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Page name: Fantasma Character: Aron Pyros [Logged in view] [RSS]
2005-12-29 14:11:48
Last author: Adaman
Owner: Adaman
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Aron Pyros

The Prince of Sand



<img:http://elftown.eu/img/drawing/25232_1108932385.jpg>



User: [Adaman]
Race: Enorid Elf (Male)
Age: Adult (+1 Strength)
Spirit: Soul (Evil)
Size: Average
Class: Sohei (Monk-Advanced)
Trade: Artist


~: Stats :~



Physical (Stone Hand: +2 All)
- Health: 15/15
- Resistance: 0.7 (+0.7, +2.1 vs Cutting & Piercing)
- Strength: 6
- Stamina: 6/6
Mental
- Mana: 9/9
- Sight: 4
- Intelligence: 3
- Faith: 3/3
Focus
- Accuracy: 4
- Agility: 3
- Speed: 3
- Charisma: 3


~: Weapons :~



Sidearm (Right): Katana (Steel Sabre).
- Quality: 10/10
- Damage: 7.5 Cutting (125% Strength)
- Range: SR, Linear
- Precision: +0
Sidearm (Left): "Stone Hand" (Garnet-Imbued, Stone Gauntlet). Permanent, +2 All Strength Stats.
- Quality: 8/8 (+0.2 Resistance)
- Damage: 6 Mêlée
- Range: SR, Mêlée
- Precision: +0
Back Mount: Longbow (Bow - 10 Arrows)
- Quality: 2/2
- Damage: 1.5 Mêlée (25% Strength - Mêlée) or 10 Piercing (200% Strength/Accuracy - Ranged)
- Range: SR, Mêlée or LR(4-8), Linear
- Precision: +0
Hidden: None.


~: Magic :~



Granules (Stone Elemental Magic)
Dust: 3 Fog. (1 Mana)
Sand: Makes an object of Average Size out of Sand. (2 Mana)
Tier 3: ...
Kaleidoscope: (Chaos Magic)
Break: Breaks any object for 3 damage. (1 Mana)
Tier 2: ...
Tier 3: ...
Magic
Tier 1: ...
Tier 2: ...
Tier 3: ...


Class Skills (Skill Points: 0)


Default: Mêlée (Permanent): +2 Actions with Mêlée attacks.
---
Activate: Magic Mêlée: Use Magic with Mêlée attacks.
Activate-Charge: ...
Automatic: ...
Permanent: ...
Passive: ...


Trade Skills (Skill Points: 0)


Activate: ...
Activate-Charge: ...
Automatic: ...
Permanent: Insomnia: Immune to sleep.
Passive: +1 Charisma


Racial Skills (Skill Points: 0)


Activate: ...
Activate-Charge: ...
Automatic: ...
Permanent: ...
Passive: +1 Stamina


Item Pack



Money: 100/400cr.
- Quiver...
- (Open)
- (Open)


Appearance

Clothing: Armor (~ +0.7 Resist)
- Head & Neck: Enorid Mask & Wool Cloak.
- Body & Waist: Brigandine Breastplate & Chainmail tabard w/ cloth sash.
- Arms & Hands: Leather Brace, Stone Hand w/ Garnet.
- Legs & Feet: Leather Greaves & Pants, with Black Papyrus Sandals.


      Aron's red hair is classic of his Enorid bloodline as is his tanned skin. He has the Enorid desert gear, consisiting of a mask and headband to cover his face and eyes in a sandstorm. His wool cloak is a popular item among desert vagabonds, but his armor underneath is seen only among the nobles of Narxil. His Eraushiga Brigandine armor is detailed and handcrafted by the personal tailor of the sultan, as is the popular chainmail tabard that is dressed underneath. The red sash is that of a matriarch sand siren Aron slayed when on a quest for the "neverstar". His longbow folded beneath is cloak latches on to a hook on his armor, and is easily unfolded in a single movement to a rigid classical bow shape. His braces and greaves are leather with some small jewels encrusted into them, and his plain leather pants are a trademark of vagabonds as well. Around his waist is a leather kilt, which covers his pants well enough that the poor quality isn't noticed. His belt, an ornate assortion of glazed Iron plates hides a lower belt which connects the sheath to his katana. At his feet are simple white silk socks to keep out grains of sand, and to prevent wear and tear are sandals with Iron enorid ankle guards.


Personality



      Aron is a self service bastard, rarely thinking of others unless they are his servants. He is filled with vengeance and hate for his family for his banishment, but among his hatred is a dire need to fill a void in his soul with something greater. His deeds are normally considered crimes, and his ideals for a restructuring of the weakened Arabian nation catch quickly the glassy eyes of the youth. He has adjusted to the life of a vagabond, but will not rest in a grave until he has killed the entirety of the Narxil nobility that banished him for completing a quest they assigned him to in order to gain their trust. Living now only in anguish, Aron is rarely soft spoken or allowing of anyone to get close. Some would say he prefers to be around enemies than friends, since he is sure the enemies will never turn coats on him.


History



      Aron was born to a noble mother, the youngest of three children and the only son among them. However, his father was but a rogue, a man who did not pledge allegiance to the sultan and was outcast from society for his utter disgrace. Aron was thought the bastard child, having been born to an unwed mother and was considered a disease among the nobility for his filthy blood. Upon reaching the teenage years, he was given a quest to search for the "neverstar" a quest that was deemed impossible. One fateful night, a "tailed star" screamed across the desert sky into the deep desert, and Aron chased it through to the morning. He among others were curious, and Aron engaged in a bitter battle against sand sirens who coveted the prizes inside the fallen object (now an ancient star glider). After recovering a survivor from the crash, Aron returned to the nobles only to be banished from consorting with an ancient, an enemy to all nations of Centra in the past. Aron's banishment caused his honor to escort the Centran woman to her nation, and he succeeded with many losses of his loyal servants during a terrible sandstorm. Aron continued his life as a vagabond with only those he gathered along the way, but he would again be thwarted by raiders who too failed in their own kidnapping and Aron was placed in the custody of sand sirens from those he killed to recover the Centran. Aron was then twisted from the vagabond prince into the prince of sand, and he battled with his once allies who were there to rescue him. In losing the battle, Aron fell through to a dark tomb where he encountered a small dragon and a gauntlet of power. With the gauntlet, Aron became the master of the dragon and his powers amplified greatly. Little does Aron know of the consequences of the "Stone Hand"...


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