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Page name: United States of America units [Logged in view] [RSS]
2006-12-12 07:03:23
Last author: Sedition
Owner: Sedition
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Commander,here is that roll-call list of your troops you requested.learn of them and disperse them accordingly to defend the Motherland


=INFANTRY=
<img:http://lemonodor.com/images/battlefield-2-1-s.jpg>
[National Guard Rifleman]
<img:http://www.mondodisotto.it/imageiraq/bridge%20outside%20the%20Iraqi%20National%20Guard%20Headquarters%20in%20Sama.jpg>
movement:standard
accuracy:2
evasion:0
armor:0
attack:10
health:30
range:2 squares
cost:5 unit points
ammo:8 turns
slot:1
Description:Your average National guardsman,compelled to defend his country against the MEC and two extremist groups that have divided their homeland.they arent particullarly well protected,and they lack some of the heavier firepower of their army bretheren,but they cost efficiency and numbers makes them a valuable assest to any fledgling squad leader.
[rifleman]
<img:http://www.mondodisotto.it/imageiraq/1_148500_1_6.jpg>
Movement:standard
accuracy:3
evasion:1
armor:3
attack:10
health:30
range:2
cost:10 unit points
ammo:10 turns
slot:1
Description:more experienced and better equipped then the national Guard,the standard Army rifleman has seen war beyond the shores of America and in the homeland as well.their standard issue armor and M16A3 makes them more dependable then the national guard.
[Marksman]
<img:http://www.mondodisotto.it/imageiraq/-OCT-2004%20%20A%20U.S.%20soldier%20targets%20a%20building%20where%20insurgent.jpg>
accuracy:5
movement:sprinter
evasion:0
armor:0
attack:15
health:20
range:3
ammo:10 turns
slot:1
cost:20 unit points
Description:much lighter in both armor and equipment then your average rifleman,the marksman,though armed with carbines instead of full out sniper rifles,they are quite capable at picking off soldiers at a good,but not amazing,distance.they are capable of moving ahead of squads solo,but their lack of protection makes them seriuos liabilities if they are cuaght.
[support]
<img:http://www.mondodisotto.it/imageiraq/anti-IED.jpg>
accuracy:standard
movement:1 square per turn
evasion:0
armor:0
attack:5
health:30
range:1 square
slot:1
ammo:infinite
special:resupply(regenerates 5 turns of ammo every 10 turns.canceled if ordered to attack,or if hit.then must start 10 turns over)
cost:30 unit points
description:armored only with a standard issue pistol,the support soldier is charged with replenishing ammo and supplies to the squad.carrying all of these goods however weighs the soldier down,and prevents him from using anything more then his simple handgun,and as such,should be kept out of the direct line of fire and to the rear,were he can distribute goods undisturbed.
[light machine gunner]
<img:http://www.mondodisotto.it/imageiraq/02.jpg>
accuracy:2
movement:standard
evasion:1
armor:3
attack:20
health:40
range:2
ammo:15 turns of ammo
slot:1
cost:35 points
special:double target(may attack two targets in the same turn)
    must prone before attacking
description:armed with the m249 Squad automatic weapon(SAW),the light machine gunner is the squads suppressing unit.cumbersome and innacurate,the machine gunner's role is to deploy in a fixed position before firing,eliminating maneuverability in a trade off for stabability and accuracy.
[SMAW Anti-tank]
<img:http://world.guns.ru/grenade/smaw-3.jpg>
accuracy:3
movement:sprint
evasion:3
armor:1
attack:30(15 splash damage against infantry behind same cover,or in open formation,50 against armored vehicles)
health:35
ammo:5 turns
range:3 squares
slot:1
cost:15 unit points
special:requires 2 turns to fire
description:the first line of defense in anti-tank warfare,the SMAW equipped anti-tank soldier is fast and versatile,capable of skirmishing against armor and puncturing through almost any cover,making them a deadly assest.their drawback lies in their light armor,long reload times,and low ammo.best kept behind rifleman until needed,or sent ahead to ambush a tank.
[mortar infantry]
<img:http://www.mondodisotto.it/imageiraq/6%20aprile%2004_Fallujah.jpg>
accuracy:1
movement:standard
evasion:1
armor:0
attack:30(20 against armor,splashes entire square)
ammo:5 turns
slot:3
range:10 squares
cost:35 unit points
special:must deploy before firing
    takes two turns before mortar reaches target
description:the mortar team is a 3 man unit composed of a spotter,fire sergeant,and loader.unarmed,they are best kept to the rear,given targets by men at teh front lines.
[grenadier]
<img:http://192.156.19.109/marinelink/image1.nsf/Lookup/200642982727/$file/IMG_1530_lores.jpg>
Movement:standard
accuracy:3
evasion:1
armor:3
attack:10
health:30
range:2
cost:50 unit points
ammo:10 turns
slot:1
ability:grenade luancher (30 damage on units in infront of grenadier,destroys cover.)[cost 4 ammo]
Description:Meant to pack some seriuos firepower against fortified infantry,the grenadier is a must for urban environments,able to destroy lightly fortified positions,and lightly armored
[Sniper]
<img:http://www.veteranscava.org/Me%20-%20M14%20sniper%20rifle.JPG>
movement:sprint
accuracy:4
evasion:3
armor:1
attack:40
Health:30
range:4
cost:60 unit points
ammo:8 turns
slot:1
ability:precise shot (hit a target for full damage despite cover or evasion bonus)(2 turns to use,with a cool down of 1 turn)
description:with an actual sniper rifle,the standard sniper is a big step up from the squad marksman,representing a professional with dedication to the mastery of precision shooting.a true must in early engagement of enemy forces,if capable,the sniper is best kept in a square to the rear of the rest of the squad with a squad second in command,were the sniper can safely engage the enemy without the risk of return fire.however this advantage can be easily countered with another sniper of course.
[spotter]
<img:http://www.amti.net/multimedia/images/SEAL-with-Spotter.jpg>
movement:sprint
accuracy:2
evasion:3
armor:1
attack:5
health:25
range:6 (1 for attack)
cost:100 unit points
ammo:5 unit points
slot:1
ability:Locate (reveals camofluaged enemy units in a chosen square)
Align the shot (adds 20 attack points to the sniper it is cast on for 1 turn.2 turn cool-down)
Description:a must for recon squads that believe in sniping as a priority,the spotter is a significant improvement on a sniper's capabilities with the rifle,and the overall recon effort of the squad.

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