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2010-03-11 03:43:10
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LT - Weapon Technology





Small Weapons




Dirk
Small Sword
<img:http://elftown.eu/stuff/RoLDirk2.jpg>
Advantages
Throwable (3 range)
Comes in groups of 10
Drawbacks
-1 Against Medium Armor
-1 Against Heavy Armor
Requirements
None
Research - None

Sling
Small Bow
<img50*0:http://elftown.eu/stuff/RoLSling2.jpg>
Advantages
+6 Range
Comes with 20 pellets.
Drawbacks
-1 Against Medium Armor
-2 Against Heavy Armor
-3 Against Great Beasts
Cannot attack Melee
Requirements
None
Research - None

Brass Knuckle
Small Claw
<img50*0:http://elftown.eu/stuff/RoLBrassKnuckle2.jpg>
Advantages
+1 Regiment Attack Power
-1 Enemy Morale
Drawbacks
-2 Against Medium Armor
-2 Against Heavy Armor
-3 Against Great Beasts
-2 Against Cavalry
Requirements
None
Research - None

Javelin
Small Spear
<img:http://elftown.eu/stuff/RoLJavelin2.jpg>
Advantages
Throwable (5 range)
Comes in groups of 10
+1 Against Great Beasts
Drawbacks
-1 Against shields
-1 Against Heavy Armor
Requirements
None
Research - None

Hatchet
Small Axe
<img:http://elftown.eu/stuff/RoLHatchet2.jpg>
Advantages
+1 Regiment Attack Power
Drawbacks
None
Requirements
None
Research - None

Cudgel
Small Mace
<img:http://elftown.eu/stuff/RoLCudgel2.jpg>
Advantages
+1 Against Light Armor
Drawbacks
-1 Against Cavalry
-1 Against Great Beasts
Requirements
None
Research - None

Dagger
Small Sword
<img:http://elftown.eu/stuff/RoLDagger2.jpg>
Advantages
+1 Regiment Attack Power
Drawbacks
+1 Mineral Cost
-1 Against Medium Armor
-1 Against Heavy Armor
Requirements
None
Research - None

Atlatl
Small Bow
<img:>
Advantages
+1 Regiment Attack Power (Requires Javelins)
+2 Range (Requires Javelins)
Drawbacks
Can only be used with javelins
Cannot Attack Melee
Requirements
None
Research - None

Plumbatae
Small Spear
<img:>
Advantages
+1 Against Great Beasts (Ranged)
+1 Against Light Armor (Ranged)
+5 Range
Comes in groups of 20
Drawbacks
-1 Against Medium Armor
-1 Against Heavy Armor
Requirements
None
Research - None

Throwing Axe
Small Axe
<img:http://elftown.eu/stuff/RoLThrowingAxe2.jpg>
Advantages
Throwable (5 Range)
Comes in Groups of 10.
Drawbacks
+1 Mineral Cost
Requirements
None
Research - None

Club
Small Mace
<img:http://elftown.eu/stuff/RoLClub2.jpg>
Advantages
+1 Regiment Attack Power
Drawbacks
-1 Against Cavalry
-1 Against Great Beasts
Requirements
None
Research - None

Tanto
Small Sword
<img:http://elftown.eu/stuff/RoLTanto2.jpg>
Advantages
+2 Regiment Attack Power
Drawbacks
+1 Mineral Cost
-1 Against Heavy Armor
Requirements
Smithy.
Xiadomian as Home Race
Research - 250

Spiked Knuckle
Small Claw
<img50*0:http://elftown.eu/stuff/RoLIronKnuckle2.jpg>
Advantages
+2 Regiment Attack Power
-1 Enemy Morale
Drawbacks
+1 Mineral Cost
-1 Against Heavy Armor
Requirements
Smithy
Research - 200

Slingshot
Small Bow
<img:http://elftown.eu/stuff/RoLSlingshot2.png>
Advantages
+2 Regiment Attack Power (Ranged)
+5 Range
Comes with 20 pellets.
Drawbacks
-1 Against Heavy Armor
-1 Against Medium Armor
-1 Against Great Beasts
Cannot Attack Melee
Requirements
Smithy
Research - 100

Boar Spear
Small Spear
<img:>
Advantages
+2 Against Shields
+1 Against Great Beasts
+1 Against Heavy Armor
Drawbacks
+1 Timber Cost
-1 Against Light Armor
-1 Against Medium Armor
Requirements
Panther Catfolk as Home Race
Research - 300

Handaxe
Small Axe
<img:http://elftown.eu/stuff/RoLTomahawk2.jpg>
Advantages
+2 Regiment Attack
Drawbacks
+2 Mineral Cost
-1 Against Light Armor
Requirements
Smithy
Research - 300

Barbed Club
Small Mace
<img:http://elftown.eu/stuff/RoLBarbedClub2.jpg>
Advantages
+2 Regiment Attack Power
Drawbacks
+1 Against Light Armor
-1 Against Great Beasts
Requirements
Training Field
Research - 100

