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Page name: Felara [Exported view] [RSS]
2005-07-27 02:13:14
Last author: Nightshadow
Owner: Nightshadow
# of watchers: 2
D20: 3
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Character Name:

Felara

User:[Nightshadow]
Race: Human
Age: 73
Gender: female
Rank/Class/Title: soldier of fortune, psi-mage, alchemist
Alignment: neutral evil

Appearance: Felara is a solidly-muscled woman, fit in every respect. Half of her smooth, black hair is pulled back into tight sections, and falls to the small of her back. The other half has been shaved off. The exposed scalp has been tattoed to a very definite theme that runs down that side of her neck and entire body. Discounting, that is, her inhuman right hand, which consists of ghastly, gnarled, aging-tree-root-like surfaces and long, viciously sharp claws. The entire forearm has been replaced and infested with shifting, pseudo-living nether material from the abyss between planes*. It hardens to near indestructability in the claws. Her clothing is largely asymmetrical, more plain on the left than on the right, including a breastplate and wide belt composed of armour-tough leather. Her weapon, other than her claw of course, is held suspended on her back.
<img:http://elftown.eu/img/drawing/4436_1122360049.jpg>


Skills: Felara is a highly skilled close and medium-range fighter, further adept at exploiting telekinesis as the advantage that it really is. Her claws, of course, can cut nearly anything--including mithril and dragon scale armors --that doesn't have the applicable magical protections. She is highly sensitive to energy fields and uses them to read many situations and track things. It's probably due to telepathy that didn't properly develop for some reason. She can pick up on intentional telepathic prods and most emotions, but little else in the way of mind-reading. Her primary mode of fast, long range transportation is standing upon her weapon as she levitates it. She does have some skill in magic, based mostly, again, in working with the energy patterns she's able to track. She has some experience in dark/shadow elemental magic, but significantly more in the alchemy she's trying to replace her too-human body with. All in all, she is an extremely, extremely formidable opponent, fast-striking and utterly remorseless.

Personality: Felara hates and has completely disowned her fully human heritage. She's obsessed with trying to rid herself of it first and foremost, and started with what she sees as humankind's greatest vices and most crippling weaknesses: pity, love, and empathy. She didn't have much trouble doing so. In short, she's a sociopath. She kills with absolutely no remorse--and, sometimes, more than a little enjoyment--though she only occasionally goes out of her way just to do so. She watches political scuffling of every sort--usually bloody, lately--with cold, ever-evaluating interest. She fights for the winning side. She doesn't change sides quickly or easily, because she's very, very confident in her early assessments of situations, but her loyalty is with whomever she believes will emerge as strongest in the end. Despite all of this, she's significantly more reactive than proactive, and it probably hasn't occurred to her on any important level to try to be one of the vying powers. If it has, she's dismissed the foolhardy, pointless contest. Let them weaken one other. Kill each other. Level the continents. Whatever. She'll be the one left standing eventually.

History: Once upon a time a born sociopath, a young girl whose human name has long since been forcibly forgotten, watched her family's goings-on with more than a little distaste. Especially when a thief disguised as a weathered traveller arrived at her family's house one night. Sure enough, in the morning he was gone, and had robbed them blind. The girl-child had protested loudly when he'd first arrived, and now doubled in volume. Her mother explained that they couldn't have risked turning him down in case he'd really needed help.

Idiocy. Absolute...idiocy.

This is where the girl-child began to lose faith in her pathetically illogical race. She watched all of this misplaced sympathy always end badly. It didn't take her long to decide that she would exercise more control. She would never show these silly weaknesses. When she was a bit older, though still solidly a child, she shoved her father off of a cliff to his death after an argument. Suddenly seeing a way out of her prison of dolts, the rest of her family didn't fare well that night.

And so she was on her own. The girl was taken in after near death by exposure by a dark wizard...probably for experimentation purposes. The girl's strange lack of a conscience and budding psychic abilities, though, bade him to keep her around, and she grew up under his harsh, uncaring tutelage. It was here that she finally solidified her hatred of her own race as well as her determination to rid herself of it. The adolescent studied harder and harder of her own choice, both magic and combat via summoned shadow creatures, (most of which wouldnt' have hesitated to really destroy her, and nearly did twice. She didn't care much, and soon became proficient in summoning and then destroying them.) As this life went on, she began to realize that she just may be able to rid herself not only of human ways of thinking, but even of her pathetic human body. Her studies turned quickly to the necessary alchemy. She learned all she could from the mage, killed him, and moved on. Through all of this, she continued to hone her fighting ability, and very soon began to integrate her telekinesis into it. She then began to travel, allying herself where necessary to attain proper knowledge...though ever-careful not to form any close alliances with weaklings or those who would make the wrong enemies.

Many years later, "Felara's" obsessive self-experimentation has lengthened her life, and she physically appears to be in her mid-twenties. Those same energies have ravaged what's still human about her body, and she's in constant, intense pain she's learned to take in stride. Her first outwardly visible step to truly replacing her human body is her right arm, which was successfully replaced with a long, otherwordly claw. That limb no longer hurts.

As the political turmoil across the continent further escalated, it became more and more necessary for Felara--just powerful enough to not be as ignored as she'd like--to pick a loyalty. After a long, stormy neutrality, she finally took Radivishe Moorn's side some years ago, and hasn't wavered in that decision since. She has no reason to doubt that he's going to come out on top...and no reason to think that she'll survive betraying him.

Other: Her weapon is thrown into a spin and then directed and sped up by telekinesis, creating a deadly spinning blade that takes psychic perception to catch again.

*the concept of nether material comprising the claws should be credited to [Moorn] for his character Kaies Metsaf.

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