears the equator on the side of the planet opposite to Lyihekoorje, but only a single small tip of a peninsula crosses the equator. Nearly all landmass of the northern wall-hemisphere is in fact in the geometrical northern hemisphere; besides the small equatorial peninsula, only a single large wall-land has landmass on both sides of the equator.

The southern wall-hemisphere holds a single continent, the largest of the three. It is called Liganakoorje ("land of humanoids") or Gomania ("Earth" by Kyerrionians) and it covers some of the northern hemisphere and most of the southern hemisphere, stretching from the south pole to the equator on all sides. Zhyikevs divided Liganakoorje into nine smaller parts:

  1. Craterland [Kraatterimaa] [Šarjatokoʒje [koʒje: maa]],

  2. the Primordial Mountains [Alkuvuoret] [Jyytejo Kaua [kaua: alku]],

  3. the Hook Headland [Eteläniemimaa] [Zolhotiiligi Lojoi [tiiligi: niemi; lojoi: etelä]],

  4. the Comb Lakes [Kampajärvet] [Venajakolokoʒje [kolo: järvi]],

  5. the Equatorial Peninsula [Päiväntasaajaniemimaa] [Tiiligikoʒje Vanaua],

  6. Earthland [Maab] [Kormokoʒje],

  7. the Equatorial Archipelago [Päiväntasaajasaaristo] [Karsitula Vanaua],

  8. Swampjungle [Suoviidakko] [Dajolantikoʒje [dajolanti: soinen viidakko]] and

  9. Spikeland [Piikkimaa] [Tiirikoʒje].

Craterland is a land formation that could be the old crater of a large asteroid. It covers an area that is approximately one eighth of Kyerrion's surface and is located around one quarter of the equator. Of all the land on the southern wall-hemisphere, Craterland's area is the one that has most landmass on the geometrical northern hemisphere. Craterland is almost completely surrounded by an ocean that is called the Crater Ocean; its only connection to the rest of the continent is an isthmus in the area's southeastern corner. Called the Crater Isthmus, it is approximately 900 km wide at its narrowest. Over 30 islands of various sizes can be found in the Crater Ocean. While one great lake-like ocean is located on one of the larger islands, Craterland's mainland holds eight great lake-like oceans, twelve great rivers and two separate mountain ranges. One of the great lake-like oceans is heart-shaped.

The Primordial Mountains are located south of Craterland and comprise vast mountain ranges that reach from the south pole near to the equator. They are surrounded by ocean in the north and west save for the Crater Isthmus in its northwestern corner. The southwestern ocean is called the Mountain Ocean and the northwestern Oceanbay. In the north, The Crater Canal is an ocean canal between the Crater Isthmus and a wall-land. The Crater Canal connects to the small ocean called the Western Still Ocean which connects to the Eastern Still Ocean which again connects to the Dull Ocean in the northeastern corner of the Primordial Mountains. The area of the Hook Headland is located in the south and the area of the Comb Lakes in the west. The area of the Primordial Mountains holds a single great lake-like ocean that is among the smallest of its kind. There are also two great rivers, but neither of them flow to or from the great lake-like ocean.

The Hook Headland is an extension of the Primordial Mountains, comprising the peninsula on the south pole of Kyerrion as well as the mountain range closest to the south pole. The two great lake-like oceans on the peninsula are covered by ice for most of the year and are nearly never completely free of ice. The area has been named after the Hook Ocean which is a hook-shaped ocean surrounding the headland. The Hook Ocean is continuation to two oceans called the Swamp Ocean and the Mountain Ocean. The Mountain Ocean is very cold and is often covered by ice all year round. There is a frozen archipelago in the Mountain Ocean and the cold part of the Hook Ocean.

