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2004-03-20 [Taylor Quickfingers]: As a rule one must understand the extreams of Alignments. Lawful good is sometimes considered the most pure as the follow every law that is either holy or man made and they are very good in their dealings. Chaotic Evil os offten considered the most evil as they can be found randomly doing evil for no good reason. Chaotic Neutral is considered Insane in the fact that they have no judgement and just randomly do what they like. Chaotic good is a step lower then LG as they will do what is good for the people and try to find the best path of least resistance no matter what. Lawful Evil plans and hires the CE characters to do elaborate schemes.
2005-07-13 [Blood Raven]: CG might just be focused on spreading freedom too. It's more a matter of ideal shift. LG finds laws bring order, peace and happiness. NG just does whatever is the best to do. CG wishes everybody to be free so everybody can develop themselves, etc. LN thinks laws should be followed to the letter. TN doesn't really give a damn one way or another, and CN likesb eing free, but has no tendency to win the same freedom for others.
2005-07-13 [Blood Raven]: LE plots their way to do as much evil to others as possible, using rules to their advantage and others disadvantage. NE wishes the worst of luck to everybody, and CE just does what they feel like without any regard to others, in fact they usually enjoy wrecking misfortune on others
2005-07-14 [xido]: This page is not passworded, and all of that can be posted up there if you wish to put it right after my little notation at the end. ;)
2006-02-11 [xido]: Needs a little bit of specification in my opinion... maybe some day. ;)
2006-02-14 [Kim_Lundin]: Well, it's difficult to specify them all, the best thing, IMHO, would be to give a super-basic explanation of them all and then let people chose the one most fitting. If you specify them too much, it's impossible to find one that fits the personality of a character. I like Blood's way to describe it.
2006-12-05 [xido]: Well, a basic re-wording of the facts in the Players Handbook would be pretty basic, and helpful. Any input is appreciated, so feel free to post as you wish.
-will
2007-11-01 [Kim_Lundin]: I've started to write some descriptions. If anyone has any ideas/pointers
2007-11-03 [xido]: Great!
Also, there is some Open Gaming License content on Alignments that can be posted here (this is from http://www.wiz
One of the nine descriptors of morality for intelligent creatures: lawful good (LG), neutral good (NG), chaotic good (CG), lawful neutral (LN), neutral (N), chaotic neutral (CN), lawful evil (LE), neutral evil (NE), and chaotic evil (CE).
In a monster entry, the alignment line gives the alignment that the creature is most likely to have. Every entry includes a qualifier that indicates how broadly that alignment applies to all monsters of that kind.
Always: The creature is born with the indicated alignment. The creature may have a hereditary predisposition to the alignment or come from a plane that predetermines it. It is possible for individuals to change alignment, but such individuals are either unique or rare exceptions.
Usually: The majority (more than 50%) of these creatures have the given alignment. This may be due to strong cultural influences, or it may be a legacy of the creatures' origin. For example, most elves inherited their chaotic good alignment from their creator, the deity Corellon Larethian.
Often: The creature tends toward the given alignment, either by nature or nurture, but not strongly. A plurality (40-50%) of individuals have the given alignment, but exceptions are common.
Source: PHB, MM, MM3
Also: http://www.dan
2010-12-28 JerryLR: The 1st factor which is noticed concerning the Spanish Language course will be the tediousness of the lessons. The vocabulary words are given in blocks of 4 for ease of memorization, but they're repeated continually throughout the rest of the plan. Sadly, the monotony of the plan can trigger a user to drift off throughout the course of the lesson and miss some crucial points.
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