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Page name: AC:PP Walkthrough [Exported view] [RSS]
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Armored Core (1): Project Phantasm

<Your objective is to raid the underground city compound, "Amber
Crown". It is imperative that you successfully accomplish this goal.
This is a very straightforward request but one that is shrouded in
mystery. Prepare yourself, as another skirmish is about to begin.>

Why should you use this FAQ?
+To beat missions your first time through
+Tips to beat all 49 arena opponents
+What the arena equips
+To get ALL the hidden parts
+To see a checklist of all the parts
+To see ALL the parts

What isn't in this guide?
-Controls
-Over view of the game itself
-Advanced tactics section
-Perfect English, although I only speak it.

NOTE! This guide is no where next to done yet!

Table of Contents (Put a "~" in front of what ever you put in the find,
to Find hold in "control" and press F) Don't worry, there is sub tables
when you get there.
-Intro
-Walk Through
-Arena
-Enemies
-Shop/Checklist
-Parts
-Ending (<- Part on Plus)
-Credits
-Copyright

Version history
3.0 Did all of the arena

2.0 Did all the missions and enemies

1.0 Did 5 missions and the shop/checklist/parts section.


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~Intro...

This is a walkthrough for Armored Core 1 Project Phantasm.

I wrote this guide for mainly helping with the harder missions.

If you need to know controls, open that thing called an instruction
manual.

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~Walk Through...
(Put a "~" in front of what ever you put in the find, to Find hold in
"control" and press F) Read the Intro and the beginning of this part.
(Since this is actually small enough to do, I will list the missions in
a tree in which you can take them.

              Search and Destroy
                  []
                  []
                  []
             Infiltrate Amber Base
                  []
                  []
                  []
              Rescue the Allies
                  []
                  []
                  []
              Raid the Laboratory
                  []
                  []
        [][][][][][][][][][][][][][][][][][][][][]
        []                   []
        []                   []
  Disrupt Military Units          The Underground Maze
        []                   []
        []                   []
        [][][][][][][][][][][][][][][][][][][][][]
                  []
                  []
             Disrupt Shipping Lanes 
                  []
                  []
                  []
              Capture the VIP
                  []
                  []
                  []
              Protect the VIP
                  []
                  []
        [][][][][][][][][][][][][][][][][][][][][]
        []                   []
        []                   []
   Destroy Receiving Base         Destroy the Detachment
        []                   []
        []                   []
        [][][][][][][][][][][][][][][][][][][][][]
                  []
                  []
             Destroy Main Facility
                  []
                  []
                  []
               Confrontation
                  []
                  []
        [][][][][][][][][][][][][][][][][][][][][]
        []                   []
        []                   []
   Intercept Enemy Units          Destroy Secret Base
        []                   []
        []                   []
        [][][][][][][][][][][][][][][][][][][][][]
                  []
                  []
              Search the Facility
                  []
                  []
                  []
              The Final Battle

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In this part I will tell you several things. First off, the mission
briefings and rewards. Then I will tell you strait forward how to beat
it. If it is a hard mission I will give you a set up for it. Then I
will list the hidden parts for that mission and a set if needed for it.

One more important thing. You may notice I use certain parts a lot.
Those are just my choices most of the time. If you are better with
Quads, go for it. Oh yeah, if you can't get some of the parts I
mention, just use crappier ones.
Want some tips?

-Always save before every mission.
-Use energy weapons at first so you can get a lot of credits.
-Missiles & Grenades are a great way to run your money into a hole.
-Read my guide and get lots of sleep.
-Even with a perfect setup, you still need to have some talent.
-If you have trouble with regular enemies, look at the enemy section.
-If you load up your AC1 data, you will be off to a good start.
-USE a laser blade for ALL mission your first time through. I assume
you have the heaviest blade you can carry and that you have one in the
first place.

(Stars in dictate difficulty in levels.)

I will list here the list of missions I took in order. These will be
the easy ones most likely.

This is the path I took. (Look at the walkthrough for that level) I
will write this part as IF you DID NOT load up data. Why? Chances are,
are that if you loaded up from the first one, you will have no trouble
with the games missions. I am also assuming you do not fight in the
arena (but you can, as it will make the game much easier.)

First off, learn the basics of the game, because this game doesn't give
you a training round to begin. Any ways, I sold off my legs, generator,
booster, and all my weapons except for the laser blade. I bought the
LN-1001 legs, GBG-10000 gen, B-T2 boosters, and the WG-MG500 machine
gun. You should have 65600 left over, I would buy maybe another weapon
if you like (or change the arm weapon to an energy one) and either
upgrade other parts or buy optional parts. Ok take the mission. You
should get about 50000 Credits from this mission if you kill as much
stuff as possible. Now after this mission you should have enough money
to buy more stuff, so have a field day... buy optional parts if you
don't need anything else but the next mission you will need rockets (or
you should take them to try them out.) Since this game is pretty strait
forward, you pick your own choice :)

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~Search and Destroy *
Requester: Unknown
Advanced: 0
Upon Success: 33000

Briefing:
"Before actual employment, we would like to gauge your true power.
Destroy all opposing forces."

"Target any troops you see defending the materials dump. Destroy all
opposition. You will have THREE MINUTES."

"If possible, destroy the materials dump as well. Do not worry, we will
provide an additional reward depending on your skills."

Walkthrough:
This mission takes place out doors and the main point of it is to just
destroy as much stuff as possible and kill all the enemies. This
mission can be taken two ways, just killing the enemies or going out of
your way and destroying as much as possible.

The mission starts with you landing on a rock, you can see most of the
boxes and trains that you should kill from here, any ways, drop down
and start the game off. Any ways, kill the first white MT, they are not
that hard, but can stun the hell out of you, now have some fun and kill
some supplies. Jump ahead and kill the tank in the wide open area, then
turn left (to the west). Now there is two more tanks out there, and
those are the last two enemies you have to kill. So if you want the
most out of this mission save those for until the clock gets down to
about 30 seconds.

Hidden Parts: None

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~Infiltrate Amber Base ***
Requester: Unknown
Advanced: 0
Upon Success: 32000

Briefing:
"Raid the underground city, AMBER CROWN. It should be easy to pass the
entrance, although take note there is a security system."

"In order to bypass entrance security, simply destroy the four energy
generators located outside."

"The entrance gate to access the city is secured by computer. Destroy
the underground condensers then go inside."

"Once we confirm a successful raid, we will provide further
instructions. Good luck."

Walkthrough:
This mission takes place out doors then moves inside of a lab type
area. I would take rockets and/or some type of long range weapon like a
sniper rifle or laser rifle. I took the 50 shot mid rockets and the WG-
XC4 plasma rifle (The WG-XFwPPk is a better choice, but at this point
and time, you can't afford it without killing your AC)

Any ways, once you start, take out the large guns with you long range
weapon. If you bought a long range FCS, you can pick these off pretty
easily. Any ways, it takes four shots each to kill them if you use the
weapon I did. After you kill them, head down closer and equip the
rockets. Shoot all the generators and destroy them all, don't use your
blade since it will damage you. They take a rocket each. Any ways, head
inside the structure and hit the switch and wait till the elevator
reaches the bottom.

Once you are down, you should be hearing the same radio message over
and over again... "Trespassers detected! Get rid of them immediately!"
Run down and kill the crawling MT, use what ever weapon you like. Now
open the down and watch the pretty pink things fly up. No these enemies
will be seen all though out this game, so get used to them, any ways,
they take two hits with that weapon (WG-XC4) so shoot them. Now look to
the north wall and hit the switch.

Once you hit this switch the elevator will go down. You need the
elevator to open the door at the end of the shaft so don't forget about
hitting the switch. Now on this trip, you will have to take out gun
batteries and more of those pink flying MTs. Just stay on the elevator
and snipe them all with you plasma rifle. Once you are at the bottom,
open the door and follow the hallway to the end. Kill the two crawling
MTs and shoot the vent in the floor at the end of the hallway. Once you
are down in it, blow up the blue shielding and then the generators.

You really don't need the rockets for this mission, but it makes great
back up.

Hidden Parts: None

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~Rescue the Allies ***
Requester: Unknown
Advanced: 0
Upon Success: 35000

Briefing:
"Conduct a rescue operation. Your target will be brought through AMBER
CROWN at Loop Line Angle Junction. Save the target at all costs."

"The enemy convoy consists of three vehicles and a couple of MT guard
tanks. Destroy the convoy, but save the transport that contains our
target."

"We will take care of things after that. Good Luck."

Walkthrough:
This mission takes place in a rock canyon with a highway. This missions
is only hard because the explain the mission so badly in the briefings,
any ways...

Right from the beginning, kill all but the middle transport. You should
take out all the Blue MTs as you can see. Now just protect the middle
transport until you reach the end. Or just kill all the MTs.

Once you get to the end, you will see your new best friend.

Hidden Parts: None

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~Raid the Laboratory ******
Requester: Unknown
Advanced: 0
Upon Success: 34000

Briefing:
"We have located the area where the prisoner is being held. We request
that you plan on a rescue mission."

"The prisoner we must rescue is being held in an enemy laboratory."

"Destroy the power supply and then take advantage of the ensuing
confusion to rescue the prisoner."

"After completing the rescue, heard for the upper section of the lab
and escape in the lightweight plane we have stashed there."

Walkthrough:
This mission take place in a lab, so don't equip missiles, but I would
equip a strong weapon that can take out an AC...

Start by going in the little door. Now follow all the two elevators
down. Now open the door and kill the MT, if you kept the same weapon I
recommended for the previous mission, it will kill it in one shot. Any
ways, proceed down the hall. Now take the west door when you come to a
choice of three doors. Now kill all the MTs that get in the way too.
Now when you get to the next big room prepare yourself.

The next room contains a one-on-one fight with Stinger, that same ass
that killed your transport in the mission before this one. He has this
triple laser rifle type weapon and a dual blade coming out of a shield
like part. All you have to do is shoot him :P

Any ways, head out in right behind where you re-appear after the cut
scene. Take north when you get to the first choice then take a west
when you approach another. Now once you get to the end of this hallway,
you must kill some generators in a room. Stand back because they
explode.

Now head out and take the elevator down. Now enter the next room
killing both MTs and take a right. Keep going, killing all the MTs
along the way until you see a ramp going up. Go up it. Keep going
through different hallways until you are in a glassed area in the
middle of a room, keep heading up. If you followed the directions
right, you should be going up an elevator in the next area. Now keep
following the right way until you see a cut scene.

In this area must save your prisoner, kill the Battle rigs. Now follow
her through the hallways and take the elevator up. Once it begins, you
will now have one minute to finish the mission. Once you are up top, go
through the door and jump in the plane, you can ignore the MTs.

Hidden Parts: None

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~Disrupt Military Units **
Requester: Sumika
Advanced: 0
Upon Success: 33000

Briefing:
"We would like you to disrupt the DOOMSDAY ORGANIZATION'S military
exercises."

"We have been informed that the Organization has been using these
exercises to collect data for PROJECT PHANTASMA. Destroy all opposing
forces."

Walkthrough:
Ok this mission takes place in a wide open field type area. You also
get Sumika as a consort (Actually you are her consort) but she really
doesn't do anything, nor can she die.

You should need help in this mission, just kill everything. If you need
help, refer to the enemies section.

Hidden Parts: None

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~The Underground Maze ***
Requester: Sumika
Advanced: 0
Upon Success: 32000

Briefing:
"We would like you to locate and destroy all of the DOOMSDAY
ORGANIZATION'S research materials."

"It has been discovered that these research materials are concealed in
an extensive underground maze complex."

"Infiltrate the deepest section of this maze and destroy all
materials."

Walkthrough:
This mission takes place in a dungeon like maze. I would take a head
with good mapping.

Any ways, head strait once you begin. Now keep going until you have to
turn North. Well turn and you will be in another hallway. Now there
should be two rooms on the east wall with a box in them, destroy the
box. You should be picking off these MTs as you need also. Now keep
going north until you see a third room. Look to the opposite side of it
and you will see a camouflaged door.

Keep going strait and ignore all these enemies except for the one
turret right in the middle. If you keep going forward you should reach
a door, enter it and take out these MTs as fast as possible since they
can really kill you fast! Once you are out of that room keep going
strait then turn south and follow the path. You should come to a
downward ramp if you are on the right choice.

When you are down the ramp take a left and you should see a door, well
once you hit this door keep moving forward, kill if you want to. The
last room forward as a big pay off of containers and will end the
mission.

Hidden Parts: None

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~Disrupt Shipping Lanes ****
Requester: Sumika
Advanced: 0
Upon Success: 36000

Briefing:
"We want you to disrupt "PROJECT PHANTASMA" related shipping lines.
Although we do not have many details on the project, we should not
ignore it's (its) existence."

"The targets are the ENEMY TRANSPORT VEHICLES. Note that the Rampart
bridge is located in front of the military zone."

"Before they cross the bridge, destroy all ENEMY TRANSPORTS. If even
one of them gets through, the mission will be considered a failure."

"We have established a surveillance operation before the bridge at
points A, B, and C. we will keep you updated, so listen for details."

Walkthrough:
This mission takes place in a mountain valley with a bunch of high
ways. The main idea is to jump to 3 different points and kill all the
cars. Take a light weight with you on this one, I will only assume you
do. You also should take a head with a mapping function (like the HD-
06-RADAR)

Ok, first off head to north but hit select. Locate the left hand tunnel
and follow the path there. Now kill the 3 cars, they can take some
punishment. Now once you are done with these, jump over the cliff in
the middle and head to the right side (This cliff is bigger and higher
than you think...). Any ways, dispose of four more in this area. Once
you do this, the mission is over...

Hidden Parts: None

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~Capture the VIP *******
Requester: Sumika
Advanced: 0
Upon Success: 40000

Briefing:
"We have been informed that a high ranking official will be visiting
the DOOMSDAY ORGANIZATION weapon test facility in SE AMBER CROWN. Run
interference and capture him."

"The weapon testing area is secured with both anti-aerial radar and
anti-tank land mines. Beware of these deterrents - they can prematurely
end the mission."

"We will divide into two groups. You should head north from the
riverside, cross two bridges, then head west."

"When the battle begins, choppers will not be able to approach the
testing plant. Ignore the enemies and keep going."

Walkthrough:
This is a very hard mission, not because of skill but because it is a
stealth mission. It takes place in forest area, and it is best you take
a pair of quad legs.

Well begin like they tell you and head north. Follow the river to the
right. Once you lock on to some enemies (tanks) wait till they go by,
as I'm not sure they can end the mission, so play it safe. Any ways, go
past the two bridges. Once you see the second bridge, stand on it and
go west. You might need to take out a tanky or two and some choppers.
Now keep following the path until you see some "Caution" (yellow and
black) designs on the ground.

She will tell you to wait for the chopper... so wait. Now once you get
back into action, the stealth aspect has been lifted. Now kill the
three white MTs and the Helicopter. This will end the mission and you
will see the ONLY human in Armored Core in full person.

Hidden Parts: None

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~Protect the VIP ****
Requester: Sumika
Advanced: 0
Upon Success: 41000

Briefing:
"We have decided to transfer our prisoner to an abandoned factory
located in the slums of AMBER CLOWN."

"The DOOMSDAY ORGANIZATION is also seriously investigating this matter,
so we would like you to guard the prisoner on the way to the factory."

Walkthrough:
This mission takes place in an in closed area. There isn't much I can
say about a strategy here, but kill everything. A good idea is to stay
on the top level with you back against the wall. Try and kill the
Spider MTs before anything, as they kill really fast.

Once you are done with all the regular enemies, Stinger will come
again. He is at the same old power and is easy to kill at this point.
The VIP you are protecting can either take a lot of damage or can't
really die in the first place... either way, I never had him die.

Hidden Parts: None

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~Destroy Receiving Base *****
Requester: Sumika
Advanced: 0
Upon Success: 31000

Briefing:
"in order to occupy the AMBER CROWN "Rectenna" facility, the DOOMSDAY
ORGANIZATION has deployed a detachment."

"The purpose of this facility is to convert electric power to
microwaves to be used by their satellite system. If they occupy this
facility, we have a problem."

"Defeat all opposing forces. By the way, any underground condensers
that are destroyed will be deducted from your pay."

"The microwaves can be strong in certain areas above the antenna, so be
careful."

Walkthrough:
This mission takes place in two places.

The first area is outside... You first must kill a couple enemies. You
have to kill two flying MTs and a couple helicopters. Do what ever you
want, just don't touch the antennas. Once you are done with these
enemies head northeast.

Now once you are down the bottom, you must take out security MTs and
try not to kill any generators. They aren't that hard, just watch what
you shot...

I would avoid this mission your first time through because you probably
will not make a good profit.

Hidden Parts: None

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~Destroy the Detachment ****
Requester: Sumika
Advanced: 0
Upon Success: 32000

Briefing:
"We need you to completely destroy the DOOMSDAY ORGANIZATION
detachment"

"The detachment has been seen gathering in the downtown area of AMBER
CROWN."

"Their intent is currently unknown, but it's a perfect opportunity for
us. We're hoping that if the detachment is destroyed, Project Phantasma
will fall through."

Walkthrough:
This mission takes place in an underground city and is a common destroy
mission. If you just take a lot of ammo you can stand back the whole
time.

The battle starts off with you and Sumika fighting 3 blue MTs, just
kill them. You also need to kill the three cars there too.

The next wave is three of those Quad MTs... these can be dangerous if
you don't take care.

Once you are done with those, have more fun with four more blue Acs.

Hidden Parts: None

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~Destroy Main Facility ********
Requester: Sumika
Advanced: 0
Upon Success: 35000

Briefing:
"We request that you begin an assault on the DOOMSDAY ORGANIZATION'S
HQ."

"We have recently heard that they are near completion on a new weapons
system code-named "PROJECT PHANTASMA"."

"Before the project is on-line, sneak into the main office and extract
detailed data about the project from their computer system."

"The target is located in the lower room of the office complex. On your
way, destroy all obstructions as you see fit."

"This will be an extended mission, so prepare your AC ammunition stores
accordingly."