The area of the Comb Lakes is located east of the Primordial Mountains. The defining feature of the area is the system of four great lake-like oceans that are called the Comb Lakes. The largest of them is also the largest great lake-like ocean on Kyerrion. There are nine great rivers, one of which is the longest great river on Kyerrion. The area also holds many mountain ranges and a vast dry wasteland attached to the World Wall. The Dull Ocean can be found to its northwestern corner, while an ocean called the Bird Ocean is located in the northeast. An ocean called the Warmbay is located to the east of the area.

The Equatorial Peninsula is an extension of the area of the Comb Lakes. It is connected to the mainland in the southwest and the World Wall borders the surrounding ocean in the north. The ocean can be divided into three parts: the Bird Ocean in the east, the North Ocean in the north and the Warmbay in the east and south. The ocean system holds eleven islands, three of which are completely on the geometrical northern hemisphere and two whose landmass crosses the equator. There are also three wall-lands: one is on the southern wall-hemisphere, one is on the northern wall-hemisphere and one is completely restricted by the World Wall, belonging to neither wall-hemisphere.

The Earthland is a vast expanse of variable but relatively featureless land. It is surrounded by the Hook Ocean in the south and the Archipelago Ocean in the north. The area of the Comb Lakes and the Equatorial Peninsula can be found to its west, across the Warmbay. The Swampjungle meets the Earthland in the east. Earthland has seven great rivers and six great lake-like oceans, five of which are located in northwest, near the Warmbay. One great lake-like ocean is in the middle of the area. Save for the mountain range restricting passage to the area of the Comb lakes, Earthland holds no impressive mountainous areas.

The Equatorial Archipelago is located north of Earthland and is bound by the World Wall. It comprises a few large islands, many smaller ones and hundreds of islets. Six of the islands have land areas larger than 400000 km2. Two largest islands hold three great lake-like oceans and one great river. There is also a large wall-land that is actually the only landmass that crosses the equator. Nearly all of the islands are covered either by grasslands, jungles or swamps. The ocean in which the islands are is called the Archipelago Ocean.

The Swampjungle is an area dominated by eight large and warm great lake-like oceans, to and from which twelve great rivers flow. Most of the land area is wet and shallow, allowing for great areas of thick jungles and extensive swamps. Even toward the cold south the lands are covered mostly by swamp. Except for the west where the Earthland is, the area is bound by ocean: the Archipelago Ocean in the northwest, the Jungle Ocean in the north, the Swamp Ocean in the east and the Hook Ocean in the South. Five large islands that hold three great lake-like oceans reside in the Jungle Ocean. The Jungle Ocean is the deepest ocean in Kyerrion, and a powerful stream of warm water flows from it, going through the Swamp Ocean and ending up in the Hook Ocean near the south pole. This stream, called the Hook Stream, warms both the southern parts of Swampjungle and the Hook Headland. The Swamp Ocean separates the Swampjungle from the Spikeland.

The Spikeland is a spike-shaped wall-land extending toward the south pole from the southernmost protrusion of the World Wall. It is surrounded by the warm Swamp Ocean in the west and the cold Mountain Ocean in the east. The Spikeland holds two mountain ranges. The World Wall at the Spikeland's north hold several small wall-lands as well as a large wall-land that is almost completely surrounded by the World Wall.

Save for three small oceans enclosed by the World Wall, all the oceans on Kyerrion are connected, even if the connection in many places is only a very narrow canal.

Gomania
The Comb Lakes

The area south of the Great Lake-like Forest Ocean is a new living area for femehans. Before femehans arrived, only small tribes of karangals, nakrans, toppenrans and toppendas lived there. Some tribes of homehans followed femehans there.

Trarikkola is a port town.

