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Page name: DD Rules and Information [Exported view] [RSS]
2010-03-02 23:35:52
Last author: ~Valkyrie~
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Information on the World
And
Rules for the Roleplay



Please read the entire page before submitting your character.

The Elemental powers of the Kymar are as follows:
The use of Earth is called Cespemancy. To use this power the Kymar must realize that every living thing has some amount of consciousness or Spirit, he reaches out his mind to touch the consciousness of something and entreats the Spirit to do his bidding. The Spirit of trees, plants, and other such things are nearly nonexistent and easily swayed, any Kymar who has this power can manipulate plants. Things like animals however, are more difficult, animals have instincts, unless the animal has developed a bond with the Kymar it is highly unlikely to give its assistance.
The use of Water is called Aquimancy. The most basic form of Aquimancy is simply using Pushes and Pulls to manipulate the water that is already present (think Avatar). More powerful Kymar are able to manipulate larger amounts of water at a time, and some can draw water from the air.
The use of Fire is called Incendimancy. This power also works in Pushes and Pulls used to manipulate already existing flame. More powerful Kymar can also create their own flames, as long as there is friction or some other form of energy (Have fun with this, give your Incendimancer their own style, a signature movement used to create friction and flame).
The use of Spirit is called Cordimancy. The most basic Cordimancer is capable of Hearing, Seeing, and communicating with Spirits (includes Eragonesue telepathy and communication with dead spirits). More powerful Kymar can erect mental defenses and launch attacks upon the very Spirit of other beings. When one Spirit is pitted against another it becomes a battle of strength, the power of Cordimancy does not strengthen the spirit, so a Cordimancer may attack one without the power and still prove unable to overcome him.

None of the Elemental powers can directly affect the intelligent (playable) races. A Cespemancer or Cordimancer cannot directly affect their minds, a Aquimancer cannot draw water from their bodies, and a Incendimancer cannot draw heat from their bodies.

Playable Races
High Kymar- Known among the rest of the Kymar as the High Ones, Kymar of the great cities, still the philosophers and politicians that they have always been.  They are the symbols of Laslaundius and all that the other races believe the Kymar to be, with thin elegant bodies and long silver-white hair. The High Kymar are the philosophers of the world.
Wood Kymar- The Forest Dwellers now keep to their woods, the long brown hair and green eyes of the Forest Kymar are rarely seen in this age.
Sea Kymar- The Seafarers, Kymar of the port towns have always been seafarers. They are rugged, with their comparatively stocky, muscular bodies, wind-burned faces, and short sandy hair. The Sea Kymar are the merchants and sailors of the world.
Dark Kymar- The last race of Kymar are the Dark Ones, outcasts, descendants of beings so evil they were cast out from Kymar society. They have developed a dangerous beauty. They possess skin whiter than any other beings, hair blacker than the deepest tunnels of the Dwarfs, and eyes red as blood. Their builds are delicate, though they possess strength beyond what any would dream they could.
Elves- Elves are fair, wise, and have quick reflexes. They have spent centuries trying to emulate the Kymar. They are serious, tend to be mysterious, and often speak in riddles. Elves are the scholars of the world.
Dwarfs- Dwarfs are short, stocky, rugged beings. Most of them keep to their mountains and mines but there are still many who like to adventure and go out into the world. Dwarfs are the miners and smiths of the world.
Halflings- The vast majority of Halflings spend the entirety of their lives in their villages. They are a merry race who enjoy dancing, liqueur, and are highly social.
Humans- Humans are an odd bunch. They are not as fast as Elves, strong as Dwarfs, or Wise as Kymar--though many enjoy their liqueur just as much as Halflings. Despite this, they always seem to persist, they are perhaps the luckiest among the races. Humans are a "jack-of-all-trades" type of race.

Rules for Playing
Some technical things first off:
All players must watch the DD News page.
This roleplay is sectioned off into "rooms" or different locations.
When you post, the first mention of your character's name should be bolded (<B*></B*>)
There must be a line <HR*> between each character's post. This includes two characters played by the same person, do not play two characters in the same post.
Watch your grammar and spelling, it's annoying to have to try to decode someone's post.
You may create up to three characters.

Concerning actual play:
You cannot kill other characters without their permission.
You may not control other characters further than to say that you took a swing and they dodged (exceptions are made when cleared with the other character's player).
When in combat you must be realistic. If you are fighting someone you are more than likely going to get hit at least once, I don't want to see anyone coming out of a fight unscathed.
You must stay in character, do not type things that your character probably wouldn't say.
Remember your character's weaknesses, character flaws, recent wounds, etc. Character flaws should not disappear because it's convenient, and wounds do not heal immediately.
I understand cussing is sometimes in character, but keep it to a minimum.
No sex, I don't mind leading up and then pulling a fade to black, but I don't allow sex in my roleplays.
Have fun.


Character Bios
<B*>Username: </B*>
<B*>Character Name: </B*>
<B*>Race: </B*>
<B*>Abilities: </B*>Cespemancer, Cordimancer, Aquimancer, Incendimancer, other (only one).
<B*>Appearance: </B*>Include things like armor and weapons, if applicable.
<B*>Personality: </B*>Include strong traits and character flaws.
<B*>History: </B*>
<B*>Other: </B*>Optional. Include physical strengths and weaknesses, if any.
<B*>Picture: </B*>Optional

Characters should be well-rounded with strong/helpful traits as well as character flaws. Their history should give some bit of insight into the characters and why they are the way they are. The characters' race should also be considered when talking about appearance (physical descriptions for the Kymar are generalizations).

Character bios should be submitted in the form of a wiki page with the character's name being the name of the wiki.  You should send the link in a private message to me, [~Valkyrie~], and I will get back to you as soon as I have reviewed the profile.


If I'm forgetting anything, or if you have any questions, comments, or concerns, just let me know.

*Remove the asterisks.



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2010-02-24 [Yume Youki]: all the names remind me of the word necromancy. xD

but they all sound great! i'm likin' it =)

2010-02-24 [~Valkyrie~]: Well, "mancy" is a common name for forms of magic, pyromancy, allomancy, etc. Really? Thanks. If you have any ideas or suggestions, just let me know.

2010-02-24 [Albireo the Lost]: Ironically, If I'm not mistaken, mancy is the greek root for learning.

Meaning it has absolutely no connection to magic at all.

Just saying.

Character bio in a few.

2010-02-24 [~Valkyrie~]: Hmm, ok...

2010-02-24 [Albireo the Lost]: What? xD

2010-02-25 [Yume Youki]: Really? Well, it makes sense, when you think about it...

take pyromancy - pyro means fire, right? and since mancy means learning, when you put the two together, it creates the term "fire learning" - you see?

2010-02-27 [~Valkyrie~]: Yup.

2010-02-27 [Albireo the Lost]: nope.

2010-02-27 [Albireo the Lost]: I would also like an exact definition of "God-moding"

2010-02-28 [~Valkyrie~]: Umm, yeah, I've been thinking about that... Controlling another player's character, I think. I'm still planning on puting more work into the rule page.

2010-02-28 [Albireo the Lost]: That makes any kind of thematic movement glacially slow.

2010-03-01 [~Valkyrie~]: ...Yes, however, that way everyone stays in character. I'll probably say that some minor things are ok, but no speaking for the character or anything.
I dunno, wait 'till I'm running on something more than 4 hours of sleep and I'll figure it out and put it on the rules page. *laughs*

2010-03-01 [Yume Youki]: 0.0

You're running on 4 hours of sleep? I wish I could do that! I need at least 7 hours to stay alive.

Now that I think about it, a lot of people have been saying that I sleep like a dead person lately, lol.

2010-03-01 [~Valkyrie~]: Umm, yeah, I never thought I'd be able to do it, but I actually feel fine, aside from my head being fuzzy. I only got that much sleep because my friend Jeremy practically shoved me out of the lounge at 8 this morning when I started falling asleep at the table. :p
Oh, by the way, Jeremy is joining ET.

2010-03-01 [Yume Youki]: That's cool. :)

Don't you just hate it when people do that to you? *gives a long-suffering sigh*

2010-03-01 [~Valkyrie~]: ...Wait... To which of my comments do which of your comments belong? ...Screw it, I'm going to sleep. *laughs*

2010-03-01 [Albireo the Lost]: Oh, so now Jeremy is going to do battle in my domain? This should be interesting.

2010-03-01 [~Valkyrie~]: *laughs* Yeah, he thinks that he may be taking a break from WoW for a while to get back into rping. :p

2010-03-01 [Albireo the Lost]: Well all the more power to him.

2010-03-01 [Albireo the Lost]: Get him to join Hero Terminus...Maybe then we could actually start xD

2010-03-01 [~Valkyrie~]: I'll tell him about it for sure love.

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