Walkthrough:
This is one of the longest missions in Armored Core history. First off,
I am using this set up, you can use what ever you want, but this will
get you by on your first try... This AC is over kill for ammo and such.

Head HD-ONE (For mapping)
Core XCH-01 (For DEF)
Arms AN-863-B (For DEF)
Legs MOS18 (For DEF)
Booster ---
FCS COMDEX-G0 (or is you prefer a wide and shallow)
Generator GBG-10000 (Doesn't matter)
Back Unit R WC-CN35 (Good strong weapon for one part)
Back Unit L WR-M70 (Lots of ammo)
Arm Unit R WG-AR1000 (Ditto)
Arm Unit L LS-3303 (In case you actually ran out)
Op Parts SP-S/SCR, SP-E/SCR (DEF)

You can use better parts, if you got the cash. Any ways... (PS I'm
assuming you are using this AC)

Strat by heading down the shaft. Now keep going until you reach an
elevator, go down it. There should be two MTs in this room, get used to
killing them since they are every where. Keep heading forward, it is
one track. When you go a little farther, there should be turrets all on
the ceilings, try and stay in the door way and pick as many off as
possible, keep going none the less. You can ignore the Mts that are
lower than you are.

Now once you reach the second part of the level you will see another
elevator, but this one is different. Any ways, hit the switch on it and
go down it. Ignore the MT on the bottom, once again. Any ways, once you
are in the hallways, there is multiple MTs and Turrets, kill them has
you see them but here is where to go. Keep going forward from the
elevator then turn right when you can't go any farther. Now keep going
strait until you are forces to turn again, then go all the way to the
end and turn again.

This room is a kill house, after you open the door, Sumika, that
useless consort, will appear. Once she is doing her thing, you have to
kill several Strong MTs in that little room. They drop from the top and
look like the Core you should be using. Any ways, use that chain gun
you have on your back for the best results.

Once you are done, you will get all your ammo back. Now you must head
out to the beginning of the level... Have fun getting back as more MTs
have respawn.

Once you get to the beginning, that place starts to get bombed, so you
must kill 3 Acs. Don't worry, they are easy and are on a MT's scale.

Hidden Parts: None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Confrontation *****
Requester: Sumika
Advanced: 0
Upon Success: 50000

Briefing:
"We have determined that STINGER is behind the new PHANTASMA weapons
system. He has been seen hiding with some remaining DOOMSDAY
ORGANIZATION officials in The North Highland."

"We're not sure what the purpose of Project Phantasms is, but in the
hands of Stinger, we are all in extreme danger."

"Completely destroy all aspects of the PROJECT PHANTASMA operation."

Walkthrough:
This mission takes place in a snowy area. Make sure you take at least
one strong weapon and a laser blade.

You start the mission by seeing three aerial combat MTs appear. You
must kill them, just don't get sloppy because they are really hard to
see. Now once they are out of the way, you must hunt down a couple more
enemies. You should first notice the mammoth Mts, you should just blade
these to death, then take out the tank mortars.

After you kill all the Mts, The new Stinger will come out. He is wide
and a big target, you should miss him. All you really have to do is
watch out for his vertical missiles and shot back. He can take much
damage either and is fun to try and blade to death.

Hidden Parts: None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Intercept Enemy Units ***
Requester: Sumika
Advanced: 0
Upon Success: 33000

Briefing:
"THIS IS AM URGENT MESSAGE. THE DOOMSDAY ORGANIZATION HAS DISCOVERED
THE LOCATION OR OUR BASE. THEY WILL BE ARRIVING QUICKLY."

"YOU MUST ASSIST US. DESTROY ALL REMNANTS OF THE ORGANIZATION."

Walkthrough:
This mission takes place around a castle and is a protect mission. But
don't worry, the actually castle can not be hurt. If you take a long
range weapon, this mission will easier.

You start off with just 4 white MTs. If you took a long range weapon,
they shouldn't even touch you at all.

Then more enemies come, now it is time for the pink umbrellas. Now keep
killing them and even more should come. With this next flow, about 5
blue Mts should come now. Just mop them up.

This mission shouldn't be hard, even if you just stand in the corner.

Hidden Parts: None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Secret Base
Requester: Sumika
Advanced: 0
Upon Success: 34000

Briefing:
"We have discovered a secret base abandoned by the DOOMSDAY
ORGANIZATION. It can be found on the east side of AMBER CROWN. Destroy
the base completely."

"Research materials and pertaining to PROJECT PHANTASMA have probably
been left behind in the base."

"Destroy the base, and all evidence of PHANTASMA along with it."

"Locate the self-destruct device in the deepest area of the base, them
set the countdown timer."

"You will then have TWO MINUTES to escape."

Walkthrough:
This mission takes place in side a lab. You will need speed for this
level, I would HIGHLY suggest using a light weight.

You start outside, look closely at the mountain in front of you. Keep
sidestepping to the right to see an opening. Go in.

Once inside kill these MTs and hit the switch on the elevator. Once you
are off the elevator, take note of the big thing in the middle of the
room. Now head to the south side a look back at it, go in the door. On
your way to this door, don't bother killing any enemies as they keep
respawning.

Now once you are in this little room, hit the switch on the elevator
and go down. This will take awhile... any ways, once you are down, keep
going strait down the hallway. Once the cut scene is over hit circle to
place the bomb then head out. For elevators, fly up them, don't just
wait, it's not that hard to do.

Hidden Parts: None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Search the Facility ******
Requester: Sumika
Advanced: 0
Upon Success: 45000

Briefing:
"Information has been gathered on the whereabouts of the PHANTASMA
PROJECT. It can be located in the subway area of AMBER CROWN."

"I assume STINGER is planning on seizing the operation as well, so be
on the lookout."

"Locate your target immediately and destroy it before STINGER arrives."

Walkthrough:
This mission takes place what looks like a dead city. Any ways, take
your favorite strong weapon and a weapon with some ammo. The idea of
this level is to open a couple doors then hop in a crater and follow a
shaft to the end and kill Stinger... again.

Start by heading down the tunnel you can see right from the beginning.
You can also just ignore all the enemies on the surface. Now go down it
to the end and hit the switch, this will open a set of bars that you
will need to past for later, now you have to hit two more of them, so
head back out.

Go to the northwestern corner of the map and find two more tunnels, do
the same things in these tunnels that you did in the last. Now head
back to that huge crater in the beginning of the level.

Once you are in it, just kill all the Core Mts and gun batteries that
get in the way. When you get to the end of the tunnel and see some
rocks turn and look to the right. You should see a door. Now keep
going.

In this large room you will have to fight Stinger again, back in his
weak AC. If you got this far, this shouldn't be too hard for you. Once
he is done with follow him where he went and the mission ends.

Hidden Parts: None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~The Final Battle ********
Requester: Phantasma
Advanced: 0
Upon Success: -----

Briefing:
"THIS IS NOT A REQUEST! I HAVE BECOME PHANTASMA! I WILL DESTROY
EVERYTHING!"

"YOU HAVE BEEN A NUISANCE, BUT I WILL INVITE YOU TO THE PARTY. COME TO
THE BUILDING KNOW AS ABYSS."

Walkthrough:
If there was one level in armored core that looked like it didn't
belong, this would be it. It looks like a rave party...

Any ways, this missions is VERY easy for the final battle. Remember
that Yellow version of Stinger you killed? Well this one is a Red
version. He is the same except for two parts... one, he has tons more
AP. The second, is a new move... he surrounds himself in energy and
blasts it every where. Well if you stop, you DIE. Try not to use energy
weapons on him. I would use the strongest generator you can get with
low drain boosters and rockets. He is actually easy to kill with
rockets, no joking. The best choice for legs in this mission would be
the LN-2KZ-SP in my opinion. Trust me, he's not hard. A pack of 70
rockets will put him out by itself.

If you really need help on this mission, take the 100 shot cannon arms.
They will kill him with just one batch and have more than enough to
spare, so go wild with it.

Hidden Parts: None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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#######==####==####==##==######==##########==##====####==####==#######
#######==####==####==###==#####========####==###===####==####==#######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena
(Put a "~" in front of what ever you put in the find, to Find hold in
"control" and press F)
-Danger/Wasp
-Luke/Evader
-Roach/Dragon Fly
-Thorn/Black Rose
-Snake/Broken Heart
-Killer Rabbit/Hopper
-Salamander/Back Fire
-Gear Crusher/Anti-Tank
-Neptune/Pisces
-Shaman/Desert Wind
-Hilda/Trick or Treat
-Icarus/Super Nova
-Artillery/Mine Layer
-Slugger/Grand Slam
-Nobody/Slash Goat
-Gunner/Diamond Arm
-Striker/Attack Hawk
-Leader Leader/Grim Reaper
-Spike/SMJ
-Brutus/Back Stab
-Jester/Majesty
-Roughneck/Dual Terror
-Darwin/Evolution
-Executioner/Hell Bent
-Death Master/B.H.I.
-Eagle/Speared Star
-Fire Crest/Glorious
-Sundown/Spider
-Eliminator/Swordsman
-Bruiser/Changer
-Burn/Flamer
-Sadistic/Scorpion Ver 1.0
-Gepard/Panzer IV
-Dill/Pickle
-Slick/Triple Hunter
-Psychotic/ Scorpion Ver 2.0
-Seeker/Mobile Hunter
-Panther/Panzer V
-Rabid/Green Dog
-Demise/ Scorpion Ver 3.0
-Tiger/Panzer VI
-Lord Slayer/Red Dragon
-Entity/ Scorpion Ver 4.0
-Shadow/Dark Knight
-Rave/Panzer VII
-Tiamat/Steel Dragon
-Dark Rider/Pale Horse
-Milicona/ Scorpion Ver 5.0
-Necron/Black Dragon

The arena is a place were you can fight in to get money, and most
importantly, parts. The arena has started with this game and is a fight
to the death, sort of. Although I am giving you really easy ways to
kill these Acs, I would rather you experiment with different weapons.
Please note that the parts may not be correct, as a friend of mine did
that part.

Here are some tips for overall fighting in the arena.
-Don't be afraid to get close and out turn your enemy
-If you use top strat too much, don't be afraid to run and dodge
-There is no use cost in the arena, so use all those costly parts
-If one arena doesn't work, try another (I assume you are in the Zahm 
Desert Base, as that is the most well rounded area, in my opinion)
-Again, stars mean difficulty (Based on rank)
-If one of my set ups don't work, make one up!
-You should try new weapons; machine guns are just cheap in the
beginning so I tend to love them

I am writing this as if you are staying away from missions and as if
you didn't load up your data. Well keep in mind that this is the AC I
am using to make things easier... if the parts I use don't appeal to
you, then change the AC around, I will keep you updated on what I am
using. I sold off my head, legs, generator, boosters, FCS, all my
weapons (except for the blade), and the Radar. I bought the HD-ZERO
(Head) LN-1001 (legs) GBG-10000 (gen) TRYX-QUAD (FCS) B-T2 (boosters)
and WG-MG500 (Machine gun) My Ac looks like this...

Head HD-ZERO (Cheapest head with Radar, but get a better on later)
Core XCA-00
Arms AN-201
Legs LN-1001 (Average legs)
Booster B-T2 (Booster that lets you fly around the longest)
FCS TRYX-QUAD (Not sure why...)
Generator GBG-10000 (Lets you recharge the fastest)
Back Unit R ---
Back Unit L ---
Arm Unit R WG-MG500 (Good weapon that will kill enemies by itself)
Arm Unit L LS-2001

You should have about 5900 left so start a fight with the first guy.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Danger/Wasp
Rank 49 **
Bio: Always at the bottom, he pilots that standard AC with no upgrades
to speak of.

Head HD-GRY-NX
Core XCA-00
Arms AN-201
Legs LN-1001-PX-0
Booster B-P320
FCS COMDEX-C7
Generator GPS-VVA
Back Unit R RXA-01WE
Back Unit L ---
Arm Unit R WG-RF35
Arm Unit L LS-2001

Why is he a 2 starter if he is the first guy? Well for some reason he
is harder than the first 20 or so people In my opinion, why? Because he
actually has a laser blade that can kill while most of the other people
have one weapon that sucks. Any ways, with that machine gun you have,
you should be able to just stand there and kill him without any effort.

Reward: 6000 Credits

I would us this money and switch the head to something better. This is
what my Ac looks like now.

Head HD-2002 (I just prefer it rather than the HD-ZERO)
Core XCA-00
Arms AN-201
Legs LN-1001
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R ---
Back Unit L ---
Arm Unit R WG-MG500
Arm Unit L LS-2001

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Luke/Evader
Rank 48 *
Bio: Good at high speed battles, his AC is equipped with a large
missile battery.

Head HD-ONE
Core XCH-01
Arms AW-30/3
Legs LFH-X3
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L ---

Nice, a quad with just missile arms... the hardest part of this fight
will be not missing him. Any ways, if you do run out of ammo or just
want to have fun, practice with you blade. I don't think he can kill
you so practice aiming as well. By the way, it should take you about
200 shots.

Reward: 7000 Credits and the GBX-TL generator. I would sell the
generator first off. Then sell off you blade and by the final one in
the shop. My Ac looks like this.

Head HD-2002
Core XCA-00
Arms AN-201
Legs LN-1001
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R ---
Back Unit L ---
Arm Unit R WG-MG500
Arm Unit L LS-3303

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Roach/Dragon Fly
Rank 47 **
Bio: Piloting his light, well armored AC, he is expected to move
through the ranks quickly.

Head HD-08-DISH
Core XCA-00
Arms AW-XC5500
Legs LF-205-SF
Booster B-P320
FCS TRYX-BOXER
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L ---

He can actually kill you but he runs out of energy really quick and
will not shoot for some time. If you have a hard time with him, you
need to work with you killing speed and aggressiveness.

Reward: You get 8000 Credits. I saved my money for now.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Thorn/Black Rose
Rank 46 *
Bio: Believing that luck is controllable, he could be right - he has
not lost in a long while.

Head HD-08-DISH
Core XCL-01
Arms AN-201
Legs LN-501
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R WG-MGA1
Arm Unit L ---

Machine gun Vs Machine gun, only yours is stronger. This match will
teach you the essence of a damage race. If you choose to take heavy
armor, he can't kill you.

Reward: 9000 Credits. I just bought the SP-S/SCR Optional part. I'm not
going into lighter weight parts as of yet, but Optional parts will
always help you.

My AC looks like this and I have 8700 Credits left over.

Head HD-2002
Core XCA-00
Arms AN-201
Legs LN-1001
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R ---
Back Unit L ---
Arm Unit R WG-MG500
Arm Unit L LS-3303
SP-S/SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Snake/Broken Heart
Rank 45 ***
Bio: Piloting a well-armored AC, he is expected to make progress with
this practical choice.

Head HD-REDEYE
Core XCH-01
Arms AN-863-B
Legs LB-4401
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R WG-AR1000
Arm Unit L ---

This AC could beat you, if it aimed the right way, but it doesn't even
use his machine gun like one... more like a rifle. Any ways, if you are
using the set up I gave, you might not be able to kill him, if you miss
a lot... any ways, this is a great time to use your blade as well,
since he hardly ever boosts and stays on the ground with his slow ass
AC.

Reward: 10000 Credits. I would save this money for now.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Killer Rabbit/Hopper
Rank 44 **
Bio: The pilot is still learning his AC, thus he's ranked near the
bottom of the ladder.

Head HD-01-SRVT
Core XCL-01
Arms AN-101
Legs LN-1001
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R WG-MG500
Arm Unit L ---

This AC is easy if you stay really close to him. If you are farther
away, then you might fall victim to a lose because of a even damage
race, but if you are close, he will have a hard time turning.

Reward: 12000 Credits and the WC-SPGUN slug gun. Sell the slug gun,
this will be a big pay off. I bought the SP-ABS, SP-CND-K, and the SP-
E/SCR optional parts. They all fit perfectly in your core.

My AC looks like this.

Head HD-2002
Core XCA-00
Arms AN-201
Legs LN-1001
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R ---
Back Unit L ---
Arm Unit R WG-MG500
Arm Unit L LS-3303
SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Salamander/Back Fire
Rank 43 ***
Bio: Piloting the AC known as the "Back Fire," he is well equipped and
expected to make progress.

Head HD-06-RADAR
Core XCA-00
Arms AW-MG25/2
Legs LB-1000-P
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L ---

In this fight you should try something different. Be a wuss. Go on, run
away when he shots at you. Why? He only has 400 machine gun shots then
is totally out of ammo. If you didn't learn how to boost yet, learn how
to, or else you WILL die. If you need more help, I suggest a tank, but
that's no fun...

Reward: 14000 Credits. I would save the money for an expensive
weapon...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Gear Crusher/Anti-Tank
Rank 42 *
Bio: He belongs to the group known as the "Anti-tank Committee." They
have reached their goal.

Head HD-X1487
Core XCH-01
Arms AW-30/3
Legs LC-HTP-AAA
Booster ---
FCS TRYX-QUAD
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L ---

Very easy to kill. He is a tank Ac with weapon arms... Which means not
only is he slow, his defense also is weak for a tank... If you die by
him, just quit the game, NOW!

Reward: 15000 Credits. I would save this cash. You should have 60100 if
you followed me this far.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Neptune/Pisces
Rank 41 *
Bio: He controls a well-balanced AC with good mobility and a sniper
rifle.

Head HD-01-SRVT
Core SCL-01
Arms AN-K1
Legs LB-4400
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R WG-MGA1
Arm Unit L LS-2001

I love the big ass errors they have in the test... he has no sniper
rifle :P Any ways, this is the latest Machine gunner... and easy one,
if you got this far, this should just be a speed bump.

Reward: 18000 Credits. I would save this money also.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shaman/Desert Wind
Rank 40 *
Bio: With an extremely unbalanced AC (heavy armor an a sniper rifle) he
stays near the bottom.