Dictionary

Lexical category

Elaboration

Word

Language

Meaning

Explanation

Same

Equivalents

Pronunciation

Ääntämys

interjection


zine

Falan

hello



EFFaFeGK


tsine

interjection


koorhamo

Falan


thanking


Fa



phrase


sii miag tohga

Falan







phrase


haivalofier skiize

Falan


interjection





noun

word

zaila

Falan




Fa



noun

word

hoiffetane-tii

Falan

the peak of civilization



EFFaFeGK



noun

word: curse

ah-karþorsna

Falan


swear word


Fa



noun

word: genital

goinen

Falan


one of eight tentacle-like protrusions that are a part of a falangezka's reproductive organs


Fa



noun

word: genital

goegen

Falan

"vagina"

entrance to womb


Fa



adjective


pimimi

Femen

tiny



EFFaFeGK



interjection


aioii

Femen

woe, oh, shame



Fe

I-oii

ai-oii

noun, adjective


shynderfolter

Femen


useless or mutilated crotch


FeK



noun

animal

uilumiji

Femen

"octopus"

a small, slimy underwater animal with several tentacles


FaFeGK



noun

animal

grent

Femen

"coyote"

a coyote-like pack animal


FaFeGK



noun

animal

tohram

Femen

"dire lion"

a mythical lion-like solitary animal


FeGK



pronoun

prefix

soo

Femen


usually used as a plural


FeG



pronoun

prefix

so-

Femen


official title (in military and the like)


FeG



pronoun

prefix

jo-

Femen


title for adults and people of same status


FeG



pronoun

prefix

ji-

Femen


title for obviously younger or in some way inferior people


FeG



pronoun

prefix

ja-

Femen


title for elders and people of obviously higher status


FeG



pronoun

prefix

ami-

Femen


partner in marriage


FeG



noun

race

toppenran

Femen




FaFeGK



noun

race

toppenda

Femen




FaFeGK



noun

race

tarkaan

Femen




FaFeGK



noun

race

nakran

Femen




FaFeGK


nakran

noun

race

karangal

Femen




FaFeGK


karan-gal

noun

race

jinhaliare

Femen




FaFeGK



noun

race

homehan

Femen




FaFeGK



noun

race

falangezka

Femen




FaFeGK

´fu`luǹ`get`sku

falan-getska

noun

sex

wakod

Femen

"androgyne"



Fe



noun

sex

wagekod

Femen

"carrier transferrer"



Fe



noun

sex

orkod

Femen

"sexed person"

(among epicenes and other knowledgeful people)


FaFeGK



noun

sex

niwakod

Femen

"androgyne who cannot carry"



Fe



noun

sex

nikod

Femen

"male"



Fe



noun

sex

nigekod

Femen

"male with breasts"



Fe



noun

sex

gewakod

Femen

"breastless female"



Fe



noun

sex

geniwakod

Femen

"androgyne"



Fe



noun

sex

genikod

Femen

"transferrer with breasts"



Fe



noun

sex

gekod

Femen

"female"



Fe



noun

sex

anwakod

Femen

"carrier"



Fe



noun

sex

annikod

Femen

"breastless transferrer"



Fe



noun

sex

ankod

Femen

"sexless"



Fe



noun

sex

akkod

Femen

"epicene"

(among epicenes and other knowledgeful people)


FaFeGK



pronoun

suffix

-din

Femen


sibling relation


FaFeGK



pronoun

suffix

-da

Femen


child relation


FaFeGK



noun

time

frindo

Femen

"month"

a span of 32 days, the time the moon Frindwed takes to cycle Kyerrion


FaFeGK



noun

time


Femen

year

a span of 512 days (8 months, 64 weeks)


FaFeGK



noun

time


Femen

week

a span of 8 days


FaFeGK



noun

time


Femen

month

a span of 64 days (8 weeks)


FaFeGK













noun

word

waloner

Femen




FaFeGK



noun

word

shiš

Femen


hallucinogenic drink


FaFeGK



noun

word

kondlo

Femen

"alcohol"

substance similar to alcohol


FaFeGK



noun

word

golpagot

Femen

"bark bread"

a bread made of a endurable and bitter kind of grain and phloem and vascular cambium (the tree layers between bark and actual wood) of a tree