Sai
Small Sword
<img:http://elftown.eu/stuff/RoLSai2.jpg>
Advantages
+1 Regiment Attack Power
+1 Attack Against Swords
+2 Against Defense Swords
Drawbacks
+2 Mineral Cost
-1 Against Medium Armor
-1 Against Heavy Armor
Requirements
Armory
Research - 600

Razor Knuckle
Small Claw
<img50*0:http://elftown.eu/stuff/RoLIronKnuckle2.jpg>
Advantages
+1 Regiment Attack Power
+2 Against Light Infantry
-2 Enemy Morale
Drawbacks
-1 Against Medium Armor
-1 Against Light Armor
-1 Against Great Beasts
Requirements
Armory
Research - 650

Shortbow
Small Bow
<img150*0:http://elftown.eu/stuff/RoLShortbow2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+8 Range
Comes with 20 arrows.
+1 Against great Beasts (ranged)
Drawbacks
-1 Against Heavy Armor
-1 Against Shields
+1 Timber Cost
Cannot Attack Melee
Requirements
Smithy
Research - 100

Shortspear
Small Spear
<img:http://elftown.eu/stuff/RoLShortSpear2.jpg>
Advantages
+1 Regiment Attack
+1 Against Medium Armor
+1 Against Great Beasts
+1 Against Mounted Units
Comes in groups of 5
Drawbacks
-1 Against Light Armor
-1 Against Heavy Armor
+1 Mineral Cost
+2 Timber Cost
Requirements
Armory
Research - 800

Hurlbat
Small Axe
<img:>
Advantages
+2 Regiment Attack
Throwable (5 Range)
Comes in Groups of 10.
Drawbacks
+4 Mineral Cost
-1 Against Great Beasts
-1 Against Medium Armor
-1 Against Heavy Armor
Requirements
Armory
Research - 750

Light Mace
Small Mace
<img:http://elftown.eu/stuff/RoLLightMace2.jpg>
Advantages
+1 Regiment Attack Power
+1 Against Medium Armor
Drawbacks
-1 Against Heavy Armor
-1 Against Great Beasts
Requirements
+3 Mineral Cost
Armory
Research - 350

Main Gauche
Small Sword
<img:>
Advantages
+2 Regiment Attack Power
+2 Defense when dual wielding
+1 Attack when dual wielding.
Drawbacks
+2 Mineral Cost
-1 Against Medium Armor
-1 Against Heavy Armor
Requirements
Armory
Research - 740

Hornbow
Small Bow
<img150*0:http://elftown.eu/stuff/RoLHornbow2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+1 Against Great Beasts
+9 Range
Comes with 20 Arrows.
Drawbacks
-1 Against Heavy Armor
-1 Against Shields
Cannot Attack Melee
Requirements
Armory
Research - 700

Soliferrum
Small Spear
<img:>
Advantages
+3 Against Great Beasts (Ranged)
+1 Regiment Attack Power (Ranged)
Comes in groups of 10
Throwable (3 Range)
Drawbacks
-1 Against Medium Armor
Cannot be used in melee
-2 Against heavy Armor
+3 Mineral Cost
Requirements
Armory
Research - 800

Pistol
Small gun
<img:http://elftown.eu/stuff/RoLPistol2.jpg>
Advantages
+2 regiment attack power (Ranged)
Ignores 50% of Armor (ranged)
Comes with 10 pellets
+6 Range
-2 Enemy Morale
Drawbacks
Same as Cudgel in Melee
Takes 1 turn to reload.
+2 Mineral Cost
+2 Gold Cost
Requirements
Workshop
Engineer
Salt
Research - 1000

Tomahawk
Small Axe
<img:http://elftown.eu/stuff/RoLTomahawk2.jpg>
Advantages
+1 Regiment Attack (Ranged)
+1 Attack against Great beasts (Ranged)
+2 Regiment Attack (Melee)
Throwable (5 Range)
Comes in Groups of 5.
Drawbacks
-1 Against Mounted Units (Melee)
-1 Against Great Beasts (Melee)
Requirements
+3 Mineral Cost
Armory
Lion as home race.
Research - 750

Light Hammer
Small Mace
<img:>
Advantages
+1 Regiment Attack Power
+1 Against Medium Armor
+1 Against Heavy Armor
Drawbacks
+3 Mineral Cost
-1 Against Great Beasts
Requirements
Armory
Research - 500

Kukri Knife
Small Sword
<img:http://elftown.eu/stuff/RoLKukriKnife2.jpg>
Advantages
+3 Regiment Attack Power
+2 Against Attack Infantry (Melee)
Throwable (5 Range)
Comes in Groups of 10.
Drawbacks
+3 Mineral Cost
-1 Against Heavy Armor
-1 Against Mounted Units (Melee)
Requirements
Armory
Tiger as Home Race
Research - 850

