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Page name: BU Green Magic II [Exported view] [RSS]
2007-03-21 21:40:23
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Green Magic II

Spells:

Bond Animal II
Required Ranks: 60; Energy Cost: 100; Casting Time: 1 hour; Duration: permanent; Range: 5 lurks
Description: Same as Bond Animal except it works on creatures that give up to 100 experience points when defeated.

Vitality II
Required Ranks: 65; Energy Cost: 40; Casting Time: 1 action; Duration: 1 minute; Range: touch
Description: Target gains +10/+5 Strength and Toughness.

Mana Battery II (Aura)
Required Ranks: 70
Description: So long as this spell is on mage’s Spell List, she gains 50 additional mana.

Wooden Flesh (Aura)
Required Ranks: 75
Description: So long as this spell is on a mage's spell list she has +40% Armor Factor, +10 Threshold and looks like she is carved out of wood.

Spitting Earth
Required Ranks: 75; Energy Cost: 35; Casting Time: 1 action; Range: 10 lurks; Save: damage - avoid
Description: Chunks of earth and stone fly out of the ground at target dealing Spell’s Power + 30 damage - avoid score.

Vegetate
Required Ranks: 75; Energy Cost: 50; Casting Time: 10 minutes; Duration: 1 week; Range: the area that caster is in
Description: Up to one acre, dominated by plant life, becomes exceptionally lush for the duration of the spell. While in this area, creatures’ healing and energy recovery rates are tripled.

Grow Craft
Required Ranks: 75; Energy Cost: 50; Casting Time: 10 minutes; Range: touch
Description: Target tree grows a wooden item of up to 50 credits in value, which then detaches from the tree for use. If Caster has insulted target tree, this spell does not function.

Shifting Skin (Aura)
Required Ranks: 80
Description: So long as this spell is on a mage's spell list her skin, hair and gear can assume any color giving a + 40 bonus to sneak.

Winter
Required Ranks: 90; Energy Cost: 60; Casting Time: 1 action; Duration: 1 hour; Range: the area that caster is in
Description: The temperature in one acre, centered on the caster, drops to freezing (or whatever the temperature reaches during the coldest part of the year in that area, which ever is lower). Standing water freezes thick enough to walk on.

Summer
Required Ranks: 90; Energy Cost: 60; Casting Time: 1 action; Duration: 1 hour; Range: the area that caster is in
Description: The temperature in one acre, centered on the caster, rises to 80 degrees (or whatever the temperature reaches during the warmest time of the year in that area, which ever is higher). Ice is melted.

The Hunting
Required Ranks: 90; Energy Cost: 40; Casting Time: 1 round; Duration: 1 day
Description: Caster declares a precisely defined individual as her target, while standing somewhere that the caster knows the target was. The caster can then track the targets every move from that location. In addition the caster can basically describe the actions that the target took when it passed through the area the caster is currently in at any point during the hunt. Beside from this, the caster does not gain any special knowledge of the target.

Vengeance of Thorns
Required Ranks: 90; Energy Cost: 40; Casting Time: 1 action; Duration: 5 rounds; Range: 10 lurks; Save: fortitude check vs. Spell’s Power + 10
Description: Thorns attack the target from the inside out! This deals 40 damage right off. Then while the spell endures any actions the target takes causes her to take another 5 damage.

Wind’s Swiftness (Aura)
Required Ranks: 90
Description: So long as this spell is on a mage’s spell list her speed is doubled.

Evolutional Force (Aura)
Required Ranks: 90
Description: So long as this spell is on a Mage's spell list he/she gains +10/5 Strength.

Vitality III
Required Ranks: 90; Energy Cost: 50; Casting Time: 1 action; Duration: 1 minute; Range: touch
Description: Target gains +20/+10 Strength and Toughness.

Imbue
Required Ranks: 100; Energy Cost: 30; Duration: 1 hour; Range: touch
Description: A spell that would normally only effect the caster, instead effects target for the duration of this spell (Or the duration of imbued spell, which ever is shorter). This spell is cast in simultaneously with a second spell, and does not add to the casting time of the second spell.

Nature’s Knowledge
Required Ranks: 110; Energy Cost: 0; Casting Time: 1 minute
Description: Caster gains detailed knowledge about a common fauna or flora such as what a biology nerd (such as Kate Rave) would know.

Animal Form (Aura)
Required Ranks: 110
Description: This spell grants the caster an animal form, which is assigned by the GM based off of the mages personality. Strength, Agility, Toughness, Awareness of the caster, as well as the caster's anatomy, are altered while in the animal from. Each form has its own hit point total. The caster may switch between forms by spending 30 energy. The transformation takes one round. The creature that the new form is of should not grant more then 500 experience points when defected.

Endurance of the Hills (Aura)
Required Ranks: 110
Description: So long as this spell is on a Mage's spell list he/she gains +14/7 Toughness.

Mana Battery (Aura)
Required Ranks: 115
Description: So long as this spell is on mage's spell list, her mana pool is increased by 100.

Stone Skin (Aura)
Required Ranks: 120
Description: So long as this spell is on a mage's spell list she has +80% armor factor and + 20 threshold and her skin has the appearance of stone.

Bond Animal III
Required Ranks: 120
Energy Cost: 150
Casting Time: 1 hour
Duration: permanent
Range: 5 lurks
Description: Same as Bond Animal except that it works on creatures that give up to 300 experience points when defeated.

Raise Stone Wall
Required Ranks: 120; Energy Cost: 80; Casting Time: 1 action; Range: 50 lurks
Description: A 10ft high, 1ft thick wall of stone raises out of the ground. The wall is Caster Ranks / 5 lurks long can be shaped to the caster’s will. The type of stone the wall is made from is as closely matched to the local environment as possible.

Mana Battery III (Aura)
Required Ranks: 120
Description: So long as this spell is on mage’s Spell List, she gains 100 additional mana.

Leaves of Power (Aura)
Required Ranks: 140
Description: So long as this spell is on a mage's spell list, when she is in direct sunlight, she regains Spell’s Power energy and mana an hour. She also has leaves growing out of her flesh.

Life Stream
Required Ranks: 140; Energy Cost: X + 10; Casting Time: 1 minute; Range: Touch
Description: Target is healed X hit points where X + 10 is the amount of energy used to cast the spell.

Lighting Strike
Required Ranks: 150; Energy Cost: 80; Casting Time: 1 action; Range: 10 lurks; Save: avoid check vs. Spell’s Power + 10
Description: Call down lighting on a target dealing 200 points of damage. This spell will function in conditions in which lighting is impossible.

Endurance of the Mountains (Aura)
Required Ranks: 160
Description: So long as this spell is on a Mage's spell list she gains +18/9 Toughness.

Mana Battery IV (Aura)
Required Ranks: 170
Description: So long as this spell is on mage’s Spell List, she gains 200 additional mana.

Primeval Force (Aura)
Required Ranks: 190
Description: So long as this spell is on a Mage's spell list he/she gains +20/10 Strength.

Mana Battery V (Aura)
Required Ranks: 220
Description: So long as this spell is on mage’s Spell List, she gains 350 additional mana.

Mana Battery II (Aura)
Required Ranks: 230
Description: So long as this spell is on mage's spell list, her mana pool is increased by 200.

Well of Life (Aura)
Required Ranks: 250
Description: So long as this spell is on a mage’s spell list, she has no maximum total hit points. So long as the mage is being healed or healing naturally, she will keep gaining hit points. If mage is affected by a spell that would resource her to full hit points, it instead heals 100 hit points.

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