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RoL - Je'retiel Avreh [Logged in view]
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2011-12-14 04:22:32
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Info
Player – [
Ms. Steel]
Name – Je'retiel Avreh
Race – Dah'kin
Sub-race – Dah'kin
Class – Adept
Age – 19
Appearance – Having suffered severe scarring on his face due to a backhanded crack with a hot cooking pan, delivered by his big sister after an impertinent remark made when he was seven, Je'reteil's mouth pulls slightly downward and to the left. Thanks to the pronounced and glossy white keloids that formed after, it appears as if he is always speaking out of the right side of his mouth, producing his most marked physical characteristic
, in addition to slightly effecting his manner of speech.
Je'reteil's close-cropped hair is the soft grey of a misty, overcast morning, but his eyes are a harsher shade, the color of wet slate. Since he generally lacks the ability to express himself with his entire face, his eyes are quite expressive, though they are usually narrowed in contempt, more than anything.
He stands at a willowy 5'7", though the rough-hewn fabric of his breeches and belted tunic lends to the optical illusion that his frame is bulkier than it actually is. When traveling, he may be seen wearing a himation wrapped about his shoulders and torso, fitted black leather gloves, leather boots that have seen better days, and a knit balaclava to mask his face, neck and head.
Personality – 'Standoffish' would probably be the word that is most frequently used to describe Je'retiel, by those would have made his acquaintance, or even those who know him well. It might seem to some as if he was put in his place so often during his development that he decided to just stay there, like a wounded puppy. He is a quiet and outwardly sullen individual.
Je'reteil is petty, quick to frustrate and tiresome to placate. One might go as far to say he works at being so difficult, though sometimes even if it is only to obtain the alternately cloying and cruel attention of Az'rim.
He is, however, meticulous, careful and thoughtful, at least in a situational sense, and competent when given a task... but frequently assumes that no one else can get it done correctly.
In addition, one could correctly assume that he is sensitive about his mutilated visage.
History – It seems as if Je'reteil was born with a black cloud over his head; afterwards it didn't take too long for him to develop a chip on his shoulder. The first strike against him was being born the younger brother of a female, Az'rim, whose far-reaching goal was to become High Priestess. This, of course, pleased their parents greatly. The blatant preferential treatment of Je'retiel's older sister during his formative years was rough on the young Dah'kin, and it caused him to internalize his frustrations so often, that his general character was cemented early on.
In addition, Az'rim's rank in the family structure as big sister put her in a place of power of over her dear brother; it went without saying that she was to help in his care (Je'retiel bitterly considers this the shirking of their parents' responsibilities). Whenever Je'retiel did attempt to express an opinion, or sometimes if he just wanted to say anything, Az'rim would swiftly knock him down a peg with some caustic insult or another.
By the time he was seven, and it was decided that he would traverse the Adept career path, Je'retiel was so perversely satisfied that he finally had something to hold over his obnoxious sister's head, especially after she had quit training to be a Priestess and settled for the role of Huntress. One may imagine that Az'rim's reaction to this was not so keen, especially when their parents proudly spoke of their son who was to pursue the very prestigious Adept position. This would also certainly help their relatively low-ranking societal position, especially when they would be able to marry him off very well.
One night soon after, while their parents away, busy with political family affairs regarding their rivals the Edras family, Je'retiel, on his high horse, had summoned up enough courage, backed-up by years of undue verbal abuse by his sister, to actually mock Az'rim about her failed attempt to attain the status of Priestess. This was a mistake, of course, considering she was busy cooking dinner, and in her hand was a cast iron pan she'd just pulled from the fire. The boy had no time to react before the hot metal was searing the flesh from his face, the final result being the aforementioned scarring.
Je'retiel eventually recovered, for the most part, from this fiasco, simply more hardened than before, especially when his parents' attentions shifted back to Az'rim as she became of marrying age, and they focused on arranging an eminently beneficial union with a higher-ranking family.