Hunter's Bow
Small Bow
<img:http://elftown.eu/stuff/RoLHuntersBow2.jpg>
Advantages
+1 Regiment Attack power (Ranged)
+2 Against Mounted Units (Ranged)
+2 Against Great Beasts (Ranged)
+8 Range
Comes with 20 Arrows.
Drawbacks
+2 Timber Cost
-1 Against Heavy Armor
-1 Against Shields
Cannot Attack Melee
Requirements
Armory
Research - 750

Pilum
Small Spear
<img:http://elftown.eu/stuff/RoLPilum2.jpg>
Advantages
+2 regiment attack (Ranged)
+2 Against Shields (Ranged)
+1 Against Heavy Armor (Ranged)
Throwable (6 Range)
Comes in groups of 5
Drawbacks
-1 Against Light Armor
-1 Against Great Beasts
Thrown Only
+2 Mineral Cost
+3 Timber Cost
Requirements
Armory
Ravillans as Home Race
Research - 1000

Windstrider
Small Axe
<img:>
Advantages
+2 Regiment Attack (Ranged)
+1 Regiment Attack (Melee)
+1 Against Light Armor
Throwable (6 Range)
Comes in Groups of 10.
Drawbacks
+4 Mineral Cost
-1 Against Heavy Armor
-1 Against Medium Armor
Requirements
Armory
Eolan as home race.
Research - 1000

Light Pick
Small Mace
<img:http://elftown.eu/stuff/RoLLightPick2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Heavy Armor
+1 Against Medium Armor
Drawbacks
+4 Mineral Cost
Requirements
Armory
Research - 1000

Gunblade
Small gun
<img:http://elftown.eu/stuff/RoLGunblade.png>
Advantages
+1 Regiment Attack Power (Melee)
+2 regiment attack power (Ranged)
Ignores 50% of Armor (Ranged)
Comes with 10 pellets
+6 Range
-2 Enemy Morale
Drawbacks
-1 Against Heavy Armor (Melee)
Takes 1 turn to reload.
+3 Mineral Cost
+2 Gold Cost
Requirements
Workshop
Engineer
Armory
Salt
Lizardfolk as home race.
Research - 1500




Medium Weapons




Short Sword
Medium Sword
<img:http://elftown.eu/stuff/RoLShortSword2.jpg>
Advantages
+2 Regiment Attack Power
Drawbacks
+2 Mineral Cost
-1 Against Heavy Armor
Requirements
Smithy
Research - None

Punching Dagger
Small Claw
<img:http://elftown.eu/stuff/RoLPunchingDagger2.jpg>
Advantages
+2 Regiment Attack Power
+1 Against Light Armor
Drawbacks
-1 Regiment Defense Power
+1 Mineral Cost
-2 Against Heavy Armor
-2 Against Cavalry
Requirements
Smithy
Research - None

Gakgung
Medium Bow
<img:http://elftown.eu/stuff/RoLHolmegaard2.jpg>
Advantages
+1 Regiment Attack Power (Ranged)
+1 Against Great Beasts
+8 Range
+1 When Mounted
Comes with 20 Arrows.
Drawbacks
+3 Timber Cost
-1 Against Heavy Armor
-1 Against Shields
Cannot Attack Melee
Requirements
Smithy
Lynx as home race.
Research - None

Spear
Medium Sword
<img:http://elftown.eu/stuff/RoLShortSword2.jpg>
Advantages
+1 Regiment Attack Power (One Handed)
+2 Regiment Attack Power (Two Handed)
+1 Against Great Beasts
+1 Against Cavalry
Drawbacks
+2 Timber Cost
-1 Movement (Two Handed)
-1 Regimen Defense Power (One Handed)
Requirements
Smithy
Research - None

Bearded Axe
Medium Axe
<img:http://elftown.eu/stuff/RoLBeardedAxe2.jpg>
Advantages
+2 Regiment Attack Power (One Handed)
+3 Regiment Attack Power (Two Handed)
Drawbacks
+3 Mineral Cost
-1 Against Heavy Armor
-1 Regiment Defense Power
Requirements
Smithy
Research - None

Boleadora
Medium Mace
<img:>
Advantages
Throwable (4 range)
Comes in groups of 5
Reduces enemy cavalry and infantry's speed by 1 (once)
+1 Against Cavalry
Drawbacks
-1 Against Heavy Armor
-3 Against Great Beasts
Requirements
Eolans as home race.
Research - None

Gladius
Medium Sword
<img:http://elftown.eu/stuff/RoLGladius2.jpg>
Advantages
+2 Regiment Attack Power
+1 Regiment Defense Power
Drawbacks
+2 Mineral Cost
-1 Against Medium Armor
-1 Against Cavalry
-1 Against Heavy Armor
Requirements
Smithy
Research - 250

Katar
Medium Claw
<img125*0:http://elftown.eu/stuff/RoLKatar2.jpg>
Advantages
+2 Regiment Attack Power
+1 Against Light Armor
Drawbacks
+2 Mineral Cost
-2 Against Heavy Armor
-1 Against Cavalry
Requirements
Smithy
Research - 150

Bhuj
Medium Axe
<img:http://elftown.eu/stuff/RoLBhuj.png>
Advantages
+2 Regiment Attack Power
+2 Against Great Beasts
+1 Against Mounted Units
Drawbacks
+3 Mineral Cost
+1 Gold Cost
-1 Against Heavy Armor
-1 Regiment Defense Power
Requirements
Smithy
Panther Catfolk as home race.
Research - 500

Spiked Club
Medium Mace
<img:http://elftown.eu/stuff/RoLSpikedClub2-1.jpg>
Advantages
+1 Regiment Attack Power
-1 To Enemy Morale
+2 Against Light Armor
Drawbacks
+1 Timber Cost
-1 Against Heavy Armor
-1 Against Shields
Requirements
Smithy
Research - None

Estoc
Medium Sword
<img250*0:http://elftown.eu/stuff/RoLEstoc2.jpg>
Advantages
+3 Regiment Attack Power
+2 Against Heavy Armor
Drawbacks
+3 Mineral Cost
-1 Against Light Armor
-1 Against Cavalry
-1 Regiment Defense Power
Requirements
Smithy
Research - 600

Wristblade
Medium Claw
<img75*0:http://elftown.eu/stuff/RoLWristBlade2.jpg>
Advantages
+1 Regiment Attack Power (only if used without a weapon)
+1 Regiment Defense Power
Doesn't take up a weapon slot
+1 Against Light Armor (only if used without a weapon)
Drawbacks
+1 Mineral Cost
-2 Against Heavy Armor
-2 Against Cavalry
-2 Against Great Beasts
Requirements
Smithy
Research - 200

Tabar
Medium Axe
<img:http://elftown.eu/stuff/RoLTabar2.jpg>
Advantages
+3 Regiment Attack Power
+ 1 Against Medium Armor
Drawbacks
+3 Mineral Cost
-1 Against Mounted Units
-1 AgainstLight Armor
-1 Regiment Defense Power
Requirements
Armory
Lion Catfolk as home race
Research - 700

Warhammer
Medium Mace
<img150*0:http://elftown.eu/stuff/RoLWarhammer2.jpg>
Advantages
+1 Regiment Attack Power
+2 Against Heavy Armor
+1 Against Shields
Drawbacks
+2 Mineral Cost
-1 Against Light Armor
-1 Against Mounted Units
-1 Against Great Beasts
Requirements
Smithy
Research - 200

Scimitar
Medium Sword
<img:http://elftown.eu/stuff/RoLScimitar2.jpg>
Advantages
+2 Regiment Attack Power
+2 When Mounted
Drawbacks
+2 Mineral Cost
-2 Against Heavy Armor
-1 Against Medium Armor
-1 Defense Power
Requirements
Armory
Caerhamian as home race
Research - 500

Wristblade
Medium Claw
<img75*0:http://elftown.eu/stuff/RoLWristBlade2.jpg>
Advantages
+1 Regiment Attack Power (only if used without a weapon)
+1 Regiment Defense Power
Doesn't take up a weapon slot
+1 Against Light Armor (only if used without a weapon)
Drawbacks
+1 Mineral Cost
-2 Against Heavy Armor
-2 Against Cavalry
-2 Against Great Beasts
Requirements
Smithy
Research - 200

Crossbow
Medium Bow
<img150*0:http://elftown.eu/stuff/RoLCrossbow2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+1 Against Great Beasts
+1 Against Heavy Armor
+7 Range
Comes with 20 Arrows.
Drawbacks
+3 Timber Cost
-1 Regiment Defense Power
Cannot Attack Melee
Cannot be used Mounted
Requirements
Workshop
Engineer
Research - 750

Kwall Carver
Medium Spear
<img:>
Advantages
+2 Regiment Attack Power
+1 Against Cavalry
+1 Against Great Beasts
-1 Enemy Morale
Drawbacks
+2 Mineral Cost
-2 Regiment Defense Power
Requirements
Armory
Kwall as home race
Research - 450

Star Mace
Medium Mace
<img200*0:http://elftown.eu/stuff/RoLStarMace2.jpg>
Advantages
+2 Regiment Attack Power
+1 Against Heavy Armor
Drawbacks
+2 Mineral Cost
-1 Against Mounted Units
-1 Regiment Defense Power
Requirements
Smithy
Research - 550

Wakizashi
Medium Sword
<img:http://elftown.eu/stuff/RoLWakizashi2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Light Armor
Drawbacks
+3 Mineral Cost
-1 Against Heavy Armor
-1 Against Shields
Requirements
Armory
Xiadomian as home race.
Research - 700

Hatchet Hand
Medium Claw
<img100*0:http://elftown.eu/stuff/RoLHatchetHand2.jpg>
Advantages
+2 Regiment Attack Power
+1 Regiment Defense Power
+2 Against Light Armor
Drawbacks
+3 Mineral Cost
-1 Against Medium Armor
-1 Against Heavy Armor
-1 Against Cavalry
-1 Against Great Beasts
Requirements
Armory
Research - 500

Battleaxe
Medium Axe
<img:http://elftown.eu/stuff/RoLBattleaxe2.jpg>
Advantages
+2 Regiment Attack Power (One Handed)
+4 Regiment Attack Power (Two Handed)
+1 Against Light Armor
+ 1 Against Medium Armor (Two Handed)
Drawbacks
+3 Mineral Cost
-1 Against Heavy Armor (One Handed)
-1 Against Mounted Units
-1 Against Great Beasts
-1 Regiment Defense Power
Requirements
Armory
Research - 1000

Warpick
Medium Mace
<img200*0:http://elftown.eu/stuff/RoLWarpick2.jpg>
Advantages
+2 Regiment Attack Power
+2 Against Heavy Armor
Drawbacks
+3 Mineral Cost
-1 Regiment Defense Power
Requirements
Armory
Research - 750

Saber
Medium Sword
<img:http://elftown.eu/stuff/RoLSaber2.jpg>
Advantages
+3 Regiment Attack Power
+2 When Mounted
Drawbacks
+4 Mineral Cost
-1 Against Heavy Armor
Requirements
Armory
Research - 1000

Quhab
Medium Claw
<img125*0:http://elftown.eu/stuff/RoLQuhab2.jpg>
Advantages
+2 Regiment Attack Power
+2 Against Light Armor
+1 Against Medium Armor
Drawbacks
+3 Mineral Cost
-2 Against Heavy Armor
-1 Against Cavalry
-1 Against Great Beasts
Requirements
Armory
Research - 850

Recurved Composite Bow
Medium Bow
<img:http://elftown.eu/stuff/RoLNiya2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+1 Against Great Beasts
+12 Range
+1 When Mounted
Comes with 20 Arrows.
Drawbacks
+1 Gold Cost
+2 Timber Cost
-1 Against Heavy Armor
-1 Against Shields
Cannot Attack Melee
Requirements
Armory
Research - 1000

Francisca
Medium Axe
<img:http://elftown.eu/stuff/RoLFrancisca2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+2 Regiment Attack Power (Melee)
+1 Against Light Armor
+1 Against Mounted Units (Ranged)
Throwable (4 Range)
Comes in Groups of 5
Drawbacks
+5 Mineral Cost
-1 Against Heavy Armor (melee)
-1 Against Mounted Units (Melee)
-1 Against Great Beasts (Melee)
-1 Regiment Defense Power
Must be used two handed.
Requirements
Armory
Research - 1000

Flail
Medium Mace
<img:>
Advantages
+2 Regiment Attack Power
+2 Against Light Armor
-1 Enemy Morale
Drawbacks
-1 Against Shields
-1 Against Heavy Armor
+3 Mineral Cost
Requirements
Armory
Research - 1000

Repeating Crossbow
Medium Bow
<img150*0:http://elftown.eu/stuff/RoLRepeatingCrossbow2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+1 Against Great Beasts
+1 Against Heavy Armor
+6 Range
Fires twice per turn
Comes with 20 Arrows.
Drawbacks
+4 Timber Cost
-1 Regiment Defense Power
Cannot Attack Melee
Cannot be used Mounted
Requirements
Armory
Engineer
Workshop
Research - 1000

Shotgun
Medium gun
<img:http://elftown.eu/stuff/RoLShotgun2.jpg>
Advantages
+1 regiment attack power (Ranged)
Deals Area Damage
Ignores 50% of Armor (ranged)
Comes with 10 Shots
+6 Range
-2 Enemy Morale
Drawbacks
Same as Club in Melee
Takes 1 turn to reload.
+3 Mineral Cost
+1 Timber Cost
+3 Gold Cost
Requirements
Workshop
Armory
Engineer
Salt
Lizardfolk as home race.
Research - 1000




Large Weapons




Long Sword
Large Sword
<img:http://elftown.eu/stuff/RoLLongsword2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Light Armor
Drawbacks
+3 Mineral Cost
-2 Against Heavy Armor
Requirements
Smithy
Research - None

Bear Claw
Large Claw
<img150*0:http://elftown.eu/stuff/RoLClaw2.jpg>
Advantages
+2 Regiment Attack Power
+1 Against Light Armor
-1 Enemy Morale
Drawbacks
-2 Against Heavy Armor
-1 Against Shields
-1 Against Mounted Units
-1 Against Great Beasts
-1 Against Spears
Requirements
Smithy
Lion or Tiger Catfolk as home race
Research - None

Longbow
Large Bow
<img:http://elftown.eu/stuff/RoLLongbow2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+12 Range
Comes with 20 arrows.
+1 Against great Beasts (ranged)
Drawbacks
-1 Against Heavy Armor
-1 Against Shields
+3 Timber Cost
Cannot Attack Melee
Requirements
Smithy
Research - 200

