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Blood of Creation: Animal Spells [Logged in view]
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2006-04-13 01:23:22
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Animal Spells
First Level:
Summon Animal Companion - The Druid summons an animal companion from the surrounding area. This animal then bonds to the Druid and then aids and protects the Druid until the day it dies. The animal summoned is dependant upon chance and only one companion can follow a Druid at any one time.
Repel Animals - Causes animals in a 5 foot radius to flee in terror from the Druid.
Second Level:
Pacify Animals - Causes animals in a 6 foot radius to become calm and peaceful for 5 turns.
Enrage Animals - Causes all animals in a 7 foot radius to become vicious and enraged, attacking anything in sight with great tenacity for 5 turns.
Third Level:
Attract Animals - Causes animals in a 8 foot radius of the Druid to approach the caster without fear. This spell lasts for 6 turns.
Animal Empathy - The general mood and mindset of a particular animal is available to the druid throughout 1 turn.
Fourth Level:
Command Animals - Allows the Druid to issue simple mental commands to the target animal for 8 turns. The animal will obey the Druid without question.
Animal Empathy (Area) - The general mood and mindset of all animals in a particular area are available to the druid throughout 1 turn. This guages the overall mood of the creatures, rather than individual feeling.
Fifth Level:
Dire Mutation - Allows the Druid to cause mutations in an animal, causing unnatural growths and transforming the animal into a dire creature. This spell can be used on the Druid's animal companion.
Call Mythical Companion - Based on luck, the Druid can call any one of a number of companions to aid them as would a normal companion. The Mythical Companion disappears at the end of combat. The summon can be a unicorn with +3 defense and speed of the Druid's own statistics, a White Wolf with +4 attack and +2 defense or a Foresst Sprite with +4 Speed and +2 attack.
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