Ghost
Info - Ghost is a template rather than a creature. When becoming a ghost, a character regains many of their initial attributes, but gains and loses others.
Appearance - A ghost looks like a famished version of the person who spawned the undead. They are translucent and made of a silvery texture that seems to diffuse into the space around them.
Areas - Ghosts can be found anywhere as long as there is enough magic to keep them active.
Ghost
Level - Varies
Equipment -
Ghost versions of whatever weapons or armor the character had. Ghost equipment ignores whatever armor the enemy is using, affecting only constitution. If it hits, ghost equipment will always deal d4 cold damage.
Stats - Same as original character's
Skills – Same as original character's
Special Skills
Bound - Ghosts are bound to an item, place or even creature, the ghosts can move from where their binding is, but they lose power so they cannot affect anything in the material plane anymore.
Ethereal - Ghosts are ethereal beings, they can only be hurt by magic or other Ethereal creatures.
Nether - Being Nether-beings, if a ghost is touched by a living being, this being must make a constitution roll or take d4 death damage.
Undead - Ghosts take damage from healing spells.
XP award - Depending on ghost level.
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Lemirian Incorporeal Undead