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2004-10-14 [og_ghost]: I would replace "Charm" with "Charisma". It's less how "good" the character is with other people than the effect he has on other characters. A really evil character would still have a high Charisma score, but his alignment would dictate that the effect on people be fear. etc.
2004-10-14 [og_ghost]: also, I suggest modifiers properties, which, when at 0, would have no effect on anything at all. Let's say Awareness was actually Perception, and Awareness was instead a modifier. What if your character is distracted by something else? Negative Awareness score. Modifiers could then be broken up into subgroups. Awareness = Attention+Conf
2004-10-14 [og_ghost]: Modifiers would be situationally changing, and probably up to the GM.
2004-10-14 [og_ghost]: Also, then you can use booster skills. Use energy for a skill that boosts a modifier for a certain time.
2004-10-14 [Vesthrix]: Charm has less letters in it and it helps move burn up away from D&D. Besides charm is close enogth to charisma for goverment work.
2004-10-14 [Vesthrix]: No, that doesn't make much sence to me. I expected GMs to give temporary situational modifiers durring the game. Slight oversight that there not yet in the rules above. The basics are getting pretty big I might have to put that into the an advanced rules wiki some time.
2004-10-16 [og_ghost]: i mean, then one can include stimulants easily into the system. Say you get an adrenahline shot... well, if there was a speed modifier anyway, then it gets added to that, and the modifier boosts speed and reaction time, etc. But, if he's in a tar pit, the modifier will be negative, but with the boost will be less difficult to get out of.
2004-10-16 [Vesthrix]: Yay so you would just add a positive or negitive number onto the characters agility score. Or better yet seeing that I have complicated math to come up with skill scores and such, add that number onto sequence and speed scores. For example an adrenahline shot could give + 10 squence and avoid and + 3 lurks to speed.
2004-10-18 [og_ghost]: ok, explain the energy system. The way it looks, you can do anything if you devote enough energy to it... granted, you may not be able to do anything afterwards, but you can still do it. A blind leper could perform successful neurosurgery.
2004-10-18 [Vesthrix]: He's but it would take like 1000 energy. I mean, heck it possible for a blind leper to do it, just not very likely and it would take a 66th level blind leaper in the first place.
2004-10-18 [og_ghost]: um, right. whatever. lol.
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