The Four Circles: Characters
Send this template complete to [Rock Thine World] to apply to join!
Player Name: Your ET name
Character Name: The name of who you will play as
Gender: Male/Female
Race: What race is your character?
Age: How old is your character?
Appearance: What your character looks like, including their usual day-to-day clothing. Be detailed.
Background: Where your character came from, what they do, some history on them, their personality. Any agenda they follow?
Other: Married? Do they carry around a family heirloom? Any extra information you want to include, and the weapon they carry (if any).
Accepted Characters
Player Name: [
Rock Thine World]
Character Name: Evera Bjorn
Gender: Male
Race: Human
Age: 51
Appearance: Evera wears the blood of the North on him clearly in his tall and broad build, yet his tanned skin marks him apart from those people. He stands at just a little over 6'4", and his unkempt black hair hangs down nearly to his waist, although he has this tied back - still, a streak of grey or two shows out at his temples and crown, and in his full facial hair. He also bears a tattoo under his right eye or what appears to be some kind of dolphin or shark.
Background: Born in Storm Coast to a normal fishing family, Evera seemed like he'd be brought up like any other fisherman's boy - as a fisherman. However, before he was even six years old, Evera showed great marksmanship with a harpoon. Word of his skill travelled to a marksman who was on leave, and he came to see the boys talents. Not long after, Evera was shipped off to Juvuno to study the ways of musketry. Being older than the other children in his class put him at odds with people in general, and he was often considered to be a lad who was reserved and quiet. When he graduated with Honours, he decided to travel to Varleria and Cragpeak to study the ways of knighthood. For three years, he learnt the ways of the sword, axe, and spear whilst teaching groups there the ways of marksmanship. By the time he left Cragpeak, he was 25, and ready to work. He travelled first to Ignian to work as a caravan guard before working in Etherguard as a soldier. In his latter years, starting to grey, he moved to Moonshire yet again to work as a caravan guard, guide, or even teacher due to his experience.
Other: Evera's constant work in the armed forces (in one way or another) has made him distant to family members, and has never had a wish to be a family man. Although at first glance he might seem a bandit, carrying and wearing a rag-tag bunch of equipment, it is from experience that he wears a mix of clothing and carries various arms. He has at his side, hanging from his belt an enchanted Great Elven shortsword which will cause wounds that bleed foes struck by it to bleed to death unless the cauterise the wound, and slung over his back he often has his well-maintaine
d musket that he received on graduation. In the gold-work of this is the image of a snarling wolf.
Player Name: [Earoluim]
Character Name: Earoluim
Gender: Male
Race: Angeli
Age: 33
Appearance: 6'3", waist length black hair with silvery white highlights and a single red bang. Medium tanned skin with tattoos covering the left side of his body. Wears armour over his left arm with ancient ruins inscribed over it. He wears a tight black tunic type shirt and a thick crimson jerkin with a set of sword skirts and trousers, with heavy boots.
Background: Since childhood he has studied the ways of the sword and the arts; he tends to lean more towards the swordman's skills than his ability to write and sing though he can do so with great respect. He keeps to himself and travels the lands learning the ways of the sword as the elders once did - one could say he keeps the skill of the sword alive. He seeks out old techniques as well as new ones, melding them to a style all his own. When he is not practicing a technique or learning a new or old one, he is writing new literature or learning to play a new instrument, though his favourites are string and wind instruments.
Other: Earoluim is not married and to the present holds no one close to his heart.
Player Name: [Barock]
Character Name: Yharral ‘Three Blades’
Gender: Male
Race: Brovanni
Age: 557
Appearance: Yharral is fairly short, standing at perhaps 4’7”, but tends to make up for this with ferocity. He wears a form of Brovanni chain armour, which he smears with moss to make the armour green and harder to see in the forests. He doesn’t wear a helmet, or gauntlets, as he feels these would make his senses and speed at arms lesser however he does wear a mask of dark green silk over his mouth. Yharral’s hair is deep red; he wears it in the thickly bound braid down his back so it doesn’t get in the way. He has several deep scars on his youthful face, which somewhat stand at odds with the boyish looks and almost innocent looking Emerald eyes.