The feud with the Edras family escalated to its apex at this time, resulting in the mysterious death of Je'reteil's to-be brother-in-law. The young man could not have cared less about this, save for the fact that this union would have helped elevate the Avreh family's status, thusly benefiting himself in the end.
So it was decided that Je'retiel and Az'rim would embark on a journey outside of Skarrad, in hopes of eventually attaining the illustrious goals they so desperately desired. This is probably one of the few things that Je'retiel and Az'rim agree upon, and partially what keeps him enduring his sister's presence.
Family- After witnessing the disfunctionality between RoL - Az'rim Avreh and Je'retiel, one might have a difficult time imagining why he would continue to have anything to do with her. On the surface, there is the aspect of their family's esteem being in utter shambles, but, for most, there would be limits on how far one is willing to go, even for kin.
The key to their relationship is entangled in the unfortunate cycle of abuse, which has really been all Je'retiel has known since birth. The most important female in his life was never his mother, it is his sister. Whether by his parents putting her needs before his, or Az'rim asserting her self-importance over her brother, Je'reteil never really had a chance otherwise. As they leave on their travels, the state of his esteem is like that of a ball of clay that his sister keeps clenched tightly in her hand.
Naturally, he is not entirely blame-free, for he has come to relish in the fleeting fulfillment and attention that Az'rim deigns to bestow upon him after she's belittled him or when she wants him to do something for her. Herein lies the deviant aspect of their relationship.
Weapon of Choice – Sling.
Element – Black.
Stats
Level – 4
Experience/To next level – 1750/2050
Equipment –
Main Hand:
Steel Chain (Medium Exotic Weapon/ Shashing, One-Handed, Crit 1 / 4 Atk, 2 Def, 2 Enc, 3 Rng, 6 Wgt / Grapple, Stagger)
Off-hand:
Armor:
Linen Robes (Light Armor / 1 Def, 3 Enc, Wgt 5 / +10% MP)
Helm:
Accessories:
Gloves - Steel Bracers (Medium Gloves / 2 Def, 2 Enc, 1 Graft, 2 Wgt)
Boots -
Necklace -
Earrings -
Ring -
Cloak - Cloth Cloak (Light Accessory/ +2 Camouflage, 2 Wgt)
Backpack
Leather Sling(Small Exotic Weapon/ Bludgeoning, One-Handed, Crit 3 / 1 Atk, 1 Enc, 6 Rng, 1 Wgt)
20 Lead Pellets (2 Wgt)
Freelancer's Guild Badge
Healing Potion x 2 (2 Wgt)
Rations x 3 (3 Wgt)
Waterskin/full (2 Wgt)
Lesser Healing Potion x 1 (0.5 Wgt)
232 GP
Stats -
HP – 18
MP – 7/20
STR – 4
CON – 6
DEX – 6 (S)
INT – 7 (S)
MAG – 7 (S)
CHA – 3.5
CC – 25.5/30
Skills – Lv 4 Handle Exotic Weapons | |
Lv 1 Enchantment | Enchant an item with any Level 1 spell for 500 XP or Level 2 spell for 1000 XP. |
Lv 2 Basic Red Magic | |
Lv 2 Discipline | +4 Charisma against Fear, Panic and Terror. |
Lv 4 Basic Black Magic | |
Lv 1 Awareness | +2 to Spot, Listen and Scent. |
Lv 1 Moment of Clarity | Once a day, increase INT by 50% for one round. |
Lv 1 Lightning Strike | Once per day for every four levels, your attack deals an additional 1d6 electric damage. |
SP - 0
Special Skills -
Mirror Image - MAG times a day, the Adept creates copies of itself, making it impossible for its enemies to distinguish from the real thing and a copy. The Adept creates INT copies of itself. The copies each have 1HP and can move individually from the illusionist, but can't deal damage or cast spells. Copies will last for INT Rounds.
Spells-
Level 1 - Curse, Oblivion, Heat Beam, Rage.
Level 2 - Vodoo
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