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Page name: spirit cells Feat Pool [Logged in view] [RSS]
2010-01-26 22:12:18
Last author: Earoluim
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Acrobatics: +2 on Reflexes and Jump
Agile: +2 on Reflexes and Speed
Alertness: +2 on being aware of surroundings
Armor Proficiencey: (Light, Medium, Heavy)
Athletic: +2 on Reflexes and Str
Blind Fight: Able to Combat within 30 feet
Combat Casting: +2 on Will and Fortitude and Reitsu while casting in combat
Combat Expertise: +2 on saves made in Combat
Improved Disarm: +4 on disarm atempts, no attacks of Opporitunity
Improved Faint: Feint in Combat as a move action
Improved Trip: +4 on trip attemps, no attack of Opporitunity
Whirlwid attack: one attack is made against all opponents within reach
Combat Reflexes: Additional attacks of Opporitunity
Dodge: +1 AC against selected target, Mobility, +4 AC against selected target
Spring Attack: Move before and after attack
Endurance: Remain Concious at -1 to -9 hp
Great Fortitude: +2 on fortitude Saves
Improved Critical: Double the threat range of a weapon
Improved Initiative: +2 initiative
Deflect Arrows: Deflect one ranged attack per round
Iron will: +2 on Will saves
Lightning Reflexes: +2 on Reflex saves
Point Blank Shot: +1 Bonus on attack with Ranged weapon
Far Shot: Increase Ranged Increment by 50 %
Long Shot: Increase Ranged Increment by 100%
Precise Shot: No penalty when shooting into Melee
Improved Precise Shot: Ignore concealment
Rapid Shot:One extra Ranged Attack each round
ManyShot: Shoot two or more arrows Simultaneously
Shot on the Run: Move before and after shot
Rapid Reload: Reload faster, +2 on reflex and speed
Cleave: Extra attack after Dropping one target
Improved Sunder: +4 On sunder attempts
Quick Draw: Draw or sheath or power down weapon as a free action
Run: Run 5 times max speed instead of 4
Stealthy: +2 on hide and mve silent checks
Toughness: + 3 extra hit points
Two Weapon Fighting: Reduce two weapon fighting penalties by 2
Improved Two Weapon Fighting: Reduce two weapon fighting penalties by another two
Greater Two Weapon Fighting: No two weapon fighting penalties

Magical aptitude: +2 Reitsu and Spiritual pressure and Will
Spell Focus: +1 on saves against spiritual energy
Greater Spell Focus: +2 on saves against Spiritual energy
Spell Mastery: +2 on attacks made with spritual energy
Spell Penetration: Can cast some spells without chanting
Greater spell Penetration: Can cast all spells without chanting
Empower spell: Increase spells variable, numerical effects by 50%
Enlarge Spell: Double a spells threat Range
Extend Spell:Double a spells Duration
Heighten Spell: Cast spells as a higher level
Maximize spell: Maximize spell's variable, numerical effects
Quicken Spell:Cast spell as a free action
Silent Spell:Cast spells without verbal components
Widen sell:Double spells area


Bleach07

Tanjō kyarakutā no

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