Info
Player: [
Little Insane Cat]
Name: Maura
Race: Catfolk
Sub-race: Lynx
Class: Flame Bearer
Allegiance: Lynx Clan
Appearance: Her hair is blood red with gold streaks. She is fairly short standing at about 5'1''. Her eyes are amber colored. She weighs 115 lbs. and her skin is Medium tanned. Her clothes usually shows how mischeivious and adventurous she is. Never in a dress or skirt, no matter the occasion.
Age: 16
Personality: She usually keeps to herself, never letting anyone know too much about her. She has a different type of logic. She can be trusted to bear any secret. She is wise for her age and very competitive. When a chance to compete comes along she rarely passes the chance up. If she gets hurt she never shows it and complains about it. She likes to study her enemies.
History: Her parents wanted her to be a perfect little daughter, to dress properly, to talk properly, to act properly; but what they got was a small mishevious little daughter, the oposite of what they wanted. Maura and her parents constantly waged war. Finally growing tired of hearing her mother tell her to wear 'nice pretty gown up girl' dresses, she left the house more often. When she began to leave her house for days at a time spending her time in bars or in the forest. When she thought she was ready to travel the world and live on her own for a while, she said bye to her disappointed parents and older brother, Sam; she left for an adventure all her own.
Weapons Of Choice: Katana
Element - Red (Fire)
Statistics
Level - 4
Experience/To next level - 1780/2050
Equipment -
Katana (5 Atk, 4 Def, 2 Mag, -1 Dex)
Dagger x 3 (1 Atk, 1 Def, 2 Rng)
Scimitar (3 Atk, 2 Def)
Whip (2 Atk, -2 Def, 3 Rng)
Bedroll
Waterskin (Full)
Rations x 10
Light Scroll x 2
Ember Scroll
Rage Scroll
Mana Potion x 2
50 GP
Stats
HP - 14
MP - 2/16
Str - 6
Con - 5
Int - 6
Mag - 7
Dex - 5
Cha - 5
Skills – Level 1 Red Magic, Handle Katana, Minor Enchantment, Magic Resistance, Level 2 Red Magic.
Skill Points - 3
Spells
Level 1 – Heat Beam, Flame
Level 2 - Explosion
Special Skills
Alter Spell - Every 5 levels, the Flame Bearer can select a red magic spell and alter it, either increasing all of its effects by 1 or more grades ( 1 grade means from 4 turns duration to 5 turns, from d4 damage to d6, etc) or adding an extra GM-approved effect. The alteration of the spell has an XP cost of 500XP per spell level.
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Characters of the Realms
Party Nº2