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Page name: WoW - Tools [Logged in view] [RSS]
2014-04-10 01:30:20
Last author: Duredhel
Owner: Duredhel
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Tools






Basic vs Advanced

Winter of Wolves is a Rule-based RP, but that doesn't mean we want players to have to crunch numbers and learn the whole system to play. Pretty much all of the game can be played with basic rules, for which you only need to know the information written out here. Sometimes, there will be advanced rules which can be handled back stage by the GM, whenever you see text Written like this, these are advanced rules and you can feel free to ignore them if you don't want to get into the mechanics of the RP.





Smithing Tools
Everything a smith needs, a resilient apron, a pair of work gloves, a small hammer and some tongs and chisels. The kit can be used to repair weapons or armor on the fly, or forge new ones if coupled with an anvil and furnace.
Special Qualities: Attempting to create Simple, Martial or Exotic Weapons as well as Shields, Light and Heavy Armor without a set of Smithing tools results in a +1 to Difficulty.
Cost: 30 Guerrmarks
Weight: 8

Engineering Tools
Engineering tools include a variety of measuring and drafting tools, inkpens and notepads as well as precision equipment to put together a variety of high tech gadgets.
Special Qualities: Attempting to create Clockwork Items, Construct, Firearms and Advanced weapons without a set of Engineering tools results in a +1 to Difficulty.
Cost: 30 Guerrmarks
Weight: 4

Craftsmanship Tools
Everything from scissors to needles, brushes, paints and tiny jewelry making equipment packed into a single, useful kit.
Special Qualities: Attempting to create jewelry, accessories, clothing or forge documents without a set of Craftsmanship tools results in a +1 to Difficulty.
Cost: 30 Guerrmarks
Weight: 5

Machinist Tools
Hand Drills, sand paper, measuring equipment are all part of the tool kit of a machinist, ready to refine materials into all kinds of components and advanced components for engineers.
Special Qualities: Attempting to create components and advanced components without a set of Machinist tools results in a +1 to Difficulty.
Cost: 30 Guerrmarks
Weight: 5

Lockpicks
A small set of different sized lockpicks nearly rolled into a leather pouch. An easy to conceal tool for those with a fondness with other people's belongings.
Special Qualities: -1 Difficulty when attempting to open locks.
Cost: 15 Guerrmarks
Weight: 2

Musical Instrument
Musical instruments can range from Majai citars to Kkala drums, all the way to the violins and hand pianos of the Daguerre and the string instruments of the Shah.
Special Qualities: n/a
Cost: 20 Guerrmarks
Weight: 3

Painting/Sculpting Tools
An artist's best friend, this set of tools grants a character everything from palettes to carving knives, oil paints and brushes.
Special Qualities: n/a
Cost: 20 Guerrmarks
Weight: 6

Make-up/Disguise Kit
Preferred by both escorts and actors, a make-up and disguise kit help when one needs to enhance a person's beauty or make them look like another entirely.
Special Qualities: n/a
Cost: 45 Guerrmarks
Weight: 3

Survival Kit
A survival kit includes everything one needs to survive in the wild. From trap making implements to small spades a bedroll, a tinderbox and flint & steel.
Special Qualities: n/a
Cost: 20 Guerrmarks
Weight: 6

Magical Reagents
Created by Majai spellcasters, this pouched belt contains a variety of substances, dusts and elements believed to contain power over the spirits invoked in magic. With magic being such a precise collection of rituals, not having the right object at the right time can be fatal.
Special Qualities: -1 Difficulty when casting spells
Cost: 35 Guerrmarks
Weight: 3

Chemist Tools
Mortars, alembics, distillation tools and other such items are required when one attempts to refine poisons and other chemical elements to make salves, tonics and the sort.
Special Qualities: n/a
Cost: 45 Guerrmarks
Weight: 5

Medical Kit
A small medical kit including a small vial penicillin and some antibiotics, some rubbing alcohol, cotton, gauze, bandages, needle and thread and even a couple of small packets of opium powder for the pain.
Special Qualities: +2 to Heal.
Cost: 30 Guerrmarks
Weight: 4

Surgeon's Tools
Grim objects to some, the drills, bone saws, gauze and bandages included in this kit, many regard the surgeon's tools with reverence, as they can make the difference between life and death.
Special Qualities: -1 Difficulty to Heal.
Cost: 50 Guerrmarks
Weight: 6



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2013-07-15 [Flisky]: Random question, but for the make-up kit, can separate items be purchased out of it. (Like...kohl for the eyes and paint for the lips? Things like that?)

2013-07-15 [Duredhel]: Uhhm... like.. you can purchase the make-up kit and say your character has any of the stuff in it :>
I'd rather not break up the kits into individual items because that would add a lot of items :O.

2013-07-15 [Flisky]: ...Can't actually...afford the kit. :/ Not yet. Really just need the eyeliner kohl stuff. *shrug*

2013-07-15 [Duredhel]: You can get it later ;3 You guys will get more Guerrmarks as things progress, no worries.

2013-07-15 [Flisky]: I'm having this minor issue with impatience. *nods*

2013-07-15 [Duredhel]: No prob :>
You guys are the equivalent of level 1 chars, you know?
it's like you just stepped out of the vault ;>, so no power armor yet.

2013-07-15 [Flisky]: So we just got hit full in the face with sunlight and can't see crap? Gotcha.

2013-07-15 [ancienteye]: XD

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