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Page name: Fantasma Monster: Zauba'a [Exported view] [RSS]
2005-07-12 22:07:45
Last author: Adaman
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Zauba'a

"Winds of Destruction"



Image in works



Threat Level: Average (Evil)
Species: Ethereal, Ectoplasm
Habitat: Borea Zephyrus
Aggressive: Zauba'a are crafted to erode and consume.


Health: *6 (No definite size, but listed here as average)
Armor Quality: Whirlwind Cannot be harmed with physical damage, but will take physical weapon effects such as tossing. (Weak to Wind Damage)
- Head: (N/A)
- Body: (N/A)
- Right Arm: (N/A)
- Left Arm: (N/A)
---
-Strength: 2 (Average/Low)
*Accuracy: 1 (Low)
-Endurance: 2 (Average/Low)
*Agility: 5 (Average) (Flight: 7)
-Speed: 5 (Average) (Flight: 9)
*Stamina: 2 (Average/Low)
-Magic: 4 (Average/High)
*Faith: 2 (Average/Low)


Behavior



Wind Howl (Uses 1 Stamina)
- Quality: (N/A)
- Causes Linear Positive Air Damage up to a given range and tosses Target.
- Range: Medium Range 5

Positive Air Elemental Magic
- Gust: Moves any target by Magic Level 3 in distance in any direction on the horizon.
- Flight: Allows the caster to fly, improving Speed and Agility by Magic Level 4.
- Accelerate: Increases Speed by Magic Level 4.
- Whirlwind: Causes Magic Level 2 Wind damage to an area, and moves randomly along a guided path set by the caster. Whirlwinds last up to Magic Level 8 Turns but can be stopped whenever the caster wishes.


Drops



When killed the monster will drop...
- Essence of Air
- Azote: A material to be collected in viles.


Quick Facts



Appearance...
- Small Funnels of destructive winds with fiery red gem eyes.
- Cannot be harmed physically, as they are only air swirling around a vortex.
- Express darker emotions like anger and frustration through their eyes in differing intensities.
Habitat...
- First manifest from pieces of the soul of the wind warlock, Nhaz'ul.
- Howl naturally all across the island of Borea Zephyrus, but are summoned by Aeromancers who value the creature as an ally even though created from the tainted soul of Nhaz'ul
- Normally summoned outside of windy areas, because Zauba'a have a hard time coping with winds that are not their own.
Behavior...
- Distaste any land formation that is not flat and stale, so they will seek to destroy these formations with their winds at all costs.
- Behave in a chaotic movement like dust devils, with no real planned path.
- Can be seen playing, but if they touch their winds will cancel each other out and both Zauba'a will vanish.


Return Link: Fantasma Alphabetical Monster List
Species Link: Fantasma Ethereal Monsters

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