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Page name: Blood of Creation: Dilroth [Logged in view] [RSS]
2006-04-26 18:07:38
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D I L R O T H


"King Ding-a-ling, death to King Ding-a-ling! Such a popular saying in Dilroth..."
- Ulder, Wanderer

The Princess Kathryn's stronghold, this city lies to the west of Bilyroth. Since her expulsion from Bilyroth several years ago, for which the public are still of no knowledge, the Princess Kathryn has risen to power in Dilroth and taken it over completely.
Dilroth has recently seceded from Bilymas, and is now a free nation under Kathryn's rule. Many wonder how she has managed this in such a short space of time, but whispers on the wind speak of dark magics and strange, powerful people who come and go like spirits...

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The areas of Dilroth

Kathryn's Mansion
Location: City's epicentre
Affluency: Incredibly high
Description: A massive, sprawling estate, Kathryn enjoys all the comforts of her father's castle in Bilyroth. Though not as large as the royal castle, the Mansion is home to no less than a hundred people at any one time, each with at least two rooms to call their own.
Noteworthy constructions:
The Stables - Famous for their horses even before Kathryn's rule, the finest horses in Bilymas are raised here.
The Court of Faith - Kathryn's council hall
Noteworthy People:
General Gulo - Commander of Kathryn's (rather small) army
Mr. Vell - Horse breeder, reputedly Bilyroth's finest equestrian
Lord Montezza - Senior-most member of the Court of Faith. Kathryn's aide-de-temps

The Magician's Halls
Location: Southern edge of Dilroth
Affluency: Moderate - high
Description: A small, self-contained society of the Learned Brotherhood and the Rogue Elementalists Faction, this estate requires nothing of the outside world, but accepts visitors, albeit guardedly, without distinction between factions or alliances. Constructed by the Brotherhood and Faction members, this is (ironically) the centre for the 'Society for Equality and Unity of Magical Peoples'.
Noteworthy constructions:
The Arena - For magicians to test their battle skills
The Library - A small(ish) collection of books and lore of Bilymas
Noteworthy People:
Maester Kluft - Master of Duels in the Arena
Librarian Hortz - Head Librarian

Homes of the Favoured
Location: In every direction within ten minute's walk of Kathryn's Mansion.
Affluency: Very high
Description: Estates, homes and near-citadels of Kathryn's favoured at court, these houses change hands more often than an Orc's dinner*. Opulent and gaudy, a myriad of styles is encompassed here.
Noteworthy constructions:
None
Noteworthy People:
None
(*Popular Bilymasian anecdote)

Merchant District
Location: Cradling the lower half of the Homes of the Favoured
Affluency: Moderate - High
Description: From silk merchants to fine cuisine, the merchant district makes no boasts - It really is the culture capital of Kathyn's new state. Despite the fact that it's the only notable centre for culture in her tiny kingdom.
Noteworthy constructions:
Monsieurs et Madamoiselles - High-class restaurant in the Merchant's Quarter
Avronia's - Silk merchant, specialises in clothes for the rich
Noteworthy People:
None

Trader's Way
Location: Cradling the upper half of the Homes of the Favoured
Affluency: Low - Moderate
Description: As in Bilyroth, this is the site of less affluent trade concerns in Dilroth. Any kind of service can be found here, for the right price.
Noteworthy constructions:
Begelli's - Smith and shodder.
Tanagie's - Cloth-cutter and tailor.
Olfen's - Small, strangely popular cafe.
Noteworthy People:
Madam Olfen - Owner of Olfen's, reputed underground connections.

Workers' Homes
Location: Outer edge of Trader's Way
Affluency: Low
Description: Ramshackle and in dire need of repairs, this is the the haunt of the bottom layer of Dilroth's populace. Mostly constructed of wood and plaster, this place has experienced many fires over the last few years.
Noteworthy constructions:
None.
Noteworthy People:
Oxblood - Strange mercenary, knows far too much.

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Other Areas of Interest

Dilroth Nature Preserve
Location: East of Dilroth, 1 mile outside the city walls.
Description: A large open expanse, this area is not open to the public, 'to preserve Dilroth's native wildlife'. No one outside of a select group is allowed into the Nature Preserve.
Individuals of Note:
Karrik - Head Conservationist.
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