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Strength | Endurance | Dexterity | Intelligence | Perception | Charisma |
4 Strike | 9 Block | 6 Finesse | 6 Engineering | 9 Notice | 4 Bluff |
4 Forge | 9 Fortitude | 6 Aim | 6 Decipher/Ident | 8 Listen | 4 Persuade |
4 Throw | 11 Recovery | 5/6 Tumble | 6 Memory | 7 Magic | 4 Blend In |
3/4 Jump | 10 Stamina | 6/7 Climb | 8/6 Heal | 7 Willpower | 5 Charm |
4 Push/Pull | 7/8 Swim | 5/6 Sneak | 6 Search | 11 Orientation | 4 Barter |
4 Break | 9 Resist | 6 Craft | 6 Learn | 8 Empathy | 4 Intimidate |
2013-07-14 [Duredhel]: Cool :D I put them up in a sec.
2014-01-05 [Veltzeh]: So, if I wanted to use the XP on Notice, I'd need to spend 5*8=40 XP on it, right? If so, I don't think I have enough to improve anything yet. :o
2014-01-05 [Duredhel]: Yush :>
It takes a lot of exp to level up skills that are already high :O
Remember you have 10 free XP you can assign to whatever you'd like.
2014-01-05 [Veltzeh]: Does Rill really have six skills in each category or are some of those universal and thus don't count against the number of skills taken into account when acquiring a new skill?
2014-01-05 [Duredhel]: Ohu :O Those skills are universal, increase any of those universal skills, you need (5 x Skill Number) worth of experience.
Proficiencies are another thing (kind of like Feats on D&D). To acquire a new one it costs (10 * Number of Proficiencies of that Type) worth of XP, to a minimum of 10.
For example, Rill has 2 Endurance Proficiencies (Fast Healing and Handle Light Armor)and one Perception Proficiency (Know the Way). If he wanted to get another Perception proficiency, it would cost 10 XP. But if he wanted another Endurance one, it'd cost 20 XP.
2014-01-06 [Veltzeh]: Ah, I see. So I would have enough XP for some Proficiency or even two!
2014-01-06 [Duredhel]: Mhm.
2014-01-23 [Veltzeh]: I think Handle Simple Weapons proficiency would be good right about now. :)
2014-01-23 [Duredhel]: Aye aye :O!
2014-04-24 [CuteCommander]: You still have 18 unassigned points!
2014-04-25 [Veltzeh]: Yeah, I suppose I should use them... :o
2014-04-25 [Veltzeh]: Handle Firearms!
2014-04-25 [Veltzeh]: Notice up to 9!
2014-04-25 [Veltzeh]: Ah, there's a lot of XP in Intelligence..
2014-05-08 [Figgy]: Not quite sure if he turned out how you imagined :>
2014-05-08 [Veltzeh]: Sweet! It is pretty close as well, I'd say. :) Maybe a bit too young-looking but that's easily explained, it's Rill about 7 years younger, heheh!
2014-05-17 [Veltzeh]: Wait a minute, Rill still has engineering tools, metal canister and medical kit in his inventory. He put at least the two former back because he really, really isn't going to steal stuff from the locomotive! I didn't assume that he would keep the medkit either but I agree I didn't post him leaving that anywhere. :P
2014-07-13 [Veltzeh]: Does Rill still have the broken sword or did the investigators keep it?
2014-07-13 [Duredhel]: Eep! he should have it, i'll add it.
2014-07-13 [Veltzeh]: Yay, having that is easier for investigations
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