Will o' Wisp
"Spirit of the Woods"
Image in works
Threat Level: Low (Neutral)
Species: Ethereal, Ectoplasm
Habitat: Woodlands throughout the world...
Passive: Will o' Wisp rarely interact with other beings.
Health:
-2 (Indeterminable size, appear Average/Small)
Armor Quality:
Ethereal cannot be harmed physically.
- Body?: (N/A)
---
-
Strength:
0 (None...)
*
Accuracy:
1 (Low)
-
Endurance:
-1 (Ethereal...)
*
Agility:
* (Low) (Levitation:
3)
-
Speed:
* (Low) (Levitation:
2)
*
Stamina:
0 (None...)
-
Magic:
4 (Average/High)
*
Faith:
2 (Average/Low)
Behavior
Wind Elemental Magic
-
Gust: Moves a target
3 distance away from the wisp.
-
Leaves: Fogs vision by
3 to a specific location.
Causes 1 Botanical DOT. (Botanical Hybrid)
-
Glide: Slows falling by distance amount of turns.
Levitation (Permanent) - Allows the Will o' Wisp to be permanently levitating, giving bonuses to Speed and Agility based on Magic Level
3.
Drops
When killed the monster will drop...
- Essence of Wisp...
Quick Facts
Appearance...
- Glowing balls of gas that look as if they are burning.
- Normally they only appear to those who are pure of heart, or giving of nature.
- Range in color from greens to blues.
Habitat...
- Woodlands throughout the world are home to the spirits of the forest, and so the Will o' Wisp thrive wherever there are trees.
- Often summoned as a guide or scout by expert geomancers, because their ethereal nature allows them immunity to all manner of physical traps and dangers.
Behavior...
- Wisps never really plan on disturbing anything, only to be with their trees and thrive among their spirits.
- Wisps are never alone, so attacking one with magic or striking at it physically will often swarm several hundreds to thousands based on how thick the forest is.
- Unknown how they exist, but most prefer to leave them alone because they are neither harmful nor beneficial enough to trap.
Return Link:
Fantasma Alphabetical Monster List
Species Link:
Fantasma Ethereal Monsters