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Lv 4 Handle Claws | |
Lv 1 Scribble Scrolls | Create magical scrolls of spells of Level 1 for later use. Scrolls cost the mana it would take to cast the spell + 1 sheet of parchment per spell level + (Spell Level x 50 GP). DC (INT) = 7*spell level. |
Lv 1 Magic Resistance | +2 to Magic Power rolls in order to resist or dispel spells. |
Lv 5 Basic White Magic | |
Lv 2 First Aid | Brew potions, the success rate is 50+Intelligenc |
Lv 1 Charm | +2 to Detect Lies and Diplomacy. |
Lv 1 Moment of Clarity | Once a day for every five levels, you may increase your Intelligence stat by 50% for one round. |
2010-04-20 [Sturmi]: in progress
2010-04-20 [Duredhel]: Cool :D. Want to start doing the rule process while you work on it?
2010-04-20 [Sturmi]: sure
2010-04-20 [Duredhel]: Ok, first off, since the character is Caerhamian, you get + 1 to Intelligence or Magic and -1 to Dexterity or Constitution.
2010-04-20 [Sturmi]: Mag determines MP, right?
2010-04-20 [Duredhel]: Yup
2010-04-20 [Sturmi]: ok + 1 to Mag and -1 to Con
2010-04-20 [Duredhel]: Ok, you've also got six points to assign to whatever stats you want :3, but a stat can't go over 7.
2010-04-22 [Sturmi]: okay (+1 to CON, +1 to DEX, +2 to INT and +2 to MAG)
2010-04-22 [Duredhel]:
Ok, now we go on to skills :D, this is your skill tree, its basically like connecting the dots, you can start off from any of the 5 skills on the top that are not starting skills (First Aid, Charm, Basic Magic, Sneaky and Dread). To buy a skill it costs an SP (you have 6) and you can improve it by putting more SP into it (for example, Basic magic you can improve up to level 3) you can check a list of skills and how many times they can be improved here.
http://realmso
if you need any help, just let me know :D!
2010-04-22 [Sturmi]: ok, 3 points to basic magic (White - heal 1, bless / heal 2) , 2 points to First Aid, 1 to Charm. I get a Special Skill too?
2010-04-22 [Duredhel]: Yup, you can pick any special skill from the first line :D
2010-04-22 [Sturmi]: summon spirit
2010-10-16 [Roma]: Detect Lies (Cha or Int) - Figure out if someone is lying to you.
Bluff (Cha) - Tell another character something you know is false.
Diplomacy (Cha or Int) - Increase another character's disposition towards yours.
Intimidate (Cha or Str) - Scare another character.
Hide (Dex) - Hiding
Spot (Int) - Noticing something at a distance
Search (Int) - Finding something in particular up close.
Move Silently (Dex) - Moving without making noise.
Listen (Int) - Paying attention to particular noises around you
Run (Dex) - Beat someone in a short sprint
Climb (Str) - Climb up.
Swim (Str) - Swimming in a current or dangerous condition.
Jump (Dex) - Jump over something.
Scent (Int) - Catfolk only, sensing someone's smell.
Detect Disguises (Int) - Tell if someone is wearing a disguise
Disable Traps (Int) - Disable a trap.
Appraise (Int) - Figure out how much something is worth
Barter (Cha) - The art of trade, bonus is you've appraised the item.
Concentration (Con) - Keeping focused on the task at hand.
General knowledge (int) - knowing stuff about.. uh... stuff.
Ride (Dex) - Perform actions from a mount
Sense Magic (Mag) - Tell if something is magical or not.
Sleight of Hand (Dex) - Pickpocketing, stealing, etc
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