FFaFeGK



verb

word

walone

Femen

"love" (care, prefer, like; not possess, obsess)



FaFeGK



noun

word: curse

šarkeli

Femen


very strong swear word


Fe



noun

word: curse

prosht

Femen

retarded one



FaFeGK



noun

word: curse

hork

Femen

gagging noise, idiot



FaFeGK



noun

word: curse

hiyrskoori

Femen

bastard, son of a bitch, moron



FaFeGK



noun

word: curse

gzooz

Femen

slimy unclean secretion



FaFeGK



noun

word: curse

groshje

Femen

waste, shit



FaFeGK



noun, verb

word: curse

gast

Femen

exile, stupid



FaFeGK



verb

word: curse

gzooz

Femen

fuck off, piss off, sod off



FaFeGK



noun

word: family

relem

Femen

"father"

the one who inseminated


FaFeGK



noun

word: family

larem

Femen

"transferrer"

the one who created the zygote


Fe



noun

word: family

arlem

Femen

"parent"

the one who raised (if alhem is inappropriate), usually used of step-parents and feeders


FaFeGK



noun

word: family

alhem

Femen

"mother"

the one who gave birth or raised


FaFeGK



noun

word: genital

gowanjin

Femen


transferrer organ


Fe



noun

word: genital

goninjin

Femen

"penis"

fertilizing organ


FeG



noun

word: genital

gogenjin

Femen

"vagina"

entrance to womb


FeG



noun

sex

iokod

Gomanian

male

(among races with a binary sex system)


G



noun

sex

inemkod

Gomanian

intersexed, epicene or neuter

(among races with a binary sex system)


G



noun

sex

eikod

Gomanian

female

(among races with a binary sex system)


G



noun

word

riþajeel

Gomanian

other-walker

a non-telepath


FaFeGK



noun

word

rajin

Gomanian

"animal"

any fungal animal (except for tarkaans)


FaFeGK



noun

word

norreþonoki

Gomanian

necromancer / curser of dead souls

an other-walker capable of calling and commanding a ghoul


FaFeGK



noun

word

norret

Gomanian

ghoul

a mechanical devourer spirit


FaFeGK



noun

word

majin

Gomanian

animal

any regular animal (except for ajimis)


FaFeGK



noun

word

maialo

Gomanian

"Material Plane"

the physical plane/earth


FaFeGK



noun

word

khirikorian

Gomanian

far-walker spirit

a far-walker in kaereilo


FaFeGK



noun

word

khirijeel

Gomanian

far-walker

a telepath, someone with access to common mind energies and kaereilo


FaFeGK



noun

word

jekore

Gomanian

soul

the mind of a creature in maialo


FaFeGK



noun

word

horkore

Gomanian

ghost

a creature whose earthly body has died but whose soul is trapped in maialo


FaFeGK



noun

word

kaereilo

Gomanian

"Spirit Plane"

the electromagnetic/mental plane


FaFeGK



noun

word

jekhirmi

Gomanian

spirit

a being living in kaereilo


FaFeGK



noun

word

hoojatevvelki

Gomanian

god-caller

an other-walker capable of calling and commanding a ghoul


FaFeGK



noun

word

hooja

Gomanian

god

a mechanical devourer spirit


FaFeGK



noun

word

ajimi

Gomanian

"human"

a sentient majin, or Gomanian humanoid


FaFeGK



interjection

word: curse

škoi

Kralan


a swear word


K



noun

word: curse

xærekši

Kralan


a (very strong) swear word


K



In the above table, column Language indicates what language the word in column Word is. Column Meaning includes a translation, or if translation would not be accurate, an approximate translation in quotes that is not used in the text. Column Equivalent indicates which languages have a proper equivalent to the word; E is English, F is Finnish, Fa is Falan, Fe is Femen, G is common Gomanian and K is Kralan.


Quirks:


Sayings:


Body dictionary:


Military hierarchy: