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Page name: Fantasma Monster: Sandworm [Exported view] [RSS]
2005-08-18 05:30:21
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Sandworm

"Gods of the Desert"



Image in works



Threat Level: Very High (Neutral)
Species: Mollusk, Annelid
Habitat: Centra, Centran Wastelands and Sandy Deserts
Aggressive: Sandworms are lured to feed by sand siren songs or by the thumping march of herd movement or armies.


Health: 140 (Very Big size)
Armor Quality: Setae All targets within short range take 1 impact damage per turn.
- Head: (4/4) -3 Cutting, -1 Piercing, & -1 Magical Damage.
- Forward Body: (16/16) -3 Cutting, -1 Piercing, & -1 Magical Damage.
- Middle Body: (16/16) -3 Cutting, -1 Piercing, & -1 Magical Damage.
- Rear Body: (16/16) -3 Cutting, -1 Piercing, & -1 Magical Damage.
- Tail: (12/12) -3 Cutting, -1 Piercing, & -1 Magical Damage.
---
-Strength: 10 (God-like)
*Accuracy: 4 (Average/High)
-Endurance: 10 (God-like)
*Agility: 2 (Average/Low) (Burrow: 4)
-Speed: 4 (Average/High) (Burrow: 2)
*Stamina: 8 (Superior)
-Magic: 5 (High)
*Faith: 5 (High)


Behavior



Colossal Mêlée
- (See Body Armor for Quality)
- The Sandworm's might is unchallenged.
- Range: Short Range 3
* Signature Attack... "Devour" (1 Stamina) - Allows the sandworm to "eat" a target within short range. If "eaten", a target will take 1 damage to health every turn until freed when monster is killed. If not freed in time the target is digested/dead.

Heated Roar (Uses 1 Stamina)
- Quality: (N/A)
- Increases heat effects to all targets within a linear range.
- Range: Medium Range 3

Static Aura (Constant, Targets with Silver armor are immune)
- Quality: (N/A)
- Causes the Sandworm to damage all who attack it by Magic Level 5 in Lightning Damage.
- Range: N/A (Only active while moving, Adult Sandworm's only)

Tremor Aura (Constant, Targets with Silver armor are immune)
- Quality: (N/A)
- Causes all terestrial Targets within range to be stunned and take 50% falling damage.
- Range: Medium Range 1 (Only active while moving, Adult Sandworms only)

Burrowing (Activate - Terrestrial) - Uses 1 Stamina per turn, Allows the monster to burrow, dropping all accuracy towards monster by Agility Level 2.
Stone Resistance (Permanent) - Fair Resistance to negative earth magic and attacks.
Heat Resistance (Permanent) - Slight Resistance to the effects of hot weather.


Drops



When killed the monster will drop...
- Sandworm Hide: A superior amount of leather resource, may be fashioned into stone studded leather armor.
~ Essence of Earth: A powerful source of negative earth energy.
** Sandworm Tooth...


Quick Facts



Appearance...
- Sandworms are the single greatest species of organism in the entirety of the world.
- They are so large and muscular that their very movement through the air causes static electricity powerful enough to form lightning bolts.
- Although these worms appear to be ageless as no account of a single specimen from birth to natural death has ever been calculated. This has led some cults to believe that they are the immortal flesh of the very planet itself and seek to remove the pestering societies which dot her face.
Habitat...
- Centra, Centran Wastelands and Sandy Deserts
- Found only in the deep desert and held to near legendary aspect by the natives.
- One of the Sandworms largest weaknesses is their inability to tunnel into bedrock, which has allowed some desert cites to be constructed.
Behavior...
- Consider as gods by the Sand Siren covens of the great desert, the Sandworms will often flock to their songs as they have become accustomed to the sacrifices they provide them.
- Sandworms generally remain dormant as it requires alot of energy for them to tunnel undernearth the surface, but for such large creatures to do so causes tremors and great shifts in the sands noticable for miles.
- Another note is that there is absolutely no record of an adult sandworm kill, only newborn infants of fifty foot have ever been slain by even the greatest wyrmslayers.


Return Link: Fantasma Alphabetical Monster List
Species Link: Fantasma Mollusk Monsters

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