Player – [
AnnaFielder]
Name - Arn'ria Thadar
Race – Planetarii
Sub-Race - Eolan
Class – Wind Bearer
Allegiance – None
Appearance – Arn'ria is 5’8” and has an average built. She has fair skin and bares a scar on the side of her left hip that she received when she was 5. Her hair is straight, cyan, and falls a few inches past her shoulders. Her hair is parted on the side and her bangs cover half of her right eye. She has blue eyes. Her top is a light lavender tank top that ends just above her navel. Her deep lavender pants go to mid calf and are somewhat loose. She wears black sandals that lace up her leg an inch and end under a set of wings. Around her waist is a small black belt that has several small black bags attached to it. All of them contain some form of healing item, such as herbs. A silver bracelet her mother gave her for her 6th birthday hangs on her right wrist. Wings protrude from her ears, shoulders, wrists, and ankles.
Age –
Personality - Arn'ria was always a free spirit. She never let anyone tell her how to act or what she should do. Though if she was working for someone she would obey their wishes completely. She tends to keep to herself and normally doesn’t talk. However, there are a select few that she can tolerate for an extended amount of time and is willing to converse with. Sometimes, if someone is feeling depressed she will act friendly to them in hopes of bringing some form of happiness to them. Though this happens very rarely. When she is faced with a fight, she will find the best way to win with the least amount of damage. She highly dislikes going into battle without having any plan, but if someone she cares about is in danger than she will do whatever it takes to save them, even if the cost is her life. At times she may seem like she cares only about herself, but hidden behind her harsh mask lies compassion for others.
History – Anna was always a free spirit. She never let anyone tell her how to act or what she should do. Though if she was working for someone she would obey their wishes completely. She tends to keep to herself and normally doesn’t talk. However, there are a select few that she can tolerate for an extended amount of time and is willing to converse with. Sometimes, if someone is feeling depressed she will act friendly to them in hopes of bringing some form of happiness to them. Though this happens very rarely. When she is faced with a fight, she will find the best way to win with the least amount of damage. She highly dislikes going into battle without having any plan, but if someone she cares about is in danger than she will do whatever it takes to save them, even if the cost is her life. At times she may seem like she cares only about herself, but hidden behind her harsh mask lies compassion for others.
History - Born in a small cabin on the mountain side, Arn'ria grew up with her older sister and parents. She rarely saw her parents though because they were always off on some mission. Because of this, her sister Paro raised her and took care of her. Unfortunately, a few days after Arn'ria turned 8, a man came to her home. He told Paro that her parents had been killed by a Redclaw while they were trying to save a human prince. Paro then began to work so she could provide for her little sister. In return, Arn'ria took care of the house and cooking. Despite this fact, Arn'ria remained, for the most part, a happy child that talked to everyone and was always laughing. They continued to live like this until Arn'ria was 11. Since Paro was home for a week, Arn'ria decided to pick her a bouquet of wild flowers that grew a short distance away from their house. She had gone to the field early in the morning and spent a few hours choosing the best flowers for her sister. Upon returning home, she found the front door slightly cracked open and all the furniture in the house was either destroyed or on its side. Arn'ria searched for any signs of her sister, but what she found made her want to die. Her sister’s lifeless unclad body was sprawled on her bed. Her body was covered in bruises and had a small dagger protruding from the forehead. The white sheets were now a dark crimson. Unable to move at first, Arn'ria ran from the house and never returned. It has been 6 years since her sister was stolen from her and Anna pushes herself to the limit everyday in hopes of becoming stronger. She takes any job that is offered to her and uses it to test her skills. Though she usually goes on missions by herself, Arn'ria wishes that for once she would have a partner to travel with and help ease the pain of loneliness that has ruled over her mind for over 6 years.
Weapon of Choice -Truncheon
Element - Yellow (Wind)
Stats
Level - 1
Experience/To next level - 135/350
Equipment -
Truncheon (1 Atk, 1 Def, 1 Dex, 3 Wgt)
Amber Ring (+25% Yellow Magic Damage)
Yellow Cloak (2 Mag, 2 Cha, Bonus to Yellow Magic)
Recall Pendant
405 GP
Stats
HP - 0/10
MP - 12
Str - 5
Con - 5
Int - 5
Mag - 6
Dex - 5
Cha - 5
CC - 3/30
Skills – Minor Enchantment, Lv 1 Yellow Magic, Minor Lightning Resistance, Handle Maces
SP - 0
Spells
Lv 1 - Haste, Wind Blow, Wind Slash
Special Skills
Alter Spell - Every 5 levels, the wind bearer can select a yellow magic spell and alter it, either increasing all of its effects by 1 or more grades ( 1 grade means from 4 turns duration to 5 turns, from d4 damage to d6, etc) or adding an extra GM-approved effect. The alteration of the spell has an XP cost of 500XP per spell level.
Score
Status - Slave
Battle Fought - 0
Battles Won - 0
Battles Lost - 0
Kills - 0
Deaths - 0
Score - 1
Assassination quests: 0
Retrieval or monster killing quests: 0
Aid or rescue quests: 0
Persuade or investigate quests: 0
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Realms of Lemire Arena