Head HD-ONE
Core XCA-00
Arms ANKS-1A46J
Legs LN-3001
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6 
Back Unit R ---
Back Unit L ---
Arm Unit R WG-RF/5
Arm Unit L ---

I want you to learn a new way to blade. Dash towards this slow bastard
and keep hitting circle while you hold in left or right. This will give
you a faster recovering time and make this fight last a lot shorter.

Reward: 19000 Credits. I still kept this money.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Hilda/Trick or Treat
Rank 39 *
Bio: Piloting a typical low rank machine, weapons are always hard to
come by at this level.

Head HD-X1487
Core XCA-00
Arms AN-25
Legs LF-205-SF
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L WM-S60/4
Arm Unit R ---
Arm Unit L ---

WoW! A quad with JUST small missiles. If you die, again, turn off the
system and bash you head off this game disc.

Reward: 20000 Credits. I am still saving up...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Icarus/Super Nova
Rank 38 **
Bio: A musician in his hometown, his AC is equipped only light-weight
weapons.

Head HD-GRY-NX
Core XCH-01
Arms AN-3001
Legs LC-UK160
Booster ---
FCS TRYX-QUAD
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R WG-HG512
Arm Unit L ---

This AC can stun the hell out of you. To counter this, don't get hit by
hit. Just boost as close as possible to him then walk around him
shooting him. Blade him if he gets a little too close to you. You might
take a lot of damage, but it will pay off.

Reward: 21000 Credits and two M118-TP ammo containers. BIG PAYOFF. Each
ammo thingy sells for about 10000! Sell them both off and buy the WM-
SMSS24 and sell your FCS and pick up the FBMB-18X. You AC should look
like this if you followed my design.

Head HD-2002
Core XCA-00
Arms AN-201
Legs LN-1001
Booster B-T2
FCS FBMB-18X
Generator GBG-10000
Back Unit R WM-SMSS24
Back Unit L ---
Arm Unit R WG-MG500
Arm Unit L LS-3303
SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Artillery/Mine Layer
Rank 37 **
Bio: Known only as thee Mine Layer, he annoys others by dropping mines
around the arena.

Head HD-06-RADAR
Core XCL-01
Arms AW-MG25/2
Legs LFH-X3
Booster B-P320
FCS TRYX-QUAD
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L ---

Do the same thing here you did for Back Fire, dodge him. Only this
time, test out your new missiles. Watch how insane they lock and how
much damage they do if they all land. Any ways, you shouldn't need
help.

Reward: 22500 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Slugger/Grand Slam
Rank 36 ****
Bio: The Home Run King is back in his hometown, he controls a gattling-
gun equipped AC.

Head HD-ZERO
Core XCH-01
Arms AW-GT2000
Legs LN-1001
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L ---

This is probably the first guy that can actually kill you. Any ways,
try and stay out of his tiny ass lock box and it will be all good. If
he is too much for you, try hiding behind buildings (remember, we are
in the desert base) using those Vertical missiles...

Reward: 23000 Credits. I bought the HD-ONE... your AC should look like
this. Now your AC should look mid weight sexy.

Head HD-ONE
Core XCA-00
Arms AN-201
Legs LN-1001
Booster B-T2
FCS FBMB-18X
Generator GBG-10000
Back Unit R WM-SMSS24
Back Unit L ---
Arm Unit R WG-MG500
Arm Unit L LS-3303
SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Nobody/Slash Goat
Rank 35 ****
Bio: New to the competition, his uncanny fighting style has him making
rapid progress to the top.

Head HD-2002
Core XCA-00
Arms AN-K1
Legs LC-HTP-AAA
Booster ---
FCS TRYX-QUAD
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R WG-B2120
Arm Unit L ---

He's just like Icarus, only hey will murder you if you try that thing
with him... Well try and just get to where he can't lock on to you as
hey is actually hard to blade with out boosting...

Reward: 24000 Credits. Until now, I am not changing this AC, so unless
I give a special set up, then revert to this AC. I'm trying to keep it
mid weight and very average, which is very good.

Head HD-ONE
Core XCA-00
Arms AN-201
Legs LN-1001
Booster B-T2
FCS FBMB-18X
Generator GBG-10000
Back Unit R WM-SMSS24
Back Unit L ---
Arm Unit R WG-MG500
Arm Unit L LS-3303
SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Gunner/Diamond Arm
Rank 34 *
Bio: With a typical AC for the bottom of the ladder, his vehicle is
believed to have a rifle or two.

Head HD-X1487
Core XCL-01
Arms AN-25
Legs LB-4303
Booster B-P320
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R WG-RF35
Arm Unit L ---

You shouldn't need any help. With just the starting rifle and NO blade,
he's not even any where close to the starting AC. Do what you did
before, and kill him.

Reward: 25000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Striker/Attack Hawk
Rank 33 *
Bio: He is well suited for high speed battles and has multiple chain
guns to suit his purpose.

Head HD-ZERO
Core XCA-00
Arms AW-GT2000
Legs LF-DEX-1
Booster B-P320
FCS TRYX-QUAD
Generator GRD-RXD
Back Unit R WC-CN35
Back Unit L ---
Arm Unit R ---
Arm Unit L ---

He just has a single chain gun. Not only does it almost lack the damage
to actually kill you, but it is very inaccurate.

Reward: 26000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Leader Leader/Grim Reaper
Rank 32
Bio: Even though strapped for cash, he maintains an AC with extremely
powerful armor.

Head HD-X1487
Core XCL-01
Arms AN-101
Legs LC-UK160
Booster ---
FCS COMDEX-C7
Generator GRD-RX6
Back Unit R ---
Back Unit L WR-S100
Arm Unit R ---
Arm Unit L ---

He does get stars, it's no mistake. He is just so easy, you can't see
them :) This is with out a doubt the easiest AC in the game and the
second easiest in the whole series (The tank with a flame thrower in
MOA is first...) You shouldn't even get hit ONCE.

Reward: 28000 Credits.

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~Spike/SMJ
Rank 31 *
Bio: His AC is equipped with all types of machine guns and I quite
durable for its lightweight.

Head HD-REDEYE
Core XCH-01
Arms AW-MG25/2
Legs LC-MOS18
Booster ---
FCS TRYX-QUAD
Generator GRD-RX6
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L ---

This is the same type of match as all the other Machine gun armed Acs.
But he is even easier since he is on a tank... Just mop the floor with
him...

Reward: 30000 Credits and the HD-6780 Head.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Brutus/Back Stab
Rank 30 ******
Bio: With long range sensors, his strong suit is the long distance
fight.

Head HD-2002
Core XCA-00
Arms AN-K1
Legs LN-1001-PX-0
Booster B-T2
FCS TRYX-QUAD
Generator GRD-RX7
Back Unit R RZ-A0
Back Unit L WM-S40/2
Arm Unit R WG-RF/5
Arm Unit L LS-200G

YAY! This is the actually first guy they purposely didn't make suck.
First off, if you don't know how to boost yet, welcome to your first
lose :) Ok, he is weak and can't really do too much damage in a short
period of time. His missiles are piss ass weak and so is his rifle.
Also, he will shoot even if you are behind things sometimes... So he
shouldn't be too hard.

Reward: 32000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Jester/Majesty
Rank 29 *****
Bio: Extremely mobile, the "Jester" attempts to scare off his opponents
before they begin.

Head HD-X1487
Core XCL-01
Arms AW-MG25/2
Legs LN-501
Booster B-T2
FCS COMDEX-G8
Generator GRD-RX7
Back Unit R WM-S40/2
Back Unit L WC-XP4000
Arm Unit R ---
Arm Unit L ---

This guy would be a lot harder, since he is the first machine gun arm
guy that can aim, boost, and has back up weapons... but he has a weapon
that makes him kneel... Once you see him shot a pulse, that means he is
kneeling so use your strongest weapons and try and blade him as much as
possible.

Reward: 33000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Roughneck/Dual Terror
Rank 28 ****
Bio: With high-class gattling-guns, his AC has great offensive strengh
for its lightweight class.

Head HD-REDEYE
Core XCL-01
Arms AW-GT2000
Legs LN-501
Booster B-T001
FCS TRYX-QUAD
Generator GRD-RX7
Back Unit R WM-S40/2
Back Unit L WC-LN350
Arm Unit R ---
Arm Unit L ---

Well you should know the basics of the gattling gun already. But only
now you are fighting a fast light weight that can catch up with you.
Try to fly very far away and high so he has to take constant crack
shots at you. This way he is easier to dodge and you don't get hit with
75% to 100% of the hits.

Reward: 34000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Darwin/Evolution
Rank 27 ****
Bio: Although his AC is of average quality, his long-range guns assure
there won't be a close battle.

Head HD-08-DISH
Core XCH-01
Arms AW-FR120
Legs LC-MOS18
Booster ---
FCS TRXY-QUAD
Generator GRD-RX7
Back Unit R WM-PS-2
Back Unit L WC-GN230
Arm Unit R ---
Arm Unit L ---

This is your first grenade launcher user... You should practice just
trying to dodge them for a while, it will help you out later. Any ways,
start out with you missiles (almost all of which should hit) once you
see him with a grenade, fly up high. When you are in mid air (falling
down) you should see three missiles coming down from the sky. Hold in
either sidestep button to sway them (Sidestep in the way he is least
face). Now once you are on the ground close to him, safe from all the
grenades, try to lightly boost and turn with him, you will find out how
easy it is to take on any tank. Now pay attention when he tries to turn
the other way, he may try and trick you...

Reward: 36000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Executioner/Hell Bent
Rank 26 ***
Bio: Although piloting an average AC at best, he is known simply as the
"Executioner."

Head HD-X1487
Core XCA-00
Arms AW-RF120
Legs LN-1001B
Booster B-T2
FCS TRYX-QUAD
Generator GRD-RX7
Back Unit R WC-01QL
Back Unit L WC-CN35
Arm Unit R ---
Arm Unit L ---

For this fight, you should take him at mid range. Don't try and go
close or far, but try to stay at a average mid range. Any ways, his
cannons are slow, so you can dodge them at this range greatly. What to
do is to keep hopping/skipping/boosting in vertical circles and he
should never hit you. He also uses a weapon in which he needs to kneel.

Reward: 38000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Death Master/B.H.I.
Rank 25 ***
Bio: Known as he "Death Master," he is at odds his arch rival The
Executioner.

Head HD-2002
Core XCL-01
Arms AN-K1
Legs LN-501
Booster B-T2
FCS TRYX-QUAD
Generator GRD-RX7
Back Unit R WC-01QL
Back Unit L WR-M70
Arm Unit R WG-XP2000
Arm Unit L LS-3303

Don't let the first five seconds scare you, once he is out of juice for
that pulse rifle, he will either use that in weak bursts, kneel, or use
inaccurate rockets.

Reward: 40000 Credits and the WG-PB26 Arm Grenade Launcher.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Eagle/Speared Star
Rank 24 **
Bio: Using a heavily armored AC, his presence can be felt from a long
distance.

Head HD-REDEYE
Core XCH-01
Arms AN-863-B
Legs LN-SSVR
Booster B-T2
FCS TRYX-QUAD
Generator GRD-RX7
Back Unit R WM-S40/2
Back Unit L WC-ST120
Arm Unit R WG-XP2000
Arm Unit L LS-2001

This AC may take a while to take down if you keep the same set up...
but if you change to the WG-XFwPPk you will be able to kill him a lot
quicker and ammo will not be an issue. Other than that, treat him like
a slower Death Master. He is also a fan of kneeling like an idiot...

Reward: 41000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Fire Crest/Glorious
Rank 23 **
Bio: Not great at short-range combat, he prefers to use rockets and
missiles.

Head HD-2002
Core XCL-01
Arms AW-S60/2
Legs LB-4303
Booster B-T2
FCS TRYX-QUAD
Generator GRD-RX7
Back Unit R WC-ST120
Back Unit L WR-M70
Arm Unit R ---
Arm Unit L ---

Although he is the first arena opponent to boast a decent flying
ability, he is weak. He arms missiles are inaccurate, so are his
rockets, and he has to kneel for the sluggy. Any ways, have fun flying
around and practice aim either up when he's in the air and down when
you are in the air.

Reward: 420000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Sundown/Spider
Rank 22 *******
Bio: Considered to be an average pilot, he controls his flashy AC with
confidence.

Head HD-06-RADAR
Core XCA-00
Arms AW-MG25/2
Legs LFH-X5X
Booster B-T2
FCS TRYX-QUAD
Generator GRD-RX7
Back Unit R WM-P4001
Back Unit L WC-XC8000
Arm Unit R ---
Arm Unit L ---

This is the hardest guy so far. The enemy AI is great with linear
plasma cannons and they are deadly accurate with them. Once he uses
this cannon, try and get above him, because not only can't he fly and
use it, but he won't even be able to hit you at this angle. The dual
missiles he uses aren't that hard to shake off, but when he switches to
his machine guns arms, run away like always. But here's is how you take
down quads... you want to fly and shoot at them, because they are a
much bigger target this way and you will rarely miss them.

Reward: 44000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Eliminator/Swordsman
Rank 21 ******
Bio: Eliminating his enemies with a sword is what he does best.

Head HD-D-9066
Core XCA-00
Arms AN-D-7001
Legs LN-D-8000R
Booster B-T2
FCS TRYX-QUAD
Generator GRD-RX7
Back Unit R WR-S50
Back Unit L WC-CN35
Arm Unit R WG-HG512
Arm Unit L LS-200G

His handgun is annoying, there is no reason to get mad. Any ways, try
and stay at a long range than him (you may need to change a FCS). His
rockets aren't anything to worry about and when he uses his chain gun,
DO NOT try and blade him. He will not only start using his hand gun,
but may follow up with a blade of his own. If you are still having
trouble, use a tank AC and hide behind buildings, maybe buy a second
set of vertical missiles too.

Reward: 46000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Bruiser/Changer
Rank 20 ********
Bio: "The Bruiser," as he is known, is very aggressive and prefers to
attack his victims from the front.

Head HD-X1487
Core XCH-01
Arms AW-XC65
Legs LBJS-2B45A
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WC-LN350
Back Unit L WR-L24
Arm Unit R ---
Arm Unit L ---

He used to be the hardest guy for me to fight... Any ways, he is the
first PLUS pilot you are up against (Read the end of this guide to
figure out what it is, and all the rest of the arena used it too). Any
ways, you MUST use the cover of the desert base or you will die. His
weapon arms are strong as all hell. Any ways, try and dodge them till
he is stressing his energy, then launch vertical missiles. Since he
won't be dodging that well due to a lack of energy, he is one of the
easiest to hit with vertical missiles... He is also very over weight
too, as are some of the next opponents.

Reward: 47000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Burn/Flamer
Rank 19 ******
Bio: Pilot if an ominous looking AC, he has a well balanced machine at
his command.

Head HD-D-9066
Core XCH-01
Arms AW-XC65
Legs LNKS-1B46J
Booster B-T001
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WM-L201
Back Unit L WR-M70
Arm Unit R ---
Arm Unit L ---

He is almost the same as the last opponent, except he is slower. Any
ways, he is even easier to run away from because of this and easier to
hit with a vertical missile. His missiles are strong, so try what ever
you can to avoid them.

Reward: 49000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Sadistic/Scorpion Ver 1.0
Rank 18 ********
Bio: Low man on the Scorpion team, his ability is more than average
within the arena.

Head HD-ZERO
Core XCL-01
Arms AN-3001
Legs LFH-X5X
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WC-XC8000
Back Unit L WM-X201
Arm Unit R WG-B2120
Arm Unit L LS-99-MOONLIGHT

DO NOT HARD LAND EVER WHEN YOU SEE THE LS-99-MOONLIGHT BEING USED. You
will probably get about half your AP chopped off because of it by a
wave (a PLUS ability). Any ways, he does have a very big weakness, he
can't aim for crap. Just stay at longer range (use a longer range
weapon and FCS if you need more help). At long range he will miss with
almost all of his laser cannon, his bazooka will too if you keen in
dodging. Only his missiles should peg you. If you step in close range,
his bazooka and moonlight will surely rape you to pieces.

Reward: 51000 Credits and the AW-DC/2 Grenade launcher weapon arms.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Gepard/Panzer IV
Rank 17 ****
Bio: Member of the AC tech Research Center, he uses an AC with a
multitude of weapons.

Head HD-X1487
Core XCH-01
Arms AW-RF105
Legs LC-HTP-AAA
Booster ---
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WC-GN230
Back Unit L WC-GN230
Arm Unit R ---
Arm Unit L ---

This tank can be taken down in two ways. Either do what I told you to
do with all the other tanks, and hug them in close. Or you can buy the
AW-XC65 or the WG-XFwPPk and just snipe him out. Use all the energy
weapon upgrades and you will win in a damage race. You may have to buy
a new core to fit all these in (The XCL-01 might be a good choice)

Reward: 52000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Dill/Pickle
Rank 16 *********
Bio: Piloting a speedy and energy-efficient AC, he battles for the
sheer fun of it.

Head HD-D-9066
Core XCH-01
Arms AN-D-7001
Legs LN-D-8000R
Booster B-P320
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WR-L24
Back Unit L WC-CN35
Arm Unit R WG-1-KARASAWA
Arm Unit L LS-99-MOONLIGHT

See his arm weapon? That think is dangerous. From the beginning of this
fight, back off a bit until he runs out of juice. Now attack him head
on (Again, you may need a strong non-machine gun try weapon, a bazooka
for some reason would be good). Doing this will make him use either one
of his other inaccurate weapons and keep him flustered. Getting him in
this state will make him strain his crappy ass boosters and he will
mostly likely never change to that Karasawa again.

Reward: 54000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Slick/Triple Hunter
Rank 15 ******
Bio: Brother of Seeker, he controls the hover AC "Triple Hunter."

Head HD-ONE
Core XCH-01
Arms AW-XC65
Legs LC-HTP-AAA
Booster ---
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WX-S800-GF
Back Unit L WX-S800-GF
Arm Unit R ---
Arm Unit L ---

Use the same strat as I mention for Gepard/Panzer IV, only he will be
harder. If you don't get to him quick enough, he will eat you down. But
once you start blading him, he will usually just take it all until he
is dead. If you try the long range approach, dodge those missiles at
all cost.

