Wiki:
Page name: Burn Up Ability Scores [Logged in view] [RSS]
2007-01-09 22:47:38
Last author: Vesthrix
Owner: Vesthrix
# of watchers: 2
Fans: 0
D20: 3
Bookmark and Share

Ability Scores

   Ability scores show how much natural talent a character has a given area. They can be used to some checks and are used to calculate the base values of secondary and skill scores. The average human has a 20 in each major ability score and can range from 10-30. Higher scores are better more powerful. If an ability score is damaged during the game it recovers at half the character's normal healing rate.
   Characters have major and minor scores for each ability. The minor score is equal to one half the major score. When referring to the major ability score the ability score name will be in all caps (ex: STRENGTH). When referring to the minor ability score the name will be lower case (ex: strength). When referring to the ability score in general only the first letter will be capitalized (ex: Strength). When something increases an ability score it increases the major score the stated amount and the minor score half that amount unless other wise stated. Most of the time such an effect will be stated in major/minor format.

Strength: This score shows the power of a character’s mussels.

Agility: This score shows a characters speed and grace.

Toughness: This score shows how much physical punishment a character can take and how good his/her immune system is.

Wit: This score shows how smart a character is.

Awareness: This score shows how sharp a character’s senses are.

Charm: This score shows how good a character is with other people.

Luck: This score shows a characters general fortune as well as how much abuse a character takes from the GM through out the game.

<------- Return to Burn Up

Username (or number or email):

Password:

2004-10-14 [og_ghost]: I would replace "Charm" with "Charisma". It's less how "good" the character is with other people than the effect he has on other characters. A really evil character would still have a high Charisma score, but his alignment would dictate that the effect on people be fear. etc.

2004-10-14 [og_ghost]: also, I suggest modifiers properties, which, when at 0, would have no effect on anything at all. Let's say Awareness was actually Perception, and Awareness was instead a modifier. What if your character is distracted by something else? Negative Awareness score. Modifiers could then be broken up into subgroups. Awareness = Attention+Confusion+Concentration+Wakefullness. Does that make sense?

2004-10-14 [og_ghost]: Modifiers would be situationally changing, and probably up to the GM.

2004-10-14 [og_ghost]: Also, then you can use booster skills. Use energy for a skill that boosts a modifier for a certain time.

2004-10-14 [Vesthrix]: Charm has less letters in it and it helps move burn up away from D&D. Besides charm is close enogth to charisma for goverment work.

2004-10-14 [Vesthrix]: No, that doesn't make much sence to me. I expected GMs to give temporary situational modifiers durring the game. Slight oversight that there not yet in the rules above. The basics are getting pretty big I might have to put that into the an advanced rules wiki some time.

2004-10-16 [og_ghost]: i mean, then one can include stimulants easily into the system. Say you get an adrenahline shot... well, if there was a speed modifier anyway, then it gets added to that, and the modifier boosts speed and reaction time, etc. But, if he's in a tar pit, the modifier will be negative, but with the boost will be less difficult to get out of.

2004-10-16 [Vesthrix]: Yay so you would just add a positive or negitive number onto the characters agility score. Or better yet seeing that I have complicated math to come up with skill scores and such, add that number onto sequence and speed scores. For example an adrenahline shot could give + 10 squence and avoid and + 3 lurks to speed.

2004-10-18 [og_ghost]: ok, explain the energy system. The way it looks, you can do anything if you devote enough energy to it... granted, you may not be able to do anything afterwards, but you can still do it. A blind leper could perform successful neurosurgery.

2004-10-18 [Vesthrix]: He's but it would take like 1000 energy. I mean, heck it possible for a blind leper to do it, just not very likely and it would take a 66th level blind leaper in the first place.

2004-10-18 [og_ghost]: um, right. whatever. lol.

Show these comments on your site

Elftown - Wiki, forums, community and friendship.