Pitchfork
Large Spear
<img350*0:http://elftown.eu/stuff/RoLPitchfork.png>
Advantages
+1 Regiment Attack Power
Drawbacks
-1 Against Medium Armor
-1 Against Heavy Armor
Must be used two handed
Requirements
None
Research - None

Spear
Large Spear
<img:http://elftown.eu/stuff/RoLSpear2.jpg>
Advantages
+1 Regiment Attack Power(One Handed)
+2 Regiment Attack Power (Two Handed)
+1 Against Mounted Units
+1 Against Great Beasts
Drawbacks
-1 Against Heavy Armor
+1 Timber Cost
-1 Regiment Movement Speed (Two Handed)
Requirements
Smithy
Research - None

Voulge
Large Axe
<img:http://elftown.eu/stuff/RoLVoulge2.jpg>
Advantages
+4 Regiment Attack Power (Two Handed)
+3 Regiment Attack Power (One Handed)
+1 Against Great Beasts (Two Handed)
Drawbacks
+3 Mineral Cost
-1 Against Heavy Armor (One Handed)
-1 Against Shields (One Handed)
-1 Regiment Defense Power
Requirements
Smithy
Research - None

Staff
Large Mace
<img:http://elftown.eu/stuff/RoLStaff2-1.jpg>
Advantages
+1 Against Swords
Drawbacks
+1 Timber Cost
Requirements
None
Research - None

Heavy Mace
Large Mace
<img250*0:http://elftown.eu/stuff/RoLHeavyMace2.jpg>
Advantages
+2 Regiment Attack Power
+2 Against Heavy Armor
+1 Against Shields
Drawbacks
+3 Mineral Cost
-1 Against Mounted Units
-1 Against Great Beasts
Requirements
Smithy
Research - 450

Damascus
Large Sword
<img:http://elftown.eu/stuff/RoLDamascus2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Swords
Drawbacks
+3 Mineral Cost
+1 Gold Cost
-1 Against Shields
Requirements
Armory
Research - 500

Suwayyah
Large Claw
<img150*0:http://elftown.eu/stuff/RoLSuwayyah2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Light Armor
+1 Against Medium Armor
Drawbacks
+2 Mineral Cost
-1 Against Heavy Armor
-1 Against Shields
-1 Against Spears
Requirements
Smithy
Ignean as home race
Research - 600

Composite Bow
Large Bow
<img:http://elftown.eu/stuff/RoLCompositeBow2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+12 Range
Comes with 20 arrows.
+2 Against great Beasts (ranged)
Drawbacks
-1 Against Shields
+3 Timber Cost
+1 Gold Cost
Cannot Attack Melee
Requirements
Smithy
Research - 1000

Snake Spear
Large Spear
<img:http://elftown.eu/stuff/RoLSnakeSpear2.jpg>
Advantages
+1 Regiment Attack Power(One Handed)
+2 Regiment Attack Power (Two Handed)
+1 Against Mounted Units
+1 Against Great Beasts
+1 Against Light Armor (One Handed)
+2 Against Light Armor(Two Handed)
Drawbacks
+2 Timber Cost
-2 Against Heavy Armor
-1 Against Shields
-1 Against Light Armor
Requirements
Smithy
Lizardfolk as Home Race
Research - 150

Lance
Large Spear
<img450*0:http://elftown.eu/stuff/RoLLance2.jpg>
Advantages
+5 Regiment Attack Power
Drawbacks
+2 Timber Cost
+2 Mineral Cost
Must be used mounted
-1 Regiment Defense
Requirements
Armory
Research - 950

Gothic Axe
Large Axe
<img:http://elftown.eu/stuff/RoLGothicAxe2-1.jpg>
Advantages
+4 Regiment Attack Power
+1 Against Great Beasts
+1 Against Cavalry
+1 Against Light Armor
Drawbacks
+3 Mineral Cost
+1 Timber Cost
-1 Against Shields
Must be used two handed
Requirements
Armory
Lochmorian as Home Race
Research - 550

Maul
Large Mace
<img:http://elftown.eu/stuff/RoLMaul2.jpg>
Advantages
+2 Regiment Attack Power
+2 Against Heavy Armor
+1 Against Shields
Drawbacks
Must be used two handed
+3 Timber Cost
-1 Against Mounted Units
-1 Against Great Beasts
Requirements
Smithy
Research - 800

Bastard Sword
Large Sword
<img:http://elftown.eu/stuff/RoLBastardSword2.jpg>
Advantages
+3 Regiment Attack Power (One Handed)
+4 Regiment Attack Power (Two Handed)
Drawbacks
-1 Against Heavy Armor (One Handed)
+4 Mineral Cost
+2 Gold Cost
Requirements
Armory
Research - 600