Reward: 56000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Psychotic/ Scorpion Ver 2.0
Rank 14 ******
Bio: Fourth in command of team Scorpion, his teammates know their
ranking is because of him.

Head GD-08-DISH
Core XCH-01
Arms AW-XC65
Legs LF-DEX-1
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WX-S800/2
Back Unit L WX-S800/2
Arm Unit R ---
Arm Unit L ---

It's not like you haven't seen this set up in a while... Any ways, do
the same thing that got you this far with dealing with this type of AC.
His missiles can easily be sidestep/dashed. Remember, take to the sky
to hit him more and try and circle him while lightly boosting in the
air. Oh and if he gets you low on AP, hide behind a building and launch
all your vertical missiles.

Reward: 62000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Seeker/Mobile Hunter
Rank 13 ***
Bio: Brother of Slick, he pilots one of the most difficult ACs, the
"Mobile Hunter."

Head HD-X1487
Core XCL-01
Arms AW-FR105
Legs LB-4304
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R XCS-9900
Back Unit L XCS-9900
Arm Unit R ---
Arm Unit L ---

True his missiles will kill you a lot, but this AC is way to freaking
easy up close. He will constantly jump up and fly... then hard land. If
you keep him jumping he won't even fire back I found, he is easy.

Reward: 70000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Panther/Panzer V
Rank 12 *
Bio: A member of AC Tech Research Center, his future is considered a
profitable one.

Head HD-REDEYE
Core XCA-00
Arms AW-RF120
Legs LC-MOS4545
Booster ---
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WR-L24
Back Unit L WC-10QL
Arm Unit R ---
Arm Unit L ---

For where this guy is ranked, he is easy as all hell. Not only his he
using the slowest legs in the game, he is also at piss poor defense.

Reward: 75000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Rabid/Green Dog
Rank 11 **
Bio: Well known for his piloting of the difficult AC "Green Dog," he
is obviously a top-gunner.

Head HD-2002
Core XCL-01
Arms AW-MG25/2
Legs LB-1000-P
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WC-01QL
Back Unit L WM-X201
Arm Unit R ---
Arm Unit L ---

If you beat Seeker/Mobile Hunter the way I mentioned above, try that to
him. He's even easier using this method.

Reward: 81000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Demise/ Scorpion Ver 3.0
Rank 10 ****
Bio: The third in command of team Scorpion, he is expected to perform
remarkably in future battles.

Head HD-06-RADAR
Core XCA-00
Arms AW-RF120
Legs LF-DE-1
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WC-01QL
Back Unit L WC-GN230
Arm Unit R ---
Arm Unit L ---

I honestly kept sidestepping/boosting in one direction and he didn't
touch me once... chances are you won't have too much trouble on him.

Reward: 90000 Credits and the RZ-Fw2 Radar.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Tiger/Panzer VI
Rank 9 **
Bio: As a member of the AC Tech Research Center, he is currently
challenging the team leader, Rave.

Head HD-06-RADAR
Core XCA-00
Arms ANKS-1A46J
Legs LC-MOS4545
Booster ---
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R XCS-9900
Back Unit L XCS-9900
Arm Unit R WG-B2180
Arm Unit L LS-99-MOONLIGHT

I would seriously recommend a tank-killing weapon like the WG-XFwPPk or
an energy weapon. He has high shell defense. Any ways he shouldn't be
hard if you stick close to him. He should only get off one or two set
of missiles and maybe hit you once or twice with his bazooka, but once
you are on his sides he won't touch you again (unless you slip up...).

Reward: 100000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Lord Slayer/Red Dragon
Rank 8 ******
Bio: Another of Necron's kin, he is always in direct competition with
his sworn nemesis, Tiamat.

Head HD-X1487
Core XCL-01
Arms AN-25
Legs LN-SSVT
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R RZ-A0
Back Unit L WC-ST120
Arm Unit R WG-XC4
Arm Unit L LS-99-MOONLIGHT

Just treat him like any other Karasawa or heavy energy weapon user.
Only he uses the smallest one. His slug gun cause you to bounce back,
but it is weak and slow to reload. He isn't all that hard if you got
this far.

Reward: 120000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Entity/ Scorpion Ver 4.0
Rank 7 ********
Bio: Second in command of the Scorpion team, he set his sight to become
top dog in the team and arena alike.

Head HD-REDEYE
Core XCH-01
Arms AN-863-B
Legs LFH-X5X
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WR-L24
Back Unit L WC-CN35
Arm Unit R WG-XC4
Arm Unit L LS-99-MOONLIGHT

I don't know why he is actually hard... It's probably because he
actually has very high defense and all. His arm weapon is annoying as
hell, and un like Lord Slayer/Red Dragon, he doesn't boost a lot so his
little laser rifle never stops coming. Do what you must to beat him,
you should be able to devise some plan.

Reward: 180000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shadow/Dark Knight
Rank 6 **********
Bio: A vigilante of sorts, he always finds a way to destroy his
opponent with little outside assistance.

Head HD-2002
Core XCL-01
Arms AN-K1
Legs LN-502
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WX-S800-GF
Back Unit L WX-S800-GF
Arm Unit R WG-1-KARASAWA
Arm Unit L LS-99-MOONLIGHT

This battle is hard to dictate. Any ways he is hard. So this is what my
fight looked like when making this FAQ... The battle started off, I got
pegged with one set of missiles and then he switched to his Karasawa.
Then he used a bunch of it and was at the red in his generator. So all
I did then was stick close to him so not only did I have a better
chance a sidestepping this idiot's long gun, but also he would
constantly try and throw his moonlight wave at me. This is hard and a
very risky approach to this AC. I finished this battle with 8 AP left
over and him with only a mere 5 shots left in his gun.

Reward: 240000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Rave/Panzer VII
Rank 5 ******
Bio: Belonging to AC Technical Research Center, firepower is obviously
his strong suit.

Head HD-08-DISH
Core XCH-01
Arms AW-MG25/2
Legs LC-MOS4545
Booster ---
FCS QX-9009
Generator GBG-10000
Back Unit R WC-GN230
Back Unit L WC-01QL
Arm Unit R ---
Arm Unit L ---

This is the last tank you'll have to face. Nothing fancy, just try and
have fun dodging the grenades :)

Reward: 300000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Tiamat/Steel Dragon
Rank 4 *******
Bio: One of Necron's disciples, he finishes off opponents with his
devastating firepower.

Head HD-REDEYE
Core XCH-01
Arms AN-3001
Legs LN-3001C
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R XCS-9900
Back Unit L XCS-9900
Arm Unit R WG-B2180
Arm Unit L LS-99-MOONLIGHT

Don't bother with the machine/vertical missiles set up, he will rape
you. You will most likely have to resort to your blade only. Any ways,
pick up any of those two energy weapon alternatives I keep giving
you... (The AW-XC65 or the WG-XFwPPk). Now when he is far away, try
your best to go the other way of his missiles to try the least amount
of damage. When he is close, LISTEN to the rhythm of his fire. He never
stops shooting, so switch directions once you here him shoot.

Reward: 800000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Dark Rider/Pale Horse
Rank 3 **********
Bio: He is referred to only as "The Pale Horse," the bringer of death.

Head HD-01SRVT
Core XCA-00
Arms AW-XC5500
Legs LBKS-2B45A
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WC-GN230
Back Unit L WC-GN230
Arm Unit R ---
Arm Unit L ---

IF you haven't figured out how to dodge grenades, now is the time. Any
ways, you want to stay as close as possible to him so he doesn't hit
you. I would take the WG-XFwPPk. If he starts using his plasma cannon
arms, let him, don't run off, he'll only fall to the ground and may
open up a change to blade.

Reward: 1000000 Credits and the WM-AT large ass missiles. You may want
to swap these with your vertical missiles...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Milicona/ Scorpion Ver 5.0
Rank 2 *
Bio: The leader of the quad AC team called Scorpion, he is attempting
to overthrow the current leader.

Head HD-06-RADAR
Core XCA-00
Arms AW-XC5500
Legs LFH-X3
Booster B-T2
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WC-XP4000
Back Unit L WC-ST120
Arm Unit R ---
Arm Unit L ---

Why is he so easy? He has almost a fully set up consisting of high
drain parts and energy weapons. Once he uses he juice, he is nothing.

Reward: 1200000 Credits.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Necron/Black Dragon
Rank 1 **********
Bio: Those who have witnessed his chaotic powers call him "Creeping
Death." He is the strongest Raven.

Head HD-06-RADAR
Core XCA-00
Arms AN-101
Legs LN-100B
Booster B-P320
FCS TRYX-QUAD
Generator GBG-10000
Back Unit R WM-S60/4
Back Unit L WC-GN230
Arm Unit R WG-AR1000
Arm Unit L LS-99-MOONLIGHT

First off, he is a really great shot with his grenade launcher. What
you want to do is to dodge them as best as possible. Then whip out your
vertical missiles and hide. Fire all of them away. Hopefully you got
him as low (or lower) are you are. Now go machine gun to machine gun
and have a ball!

Reward: 3000000 Credits, the WA-Finger machine gun, and the top rank in
the arena!

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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#==########====##==##==########========#####==#####==########==#######
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~Enemies...
This section will review all the enemies I seen in the game and how to
deal with them. Please note I will sometimes make up names for them. I
will also try and list all the missions I see them in. Stars denote
difficulty, threat, and the average problem factor, remember these are
on a MT scale... (1- 10)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

--White MT ****
A mid durable MT that will use a weak rifle that is annoying because it
stuns.
Found in...
Search and Destroy
Capture the VIP
Intercept Enemy Units
Search the Facility

--Tank **
These are standard tanks. From long range they use strong bazooka form
short range they have a weak machine gun. They are easy to kill as they
don't move fast.
Found in...
Search and Destroy
Disrupt Shipping Lanes
Capture the VIP

--Gun Battery **
Probably the most expected and most common and unchanged enemy in the
whole series. They can be on walls, ceilings, and on turrets. They
range from machine guns to laser cannons. Just shot them with any hard
hitting weapon, and they die!
Found in...
Infiltrate Amber Base
Destroy Main Facility
Search the Facility
The Underground Maze
Destroy Secret Base

--Walker Security MT **
These are low to the ground MTs. They have four legs and shoot a weak
ass rifle (that does stun). They are only hard because you'll never
find just one. Not only that, they have REALLY HIGH energy DEF. You
actually might need more than one moonlight slash...
Found in...
Infiltrate Amber Base
Destroy Receiving Base
Destroy Main Facility

--Pink Umbrella MT ***
These are the most common and annoying MT in the game. They are pink
and have a weak but annoying weapon that stacks up the damage. Any
ways, the best way to deal with these is probably with the Karasawa or
the XFwPPk, since it takes them out with one shot.
Found in...
Infiltrate Amber Base
Disrupt Military Units
Protect the VIP
Intercept Enemy Units

--Blue MT *****
These are fairly strong MTs that look like Acs themselves. They are big
and blue and equip a bazooka. But since they are big, they are easy to
hit and thus they are only harder than the average MT because they can
take some punishment.
Found in...
Rescue the Allies
Disrupt Military Units
Disrupt Shipping Lanes
Intercept Enemy Units
Destroy the Detachment

--Security MT *
These are Mts that are ground bound and shot a weak ass rifle. They are
easy to kill and pose very little threat.
Found in...
Raid the Laboratory
The Underground Maze
Destroy Secret Base

--Battle Rig *
These are the "Cars" that you have to kill to protect Sumika. They
don't even turn back to you so you can blade or kill them any way you
can think of.
Found in...
Raid the Laboratory

--Mortar MT *****
These are MTs that look like mammoths. All they really do is launch
vertical missiles. They also can take a lot of damage. They are easy to
blade though, which makes them cake if you have one.
Found in...
Disrupt Military Units
Confrontation

--Helicopter *
These have to be the weakest and easiest to kill helicopter in the
whole series, they only really use missiles.
Found in...
Disrupt Shipping Lanes
Capture the VIP
Destroy Receiving Base

--Quad MT ********
These aren't hard to kill, they just pose a threat. From long range
they employ missiles. From any range they try and hit you with their
machine gun arms. They can mow you down but there weakness is their
slow turning speed.
Found in...
Protect the VIP
The Underground Maze
Destroy the Detachment

--Aerial MT *******
These are MTs that are on the ground that can move in the air pretty
well too. They actually take a lot to take done but they only have a
weak rifle.
Found in...
Destroy Receiving Base
Confrontation

--Core Mt **********
These look like just the heavy weight core and fly around. They stun,
hit well, and do too much damage. They are, with out a doubt, the
enemies with the biggest threat.
Found in...
Destroy Main Facility
Search the Facility
Destroy Secret Base

--Blue AC (Paratroopers) *********
They take a lot to kill and are armed with a bazooka. They shouldn't
take too much out of you, but in numbers... These are just like the
PLUS Escapee from the original and even make a funny noise.
Found in...
Destroy Main Facility

--Mortar Tank *
This is a little tank like truck that launches grenade like bombs in
the air that hit the ground and blow up. You just have to boost away
from the area they attack and you will never get hit by them.
Found in...
Confrontation

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~Shop/Checklist
This is a list of parts. It also serves as a shop guide. The shop part
of this guide is if you started in Project Phantasm and didn't load up.

-Five boxes ([][][][][]), means you either start with the part or it is
in the shop from the beginning of the game.
-10 means this is a new part in Project Phantasm that is in the shop.
-15 boxes means this is a reward from the Arena.
-20 Boxes means this part is found in AC1 ONLY and cannot be found
without transferring data.

HEAD------------------------------------------------------------------

HD-01-SRVT [][][][][]
HD-2002   [][][][][]
HD-X1487  [][][][][][][][][][][][][][][][][][][][]
HD-REDEYE  [][][][][]
HD-D-9066  [][][][][]
HD-GRY-NX  [][][][][]
HD-06-RADAR [][][][][]
HD-ONE   [][][][][]
HD-08-DISH [][][][][]
HD-ZERO   [][][][][]
HD-G780   [][][][][][][][][][][][][][][]

CORE------------------------------------------------------------------

XCA-00 [][][][][]
XCL-01 [][][][][]
XCH-01 [][][][][]
XXA/S0 [][][][][][][][][][]

ARMS------------------------------------------------------------------

AN-101   [][][][][]
AN-201   [][][][][]
AN-K1   [][][][][]
AN-D-7001 [][][][][]
AN-3001  [][][][][]
ANKS-1A46J [][][][][]
AN-863-B  [][][][][]
AN-25   [][][][][]
AW-MG25/2 [][][][][]
AW-GT2000 [][][][][]
AW-RF105  [][][][][]
AW-30/3  [][][][][]
AW-RF120  [][][][][]
AW-S60/2  [][][][][]
AW-XC5500 [][][][][]
AW-XC65  [][][][][]
AW-DC/2  [][][][][][][][][][][][][][][]

LEGS------------------------------------------------------------------

LN-1001   [][][][][]
LN-SSVT   [][][][][][][][][][][][][][][][][][][][]
LN-3001   [][][][][][][][][][][][][][][][][][][][]
LN-1001-PX-0 [][][][][]
LN-501    [][][][][]
LN-SSVR   [][][][][]
LN-1001B   [][][][][]
LN-3001C   [][][][][]
LN-502    [][][][][]
LN-D-8000R  [][][][][][][][][][][][][][][][][][][][]
LN-2KZ-SP  [][][][][][][][][][]
LNKS-1B46J  [][][][][]
LB-4400   [][][][][]
LB-4401   [][][][][]
LB-4303   [][][][][]
LB-1000-P  [][][][][]
LBKS-2B45A  [][][][][]
LF-205-SF  [][][][][]
LFH-X3    [][][][][]
LF-DEX-1   [][][][][]
LFH-X5X   [][][][][][][][][][][][][][][][][][][][]
LC-MOS18   [][][][][]
LC-UKI60   [][][][][]
LC-HTP-AAA  [][][][][]
LC-MOS4545  [][][][][][][][][][][][][][][][][][][][]

BOOSTER---------------------------------------------------------------

B-P320 [][][][][]
B-P350 [][][][][]
B-T001 [][][][][][][][][][][][][][][][][][][][]
B-T2  [][][][][]
B-P351 [][][][][]
B-VR-33 [][][][][]
B-HP25 [][][][][][][][][][]

FCS-------------------------------------------------------------------

COMDEX-C7 [][][][][]
COMDEX-G0 [][][][][]
COMDEX-G8 [][][][][]
QX-21   [][][][][]
QX-AF   [][][][][][][][][][][][][][][][][][][][]
TRYX-BOXER [][][][][]
TRYX-QUAD [][][][][]
QX-9009  [][][][][]
FBMB-18X  [][][][][][][][][][]
RATOR   [][][][][][][][][][]

GENERATOR-------------------------------------------------------------

GPS-VVA  [][][][][]
GPS-V6  [][][][][]
GRD-RX5  [][][][][]
GRD-RX6  [][][][][]
GRD-RX7  [][][][][]
GBG-10000 [][][][][]
GBG-XR  [][][][][][][][][][][][][][][][][][][][]
GBX-TL  [][][][][][][][][][][][][][][]
GBX-XL  [][][][][][][][][][]

