Corrupted Ones
Special Skills
- Corrupted ones are unhappy when at peace and happy when at war.
- When the morale of a corrupted unit breaks, there's s a 50% chance it will flee and a 50% chance it will lunge forward in a mad charge.
- Corrupted ones may not learn any magic other than Black Magic.
- Corrupted ones are the only race that may ride Fellrides.
- Planetarii Corrupted ones have the Spellcaster Doctrine Option
- Catfolk Corrupted ones have the Camouflage Doctrine Option
- Dah'kin Corrupted ones have Darkvision.
- Human Corrupted ones have the Intimidation Doctrine Option
Corrupted One Kinds
Human Corrupted One
Corrupted humans stand taller than a lion catfolk, and tougher than a terran, they are massively muscular and deformed creatures, able to crush enemy shields with their bare fists.
HP - 15
MP - 5
Morale - 10
Attack - 7
Defense - 5
Movement - 5
Cost - 2 Food
Upkeep - 2 Food
Training Time - 1
Size - 2
Planetarii Corrupted
Planetarii corrupted ones seem like beings made of flame and darkness, it is said simply looking at them can cause one's eyes to burn. Always followed by a caustic trail of smoke, they are balanced fighters and spellcasters.
HP - 10
MP - 10
Morale - 12
Attack - 4
Defense - 4
Movement - 6
Cost - 1 Food, 1 Magic
Upkeep - 1 Food, 1 Magic
Training Time - 2
Size - 1
Corrupted Dah'kin
Corrupted Dah'kin are grim creatures, large and skeletal, the very air around them crackles with magical power. Only when unleashing devastating spells do they seem to come alive, laughing maniacally.
HP - 8
MP - 14
Morale - 8
Attack - 3
Defense - 2
Movement - 6
Cost - 1 Food, 1 Magic
Upkeep - 1 Food, 1 Magic
Training Time - 2
Size - 1
Corrupted Catfolk
Corrupted Catfolk look like hairless, charred version of themselves, almost as if they had been mummified and dropped in tar. They are swift and stealthy, and more savage than any of their uncorrupted kin.
HP - 10
MP - 10
Morale - 8
Attack - 3
Defense - 3
Movement - 8
Cost - 1 Food
Upkeep - 1 Food
Training Time - 1
Size - 1
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LT - Races