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Page name: Soul of Meldoon [Logged in view] [RSS]
2009-02-24 19:11:37
Last author: Earoluim
Owner: Earoluim
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Soul of Meldoon


(Masterwork Rapiers)


The Soul of Meldoon blades have been with Earoluim since his child birth. Though not knowing his parents, they were delivered with him to a temple in which he was raised. The Masterwork Rapiers were where he first discovered the combination of the Githyanki smiths and the mercurial helix constructs. Each thin blade runs out from a very ornate hand guard, though the blades are so thin they still bare the mercury filled double helix inside the metal. Built into the hilt and hand guard is also another long forgotten secret, inlaid into the main structure is an enchanted revolver. The enchanted revolver itself fires several different kinds of enchanted rounds. Though it is not known as to what limit they can cast at.



Soul of Meldoon
2d6(x2) Bloodlust edge (Always Crit. Hit) 5 ft. x 5 ft. S

1d6(x3) Bloodlust tipped (Always Crit. Hit) 30 ft P/B
5 shot capacity.
Special

Revolver enchants
  Hammerhead: The hammerhead enchanted round is a round designed
   to knock-down foes with massive amounts of damage. Opponents hit with
   this round stop and fall to the ground regardless of hit points, they
   also take extra 1d6 damage with this round.
  Spiker: The Spiker rounds are designed to deal massive amounts of
   damage quickly. These rounds ignore all Damage resistant
   effect and spell, even shields. Opponents take an extra 2d6 damage
   with this round. Also, the wielder must roll a 1d6 to see how many
   rounds are fired.
  Whistler: The Whislter rounds are designed to penetrate even the
   toughest armor and hides.This round whistles quietly as it travels  
   towards its
   target at blinding speed, dealing an extra 3d6 points of damage.
  Dripping: This round is not made to deal great damage instantly,
   but to make the opponent bleed out, the opponent takes 1d6 points of
   damage until the round is removed or they die.



Earoluim Melduine

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