BACK UNIT-------------------------------------------------------------

WM-S40/1  [][][][][]
WM-S40/2  [][][][][]
WM-S60/4  [][][][][][][][][][][][][][][][][][][][]
WM-S60/6  [][][][][]
WM-MVG404 [][][][][]
WM-MVG802 [][][][][]
WM-L201  [][][][][]
WM-X201  [][][][][][][][][][][][][][][][][][][][]
WM-X5-AA  [][][][][]
WM-X10   [][][][][]
WM-P4001  [][][][][]
WM-PS-2  [][][][][]
WM-AT   [][][][][][][][][][][][][][][]
WM-T0100  [][][][][][][][][][]
WM-SMSS24 [][][][][][][][][][]
M118-TD  [][][][][][][][][][][][][][][]
WR-S50   [][][][][]
WR-S100  [][][][][]
WR-M50   [][][][][]
WR-M70   [][][][][]
WR-L24   [][][][][][][][][][][][][][][][][][][][]
WC-CN35  [][][][][]
WC-ST120  [][][][][]
WC-LN350  [][][][][][][][][][][][][][][][][][][][]
WC-GN230  [][][][][]
WC-XP4000 [][][][][]
WC-XC8000 [][][][][][][][][][][][][][][][][][][][]
WC-01QL  [][][][][]
WC-SPGUN  [][][][][][][][][][][][][][][]
WC-IR24  [][][][][][][][][][]
RXA-01WE  [][][][][]
RZ-A0   [][][][][]
RXA-99   [][][][][]
RXA-77   [][][][][]
RZ-A1   [][][][][]
RZT-333  [][][][][][][][][][][][][][][][][][][][]
RZ-BBP   [][][][][]
RZ-Fw2   [][][][][][][][][][][][][][][]
WX-S800/2 [][][][][]
WX-S800-GF [][][][][][][][][][][][][][][][][][][][]
XCS-9900  [][][][][]

ARM UNIT R------------------------------------------------------------

WG-RF35    [][][][][]
WG-MGA1    [][][][][]
WG-MG500   [][][][][]
WG-AR1000   [][][][][]
WG-HG235   [][][][][]
WG-RF/5    [][][][][]
WG-RF/P    [][][][][]
WG-HG512   [][][][][]
WG-FG99    [][][][][][][][][][][][][][][][][][][][]
WG-B2120   [][][][][]
WG-B2180   [][][][][]
WG-XP1000   [][][][][]
WG-XP2000   [][][][][]
WG-XC4    [][][][][]
WG-1-KAWASAWA [][][][][][][][][][][][][][][][][][][][]
WG-RFM118   [][][][][][][][][][]
WG-XFwPPk   [][][][][][][][][][]
WG-HG1    [][][][][][][][][][]
WG-PB26    [][][][][][][][][][][][][][][]
WA-Finger   [][][][][][][][][][][][][][][]

Left Arm Weapons------------------------------------------------------

LS-2001     [][][][][]
LS-200G     [][][][][]
LS-3303     [][][][][]
LS-99-MOONLIGHT [][][][][][][][][][][][][][][][][][][][]

OPTIONAL PARTS--------------------------------------------------------

SP-MAW  [][][][][]
SP-JAM  [][][][][]
SP-M/AUTO [][][][][]
SP-ABS  [][][][][]
SP-SAP  [][][][][][][][][][][][][][][][][][][][]
SP-CND-K [][][][][]
SP-AXL  [][][][][][][][][][][][][][][][][][][][]
SP-S/SCR [][][][][]
SP-E/SCR [][][][][]
SP-EH   [][][][][]
SP-E+   [][][][][]
SP-DEhf  [][][][][][][][][][]

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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#######==##########==####==####==##==#########==#############==#######
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Parts...(Put a "~" in front of what ever you put in the find, to Find
hold in "control" and press F)

-Heads -----------------------------Head
-Cores -----------------------------Core
-Arms ------------------------------Arms
-Weapon Arms -----------------------Arms
-Midweight Humanoid legs -----------Legs
-Lightweight Humanoid legs ---------Legs
-Heavyweight Humanoid legs ---------Legs
-Reverse Joint legs ----------------Legs
-Quadruped legs --------------------Legs
-Tank legs -------------------------Legs
-Boosters --------------------------Booster
-Firing Control Systems ------------FCS
-Generators ------------------------Generator
-Back Unit Missiles ----------------Back Unit
-Back Unit Rockets -----------------Back Unit
-Back Unit Cannons -----------------Back Unit
-Back Unit Radars ------------------Back Unit
-Dual Back Units -------------------Back Unit
-Rifles ----------------------------Arm Unit R
-Machine Guns ----------------------Arm Unit R
-Hand Guns -------------------------Arm Unit R
-Bazookas --------------------------Arm Unit R
-Miscellaneous ---------------------Arm Unit R
-Energy Guns -----------------------Arm Unit R
-Laser Blades ----------------------Arm Unit L
-Optional Parts --------------------Optional Parts


This section will tell you a lot about the parts. I will list important
things about the part type and then a note about the part it's self. A
number of stars will be on the part, rating its effectiveness. These
are things I added in myself. The rating is just my opinion of the
part, note that I prefer light weight. If I don't rate a part, that
means I never really used it. (This is true with a lot of frame parts)
If a part says "(AC1)" in the found area, that means you can get it in
both AC games. But if it doesn't say shop and says found in AC1, that
means you can ONLY get this part with a file transfer, so if you don't
have AC1, do bother trying to find the part. If I say "(AC1pp)" that
means this part is new.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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~Heads...
Head are on the top of your AC. They provide Mapping, Radar, and other
little things. For the most part, a Head's defense is usually not going
to be the deciding factor in a big fight, but it can help.

The heads stats
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Computer Type: The heads performance level.
Map type: When you press select in missions, how good it is.
Noise canceler: I still do not know WTF this is...
Bio Sensor: Can it lock on to Bio weapons?
Radar function: Does this head have radar?
Radar Range: How far the radar goes.
Radar Type: What type is this radar.
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

HD-01-SRVT ***
Type: Head Unit
Price: 26500
Weight: 122
Energy drain: 350
Armor points: 816
Def. Shell: 154
Def. Energy: 149
Computer Type: Detailed
Map type: Area Memory
Noise canceler: None
Bio Sensor: Provided
Radar function: None
Radar Range: ---
Radar Type: ---
Text: Head unit with build-in bio sensor.
Note: I never really this head, no radar either...
Found: Shop (AC1)

HD-2002 ******
Type: Head Unit
Price: 29000
Weight: 156
Energy drain: 457
Armor points: 787
Def. Shell: 140
Def. Energy: 154
Computer Type: Standard
Map type: Area Memory
Noise canceler: None
Bio Sensor: None
Radar function: Provided
Radar Range: 6000
Radar Type: Standard
Text: Head unit equipped with radar function.
Note: Average head, looks like it's put on backwards...
Found: Shop (AC1)

HD-X1487 *******
Type: Head Unit
Price: 19000
Weight: 166
Energy drain: 420
Armor points: 975
Def. Shell: 160
Def. Energy: 185
Computer Type: Rough
Map type: No Memory
Noise canceler: Provided
Bio Sensor: Provided
Radar function: None
Radar Range: ---
Radar Type: ---
Text: Full range of sensors but without the auto-map function.
Note: Not for missions and is good with plus or back radars.
Found: Found hidden in AC1 (AC1)

HD-REDEYE *******
Type: Head Unit
Price: 41100
Weight: 146
Energy drain: 538
Armor points: 840
Def. Shell: 148
Def. Energy: 151
Computer Type: Detailed
Map type: Area&Place Name
Noise canceler: None
Bio Sensor: None
Radar function: Provided
Radar Range: 5980
Radar Type: Standard
Text: Equipped with radar and an enhanced auto-map function.
Note: Good, but not the best.
Found: Shop (AC1)

HD-D-9066 *********
Type: Head Unit
Price: 43200
Weight: 133
Energy drain: 657
Armor points: 885
Def. Shell: 165
Def. Energy: 232
Computer Type: Standard
Map type: Area Memory
Noise canceler: None
Bio Sensor: Provided
Radar function: Provided
Radar Range: 6120
Radar Type: Standard
Text: Full range of options and good EG shields.
Note: VERY high E DEF, good in everything else, except drain.
Found: Shop (AC1)

HD-GRY-NX ******
Type: Head Unit
Price: 14700
Weight: 232
Energy drain: 218
Armor points: 1004
Def. Shell: 194
Def. Energy: 134
Computer Type: Rough
Map type: No Memory
Noise canceler: None
Bio Sensor: None
Radar function: None
Radar Range: ---
Radar Type: ---
Text: Economy unit with good shields but no optional equipment.
Note: It's only good on a heavy weight has it has the highest AP in the
game for a head. Other than that, it blows.
Found: You start with this part. (AC1)

HD-06-RADAR **********
Type: Head Unit
Price: 51800
Weight: 145
Energy drain: 875
Armor points: 741
Def. Shell: 109
Def. Energy: 194
Computer Type: Standard
Map type: Area&Place Name
Noise canceler: Provided
Bio Sensor: None
Radar function: Provided
Radar Range: 8120
Radar Type: Standard
Text: Equipped with wide-area radar and various options.
Note: It almost has it all. Actually it only lacks in two missions with
bio weapons.
Found: Shop (AC1)

HD-ONE **********
Type: Head Unit
Price: 68100
Weight: 161
Energy drain: 304
Armor points: 800
Def. Shell: 132
Def. Energy: 129
Computer Type: Detailed
Map type: Area Memory
Noise canceler: Provided
Bio Sensor: Provided
Radar function: Provided
Radar Range: 7980
Radar Type: Standard
Text: Fully equipped with wide-area radar and all options.
Note: Better than the Radar in some ways, but not all.
Found: Shop (AC1)

HD-08-DISH ******
Type: Head Unit
Price: 33200
Weight: 133
Energy drain: 716
Armor points: 870
Def. Shell: 205
Def. Energy: 162
Computer Type: Standard
Map type: Area&Place Name
Noise canceler: None
Bio Sensor: None
Radar function: None
Radar Range: ---
Radar Type: ---
Text: Equipped with an enhanced auto-map function.
Note: Good DEF. Bad everything else.
Found: Shop (AC1)

HD-ZERO ********
Type: Head Unit
Price: 22500
Weight: 185
Energy drain: 431
Armor points: 925
Def. Shell: 221
Def. Energy: 149
Computer Type: Rough
Map type: No Memory
Noise canceler: None
Bio Sensor: None
Radar function: Provided
Radar Range: 6300
Radar Type: Standard
Text: Equipped with radar functions and enhanced shock protection.
Note: High DEF + Plus radar. Perfect for Versus.
Found: Shop (AC1)

HD-G780 *********
Type: Head Unit
Price: 82500
Weight: 393
Energy drain: 723
Armor points: 905
Def. Shell: 186
Def. Energy: 448
Computer Type: Rough
Map type: Area&Place Name
Noise canceler: Provided
Bio Sensor: Provided
Radar function: Provided
Radar Range: 7600
Radar Type: Standard
Text: Provides good protection against energy based weapons.
Note: Highest E DEF in the game also is heavy...
Found: Defeat Spike/SMJ in the arena. (AC1pp)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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~Cores...
Cores are the "core" of your AC. The core stores your generator,
booster, FCSs, and optional parts. Pick the core that best suits your
weight class.

The core stats...
Type: What this part is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum Weight: The amount of weight the core can carry.
Anti-Missile-Response: The ability of the AMS
Anti-Missile-Angle: The angle of the anti missile system (AMS)
Extension Slots: The amount of optional parts that can be used
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

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XCA-00 ********
Type: Core Unit
Price: 61500
Weight: 1103
Energy drain: 1046
Armor points: 2710
Def. Shell: 530
Def. Energy: 505
Maximum Weight: 2770
Anti-Missile-Response: 48
Anti-Missile-Angle: 48
Extension Slots: 8
Text: Standard core unit with average performance overall.
Note: Basic. Use if you are a mid.
Found: You start with this part. (AC1)

XCL-01 **********
Type: Core Unit
Price: 88000
Weight: 885
Energy drain: 1380
Armor points: 2380
Def. Shell: 492
Def. Energy: 610
Maximum Weight: 2450
Anti-Missile-Response: 48
Anti-Missile-Angle: 64
Extension Slots: 16
Text: Electronic warfare core with many slots for special equipment.
Note: Light and has the best auxiliary stats.
Found: Shop (AC1)

XCH-01 *********
Type: Core Unit
Price: 72000
Weight: 1384
Energy drain: 873
Armor points: 3015
Def. Shell: 615
Def. Energy: 543
Maximum Weight: 3600
Anti-Missile-Response: 48
Anti-Missile-Angle: 32
Extension Slots: 12
Text: Heavyweight core with an excellent shoulder load and heavy armor.
Note: Use if you are a heavy...
Found: Shop (AC1)

XCL-01 **********
Type: Core Unit
Price: 122000
Weight: 784
Energy drain: 1273
Armor points: 2050
Def. Shell: 600
Def. Energy: 580
Maximum Weight: 2820
Anti-Missile-Response: 50
Anti-Missile-Angle: 50
Extension Slots: 17
Text: Test model. Lightweight, but with low AP.
Note: The lightest core, good if you are an expert.
Found: Shop (AC1pp)

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~Arms...
Arms, the regular ones, are the things you need to hold weapons. I
mostly never worry about arms unless I blade or need armor. So I
usually just use light ones...

The Arm stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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AN-101 *******
Type: Arm Unit
Price: 19000
Weight: 1228
Energy drain: 1006
Armor points: 1670
Def. Shell: 384
Def. Energy: 374
Text: Normal arm units with average performance.
Note: The most average arms, I say.
Found: Shop (AC1)

AN-201 ******
Type: Arm Unit
Price: 15300
Weight: 1054
Energy drain: 877
Armor points: 1635
Def. Shell: 352
Def. Energy: 334
Text: Low energy consumption version of the AN-101.
Note: Nothing that sticks out...
Found: You start with this part. (AC1)

AN-K1 **********
Type: Arm Unit
Price: 49000
Weight: 905
Energy drain: 930
Armor points: 1790
Def. Shell: 339
Def. Energy: 402
Text: Reduced-weight arm units with full AP and shields.
Note: Good in everything, even looks.
Found: Shop (AC1)

AN-D-7001 *******
Type: Arm Unit
Price: 23000
Weight: 1445
Energy drain: 1512
Armor points: 1743
Def. Shell: 305
Def. Energy: 453
Text: Average arm units with enhanced performance.
Note: Good VS energy.
Found: Shop (AC1)

AN-3001 ******
Type: Arm Unit
Price: 39500
Weight: 1612
Energy drain: 1258
Armor points: 1935
Def. Shell: 487
Def. Energy: 353
Text: Middleweight arms with maximum energy shielding.
Note: Odd... The above arms have higher E DEF... I honestly still think
they did the text wrong, and mixed them both up. (Hell this is a heavy
weight's arm)
Found: Shop (AC1)

ANKS-1A46J ****
Type: Arm Unit
Price: 42100
Weight: 2120
Energy drain: 1415
Armor points: 1990
Def. Shell: 679
Def. Energy: 496
Text: Offers the maximum AP but interferes with some parts.
Note: With this part, you can only equip two of the three dualies and a
few radars. This part is just "CASK"
Found: Shop (AC1)

AN-863-B *******
Type: Arm Unit
Price: 34000
Weight: 1726
Energy drain: 1394
Armor points: 1880
Def. Shell: 517
Def. Energy: 406
Text: Weight is increased for added durability.
Note: Better choice than the ANKS.
Found: Shop (AC1)

AN-25 **********
Type: Arm Unit
Price: 28400
Weight: 853
Energy drain: 682
Armor points: 1826
Def. Shell: 344
Def. Energy: 284
Text: Lightweight type arm units with better performance.
Note: Great for light weights when DEF shouldn't matter.
Found: Shop (AC1)

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~Weapon Arms...
Weapon arms are just as they sound. They are arms that are weapons them
selves. They come in many flavors. WARNING these arms do not have
defensive points. If you need more help in these weapons separately,
look to the other weapons. All the stats are explained there.

Oh yeah, I am rating these as if they are used in Versus, because most
Weapon arms run out to quick for longer missions.

