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Page name: War of Sorrows Classes [Logged in view] [RSS]
2010-09-05 04:27:50
Last author: Silver Moon
Owner: Silver Moon
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Class


<-War of Sorrows


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1)Fighter- These are warriors with little in the way of trained discipline. They are able to fight but are night refined fighters. 
Alignments: Any
Races:Any unless stated otherwise under that race
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-Page: These are fighters who have began to seek discipline and are apprenticed to a more experienced warrior, whether they are seeking discipline to better their fighting or discipline to become a knight, this is the first step down that path.
Alignment:Any
Race:Any unless stated otherwise under that race
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-Shieldgaurd: These are fighters who have completed their training as page and are now ready to join the ranks of foot soldier or to advance their training. They are a little more skilled at fighting and have a concentration bonus.
Alignment:Any
Race:Any unless stated otherwise under that race
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-Knight: These warriors are very skilled and disciplined. They are often meant to serve justice or (depending on their training) injustice
Alignment: Good or bad
Race:Any unless stated otherwise under that race
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-Master Swordsman: These are warriors who have gone beyond their training and have began to sharpen their abilities through the training of others.
Alignment:any
Race:any
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-King's Knight: These warriors are the most skilled fighters. They fight with deadly precision and discipline. They are what all fighters wish to achieve.
Alignment:any
Race:any
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2)Rogue: These individuals are petty thieves. Though occasionally they are able to pick pockets or even break in and steal valuables they are not advanced in skills so the majority of them are caught.
Alignment: neutral or evil alignments
Race:any
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-Pickpocket: These thieves specialize in picking pockets. Though they have other skills they primarily excel at lining their pockets with others valuables.
Alignment: neutral or evil alignments
Race:any
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-Locksmith: These thieves have other thieving abilities but they excel at disarming traps and picking locks.
Alignment: neutral or evil alignments
Race:any
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-Thief: These rogues are gifted with all the abilities of a rogue and are able to excel at most thieving tasks they put their efforts towards.
Alignment: neutral or evil alignments
Race:any
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-Assassin: These rogues are skilled with the abilities of the thief but it tends to be for a very different reason. They use these skills to eliminate a mark that their employer assigns them, and to occasionally take out someone who has double crossed them.
Alignment: True neutral or evil alignments
Race:any
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-Shadow Master: These assassins are feared by many. They are able to excel at the skills of an assassin but they have mastery over shadows which makes them even more of a formidable force. Those who are advanced in this class are able to converse with demons and some have been able to befriend them as well and call on them in a time of need.
Alignment: Evil alignments
Race:any but fae and elves excel at this class
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4)Healer: Healers are blessed with the ability to heal others or bless them. (If evil class plays them than they are able to use curse and heal)
Alignment:neutral or good (evil but see guideline above)
Race:any
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-Monk: Monks are healers but they are unable to use weapons. They must use a staff or their hands and feet to defend themselves. Higher ranking monks gain the ability to converse with nature.
Alignment:good
Race:any
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-Cleric: These healers are more advanced in their abilities. They have found a perfect balance between their skills at healing and divine spells (or negative spells depending on alignment) and weaponry.
Alignment:any
Race:any
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-Paladin: These warriors have the ability to heal and are a formidable force. They make good leaders and are blessed with resurrection abilities.
Alignment:good
Race:any
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-Anti-paladin: These paladins have fallen from grace. They have done so by committing some form of heinous act against innocence. For these acts they are marked by some symbol showing there shame and have become corrupt. They excel at negative spells.
Alignment: Evil
Race:Any
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5)Forest friend: These individuals have began training as a fighter but have grown (or retained) a fondness for nature and therefor are working to maintain a balance. Through doing so they have began to develop some nature spells alongside their fighting skills.
Alignment:neutral or good
Race:Human, Fae, elf, werecreature, half elf are the usual (Tell me if you want another race)
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-Ranger: These warriors have excelled at fighting skills and marksmanship. They are the silent sentries of the forest and often work toward maintaining peace in the woods. They are respected and often sought as guides due to their abilities as trackers and knowledge of the forests. Some are even accompanied by an animal companion.
