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The House of Night




Class Emblems:

Signifies a fledglings hierarchy within the school after being marked (Think high school... Third Former=newbie/freshmen, Fourth Former=soph, Fifth Former=junior, Sixth Former (if you even make it that far *snickers*=senior)


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THIRD FORMER:

What it signifies:
The third formers’ symbol is embroidered in silver in the shape of a spiral that glitters in a delicate circle. The symbol – the silver labyrinth of the Goddess Nyx – stands for a new beginning for the third formers as they walk the Path of Night and learn the ways of the Goddess.

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FOURTH FORMER:

What it signifies:
The golden wings of Eros are the fourth formers’ symbol. Eros – the love god – is the child of Nyx’s seed. The symbol reminds the fourth formers of Nyx’s capacity to love and also represents the students’ continuous movement forward.

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FIFTH FORMER:

What it signifies:
The fifth former emblem represents Nyx’s golden chariot pulling a trail of stars. The chariot illustrates the fifth formers’ continuation of Nyx’s journey.
The stars represent the magic of a fledgling’s first two years at the House of Night.

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SIXTH FORMER:

What it signifies:
The sixth formers’ symbol is an embroidered silver silhouette of the three Fates, the children of Nyx. The sixth formers all wear the emblem of the Fates, the goddesses of destiny. The scissors signify the end or break of the formers’ time at the House of Night.

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PROFESSORS:

The professors’ symbol is the silver embroidered image of Nyx
with her arms upraised and her hands cupping a crescent moon.




House Rules: What you shall live by within the House of Night.

Rule #1:
If you’ve been Marked by a Tracker, night has chosen thee. You will go through the Change and turn into a vampyre. However, if your body rejects the Change, you die.

Rule #2:
If you are Marked, you must leave your home and move into the House of Night school, where you will take your place as a fledgling and live for four years. Your mark is a crescent moon in the middle of your forehead, a very bright and vibrant blue.

Rule #3:
At the House of Night School, classes begin at 8pm and end at 3am. The gym is open until dawn. You will wake at about 5:30 - 6:00 p.m. to start the day.

Rule #4:
You can never be far from an adult Vampyre for long. And it’s not like you’ll turn into a pumpkin. It’s a much bigger deal than that. Your body will begin to reject the change, and you will eventually die.

Rule #5:
Formal rituals are held at Nyx’s Temple once a week. At the ceremony’s commencement the High Priestess turns to the east, south, west and north to summon (in order) air, fire, water and earth. After this ritual the Dark Daughters and Sons hold there own ritual in the rec room. It's not as formal.

Rule #6:
If one of the cats at the school chooses you, you will belong to him or her. Not the other way around.

Rule #7:
Every High Priestess is given an affinity, or special powers, by the Goddess.

Rule #8:
If you ever leave school grounds, you cannot wear any part of your uniform (which is primarily basic black) and must conceal all tattoo markings.

Rule #9:
Here at the House of Night school, there are no lockers. You will have cabinets in your homeroom. If someone steals something, the vamps will know it. As will Nyx. Your home room is your first hour.

Rule #10:
Drinking blood from a human is strictly against the rules. Most of the times it causes an imprint or a strong bond between the fledgling/vamp and the human. This can also happen if a vamp drinks from a fledgling, which is also against the rules.

Rule #10:
When you turn into a vamp your markings extend to the rest of your body. Ex. There Equestrian instructor has markings that look like horses on her face and elegant spirals all through her body.



Not every fledgling Marked makes it through the change. Some die shortly after being Marked, others...die well into their senior semester of classes.. Why? This happens simply due to their body rejecting the physical change within them from mortal human being, to eternal vampire of night.

The House of Night is a school where fledglings come to train and learn what it takes to survive the change, and become an adult vampire. It is said that the Great Goddess Nyx herself chooses who shall be marked, and sometimes a few special fledglings to grant amazing powers and affinities to. Thus, beginning our story filled with bloodlust,imprinting, sorrow, hope, drama, war and love.




Kay, so here are some basic definitions to help you all out with:

Nyx:
The Vampire Goddess in which is worshiped and given thanks to by her children of the night. She is said to appear before a few chosen children and bestow upon them 'gifts' or which can range from any affinity (fire,earth,water,air, spirit) to sight etc.

High Priestess:
Adult Vampire of which is said to speak the word of Nyx. She is believed to have the ability and strength of Nyx herself, thus being one of the head leaders amidst the vampires. The High Priestess also takes one of the strongest students with the most impressionable gifts under her wing to begin training her for become the next priestess.

Fledgling:
Students attending the school of night. Those who are training to complete the 'change' and become adult vampires.

Marked:
Every student marked shall bear a hollow crescent moon upon their forehead signifying two things: 1. They are beginning their studies as a vampire in the house of night, 2. They are no longer human, per say.

Dark Daughters/Dark Sons:
The Dark Daughters and Sons is the House of Night’s premier fledgling organization. Its members are the best and brightest of our school and set the standard for the other fledglings. The Leader of the Dark Daughters is chosen because Nyx has gifted her with extraordinary powers. This young woman is considered a High Priestess in Training and has the added responsibility of both performing monthly rituals dedicated to Nyx and leading the fledgling members in the rituals. The Leader of the Dark Daughters is mentored by the High Priestess of the House of Night,
who takes special interest in her development. Membership in the Dark Daughters and Sons is by exclusive invitation only.

The symbol for the Dark Daughters is the traditional symbol for the Triple Goddess: two crescent moons back-to-back against a full moon. The Leader of the Dark Daughters wears a silver pendant with the symbol, a full moon encrusted with garnets.

5 Affinities/gifts:
The 5 affinities are as listed: Fire, Earth, Air, Water, and Spirit. It is rare that a student has more then one affinity, let alone any. However, there are also many other types of gifts that a fledgling may be granted. (Feel free to make up your own, but please..remember: No god mod stuff etc! ^-^)

Bloodlust:
Though the frequency of need differs depending upon age, sex, and general strength of the vampyre, adults must periodically feed on human blood to remain healthy and sane. It is, therefore, logical that evolution, and our beloved Goddess, Nyx, have insured the blood drinking process is a pleasurable one, both for the vampyre and the human donor. The older the vampyre, the more endorphins are released during blood drinking, and the more intense the experience of pleasure for vampyre and human. Vampyres have speculated for centuries that the ecstasy of blood drinking is the key reason humans have vilified our race. Humans feel threatened by our ability to bring them such intense pleasure during an act they consider dangerous and abhorrent, so they have labeled us as predators. The truth, of course, is that vampyres can control their bloodlust, so there is little physical danger to human donors. The danger lies in the Imprint that often occurs during the ritual of blood drinking.

  – From the Vampyre Sociology 415 text book

Imprinting:
An Imprint between vampyre and human does not occur every time a vampyre feeds. Many studies have been performed to try to determine exactly why some humans Imprint and some do not, but though there are several determining factors, such as emotional attachment, relationship between the human and the vampyre pre-Change, age, sexual orientation, and frequency of blood drinking, there is no way to predict with certainty whether a human will Imprint with a vampyre.

  – From the Vampyre Sociology 415 text book

Fledgling - Vampyre Imprinting
Due to the possibility of Imprint, fledglings are prohibited from drinking the blood of human donors, but they may experiment with each other. It has been proven that fledglings cannot Imprint one another. However, it is possible for an adult vampyre to Imprint a fledgling. This leads to emotional and physical complications once the fledgling completes the Change that are often not beneficial for either vampyre; therefore, blood drinking between fledgling and adult vampyre is strictly prohibited.

  – From the Vampyre Sociology 415 text book






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