Gunman
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Much like Enforcers, Gunmen are professional hitmen or hired guns. They are usually well equipped and supplied, having access to firearms to do their jobs, and are overwhelmingly Daguerrian. Gunmen are not cheap, but for the right price, a couple of them can make most problems disappear with in a cloud of gunpowder smoke.
Background -
Daguerrian
Characteristics -
Strength - O O O O O
Endurance - O O O O O
Dexterity - O O O O O O O O
Intelligence - O O O O O O
Perception- O O O O O O O
Charisma - O O O O O
Traits -
▲ Street Smart (+1 to Jump, Climb, Sneak, Notice, Orientation and Blend In while in the Royal City.)
▼ Arrogant (-1 to Persuade, Charm, Learn and Bluff)
Proficiency -
(STR) Handle Simple Weapons
(DEX) Handle Firearms
(DEX) Quickdraw (A character with this proficiency can draw a loaded firearm and fire it in the same action with a +1 difficulty to their Aim roll.)
Equipment -
• Business Apparel
(AV:Trivial, W:4, Sharp)
• Repeater
(P:7, D:n/a, R:8, Ammo: 1/6, W: 3, Ranged, Reload (3), Repeating(6), Armor-Piercing)
or
• Shotgun
(P:9, D:n/a, R:6, W: 5, Ranged, Reload (2), Template)
Skills
Strength | Endurance | Dexterity | Intelligence | Perception | Charisma |
4 Strike | 4 Block | 7 Finesse | 7 Engineering | 7 Notice | 4 Bluff |
5 Forge | 5 Fortitude | 7 Aim | 6 Decipher | 7 Listen | 4 Persuade |
5 Throw | 5 Recovery | 8 Tumble | 6 Memory | 7 Magic | 5 Blend In |
5 Jump | 5 Stamina | 8 Climb | 6 Heal | 7 Willpower | 4 Charm |
5 Push/Pull | 5 Swim | 8 Sneak | 6 Identify | 7 Orientation | 6 Barter |
5 Break | 5 Resist | 8 Craft | 6 Learn | 7 Empathy | 5 Intimidate |
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