~: Undine :~
Elemental of Water
Stages: Infant, Youth, Juvenile, Adult, Aged, and Elder.
Habitat: Commonly in Freshwater, although have been reported in the northern ocean.
Neutrality: Neutral
Size: Ranges from 6' to 10' at shoulders
Passive or Aggressive: Passive, but will attack as if aggressive once egaged in combat.
Common Attacks (Stages have all attacks of previous stages)
Infant (Low threat level)
Physical (Water), with huge mits for hands, a single punch can hit with the force of a great wave.
Youth (Below Average threat level)
Basic Water Magic, the magic of Water, Ice, and Steam.
Juvenile (Average threat level)
Advanced Water Magic, the magic of Ice Wall and Tsunami.
Adult (Above Average threat level)
Expert Water Magic, the magic of Glacier.
Aged (High threat level)
Blizzard, a biting cold swirling collection of wind, ice, and snow. A powerful defensive spell to drop any opponent to their knees with frostbite.
Elder (Very high threat level)
Edenwinter, deriving its power from the permafrost of Æonwinter, an Undine Elder can conjure up a spell so cold and unforgiving that no soul can escape the bitterness from its ferocity as they are frozen into eternity within the frigid heart of ice.
Description
The Undine is a very tribal looking creature, although its appearance looks much much amphibian. Many have likened its physical appearance to a frog with long spaghetti like tentacles from its head like hair, and gills like a mudpuppy. Most amazing is the enormous hands for these creatures, which can deliver punishing blows. Finishing off their description is their webbed feet with which they swim through even the coldest of waters like a frog.
Return Link:
Fantasma Summoning Magic
Home Link:
Fantasma