Alignment:neutral or good
Race:Fae, elf, werecreature, half elf are the usual (Tell me if you want another race)
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-Druid: The druid is the true defender of the forest. They dislike leaving their forest home and especially feel uncomfortable among big cities. They are able to commune with nature, and are even able to travel through plants. They are accompanied by an animal companion. Some are even blessed with clerical abilities and the ability to shift into animals for a temporary period.
Alignment:true neutral
Race:Fae, elf, werecreature, half elf are the usual (Tell me if you want another race)
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6)Necromancer: Necromancers are feared for their mastery of spells over the dead. Some have lost touch with their humanity and have become liches. Others tread a fine line between being lost and maintaining their humanity. The necromancer who tries to bring someone back from death risks summoning a wrath who will destroy anything around it until the necromancer is dead, thus it is important to have experience before attempting such a feat.
They are often believed to be evil and many are feared.
Alignment:true neutral or evil
Race:any
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-Whelp: These spell casters have just begun their training and apprenticeships. They are lacking in education so their spells tend to be more chaotic.
Alignment:any
Race:any
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-conjurer: These spell casters as the name implies specialize in conjuring spells
Alignment:any
Race:any
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-magician: magicians are dabblers with the ability to use a little of every magic discipline, however their spells tend to be a little chaotic and they like to make them look flashy.
Alignment:any
Race:any
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-wizard: Wizards are spell casters who have mastered their discipline through study and practice.
Alignment:any
Race:any
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-Mage: Mages are spell casters who have mastered their abilities through a born skill and practice, they have not had to study to obtain their abilities, though some do for the fun of it. Wizards view them as a threat and believe their abilities unnatural due to not having to study it.
Alignment:any
Race:any
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-Spell master: Spell masters are mages or wizards who have gone beyond their training and created their own spells by finding a blending of known spells that works. (Warning: There is a high risk of spell backfire or failure with this class when combining spells, especially for the first time)
Alignment:any
Race:any
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-Rune master: Runemasters are Spell masters who have developed yet another interesting skill, they are able to use runes to activate spells or abilities.
Alignment:any
Race:any
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-Soul mage: Soul magi are people who have the abilities of the mage (their abilities being inherited as well) with the addition of another ability. They are able to control a target by manipulating their mind and soul. For this reason the majority of them were hunted and killed out of fear so there are a select few hiding out there.
Alignment: Neutral
Race: Fae, elf, werecreature, half elf are the usual, Demons (Tell me if you want another race) *Note: Ask to play
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-Bloodknight: Perhaps more feared than the Soul mage these warriors have obtained necromantic and negative spells. They where clothing usually blood red in color and all of them have three blood red drops painted on their forehead in a triangle shape. They are blood thirsty and tend to work in groups. They are obsessed with the dead and tend to be accompanied by an undead familiar.
Alignment:Evil
Race:any, but they tend to be vampires.
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-Perfect Souls Perfect souls are marked by a gold dragon on their forehead. They are unable lie or steal. Their magic is meant for good, in addition to mage spells they are blessed with the ability to commune with dragons (this ability gets stronger with experience), and heal.
Alignment:Good
Race:Elves, fae, some werecreatures, humans, half elf,half dragon.
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-Imperfect Souls These were once perfect souls who have fallen from grace. The symbol on their forehead becomes marred with their sins and turns blood red with time, reflecting the blood of the innocence they have made suffer. They have the abilities of the perfect soul but can only commune with evil dragons and use curse spells rather than healing.
Alignment:Evil
Race:Elves, fae, some werecreatures, humans, half elf,half dragon.
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-Dragon Soul The Dragon soul is a perfect soul or imperfect soul who has grown a true connection to dragons. They are the champions of their dragon companion and are able to take the form of a dragon for a short time. They have a weekness however that can cause them great trouble. If they or their dragon companion die then the other dies as well. They share a life connection.
Alignment: Good or Evil
Race:Elves, fae, some werecreatures, humans, half elf,half dragon.
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NOTE: You can only select a race that goes well with the classes. If the race states a certain alignment then you cannot select a class that goes against that without getting my consent.
*Note: Ask to play a perfect soul, imperfect soul, dragon soul, blood knight, or soul mage.

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