Suwayyah
Large Claw
<img150*0:http://elftown.eu/stuff/RoLSuwayyah2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Light Armor
+1 Against Medium Armor
Drawbacks
+2 Mineral Cost
-1 Against Heavy Armor
-1 Against Shields
-1 Against Spears
Requirements
Smithy
Ignean as home race
Research - 600

Heavy Crossbow
Large Bow
<img250*0:http://elftown.eu/stuff/RoLHeavyCrossbow2.jpg>
Advantages
+3 Regiment Attack Power (Ranged)
+1 Against Great Beasts
+2 Against Heavy Armor
+9 Range
Comes with 20 Arrows.
Drawbacks
+3 Timber Cost
-1 Regiment Defense Power
Cannot Attack Melee
Cannot be used Mounted
Requirements
Workshop
Engineer
Research - 1000

Pike
Large Spear
<img:http://elftown.eu/stuff/RoLPike2.jpg>
Advantages
+2 Regiment Attack Power
+2 Attack against Mounted units
+2 Attack Against Great Beasts
+1 Range
Drawbacks
+2 Timber Cost
+1 Mineral Cost
-2 Regiment Movement Speed
Must be used two handed
Requirements
Armory
Research - 700

Halberd
Large Axe
<img500*0:http://elftown.eu/stuff/RoLHalberd2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Heavy Armor
+1 Against Great Beasts
+2 Against Cavalry
Drawbacks
+4 Mineral Cost
+2 Timber Cost
-1 Against Shields
Must be used two handed
-1 Regiment Speed
Requirements
Armory
Research - 750

Maquahuitl
Large Mace
<img:http://elftown.eu/stuff/RoLMaquahuitl.png>
Advantages
+3 Regiment Attack Power
+2 Against Light Armor
-1 Enemy Morale
Drawbacks
Must be used two handed
+3 Timber Cost
-1 Against Shields
-1 Against Heavy Armor
Requirements
Smithy
Terran as Home Race
Research - 1000

Claymore
Large Sword
<img:http://elftown.eu/stuff/RoLClaymore2.jpg>
Advantages
+4 Regiment Attack Power
+1 Against Great Beasts
+1 Against Cavalry
Drawbacks
Can only be used two handed
+4 Mineral Cost
+2 Gold Cost
Requirements
Armory
Research - 900

Cestus
Large Claw
<img125*0:http://elftown.eu/stuff/RoLCestus2.jpg>
Advantages
+2 Regiment Attack Power (only if used without a weapon)
+2 Regiment Defense Power
Doesn't take up a weapon slot
+1 Against Light Armor (only if used without a weapon)
Drawbacks
+2 Mineral Cost
-1 Against Heavy Armor
-1 Against Great Beasts
-1 Against Mounted Units
-1 Against Spears
Requirements
Armory
Research - 800

Warbow
Large Bow
<img250*0:http://elftown.eu/stuff/RoLWarbow2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+10 Range
Comes with 20 arrows.
+1 Against great Beasts (ranged)
Can be used as a Quhab in melee
Drawbacks
-1 Against Heavy Armor
-1 Against Shields
+3 Timber Cost
+1 Mineral Cost
Cannot Attack Melee
Requirements
Armory
Research - 750

Trident
Large Spear
<img:http://elftown.eu/stuff/RoLTrident2.jpg>
Advantages
+1 Regiment Attack Power
+2 Regiment Attack Power (Two Handed)
+1 Against Mounted Units (Two Handed)
+1 Against Shields
+1 Against Light Armor
Drawbacks
+3 Mineral Cost
-1 Regiment Movement Speed (Two Handed)
-1 Against Heavy Armor
-1 Against Medium Armor
Requirements
Armory
Hydran as Home Race
Research - 500

Glaive
Large Axe
<img:http://elftown.eu/stuff/RoLGlaive2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Heavy Armor
+2 Against Great Beasts
+2 Against Cavalry
Drawbacks
+2 Mineral Cost
+3 Timber Cost
Must be used two handed
-1 Regiment Speed
Requirements
Armory
Research - 300

Godendag
Large Mace
<img350*0:http://elftown.eu/stuff/RoLGodendag2.jpg>
Advantages
+5 Regiment Attack Power
-1 Enemy Morale
Drawbacks
Must be used two handed
+3 Timber Cost
+2 Mineral Cost
-1 Regiment Speed
-1 Regiment Defense Power
Requirements
Armory
Research - 650

Katana
Large Sword
<img:http://elftown.eu/stuff/RoLKatana2.jpg>
Advantages
+2 Regiment Attack Power(One Handed)
+4 Regiment Attack Power (Two Handed)
+2 Against Great Beasts (Two Handed)
Drawbacks
-2 Against Shields (One handed)
-2 Against Heavy Armor (One Handed)
-1 Against Medium Armor (One Handed)
-1 Against Shields (Two handed)
-1 Against heavy Armor (Two handed)
+5 Mineral Cost
Requirements
Armory
Xiadomian as Home Race
Research - 800

