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Page name: BU Anti Magic Magic [Exported view] [RSS]
2005-04-21 01:49:39
Last author: Vesthrix
Owner: Vesthrix
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Anti Magic (+30 Strength)

Anti magic is used to force other spells and magical effects out of existence or prevent them from ever forming.

Spells

Null Touch: Required Ranks: 5; Energy: 25; Casting Time: 1 action
-Spells with strength up to 40 are nullified (have no further affects) magical items with strength up to 40 or less loss their powers for 10 minutes.

Counter Spell I: Required Ranks: 5; Energy: 25; Range: 15L; Casting Time: 1 action
-Prevents an opponent’s spell with strength up to 45 from taking affect. Caster must interrupt the opponent’s turn to cast this spell effectively, but also receives a +5 bonus to sequence when trying to do so.

Null Burst I: Required Ranks: 10; Energy: 30; Range: 15L; Casting Time: 1 action
-Spells with strength up to 50 are nullified (have no further affects) magical items with strength up to 50 or less loss their powers for 1 hour.

Counter Spell II: Required Ranks: 20; Energy: 30; Range: 15L; Casting Time: 1 action
-Prevents an opponent’s spell with strength up to 60 from taking affect. Caster must interrupt the opponent’s turn to cast this spell effectively, but also receives a +10 bonus to sequence when trying to do so.

BU Counter Magic: Required Ranks: 20

Null Spread: Required Ranks: 20; Energy: 40; Range: 5L radius; Casting Time: 1 round
-Spells with in 5L of the caster with strength up to 60 are nullified (have no further affects) magical items with in 5L of the caster with strength up to 60 or less loss their powers for 1 hour.

BU Null Magic: Required Ranks: 25

Null Burst II: Required Ranks: 25; Energy: 35; Range: 20L; Casting Time: 1 action
-Spells with strength up to 75 are nullified (have no further affects) magical items with strength up to 75 or less loss their powers for 1 day.

Counter Spell III: Required Ranks: 30; Energy: 40; Range: 20L; Casting Time: 1 action
-Prevents an opponent’s spell with strength up to 100 from taking affect. Caster must interrupt the opponent’s turn to cast this spell effectively, but also receives a +15 bonus to sequence when trying to do so.

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