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AW-MG25/2 **********
Type: Machine Gun
Price: 54500
Weight: 1193
Energy Drain: 78
Armor Point: 812
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Special
Attack Power: 158
Number of Ammo: 400
Ammo Type: Solid
Ammo Price: 33
Range: 8800
Maximum Lock: 1
Reload Time: 2
Text: Can strafe with 4 rifles at once.
Note: Fast and accurate. Great for a weapon to rape lightweights with.
Found: Shop (AC1)

AW-GT2000 ********
Type: Gattling Gun (The game spells it wrong)
Price: 48600
Weight: 1415
Energy Drain: 92
Armor Point: 1132
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Special
Attack Power: 305
Number of Ammo: 300
Ammo Type: Solid
Ammo Price: 62
Range: 7800
Maximum Lock: 1
Reload Time: 2
Text: Dual gatling guns can concentrate high-speed rounds at a single
point.
Note: Just like the MG500 to 1000; These are the 1000 to the other
machine guns arms. These are less accurate than the other machine gun
arms but have a better damage cap (Just like the 1000 having a better
cap over the 500)
Found: Shop (AC1)

AW-RF105 ******
Type: Cannon
Price: 77600
Weight: 1530
Energy Drain: 106
Armor Point: 1280
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Narrow & Deep
Attack Power: 1530
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 220
Range: 9300
Maximum Lock: 1
Reload Time: 15
Text: 2 cannons with incredible firepower.
Note: Stuns and kills a lot, but is easy to dodge.
Found: Shop (AC1)

AW-30/3 ***
Type: Dual Missile
Price: 56400
Weight: 480
Energy Drain: 377
Armor Point: 688
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 3
Reload Time: 10
Text: Fires 2 rounds of 3 small missiles for a total of 6 missiles.
Note: These do suck, but they have one VERY cheap use. If you are using
plus with a good back cannon, you can slap these on. Why? Because they
have VERY LIGHT WEIGHT it's not even funny.
Found: Shop (AC1)

AW-RF120 *****
Type: Cannon
Price: 67200
Weight: 1827
Energy Drain: 137
Armor Point: 1420
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Narrow & Deep
Attack Power: 2120
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 300
Range: 9800
Maximum Lock: 1
Reload Time: 18
Text: Enhanced dual cannons. Somewhat fewer shots.
Note: Two little ammo, you'll run out ALL the time.
Found: Shop (AC1)

AW-S60/2 *****
Type: Dual Missile
Price: 66600
Weight: 762
Energy Drain: 420
Armor Point: 725
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 120
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 2
Reload Time: 10
Text: Fires 2 rounds of 2 missiles at once for extra shots.
Note: These are actually worth using...
Found: Shop (AC1)

AW-XC5500 ****
Type: Plasma Cannon
Price: 83600
Weight: 1688
Energy Drain: 547
Armor Point: 875
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Narrow & Deep
Attack Power: 1241
Number of Ammo: 70
Ammo Type: Energy
Ammo Price: 0
Range: 12000
Maximum Lock: 1
Reload Time: 7
Text: Energy weapon. Fires twin bursts of light.
Note: This is in-accurate and drains you like no other.
Found: Shop (AC1)

AW-XC65 **********
Type: Laser Cannon
Price: 98500
Weight: 1905
Energy Drain: 625
Armor Point: 792
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Narrow & Deep
Attack Power: 2322
Number of Ammo: 40
Ammo Type: Energy
Ammo Price: 0
Range: 8300
Maximum Lock: 1
Reload Time: 10
Text: Energy weapon. Fires two beams.
Note: VERY STRONG! One of the fastest killing weapons in the game. I
also think it is the most expensive part in the game. This part is the
single handed arena killer, so have fun...
Found: Shop (AC1)

AW-DC/2 ******
Type: Dual Cannon
Price: 188500
Weight: 1805
Energy Drain: 220
Armor Point: 892
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Special
Attack Power: 3822
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 1800
Range: 15300
Maximum Lock: 1
Reload Time: 60
Text: Dual grenade launcher.
Note: Does tons of damage, just low ammo.
Found: Defeat Sadistic/Scorpion Ver 1.0 in the arena. (AC1pp)

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~Midweight Humanoid legs...
These are the standard legs in AC.
-Mid speed
-Mid load
-mid armor
-mid air speed
-cannon restrictions

The mid weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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LN-1001 ********
Type: Humanoid Legs
Price: 28500
Weight: 1966
Energy drain: 1725
Armor points: 3235
Def. Shell: 556
Def. Energy: 531
Maximum weight: 4470
Speed: 277
Stability: 1018
Jump Function: Provided
Text: Balanced, standard humanoid legs.
Note: Ditto ^
Found: Shop (AC1)

LN-1001-PX-0 ******
Type: Humanoid Legs
Price: 25000
Weight: 1892
Energy drain: 1844
Armor points: 3035
Def. Shell: 528
Def. Energy: 508
Maximum weight: 4100
Speed: 280
Stability: 904
Jump Function: Provided
Text: Balanced humanoid legs for combat on all terrain.
Note: It just doesn't stick out...
Found: You start with this part. (AC1)

LN-1001B ******
Type: Humanoid Legs
Price: 45200
Weight: 2305
Energy drain: 1889
Armor points: 3383
Def. Shell: 565
Def. Energy: 543
Maximum weight: 4630
Speed: 272
Stability: 1320
Jump Function: Provided
Text: Enhanced variation of the LN-1001.
Note: I don't think so...
Found: Shop (AC1)

LN-502 *******
Type: Humanoid Legs
Price: 35800
Weight: 1790
Energy drain: 2466
Armor points: 3343
Def. Shell: 538
Def. Energy: 592
Maximum weight: 3800
Speed: 275
Stability: 843
Jump Function: Provided
Text: This middleweight has reduced weight without sacrificing
performance.
Note: Looks funny...
Found: Shop (AC1)

LN-D-8000R ********
Type: Humanoid Legs
Price: 49000
Weight: 2426
Energy drain: 2350
Armor points: 3532
Def. Shell: 510
Def. Energy: 656
Maximum weight: 4720
Speed: 269
Stability: 1200
Jump Function: Provided
Text: Humanoid legs with special anti-energy weapon armor.
Note: Good, and good load out. It actually looks like it has calf
muscles... Kind of "ORC-ish"
Found: Found in AC1 (AC1)

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~Lightweight Humanoid legs...
These are the all around fastest legs in AC.
-High speed
-Low load
-Low armor
-High air speed
-Cannon restrictions

The light weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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LN-SSVT *********
Type: Humanoid Legs
Price: 44000
Weight: 1528
Energy drain: 2338
Armor points: 2795
Def. Shell: 482
Def. Energy: 507
Maximum weight: 3560
Speed: 445
Stability: 596
Jump Function: Provided
Text: Light, fast humanoid legs but with low load capacity and AP.
Note: Fast dashing legs in the game, these are great with one weapon in
use.
Found: Found in (AC1)

LN-501 ********
Type: Humanoid Legs
Price: 71800
Weight: 1675
Energy drain: 2910
Armor points: 2947
Def. Shell: 508
Def. Energy: 535
Maximum weight: 3990
Speed: 451
Stability: 854
Jump Function: Provided
Text: Has the shield performance and load capacity of a middleweight.
Note: This part is just a little bit more noobie friendly than the SSVT
Found: Shop (AC1)

LN-2KZ-SP **********
Type: Humanoid Legs
Price: 118000
Weight: 1820
Energy drain: 3024
Armor points: 2210
Def. Shell: 648
Def. Energy: 820
Maximum weight: 4420
Speed: 383
Stability: 3025
Jump Function: Provided
Text: Able to carry heavier loads, but AP is sacrificed.
Note: My favorite leg part, great stability and load for its weight.
Found: Shop (AC1pp)

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~Heavyweight Humanoid legs...
These are very heavy legs in AC, yet they can still boost.
-Low speed
-High load
-High armor
-Low air speed
-Cannon restrictions

The Heavy weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

I'm just telling you this, I never really ever used a staple heavy
weight biped, thus I'm not going to rate and give notes.

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LN-3001 ---
Type: Humanoid Legs
Price: 52200
Weight: 3197
Energy drain: 2206
Armor points: 3703
Def. Shell: 870
Def. Energy: 594
Maximum weight: 6600
Speed: 153
Stability: 2518
Jump Function: Provided
Text: Heavily armored humanoid legs with a high load capacity. Poor
speed.
Note: ---
Found: Found in AC1 (AC1)

LN-SSVR ---
Type: Humanoid Legs
Price: 32400
Weight: 2750
Energy drain: 2013
Armor points: 3606
Def. Shell: 805
Def. Energy: 532
Maximum weight: 5400
Speed: 148
Stability: 2150
Jump Function: Provided
Text: Lightest of the heavily armored humanoid legs.
Note: ---
Found: Shop (AC1)

LN-3001C ---
Type: Humanoid Legs
Price: 64100
Weight: 3528
Energy drain: 2418
Armor points: 3977
Def. Shell: 889
Def. Energy: 602
Maximum weight: 7100
Speed: 151
Stability: 2977
Jump Function: Provided
Text: Best AP and shields among the humanoid legs.
Note: ---
Found: Shop (AC1)

LNKS-1B46J ---
Type: Humanoid Legs
Price: 48000
Weight: 3065
Energy drain: 2304
Armor points: 3788
Def. Shell: 822
Def. Energy: 618
Maximum weight: 6100
Speed: 146
Stability: 3802
Jump Function: Provided
Text: 3802
Note: ---
Found: Shop (AC1)

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~Reverse Joint legs...
These legs actually come in mid and heavy, but are too low in number to
get two more spots. (The second one is the heavy ones)
-Mid speed (low)
-Low-mid load (mid-high)
-Low armor (mid-high)
-Fast air speed (mid)
-Cannon restrictions

The Reverse Joint leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

I'm just telling you this, I never really ever used a RJ, thus I'm not
going to rate and give notes.

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LB-4400 ---
Type: Reverse Joint
Price: 17300
Weight: 2520
Energy drain: 1400
Armor points: 3560
Def. Shell: 617
Def. Energy: 451
Maximum weight: 4020
Speed: 294
Stability: 2084
Jump Function: Provided
Text: Standard reverse joint type. Good maneuverability and
inexpensive.
Note: ---
Found: Shop (AC1)

LB-4401 ---
Type: Reverse Joint
Price: 31800
Weight: 2910
Energy drain: 1456
Armor points: 3810
Def. Shell: 672
Def. Energy: 468
Maximum weight: 4510
Speed: 287
Stability: 2713
Jump Function: Provided
Text: Best overall performance of the reverse joint types.
Note: ---
Found: Shop (AC1)

LB-4303 ---
Type: Reverse Joint
Price: 24000
Weight: 2647
Energy drain: 1585
Armor points: 3575
Def. Shell: 643
Def. Energy: 488
Maximum weight: 4180
Speed: 291
Stability: 2505
Jump Function: Provided
Text: Increased ground contact area for enhanced shock absorbing
capacity.
Note: ---
Found: Shop (AC1)

LB-1000-P ---
Type: Reverse Joint
Price: 20500
Weight: 2095
Energy drain: 1228
Armor points: 3514
Def. Shell: 609
Def. Energy: 444
Maximum weight: 3775
Speed: 286
Stability: 2310
Jump Function: Provided
Text: Phenomenal maneuverability but low load carrying capacity.
Note: ---
Found: Shop (AC1)

LBKS-2B45A ---
Type: Reverse Joint
Price: 27000
Weight: 2480
Energy drain: 1703
Armor points: 3731
Def. Shell: 584
Def. Energy: 515
Maximum weight: 3990
Speed: 299
Stability: 1985
Jump Function: Provided
Text: Deluxe type with enhanced shielding against energy weapons.
Note: ---
Found: Shop (AC1)

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~Quadruped legs...
These legs actually come in all sizes, but are too low in number to get
more spots. These are averaged
-High speed
-Low-mid load
-Mid-high armor
-Mid air speed
-Cannon restrictions only when flying < - Good!

The Quadruped leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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LF-205-SF *******
Type: Four Legs Type
Price: 42600
Weight: 2137
Energy drain: 2810
Armor points: 2841
Def. Shell: 446
Def. Energy: 654
Maximum weight: 3450
Speed: 483
Stability: 580
Jump Function: Provided
Text: Standard four-leg type. Top-class maneuverability.
Note: They are the fastest legs in the game without boosting, but they
have low load.
Found: Shop (AC1)

LFH-X3 ******
Type: Four Legs Type
Price: 56000
Weight: 2400
Energy drain: 2988
Armor points: 3100
Def. Shell: 468
Def. Energy: 610
Maximum weight: 3810
Speed: 421
Stability: 710
Jump Function: Provided
Text: Energy gage recovers quickly when halted.
Note: I never really used these...
Found: Shop (AC1)

LF-DEX-1 ****
Type: Four Legs Type
Price: 69000
Weight: 2650
Energy drain: 4016
Armor points: 3179
Def. Shell: 557
Def. Energy: 553
Maximum weight: 4450
Speed: 360
Stability: 820
Jump Function: Provided
Text: Increased load carrying capacity requires vast amounts of power.
Note: I don't like these, the X5X is better in so many ways...
Found: Shop (AC1)

LFH-X5X **********
Type: Four Legs Type
Price: 82000
Weight: 2880
Energy drain: 3584
Armor points: 3328
Def. Shell: 497
Def. Energy: 700
Maximum weight: 5000
Speed: 442
Stability: 1110
Jump Function: Provided
Text: New four-leg type pushes the specs to the limit.
Note: Second highest E DEF in the game... This part is also VERY good
for how fast it moves.
Found: Found in AC1 (AC1)

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~Tank legs...
These are the heavy load/strong DEF legs of AC.
-Very low speed
-High load
-High armor
-Low air speed
-No cannon restrictions

The tank leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

I don't use tanks, thus I can't rate them equally.

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LC-MOS18 ---
Type: Caterpillar
Price: 16000
Weight: 4182
Energy drain: 978
Armor points: 3928
Def. Shell: 858
Def. Energy: 572
Maximum weight: 8000
Speed: 105
Stability: 4245
Jump Function: None
Text: Maximum load carrying capacity but poor speed and weight.
Note: ---
Found: Shop (AC1)

LC-UKI60 ---
Type: Caterpillar
Price: 25500
Weight: 3860
Energy drain: 1104
Armor points: 3822
Def. Shell: 812
Def. Energy: 589
Maximum weight: 6950
Speed: 138
Stability: 3710
Jump Function: None
Text: Economy wheeled truck type with finely adjusted performance.
Note: ---
Found: Shop (AC1)

LC-HTP-AAA ---
Type: Caterpillar
Price: 38500
Weight: 2915
Energy drain: 2877
Armor points: 2688
Def. Shell: 728
Def. Energy: 694
Maximum weight: 4130
Speed: 250
Stability: 630
Jump Function: None
Text: Has performance near that of a four-legged type.
Note: ---
Found: Shop (AC1)

LC-MOS4545 ---
Type: Caterpillar
Price: 59000
Weight: 3610
Energy drain: 2609
Armor points: 3990
Def. Shell: 905
Def. Energy: 753
Maximum weight: 7400
Speed: 211
Stability: 5101
Jump Function: None
Text: A dreadfully durable monster machine.
Note: ---
Found: Found in AC1 (AC1)

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~Boosters...
Boosters are the things that let you dash and fly. Just remember,
Boosters and your weight affect flying and dashing, not mobility.

The booster stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Boost Power: How strong the boost is.
Charge Drain: How much this drains your energy bar.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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B-P320 *
Type: Boost Unit
Price: 10800
Weight: 208
Energy drain: 28
Boost Power: 9800
Charge Drain: 4360
Text: Low priced but seems a bit underpowered.
Note: Sucks, sell it. Now good in anything.
Found: You start with this part. (AC1)

B-P350 ***
Type: Boost Unit
Price: 13700
Weight: 162
Energy drain: 33
Boost Power: 12800
Charge Drain: 4410
Text: Economy type with high power but high energy consumption.
Note: Not that much better than the starting booster.
Found: Shop (AC1)

B-T001 **********
Type: Boost Unit
Price: 34000
Weight: 149
Energy drain: 30
Boost Power: 17300
Charge Drain: 4600
Text: Achieves both enhanced power and low weight at the same time.
Note: Good. Most well rounded booster.
Found: Found in AC1 (AC1)

B-T2 *********
Type: Boost Unit
Price: 31500
Weight: 235
Energy drain: 38
Boost Power: 14800
Charge Drain: 3850
Text: Power itself is low but offers the highest efficiency.
Note: You can fly the longest and farthest with these.
Found: Shop (AC1)

B-P351 **********
Type: Boost Unit
Price: 25500
Weight: 288
Energy drain: 41
Boost Power: 21000
Charge Drain: 6980
Text: High-performance model with both high power and energy
consumption.
Note: The fastest booster in the game. Only for experts.
Found: Shop (AC1)

B-VR-33 *********
Type: Boost Unit
Price: 48500
Weight: 255
Energy drain: 35
Boost Power: 19000
Charge Drain: 5070
Text: Maintains the top-class power to achieve good efficiency.
Note: Another well rounded booster.
Found: Shop (AC1)

B-VR-33 *****
Type: Boost Unit
Price: 52500
Weight: 186
Energy drain: 35
Boost Power: 8500
Charge Drain: 2520
Text: Small lightweight model. Low acceleration, but efficient.
Note: Fly the longest, but also almost the slowest.
Found: Shop (AC1pp)

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~Firing Control Systems...
These are the things that affect your lock box. There is no BEST FCS,
but some are better than others are. Most of the time it all depends on
the weapons and/or level you are playing in.

Pick the best FCS for you fighting style. These are the Lock Types.

Standard: No real things that stand out. Best used with rifles,
missiles, and when you have multiple weapons.

Wide and Shallow: Use if you are using close range weapon and if you
like close range all together. These have the worst range but biggest
lock box. Best used with handguns, machine guns, and bazookas.

Narrow and Deep: Use if you like to stay far away and snipe. These have
VERY small lock boxes and suck with things like machine guns. These
have the best range. These are best used with sniper rifles and long
range plasma rifles. Missiles are also a good choice.

Tall: Use this if you have trouble looking up and down, or can keep
things in your lock box better on a Y axis. A good choice when up
against small flying enemies or in hallways.

Wide: These In my opinion are the best type. Since AC's turn slower
than they look up and down, these can be used to get to a target
faster. These are also good if you like to ground boost. These actually
suck in hallways, especially when there is multiple ceiling gun
turrets.

The FCS stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy drain: How much it drains.
Maximum Lock: The max amount of lock ons you can get with missiles.
Lock Type: Which on of the 5 from above.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

Even though I said it's all a matter of what you are using, I'm not
going to give them stars.

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COMDEX-C7 ---
Type: FCS
Price: 11100
Weight: 14
Energy drain: 24
Maximum Lock: 4
Lock Type: Standard
Text: Maximum of 4 lock-ons, average performance.
Note: ---
Found: You start with this part. (AC1)

COMDEX-G0 ---
Type: FCS
Price: 22500
Weight: 14
Energy drain: 24
Maximum Lock: 4
Lock Type: Standard
Text: Maximum of 4 lock-ons, fast lock-on.
Note: Better than the C7 in every way except for price.
Found: Shop (AC1)

COMDEX-G8 ---
Type: FCS
Price: 16400
Weight: 14
Energy drain: 24
Maximum Lock: 6
Lock Type: Standard
Text: Maximum of 8 lock-ons, long-distance lock-on.
Note: ---
Found: Shop (AC1)

QX-21 ---
Type: FCS
Price: 20300
Weight: 8
Energy drain: 12
Maximum Lock: 1
Lock Type: Wide & Shallow
Text: Maximum of 1 lock-on, short lock over a wide area.
Note: Good with machine guns and bazookas.
Found: Shop (AC1)

QX-AF ---
Type: FCS
Price: 35700
Weight: 10
Energy drain: 16
Maximum Lock: 2
Lock Type: Wide & Shallow
Text: Maximum of 2 lock-ons, short lock.
Note: ---
Found: Found in AC1 (AC1)

TRYX-BOXER ---
Type: FCS
Price: 48100
Weight: 10
Energy drain: 19
Maximum Lock: 3
Lock Type: Tall
Text: Maximum of 3 lock-ons, vertical sight.
Note: Great for missions with tight hallways, or when you like to fly.
Found: Shop (AC1)

TRYX-QUAD ---
Type: FCS
Price: 63000
Weight: 18
Energy drain: 38
Maximum Lock: 6
Lock Type: Wide
Text: Maximum of 6 lock-ons, horizontal sight.
Note: Great when you are boosting fast and can't keep people in your
lock while sidestepping.
Found: Shop (AC1)

QX-9009 ---
Type: FCS
Price: 96000
Weight: 24
Energy drain: 55
Maximum Lock: 6
Lock Type: Narrow & Deep
Text: Maximum of 6 lock-ons, longest lock distance.
Note: Great for sniper rifles and long range fighting.
Found: Shop (AC1)

FBMB-18X ---
Type: FCS
Price: 108000
Weight: 21
Energy drain: 65
Maximum Lock: 6
Lock Type: Wide & Shallow
Text: Maximum of 6 quick, wide area lock-ons.
Note: FASTEST missile lock ons, almost unreal.
Found: Shop (AC1pp)

RATOR ---
Type: FCS
Price: 12900
Weight: 18
Energy drain: 75
Maximum Lock: 2
Lock Type: Narrow & Deep
Text: Max lock-on 2, suitable for long distance missiles.
Note: Great for sniper rifles and long range fighting.
Found: Shop (AC1pp)

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~Generators...
Generators are the things that power your Acs up. Try and use low drain
part as it will make your energy refresh faster.

