Water
"Water magic, the survivalist skill, it allows us to breathe underwater, put out fires and create water in the desert, however, for those of you who belive this to be a soft magic, with no combat abilities, think again. Using the magic at our disposal we can drown our enemies in places where there is no water, capsize ships and rust enemies' armour and weapons. Water magic is multi-purpose, remember this always."- Prefect Burren lecturing first year students
First Level:
Hydrate Food - Causes food dried by the Dehydrate spell to be twice as effective
Douse – Creates a small amount of water at the caster’s whim, can be used to douse flames etc. Creates [
] litres of water
Banish Thirst – Replenishes the caster’s water reserves.
Propel craft – The caster manipulates the existing water currents to speed the progress of their craft by [
]knots/mph
Spit – A projectile of water shoots from the caster’s mouth, travelling [
]ft and causing D4 damage.
Purify – Purifies [
] cubic feet of water so that it is pure and drinkable
Second Level:
Steam Jet – A [
] foot long jet of steam extends from the caster’s palm, scalding whatever it comes into contact with. Lasts for [
] seconds
Aqualung – Allows the caster or the caster’s target to breathe underwater for [
]
Drench – Creates a large amount of water at the caster’s whim, to fall on a target. Creates [
] litres of water
Jet of Water – A projectile of water shoots from the caster’s palm, travelling [
]ft and causing D12 damage
Summon Kraken – Summons a Kraken with the power of water. The Kraken remains for [
] turns
Third Level:
Wellspring – Pulls water from the ground to create a fountain of water where the caster wishes. The fountain lasts for [
] {used to push enemies away/ get water from the ground}
Piercing Rain – A storm forms overhead, unleashing a heavy rainfall on the target(s), ignoring all defensive stats, to deal 2D4 damage
Geyser – Water erupts from the earth. [
]ft into the air, damaging any enemies in its path
Whirlpool – Creates a vicious whirlpool in a body of water that will draw in anything nearby and drag it down into the depths
Fourth Level:
Summon Leviathan – Summons a serpentine Leviathan with the power of water. The Leviathan remains for [
] turns
Tsunami – The caster summons a curtain of water [
]ft high
Immunity to Water – Grants the target immunity to Water spells for [
] turns
Fifth Level:
Rust – Causes the metallic item that the caster is touching to rust at an advanced rate, weakening its structural integrity considerably
Drown - The caster condenses water vapours from the air within the target's lungs, causing them to fill with a large capacity of water, effectively drowning the target, either causing death or incapacitation