"Earth magic is supposedly slow, but many foes have learnt that this is untrue, mainly to their detriment. You must learn to use both slow and fast spells, for if you have time to cast you can use slow and powerful spells, however, in the spur of the moment, the quicker spells will aid you most. And remember always, the main role of an earth mage is defence. Let your enemies break themselves on the walls you have created."- Lecturer Fenris 'Stonehand'
First Level:
Sinkhole – Creates a sinkhole spanning [
] feet from where the caster throws the component part of the spell
Boulder – Creates a pebble that drops from the caster’s palm, this stone then engorges to the size of a boulder [
] feet in diameter, this boulder then rolls in a straight line in the direction the caster is facing
Regenerate – The caster is encased in stone for [
] turns. The caster regains D6 health every turn
Detect Footfall – Within D12 feet the caster is able to detect any changes in pressure upon the earth for D10 turns
Rock Shield – Causes a stone shield to spring forth from the caster’s arm with a defence rating of [
]
Wall of stone – A wall of stone rises from the ground [
] feet in front of the caster lengthwise to the direction in which he/she is facing. Is [
] feet across and lasts indefinitely
Second Level:
Fissure – Opens the ground in front of the caster [
] feet wide for [
] feet, can be used to drop things into the ground. Lasts indefinitely
Earth Troll – Summons an Earth Troll that follows the caster’s will and stays summoned for [
] turns, has an attack power equal to [
]
Sword of Earth – Creates a sword of earth that circles the caster, fending off D4 attacks before it dissipates
Rock Skin - The caster's skin hardens and takes on rock-like qualities. This makes it harder for them to dodge away from incoming blows, but it gives the caster plus [
] to defence for the duration of the spell
Earthquake – Sends shockwaves through the earth in a radius of [
] feet around the caster, unbalances foes, sometimes knocking enemies and allies alike to the ground.
Third Level:
Passwall – Allows the caster to pass through mineral substances as if they weren’t there {does not allow the caster to see through the mineral}
Earthen Shackles – This spell causes the ground around the target to flow up their legs, holding them in place with shackles of solid stone. This spell lasts for [
] turns
Deteriorate – Target building or terrain is reduced to a material of the same form, but of a lower density, e.g. stone to dirt, dirt to dust
Earth Spike - A spire of stone [
] feet high rises from the ground in the blink of an eye, beginning where the caster throws the components, this spike can be used to impale or be used to reach higher places.
Fourth Level:
Immunity to Earth – Grants the target immunity to Earth spells for [
] turns
Rock Golem – Summons a golem from the earth that obeys the caster’s will and lasts for [
] turns
Earthen Shield – Causes a solid dome of stone that covers the caster, protecting them from harm. The dome crumbles to dust after [
]
Fifth Level:
Stone Plate – An upgraded version of the stoneskin spell, this spell creates a greater defence bonus, with less of a penalty to movement. This spell lasts for [
] turns and grants half-damage resistance to earth-based magics
Meteor Shower – Creates a rain of meteors over the target of the casters choosing that will pelt the area and cause impacting hits wherever they land