The generators stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy Output: The max amount of charge for the gen.
Maximum Charge: The un-condensed size of the energy bar.
Redzone: The size of the red part of the energy bar.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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GPS-VVA *
Type: Pulse Generator
Price: 19500
Weight: 308
Energy Output: 4728
Maximum Charge: 28000
Redzone: 7200
Text: Low in both power and capacity. Wide red zone.
Note: Sucks X5
Found: You start with this part. (AC1)

GPS-V6 **
Type: Pulse Generator
Price: 32000
Weight: 363
Energy Output: 4728
Maximum Charge: 43000
Redzone: 5000
Text: Load increased to nearly twice that of the GPS-VVA.
Note: Sucks X4
Found: Shop (AC1)

GRD-RX5 ***
Type: Pulse Generator
Price: 23300
Weight: 225
Energy Output: 5300
Maximum Charge: 38000
Redzone: 4000
Text: Balanced-performance generator.
Note: Sucks X3
Found: Shop (AC1)

GRD-RX6 ****
Type: Pulse Generator
Price: 27800
Weight: 286
Energy Output: 6000
Maximum Charge: 33000
Redzone: 4000
Text: Performance not bad, but the equipment is so-so.
Note: Sucks X2
Found: Shop (AC1)

GRD-RX7 *****
Type: Pulse Generator
Price: 38700
Weight: 348
Energy Output: 6810
Maximum Charge: 31500
Redzone: 6000
Text: Very good power but poor stamina.
Note: Sucks X1
Found: Shop (AC1)

GBG-10000 **********
Type: Pulse Generator
Price: 43500
Weight: 398
Energy Output: 9988
Maximum Charge: 34000
Redzone: 2980
Text: High power provided a wide selection of equipment.
Note: The vest Generator. This should be used on EVERY design. Except
for one exception.
Found: Shop (AC1)

GBG-XR *********
Type: Pulse Generator
Price: 56000
Weight: 452
Energy Output: 8207
Maximum Charge: 48000
Redzone: 3250
Text: Custom-made unit having both power and capacity.
Note: Use this over the BGB-10000 when you want to fly for the longest
possible time.
Found: Found in AC1 (AC1)

GBX-TL ****
Type: Pulse Generator
Price: 38000
Weight: 1582
Energy Output: 9055
Maximum Charge: 50000
Redzone: 22000
Text: Large output and capacity, offset by its heavy weight.
Note: This is only good when you KNOW you can beat an opponent with one
energy bar.
Found: Defeat Luke/Evader in the arena. (AC1pp)

GBX-XL *******
Type: Pulse Generator
Price: 139000
Weight: 975
Energy Output: 8500
Maximum Charge: 52000
Redzone: 3300
Text: Modified GRD-RX6. Above average efficiency.
Note: Would be great if it weighted a little less.
Found: Shop (AC1pp)

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~Back Unit Missiles...
These are the back weapon missiles. Missiles are different from most
weapons. To use missiles, you have to keep your lock box on the target
for some time. Some missiles can lock you on more than once, even up to
6. Missiles are most effected by FCS's. FCS's affect the lock speed,
the number of max locks, and if they can lock on to more than one
target.

Missiles are also very different in trajectory, I will try and list all
of them, so don't just look at stats.

The back unit missile's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far the missile can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WM-S40/1 ******
Type: Small Missile
Price: 18700
Weight: 245
Energy drain: 245
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 1
Reload Time: 10
Text: Pod that fires single small missiles.
Note: Not strong, but accurate.
Found: You start with this part. (AC1)

WM-S40/2 *******
Type: Small Missile
Price: 23000
Weight: 337
Energy drain: 320
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 2
Reload Time: 10
Text: Fires up to 2 small missiles at once.
Note: Strait fowardly launched.
Found: Shop. (AC1)

WM-S60/4 ****
Type: Small Missile
Price: 28800
Weight: 520
Energy drain: 349
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 4
Reload Time: 10
Text: Fires up to 4 small missiles at once.
Note: Heavy and harder to hit with. Does have more ammo however.
Found: Found in AC1 (AC1)

WM-S60/6 **
Type: Small Missile
Price: 38100
Weight: 583
Energy drain: 353
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 6
Reload Time: 10
Text: Fires up to 6 small missiles at once.
Note: These are launched upward and are hard to hit with.
Found: Shop (AC1)

WM-MVG404 ***
Type: Missile
Price: 31000
Weight: 620
Energy drain: 280
Weapon Lock: Standard
Attack Power: 1560
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 252
Range: 10000
Maximum Lock: 1
Reload Time: 10
Text: Pod that fires single missiles.
Note: Too little ammo and too much weight. Stick with the 40/S.
Found: Shop (AC1)

WM-MVG802 **
Type: Missile
Price: 44000
Weight: 718
Energy drain: 220
Weapon Lock: Standard
Attack Power: 1560
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 252
Range: 10000
Maximum Lock: 2
Reload Time: 10
Text: Fires up to 2 missiles at once.
Note: Hard to hit with and heavy.
Found: Shop (AC1)

WM-L201 ******
Type: Large Missile
Price: 46200
Weight: 835
Energy drain: 180
Weapon Lock: Standard
Attack Power: 4300
Number of Ammo: 12
Ammo Type: Solid
Ammo Price: 897
Range: 12500
Maximum Lock: 1
Reload Time: 10
Text: Powerful large missiles fired singly.
Note: The strongest non blade weapon in the game. Hard to hit and thing
that is below you for some reason.
Found: Found in AC1 (AC1)

WM-X201 **********
Type: Multi Missile
Price: 62250
Weight: 720
Energy drain: 250
Weapon Lock: Standard
Attack Power: 980
Number of Ammo: 18
Ammo Type: Solid
Ammo Price: 1125
Range: 12000
Maximum Lock: 1
Reload Time: 15
Text: Multi-warhead missiles that scatters warheads in flight.
Note: The missile breaks into four missiles. They are easy to hit with
and hard to dodge.
Found: Shop (AC1)

WM-X5-AA *
Type: Bomb Dispenser
Price: 19300
Weight: 616
Energy drain: 85
Weapon Lock: None
Attack Power: 675
Number of Ammo: 10
Ammo Type: Solid
Ammo Price: 270
Range: 0
Maximum Lock: 0
Reload Time: 50
Text: Drops 8 ground-attack mines. For experts.
Note: Two much crap.
Found: Shop (AC1)

WM-X10 *
Type: Bomb Dispenser
Price: 24800
Weight: 939
Energy drain: 105
Weapon Lock: None
Attack Power: 675
Number of Ammo: 10
Ammo Type: Solid
Ammo Price: 560
Range: 0
Maximum Lock: 0
Reload Time: 50
Text: Drops 16 ground-attack mines.
Note: Even more crap, since it's even more heavier...
Found: Shop (AC1)

WM-P4001 *****
Type: Dual Missile
Price: 43800
Weight: 755
Energy drain: 320
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 1
Reload Time: 10
Text: Fires 2 left or right curving indirect attack missiles.
Note: Hard to hit with.
Found: Shop (AC1)

WM-PS-2 *********
Type: Triple Missile
Price: 66700
Weight: 1125
Energy drain: 360
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 90
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 1
Reload Time: 10
Text: Fires 3 up-curving indirect attack missiles.
Note: Heavy and can be side stepped at the last second easily.
Found: Shop (AC1)

WM-AT **********
Type: Large Missile
Price: 256800
Weight: 910
Energy drain: 382
Weapon Lock: Standard
Attack Power: 9830
Number of Ammo: 10
Ammo Type: Solid
Ammo Price: 3510
Range: 20000
Maximum Lock: 1
Reload Time: 35
Text: Most powerful missile in an AC's inventory.
Note: This is cheap. Each hit will do about 2000 damage and they home
pretty good. They only lack a good speed. Other than that they have the
best range also. Do not get used to this part, in the next series it
gets neutered... by giving it 4 shots and a quarter of the range.
Found: Defeat Dark Rider/Pale Horse in the arena. (AC1pp)

WM-T0100 *****
Type: Small Missile
Price: 86200
Weight: 725
Energy drain: 290
Weapon Lock: Standard
Attack Power: 230
Number of Ammo: 120
Ammo Type: Solid
Ammo Price: 150
Range: 9000
Maximum Lock: 6
Reload Time: 5
Text: Lots of ammo, but low attack power.
Note: Too weak to be that great.
Found: Shop (AC1pp)

WM-SMSS24 **********
Type: Vertical Missile
Price: 118300
Weight: 655
Energy drain: 308
Weapon Lock: Standard
Attack Power: 1630
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 420
Range: 9000
Maximum Lock: 4
Reload Time: 10
Text: Mo(r)tar shell. Launches vertically.
Note: Only crappy indoors, great with the FBMB-18X
Found: Shop (AC1pp)

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~Back Unit General Magazines...
This is just the extra ammo unit in this game. These are usually needed
if you prefer using just one weapon. If you're using a tank it's
usually better just to use another weapon, but this can be good...
Since things like the Karasawa and finger...

The magazines stats...
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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M118-TD **********
Type: Magazine
Price: 96300
Weight: 455
Energy Drain: 0
Text: Additional ammo. Increases a weapons ammo capacity.
Note: This adds 50% more ammo, which is awesome. Don't get used to
this, as this part drops to 10 or 20% in the next version of this game.
Found: Beat Icarus/Super Nova in the arena. (AC1pp)

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~Back Unit Rockets...
Rockets are very strong. They also come out very fast and come in a lot
of ammo. So what balances these weapons? The lack of a true lock. All
you get it 3 || red lines to aim with. Rocket take a lot of skill to
use effectively. Rockets are also a good choice for bipeds and reverse
joints has you don't need to kneel with them and can provide a kick
just like a grenades launcher.

The back unit rocket's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WR-S50 ********
Type: Small Rocket
Price: 15900
Weight: 218
Energy drain: 8
Weapon Lock: None
Attack Power: 1310
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 110
Range: 12500
Maximum Lock: 0
Reload Time: 8
Text: Carries 50 small rockets
Note: Good because they are light.
Found: Shop (AC1)

WR-S100 ***
Type: Small Rocket
Price: 32400
Weight: 846
Energy drain: 15
Weapon Lock: None
Attack Power: 1310
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 110
Range: 12500
Maximum Lock: 0
Reload Time: 12
Text: Carries 100 small rockets
Note: Double the ammo for about quad he weight? Not worth it.
Found: Shop (AC1)

WR-M50 ******
Type: Rocket
Price: 27600
Weight: 677
Energy drain: 13
Weapon Lock: None
Attack Power: 2240
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 220
Range: 14000
Maximum Lock: 0
Reload Time: 12
Text: Carries 50 rockets
Note: OK for its weight.
Found: Shop (AC1)

WR-M70 **********
Type: Rocket
Price: 36500
Weight: 718
Energy drain: 24
Weapon Lock: None
Attack Power: 2240
Number of Ammo: 70
Ammo Type: Solid
Ammo Price: 220
Range: 14000
Maximum Lock: 0
Reload Time: 16
Text: Carries 70 rockets
Note: This is the best value for its weight.
Found: Shop (AC1)

WR-L24 ********
Type: Large Rocket
Price: 29400
Weight: 805
Energy drain: 18
Weapon Lock: None
Attack Power: 3980
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 417
Range: 17700
Maximum Lock: 0
Reload Time: 16
Text: This rocket has the greatest firepower of any single weapon.
Note: STRONG!
Found: Found in AC1 (AC1)

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~Back Unit Cannons...
Back unit cannons are all very different from each other. They include
chain guns, grenade launchers, and strong energy cannons. I'll try and
explain these as best I can, remember they are very diverse.

NOTE!

All there things have a thing called "Cannon restrictions." If you are
not using PLUS (which you should refrain), this could mean a world of
difference.

-All humanoid, and reverse joint legs must kneel in order to use these
cannons.

-Quads cannot fly and use cannons, but can use them when touching the
ground. These are using the best choice for most back weapons, for
speed. Even with PLUS, quad still cannot fly.

-Tanks can fly and do not have any restrictions at all, making them a
very good choice. 

The back unit cannon's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

I'm ranking each part as if it's on a good set of legs, EI no kneeling.

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WC-CN35 ********
Type: Chain Gun
Price: 32750
Weight: 593
Energy drain: 11
Weapon Lock: Special
Attack Power: 338
Number of Ammo: 250
Ammo Type: Solid
Ammo Price: 52
Range: 10000
Maximum Lock: 1
Reload Time: 2
Text: Fast reloading rifle. Easy to use.
Note: VERY fast killer. But it costs a lot for missions and is easy to
dodge.
Found: Shop (AC1)

WC-ST120 ****
Type: Slug Gun
Price: 56000
Weight: 827
Energy drain: 6
Weapon Lock: Special
Attack Power: 183
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 156
Range: 8100
Maximum Lock: 1
Reload Time: 22
Text: Fires 7 simultaneous shots that scatter over a wide range.
Note: Too heavy and not enough pay off up close. But it has lots of
ammo.
Found: Shop (AC1)

WC-LN350 ***
Type: Linear Gun
Price: 41800
Weight: 425
Energy drain: 8
Weapon Lock: Special
Attack Power: 690
Number of Ammo: 120
Ammo Type: Solid
Ammo Price: 108
Range: 9000
Maximum Lock: 1
Reload Time: 6
Text: Burst-fire type weapon emphasizing firepower over number of
shots.
Note: I never really liked this part... It's like a handgun.
Found: Found in AC1 (AC1)

WC-GN230 **********
Type: Grenade Launcher
Price: 75200
Weight: 1230
Energy drain: 8
Weapon Lock: Narrow & Deep
Attack Power: 3520
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 985
Range: 12000
Maximum Lock: 1
Reload Time: 32
Text: An AC's symbolic weapon that mows down enemies in a firestorm.
Note: VERY GOOD! This weapon's spread damage is very powerful too.
Found: Shop (AC1)

WC-XP4000 *****
Type: Pulse Cannon
Price: 61000
Weight: 318
Energy drain: 364
Weapon Lock: Narrow & Deep
Attack Power: 770
Number of Ammo: 100
Ammo Type: Energy
Ammo Price: 0
Range: 9000
Maximum Lock: 1
Reload Time: 5
Text: Energy weapon. Reloading ion cannon.
Note: I don't see why you would use this over a arm pulse rifle...
Found: Shop (AC1)

WC-XC8000 *******
Type: Laser Cannon
Price: 78700
Weight: 1110
Energy drain: 455
Weapon Lock: Narrow & Deep
Attack Power: 2065
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: 0
Range: 8500
Maximum Lock: 1
Reload Time: 10
Text: Energy weapon. Fires laser rounds.
Note: The Karasawa for quads and tanks!
Found: Found in AC1 (AC1)

WC-01QL **********
Type: Plasma Cannon
Price: 69500
Weight: 273
Energy drain: 618
Weapon Lock: Narrow & Deep
Attack Power: 1531
Number of Ammo: 80
Ammo Type: Energy
Ammo Price: 0
Range: 12000
Maximum Lock: 1
Reload Time: 7
Text: Energy weapon. Beam cuts down enemies.
Note: Reloads quick, weights nothing, lots of ammo, high power, great
for mission, rapes tanks. It's only bad parts are its slight inaccuracy
and draining of your energy bar.
Found: Shop (AC1)

WC-SPGUN ******
Type: Slug Gun
Price: 89500
Weight: 912
Energy drain: 10
Weapon Lock: Special
Attack Power: 208
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: 0
Range: 9200
Maximum Lock: 1
Reload Time: 8
Text: Fires a seven shell spread.
Note: Reloads quick, and is actually easy to hit with.
Found: Defeat Killer Rabbit/Hopper in the arena. (AC1pp)

WC-IR24 **********
Type: Laser Cannon
Price: 159500
Weight: 528
Energy drain: 806
Weapon Lock: Narrow & Deep
Attack Power: 3025
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: 0
Range: 15000
Maximum Lock: 1
Reload Time: 40
Text: Triple barrel energy weapon.
Note: Makes the grenade launcher obsolete, with 1/3 more ammo and less
than half the weight. Don't get used to this weapons as its weight
increases a ton in the next game.
Found: Shop (AC1pp)

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~Back Unit Radars...
Back radar is just radar itself. True they are better than the heads
radar, but they take up a back slot and weight something. If both your
head and radar are on, the radar on the back is the one used. Equipping
two Radars is pointless, unless you want fake wings.

The back radar's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Radar range: How far the Radar can search.
Radar type: What the Radar looks like.
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

I have NEVER used a back radar in my whole life, except for the 3
qualifying missions in AC history. Thus I can't rate these at all.

