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Page name: BU Spell Vault Blue [Logged in view] [RSS]
Version: 1
2006-12-12 18:45:37
Last author: Vesthrix
Owner: Vesthrix
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Delay Spell: Required Ranks: 65; Energy: 20; Range: 15L; Casting Time: 1 action
-Prevents an opponent’s spell with strength up to Caster’s Rank + 10 from taking affect for X rounds where X is 1 + 1 for every 5 extra energy spent. Caster must interrupt the opponent’s turn to cast this spell effectively, but receives a +10 bonus to sequence when trying to do so.

Power Dispersal: Required Ranks: 65; Energy: X; Range: 15L; Casting Time: 1 action
-Prevents an opponent’s spell taking affect unless the opponent pays X extra energy where X is the amount of energy used to cast the spell. Caster must interrupt the opponent’s turn to cast this spell effectively, but receives a +10 bonus to sequence when trying to do so.

Quick Counter: Required Ranks: 80; Energy: 40; Range: 15L; Casting Time: 1 action
-Prevents an opponent’s spell with strength up to Caster’s Rank - 10 from taking affect. Caster must interrupt the opponent’s turn to cast this spell effectively, but receives a +50 bonus to sequence when trying to do so.

Encase Spell: Required Ranks: 100; Energy: 40; Range: 20L; Casting Time: 1 action
-Prevents an opponent’s spell with power up to Caster’s Rank + 20 from taking affect for X minutes where X is 1 + 1 for every 5 extra energy spent. Caster must interrupt the opponent’s turn to cast this spell effectively, but receives a +15 bonus to sequence when trying to do so.

Absorb Spell: Required Ranks: 120; Energy: 40; Range: 15L; Casting Time: 1 action
-Prevents an opponent’s spell with power up to Caster’s Rank, which targets the caster of Absorb Spell, from taking affect. Caster must interrupt the opponent’s turn to cast this spell effectively, but receives a +20 bonus to sequence when trying to do so. If this spell is cast successfully then its caster adds the energy used to cast the opponent’s spell to his mana pool.

Power Drain: Required Ranks: 130; Energy: X; Range: 20L; Casting Time: 1 action
-Prevents an opponent’s spell taking affect unless the opponent pays X energy were X is the amount of energy used to cast the spell. If the opponent does not pay X energy, the opponent losses all energy and mana. Caster must interrupt the opponent’s turn to cast this spell effectively, but receives a +25 bonus to sequence when trying to do so.

Memory Lapse: Required Ranks: 150; Energy: 70; Range: 15L; Casting Time: 1 action
-Prevents an opponent’s spell with power up to Caster’s Rank -20 from taking affect. Caster must interrupt the opponent’s turn to cast this spell effectively, but receives a +25 bonus to sequence when trying to do so. If this spell is cast successfully the opponent can’t remember how to cast that spell for 1 hour.

Null Null Spread: Required Ranks: 150 Energy: 60; Range: 10L radius; Casting Time: 1 round; Duration: permanent
-All spells, items and magical effects with in a 10L radius of the caster that have been nullified are no longer nullified.

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