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Page name: The Rules of the World [Logged in view] [RSS]
2006-12-20 21:40:51
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*The Rules of the World*


Note: All rules are decided and discussed by the owners [someelf] and [The Black Cat in Your Path]. All rules must be followed or you will be expelled from this wiki. You will be given two warnings.




1.) No god-modding or power-playing! Unless you are given permission by the character's creater(s), do not play any other character but your own!

2.) No sex! Deep kissing and hugging is fine, but let's try to keep this PG-13, okay? If you feel your characters are getting fairly intimate, use a fade out (---).

3.) Not everyone has to be a witch/wizard/magical being! You have the choice of being a human as well.

4.) All witches/wizards/magical beings must have an apprentice by the third chapter. If not, we assume your magical character is a rogue. This is not bad, but it contradicts the main plot of this rp. If you wish for your witch/wizard/magical being to be a rogue, talk to either [someelf] or myself ([The Black Cat in Your Path]).

5.) There is a limit to how much power can be used. No witch/wizard/magical being has unlimited energy, and no magical being can be "undefeatable". If you don't like losing in a battle, don't make your character fight. Play fair.

6.) Depending on your character's level of power (which, if you are an apprentice, must be earned), there is a certain number to how many spells your character can use. Beginning apprentices can only start by using two-three spells a day before their energy is expended. As their power increases, the amount of spells they can use a day increases by two.

7.) Every apprentice has an elemental spell they are naturally prone to using (water, fire, wind, rock, plant, time, etc.). Little sparks of these talents are usually what ensures their future as magical beings. This is why they are taken in by masters of magic. The masters are to help the apprentices develop and control their powers better, to lessen the risk of possibly using them in public, and to give them a fighting chance in being able to mold to society.

8.) Have fun.




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