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RXA-01WE ---
Type: Radar
Price: 12100
Weight: 210
Energy drain: 243
Radar range: 8650
Radar type: Standard
Text: Old-style antenna but still holds up well in use.
Note: ---
Found: You start with this part. (AC1)

RZ-A0 ---
Type: Radar
Price: 17900
Weight: 480
Energy drain: 387
Radar range: 11500
Radar type: Circle
Text: This radar uses 2 dished for enhanced enemy-search capability.
Note: ---
Found: Shop (AC1)

RXA-99 ---
Type: Radar
Price: 14500
Weight: 160
Energy drain: 267
Radar range: 8800
Radar type: Standard
Text: New-type radar permits an even wider area to be searched.
Note: ---
Found: Shop (AC1)

RXA-77 ---
Type: Radar
Price: 23000
Weight: 125
Energy drain: 274
Radar range: 8700
Radar type: Standard
Text: This radar can detect the approach of homing missiles.
Note: ---
Found: Shop (AC1)

RZ-A1 ---
Type: Radar
Price: 33000
Weight: 433
Energy drain: 403
Radar range: 15700
Radar type: Circle
Text: Expands the enemy-search range up to the current technological
limit.
Note: ---
Found: Shop (AC1)

RZT-333 ---
Type: Radar
Price: 27700
Weight: 343
Energy drain: 451
Radar range: 11700
Radar type: Octagon
Text: Combines both missile detection and wide-range search capability.
Note: ---
Found: Found in AC1 (AC1)

RZ-BBB ---
Type: Radar
Price: 40900
Weight: 454
Energy drain: 566
Radar range: 16300
Radar type: Circle
Text: Highest-quality radar with highest-class performance.
Note: ---
Found: Shop (AC1)

RZ-Fw2 ---
Type: Radar
Price: 82100
Weight: 352
Energy drain: 826
Radar range: 21300
Radar type: Octagon
Text: Wide forward search area.
Note: Lame prize, in my opinion.
Found: Defeat Demise/Scorpion Ver 3.0 in the arena. (AC1pp)

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~Dual Back Weapons...
These are just back weapons so big, they take up both back weapon
slots.

~The dual stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far the missile can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WX-S800/2 ******
Type: Dual Missile
Price: 69400
Weight: 1650
Energy drain: 415
Weapon Lock: Standard
Attack Power: 1120
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 515
Range: 11000
Maximum Lock: 1
Reload Time: 12
Text: Fires 2 missiles with 1 lock-on.
Note: Easy to hit with. Can be equipped with the ANKS arms.
Found: Shop (AC1)

WX-S800-GF **********
Type: Dual Missile
Price: 90900
Weight: 1110
Energy drain: 656
Weapon Lock: Standard
Attack Power: 1120
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 515
Range: 11000
Maximum Lock: 1
Reload Time: 10
Text: Fires 6 missiles with 1 lock-on.
Note: SICK! The fastest/most missiles that can be launched. They also
weight a lot less than the other Dualies.
Found: Found in AC1 (AC1)

XCS-9900 ********
Type: Multi Missile
Price: 94500
Weight: 1480
Energy drain: 310
Weapon Lock: Standard
Attack Power: 980
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 1125
Range: 12000
Maximum Lock: 1
Reload Time: 15
Text: Fires 2 multi-warhead missiles simultaneously.
Note: The single shoulder multi missiles are more ammo/weight
efficient, but less time eff. These can also be equipped with the ANKS
arms.
Found: Shop (AC1)

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~Rifles...
Rifles are broken up into 2 main types. Regular rifles, with mid range,
power, reload... basically the most average weapon. Or Sniper Rifles,
long range and high power, only down side is its little lock box.

Rifles are average in missions.

The right arm rifle's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WG-RF35 **
Type: Rifle
Price: 11400
Weight: 415
Energy drain: 6
Weapon Lock: Wide & Shallow
Attack Power: 218
Number of Ammo: 200
Ammo Type: Solid
Ammo Price: 18
Range: 8500
Maximum Lock: 1
Reload Time: 5
Text: Standard portable rifle. Suitable for various missions.
Note: Two slow and weak. Buy something else.
Found: You start with this part. (AC1)

WG-RRM118 **********
Type: Rifle
Price: 95000
Weight: 512
Energy drain: 10
Weapon Lock: Wide & Shallow
Attack Power: 340
Number of Ammo: 200
Ammo Type: Solid
Ammo Price: 45
Range: 11000
Maximum Lock: 1
Reload Time: 5
Text: Improved fire speed.
Note: Don't under estimate this part, when up against it, it looks like
you aren't taking that much, but the shots really stack up.
Found: Shop (AC1pp)

WG-RF/5 ********
Type: Sniper Rifle
Price: 41500
Weight: 235
Energy drain: 5
Weapon Lock: Special
Attack Power: 530
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 83
Range: 20000
Maximum Lock: 1
Reload Time: 10
Text: Long-barrel sniper rifle.
Note: Good, especially when you consider its weight.
Found: Shop (AC1)

WG-RF/P *******
Type: Sniper Rifle
Price: 3310
Weight: 308
Energy drain: 4
Weapon Lock: Special
Attack Power: 612
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 95
Range: 16000
Maximum Lock: 1
Reload Time: 12
Text: Superior firepower and range, but low reload rate.
Note: Slower and a lower damage cap then the other rifle.
Found: Shop (AC1)

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~Machine Guns...
If you don't know what a machine gun does or what is used for, you
shouldn't be playing this game. They are, of course, best used with a
Wide and Shallow FCS.

The right arm Machine gun's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WG-MGA1 *******
Type: Machine Gun
Price: 14000
Weight: 370
Energy drain: 4
Weapon Lock: Wide & Shallow
Attack Power: 85
Number of Ammo: 500
Ammo Type: Solid
Ammo Price: 9
Range: 6300
Maximum Lock: 1
Reload Time: 1
Text: Fast-reloading solid round machine gun. Low single-round
firepower.
Note: Good for when you don't have the cash for the other Machine guns.
It is accurate and fast, but you may run out of ammo.
Found: Shop (AC1)

WG-MG500 **********
Type: Machine Gun
Price: 28400
Weight: 458
Energy drain: 4
Weapon Lock: Wide & Shallow
Attack Power: 135
Number of Ammo: 500
Ammo Type: Solid
Ammo Price: 15
Range: 7800
Maximum Lock: 1
Reload Time: 2
Text: Enhanced version of the machine gun with higher firepower.
Note: More accurate and strong than the 1000 shooter. It only lacks
ammo.
Found: Shop (AC1)

WG-AR1000 ******
Type: Machine Gun
Price: 42400
Weight: 516
Energy drain: 8
Weapon Lock: Special
Attack Power: 105
Number of Ammo: 1000
Ammo Type: Solid
Ammo Price: 12
Range: 7000
Maximum Lock: 1
Reload Time: 1
Text: Most powerful portable type machine gun.
Note: Too inaccurate to make its ammo count worth it.
Found: Shop (AC1)

WA-Finger ***********
Type: Machine Gun
Price: 275000
Weight: 250
Energy drain: 120
Weapon Lock: Special
Attack Power: 250
Number of Ammo: 3000
Ammo Type: Solid
Ammo Price: 8
Range: 3700
Maximum Lock: 1
Reload Time: 1
Text: Very powerful for close-in combat.
Note: The all time cheapest and strongest weapon ever in Armored Core,
with it's kill speed, ammo, and weight it makes it way too unbalanced.
This part loses 5/6 of its ammo in the next game (500) and lose 11/12
of its shots in Armored Core 3 Silent Line.
Found: Conquer the arena. (AC1pp)

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~Hand Guns...
These are light and weak weapons. So why use them? They have high stun.
I would strongly suggest never using these in missions.

All handguns are good for allowing for a free blade attack.

The right arm hand gun's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

I don't really use Hand guns...

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WG-HG235 ---
Type: Hand Gun
Price: 19000
Weight: 170
Energy drain: 22
Weapon Lock: Wide & Shallow
Attack Power: 226
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 68
Range: 4800
Maximum Lock: 1
Reload Time: 5
Text: Wide scatter-shot pistol. Very short range.
Note: Like a weak shotgun.
Found: Shop (AC1)

WG-HG512 ---
Type: Hand Gun
Price: 26200
Weight: 324
Energy drain: 10
Weapon Lock: Wide & Shallow
Attack Power: 437
Number of Ammo: 120
Ammo Type: Solid
Ammo Price: 48
Range: 5800
Maximum Lock: 1
Reload Time: 8
Text: Lower performance but inexpensive.
Note: ---
Found: Shop (AC1)

WG-HG1 ---
Type: Hand Gun
Price: 72000
Weight: 283
Energy drain: 52
Weapon Lock: Wide & Shallow
Attack Power: 280
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 56
Range: 6300
Maximum Lock: 1
Reload Time: 8
Text: Upgraded hand gun.
Note: ---
Found: Shop (AC1pp)

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~Bazookas...
Bazookas are close range weapons that move slow. These are very easy to
dodge and anything but close range. These cause a lot of damage and
stun. Think of them as a bigger hand gun in a way.

I still say they are weak rockets with a lock, and were always similar
to each other in every AC.

The right arm bazooka's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

WG-B2120 *******
Type: Bazooka
Price: 59740
Weight: 778
Energy drain: 13
Weapon Lock: Narrow & Deep
Attack Power: 1150
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 163
Range: 8200
Maximum Lock: 1
Reload Time: 16
Text: High firepower but slow moving bazooka fire is easily avoidable.
Note: I say it's more of the situation which bazooka you pick.
Found: Shop (AC1)

WG-B2180 *******
Type: Bazooka
Price: 75900
Weight: 905
Energy drain: 16
Weapon Lock: Narrow & Deep
Attack Power: 1930
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 348
Range: 7800
Maximum Lock: 1
Reload Time: 22
Text: Ultra-attack bazooka for betting it all on one shot.
Note: ---
Found: Shop (AC1)

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~Miscellaneous...
...

The right arms special weapon's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

WG-FG99 *
Type: Flamethrower
Price: 58300
Weight: 352
Energy drain: 9
Weapon Lock: None
Attack Power: 512
Number of Ammo: 500
Ammo Type: Solid
Ammo Price: 41
Range: 900
Maximum Lock: 1
Reload Time: 1
Text: Close-in combat gun shows off its true worth in hand-to-hand
combat.
Note: It sucks, not worth the effort.
Found: Found in AC1 (AC1)

WG-PB26 ********
Type: Grenade Launcher
Price: 113000
Weight: 681
Energy drain: 34
Weapon Lock: Wide & Shallow
Attack Power: 2200
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 1015
Range: 9000
Maximum Lock: 1
Reload Time: 10
Text: Grenade launcher, powerful but has limited ammo supply.
Note: Faster reload, less weight, and biped friendly grenade launcher.
Found: Defeat Death Master/B.H.I. in the arena. (AC1pp)

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~Energy Guns...
Energy weapons come in a bunch of sizes.

Pulse Rifle: Shots a weak dinky pulse

Laser Rifle: Shots an accurate linear laser.

I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS

The right arm energy weapon's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

WG-XP1000 *******
Type: Pulse Rifle
Price: 46000
Weight: 183
Energy drain: 246
Weapon Lock: Special
Attack Power: 302
Number of Ammo: 180
Ammo Type: Energy
Ammo Price: 0
Range: 15000
Maximum Lock: 1
Reload Time: 3
Text: Energy weapon. Noted for its long range and reload speed.
Note: Good for missions and just starting one.
Found: Shop (AC1)

WG-XP2000 ********
Type: Pulse Rifle
Price: 61500
Weight: 265
Energy drain: 285
Weapon Lock: Special
Attack Power: 435
Number of Ammo: 200
Ammo Type: Energy
Ammo Price: 0
Range: 18000
Maximum Lock: 1
Reload Time: 6
Text: Energy weapon. Emphasizes its long range and number of shots.
Note: More long term than the other pulse.
Found: Shop (AC1)

WG-XC4 ******
Type: Laser Rifle
Price: 51000
Weight: 686
Energy drain: 308
Weapon Lock: Special
Attack Power: 820
Number of Ammo: 100
Ammo Type: Energy
Ammo Price: 0
Range: 8000
Maximum Lock: 1
Reload Time: 10
Text: Energy weapon. High firepower and energy consumption.
Note: A mini Karasawa that's also quad and tank friendly.
Found: Shop (AC1)

WG-1-KAWASAWA **********
Type: Laser Rifle
Price: 75000
Weight: 1000
Energy drain: 422
Weapon Lock: Special
Attack Power: 1550
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: 0
Range: 10000
Maximum Lock: 1
Reload Time: 8
Text: Energy weapon. Strong but heavy.
Note: The Epitome of Laser Rifles.
Found: Found in AC1 (AC1)

WG-XFwPPk *********
Type: Laser Rifle
Price: 132000
Weight: 893
Energy drain: 395
Weapon Lock: Special
Attack Power: 1120
Number of Ammo: 100
Ammo Type: Energy
Ammo Price: 0
Range: 14000
Maximum Lock: 1
Reload Time: 10
Text: Rapid fire energy weapon.
Note: Another mini sawa.
Found: Shop (AC1pp)

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~Laser Blades...
Laser blade, for the most part, have been the same in every AC game.
It's not hard to find the major benefits. Like no usage limit and high
damage. The only bad thing about them are their close range-ness.

The left arm blade's stats...
Type: What kind of weapon this part is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Charge Drain: How much this drains your energy when used.
Attack Power: How strong this weapon is.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

Note: pressing X right after circle makes A wave. This can only be done
with PLUS.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

LS-2001 *
Type: Laserblade
Price: 11500
Weight: 123
Energy drain: 28
Charge Drain: 2050
Attack Power: 738
Text: Infinitely reusable laser blade.
Note: What did you expect from the starting blade?
Found: You start with this part. (AC1)

LS-200G ***
Type: Laserblade
Price: 29000
Weight: 181
Energy drain: 45
Charge Drain: 1700
Attack Power: 950
Text: Powerful weapon exclusively for close-in combat.
Note: Better, but not good.
Found: Shop (AC1)

LS-3303 *******
Type: Laserblade
Price: 37200
Weight: 224
Energy drain: 43
Charge Drain: 2630
Attack Power: 1210
Text: Enhanced blade weapon. Both power and energy consumption are
better.
Note: Use this till you get the Moonlight.
Found: Shop (AC1)

LS-99-MOONLIGHT **********
Type: Laserblade
Price: 54000
Weight: 336
Energy drain: 93
Charge Drain: 810
Attack Power: 2801
Text: Blade weapon with more than twice the power of conventional
blades.
Note: The best. With its PLUS wave, you can deal about 4000 damage.
Found: Found in AC1 (AC1)

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~Optional Parts...
These are part you can equip that give you an instant boost.

The core you use will tell you how many you can equip, they are all
very different.

The optional part's stats...
Type: What type of Optional part this is.
Price: How much this part costs
Slot Spend: How much slots this part takes.
Text: What it says about the part
Note: My personal note
Found: How to get this part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

SP-MAW *
Type: Radar option
Price: 14200
Slot Spend: 1
Text: Adds a missile display function to the radar.
Note: Useless
Found: Shop (AC1)

SP-JAM *******
Type: Missile Jammer
Price: 26000
Slot Spend: 3
Text: Regularly generates pulses that disable missile lock-ons.
Note: Good VS missiles in VS mode.
Found: Shop (AC1)

SP-M/AUTO *
Type: Auto Launcher
Price: 12900
Slot Spend: 1
Text: Fires a missile automatically on full lock-on.
Note: This is for lazy people.
Found: Shop (AC1)

SP-ABS **********
Type: Balancer Option
Price: 29600
Slot Spend: 1
Text: Reduces the recoil from shell hits.
Note: ---
Found: Shop (AC1)

SP-SAP ****
Type: Absorber Option
Price: 31800
Slot Spend: 1
Text: Reduces the recoil of cannon fire.
Note: This really only effects things like grenade launchers.
Found: Found in AC1 (AC1)

SP-CND-K **********
Type: Charge Expander
Price: 21000
Slot Spend: 4
Text: Increases the number of capacitors in the generator.
Note: Boost longer!
Found: Shop (AC1)

SP-AXL ********
Type: FCS Accelerator
Price: 24000
Slot Spend: 2
Text: Shortens lock-on time.
Note: ---
Found: Found in AC1 (AC1)

SP-S/SCR **********
Type: Shell Screen
Price: 33000
Slot Spend: 2
Text: Reduces damage from solid rounds.
Note: This should be on every AC.
Found: Shop (AC1)

SP-E/SCR **********
Type: Energy Screen
Price: 38500
Slot Spend: 1
Text: Reduces damage from energy rounds.
Note: This should also be on every AC.
Found: Shop (AC1)

SP-EH *********
Type: Rapid Charge
Price: 45000
Slot Spend: 1
Text: Increase the burst fire rate of energy weapons.
Note: Makes energy weapons reload faster.
Found: Shop (AC1)

SP-E+ **********
Type: Energy Amplifier
Price: 45000
Slot Spend: 1
Text: Increase the firepower of energy weapons.
Note: Makes energy weapons stronger.
Found: Shop (AC1)

SP-DEhf *********
Type: Energy Reduce
Price: 245000
Slot Spend: 5
Text: Reduces energy weapon consumption by half.
Note: Great if you can't keep you gauge up.
Found: Shop (AC1pp)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ending...
If you have a question, feel free to ask me about it on the message
board, I'm sure to be there. (You may need to get my attention on the
AC3: Silent Line one, since I is more active. My User name is Vesperas)
You may also Instant message me at IWBDK on aim. My Email is
iwbdk@hotmail.com Oh yeah, Please rate :) I actually prefer Emailing
now.

On info about PLUS. I did this guide with out using it. It makes the
game WAY more easier. The only way you can get it is through file
transfer from the original.

So if you are going to mail at all, don't tell me "This mission can be
done easier with PLUS"

~Credits...
Thank you Mom for putting up with me
And thanks to CjayC for a great site!
Thanks to my one friend for finding out what the arena opponents use.

~Copyright...
No one can use this FAQ with out my permission. GameFAQs is the only
site allowed to use this FAQ. If you would like to "use" it, IM me
ONLY!!!!!!! This document is...

          Copyright 2003 Brian David Kacaba


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