Musket
Large gun
<img:http://elftown.eu/stuff/RoLMusket2.jpg>
Advantages
+5 regiment attack power (Ranged)
Ignores 50% of Armor (ranged)
Comes with 20 pellets
+9 Range
-2 Enemy Morale
Drawbacks
Same as Club in Melee
Takes 1 turn to reload.
+3 Mineral Cost
+3 Gold Cost
Requirements
Workshop
Engineer
Armory
Salt
Research - 1000

Pata
Large Claw
<img:http://elftown.eu/stuff/RoLPata.png>
Advantages
+3 Attack Power
+1 Against Light Armor
-1 Enemy Morale
Drawbacks
+3 Mineral Cost
-1 Against Heavy Armor
Requirements
Armory
Research - 650

Cho Ko Nu
Medium Bow
<img200*0:http://elftown.eu/stuff/RoLChoKoNu2.jpg>
Advantages
+2 Regiment Attack Power (Ranged)
+1 Against Great Beasts
+1 Against Heavy Armor
+6 Range
Fires thrice per turn
Comes with 60 Arrows.
Drawbacks
+4 Timber Cost
+1 Mineral Cost
-1 Regiment Defense Power
Cannot Attack Melee
Cannot be used Mounted
Takes one turn to reload every 2 attacks.
Requirements
Engineer
Workshop
Eolan as Home Race
Research - 1000

Naginata
Large Spear
<img:http://elftown.eu/stuff/RoLNaginata2.jpg>
Advantages
+3 Regiment Attack Power
+1 Against Mounted Units
+1 Against Great Beasts
+1 Against Light Armor
Drawbacks
Must be used two handed
+4 Mineral Cost
-1 Against Shields
-2 Against Heavy Armor
-1 Against Medium Armor
Requirements
Armory
Research - 500

Bardiche
Large Axe
<img:http://elftown.eu/stuff/RoLBardiche2.jpg>
Advantages
+5 Regiment Attack Power
+2 Against Great Beasts
+2 Against Light Armor
+1 Against Cavalry
Drawbacks
+2 Mineral Cost
+3 Timber Cost
-1 Against Shields
Must be used two handed
-1 Regiment Speed
-1 Regiment Defense Power
Requirements
Armory
Research - 300

Polehammer
Large Mace
<img425*0:http://elftown.eu/stuff/RoLBecDeFaucon2-1.jpg>
Advantages
+3 Regiment Attack Power
+2 Against Mounted Units
+1 Against Great Beasts
+1 Against Shields
Drawbacks
Must be used two handed
+2 Timber Cost
+2 Mineral Cost
-1 Regiment Speed
Requirements
Armory
Research - 1000

Flamberge
Large Sword
<img425*0:http://elftown.eu/stuff/RoLFlamberge2.jpg>
Advantages
+5 Regiment attack Power
+1 Against Great Beasts
+1 Against Cavalry
Drawbacks
Can Only be used two handed
+5 Mineral Cost
+2 Gold Cost
Requirements
Armory
Research - 1000

Arbalest
Large Bow
<img300*0:http://elftown.eu/stuff/RoLArbalest2.jpg>
Advantages
+5 Regiment Attack Power (Ranged)
+14 Range
Comes with 20 Arrows.
Drawbacks
-1 Regiment Movement Speed.
+5 Timber Cost
+1 Mineral Cost
+1 Gold Cost
Takes 1 turn to set up before firing.
Cannot Attack Melee
Cannot be used Mounted
Requirements
Armory
Workshop
Engineer
Research - 1000

Billhook
Large Spear
<img:http://elftown.eu/stuff/RoLBillHook2.jpg>
Advantages
+5 Regiment Attack Power
+2 Against Great Beasts
+2 Against Mounted Units
Drawbacks
Must be used two handed
+2 Mineral Cost
+3 Timber Cost
-1 Against Shields
-1 Against Heavy Armor
Requirements
Armory
Research - 800

Heavy Flail
Large Mace
<img250*0:http://elftown.eu/stuff/RoLHeavyFlail2.jpg>
Advantages
+5 Regiment Attack Power
+2 Against Shields
+1 Against Swords
-1 Enemy Morale
Drawbacks
Must be used two handed
+3 Mineral Cost
+4 Timber Cost
-1 Regiment Speed
Requirements
Armory
Research - 1000

Hand Cannon
Large gun
<img:http://elftown.eu/stuff/RoLHandCannon2.jpg>
Advantages
+10 regiment attack power (Ranged)
Ignores 50% of Armor (ranged)
Comes with 10 Cannonballs
+15 Range
-2 Enemy Morale
Deals full damage to structures
Drawbacks
+5 Mineral Cost
+5 Timber Cost
+5 Gold Cost
Requires 5 units to man.
Halved damage against infantry and mounted units.
Takes 1 turn to reload
-3 Regiment Movement Speed
Takes 1 turn to set up before firing.
Cannot Attack Melee
Cannot be used Mounted
Requirements
Workshop
Engineer
Armory
Salt
Research - 1000



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