Yharral wears two rings on his left hand, both silver, one with a red stone and one with a green. They were both passed down to him from his father and are both magikal, the red simply creates a spark which can be useful for starting fires occasionally, the green boasts far more power. The green stoned ring gives Yharral a deep connection with nature, deeper than any other Brovanni (unless they too possess such an artefact), he can coax the plant life to grow faster with the ring, or commune with a tree or a bird, making his tracking skills greater.
Background: Yharral was once the leader of a band of bandits know as “The Night Eyes” due to their almost solely night based raids on Moonshire. Yharral made a name for himself and the price on his head was very large as was that on the heads of those in his band. After almost a decade of stealing, killing and generally harassing the humans ‘The Night Eyes’ became careless and arrogant and tried to ‘remove’ as large sum of gold being held at Fort Starstrike. This was of course an obvious trap made by the humans to capture Yharral and his band, alive or dead.
With sheer luck the Brovanni Bandit leader escaped with his life, but only after seeing his entire band cut down by humans and their remains hung on the walls of the Fort as a grisly reminder of those who deft the Baroness.
Since then, Yharral has faded into myth and legend in Moonshire. His name being used to cow irritating children and such things, however he still lives on deep in the Great Forest. He holds his grudge, and occasionally a human wearing the colours of the baroness who trecks too deep into the Great Forest will disappear. Due to his previous status as a Bandit chief, most other Brovanni distrust or dislike Yharral and as he has not even attempted to reform ‘The Night Eyes’ he lives largely alone. Occasionally an elder Brovanni or such will seek him out for a specific reason, usually to do with ending a certain person. Yharral rarely turns down these ‘requests’.
Other: Yharral’s name ‘three blades’ comes from his odd fighting style, which involves three blades. These blades take the form of two perfectly weighted daggers, and a light sword. Each are intricately carved with Brovanni runes, and is stylised with leaf designs as is common with Brovanni weaponry. Yharral keeps his daggers in either boot and his sword belted to his side. In battle the Brovanni will often take an enemy off guard by fighting with a blade in each hand, then hurling one of the daggers at his enemy, only to retrieve the third, quick as a flash.
Unlike many other Brovanni Yharral is not overly fond of the bow, and does not carry one for this reason.
Yharral’s family were killed in the failed strike on Fort Starstrike, he has not living relative he knows of, and as such holds no one close to his heart. The only thing he has of his family are the two rings mentioned earlier.
Player Name: [Thrice]
Character Name: Alunra
Gender: Female
Race: Brovanni
Age: 498
Appearance: Alunra stands at about 4'6", with a slender build and sharply featured face. Her hair is kept short, falling in a light blonde colour, ending at the base of her neck. Her hair resembles silk, always soft and layed on her head. It lays close to her skull, and her bangs are side-swept. Her eyes are shaped like that of an almond, and have taken on to a honey colour. For her clothing, she wears a pair of dark brown breeches, with soft animal skin boots that tie up to her knees. For a shirt, she wears a loose shirt, tying up the front all the way, with a hard shelled corset over it, clinging to her curves, showing how small she is.
Background: Alunra was a member of the bandit clan Night Eyes, and participated in many raids, till the whole clan was trapped and killed. She was the only Brovanni to escape from the slaughter, or so she thought. For years after the slaughter, she kept her eyes open for Yharral, hoping that at least the leader had escaped alive. After years with no prevail, she found an old house, secluded in the woods. She began a life of seclusion in the house, and has stayed there since.
Other: Alunra's back is covered in an intricate tattoo, resembling leaves and vines, curling around her back, shoulders, down her legs, and onto her stomach. She fights with a rather large (for her size) metal fan, which compacts down into a rod, held by a hook on her belt.
The Four Circles