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Page name: AC1 Walkthrough [Exported view] [RSS]
2006-08-18 00:55:08
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PS1 Armored Core



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Why should you use this FAQ?
+To beat missions your first time through
+To get ALL the hidden parts
+To see a checklist of all the parts
+To see ALL the parts

What isn't in this guide?
-Controls
-Over view of the game itself
-Advanced tactics section
-Perfect English, although I only speak it.

NOTE! This guide is no where next to done yet!

Armored Core 3 Silent Line
Table of Contents (Put a "~" in front of what ever you put in the find,
to Find hold in "control" and press F) Don't worry, there is sub tables
when you get there.
-Intro
-Walk Through 
-Enemies
-Shop/Checklist
-Parts
-Ending (<- Part on Plus)
-Credits
-Copyright

Version history
4 I did all the missions, shop, parts, enemies, and a part on PLUS.

1.1 I did 17 missions.

1.0 I did 9 missions, Set up the beginning of the shop, and put in a
palette for the part list.


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~Intro...

This is a walkthrough for Armored Core 1. I will tell you how to beat
missions, and find some parts (I'll try and find all of them...)

I wrote this guide for mainly helping with the harder missions.

If you need to know controls, open that thing called an instruction
manual.

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~Walk Through...
(Put a "~" in front of what ever you put in the find, to Find hold in
"control" and press F) Read the Intro and the beginning of this part.
(These are in the order the game lists them after you beat the game.)

-Stop Terrorist Threat
-Remove Gun Emplacement
-Rescue Survey Team
-Terrorist Pursuit
-Worker Robot Removal
-Secret Factory Recon
-Exterminate Organisms
-Guard Freight Train
-Destroy Fuel Depot
-Prototype MT Test
-Guard Airplane
-Stop Gas Exposure
-Prototype MT Test (2)
-Repulse Enemy Attack
-Exterminate Organisms (2)
-Guard Wharf Warehouse
-Remove Base Occupants
-Destroy Space Catapult
-Destroy Base Generator
-Mop Up Chrome Remnants
-Destroy "Justice"
-Chrome Uprisings
-Destroy Plus Escapee
-Destroy Intruders
-Destroy Plane Computer
-AC Battle
-Attack Urban Center
-Eliminate Squatters
-Eliminate Squatters (2)
-Destroy Unknown MTs
-Rescue Transport Truck
-Eliminate Strikers
-Stop Security MTs
-Stop Gang, "Dark Soul"
-Reclaim Oil Facility
-Recover Capsules
-Guard Factory Entrance
-Capture Space Station
-Release Organisms
-Retake Air Cleaner
-Kill "Struggle" leader
-Stop Security MT
-Destroy Base Computer
-Mop Up Chrome Remnants (2)
-Destroy Floating Mines
-AC battle (2)

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In this part I will tell you several things. First off, the mission
briefings and rewards. Then I will tell you strait forward how to beat
it. If it is a hard mission I will give you a set up for it. Then I
will list the hidden parts for that mission and a set if needed for it.

One more important thing. You may notice I use certain parts a lot.
Those are just my choices most of the time. If you are better with
Quads, go for it. Oh yeah, if you can't get some of the parts I
mention, just use crappier ones. I mainly put together AC sets ups for
hidden parts, as the game isn't too too hard. (Except for the final
mission)

Want some tips?

-Always save before every mission.
-Use energy weapons at first so you can get a lot of credits.
-Missiles & Grenades are a great way to run your money into a hole.
-Read my guide and get lots of sleep.
-Even with a perfect setup, you still need to have some talent.
-If you have trouble with regular enemies, look at the enemy section.
-USE a laser blade for ALL mission your first time through. I assume
you have the heaviest blade you can carry and that you have one in the
first place.

(Stars in dictate difficulty in levels and getting hidden parts. Parts
that can be found by a pick up are rated as if you just looked blindly
(FAQless) for them. {1-10})

I will list here the list of missions I took in order. These will be
the easy ones most likely.

This is the path I took. (Look at the walkthrough for that level)

First I did the training mission, have fun. If you cannot complete this
training mission, PLEASE BREAK YOUR GAME DISK, THIS GAME IS NOT FOR
YOU.

You should now check your mail and screw around with the painting
options. Save too.

I would sell all your weapons and back radar. Buy the WG-XP1000 energy
weapon for the arm and equip that. Do the mission "Eliminate Strikers"
make sure you get the secret part.

After you get out the mission that you should of aced, sell that back
weapon, it sucks for mission. Get the GBG-10000 Generator (Which is the
best in the game.) and get either the B-T2 or the B-P351 (The T2{Green
toaster boosters} will let you boost for the longest, The P351{Brown
toaster boosters} will let you boost the fastest but not very long,
it's your choice.) IF this is your first play through, take the B-T2

Take the mission "Eliminate Squatters." You should not lose more than
1000 Bucks.

Take the mission "Destroy Unknown MTs." You should lose about 2000
credits. Know here's what I did to my AC. I sold the pulse rifle, core,
and arms. I bought the 500 shot machine gun (WG-MG500), HD-2002 (Head),
and the XCL-01. Since at this stage of the game, armor isn't really
needed too much. So I went light weight. You should try out a low cost
type of any leg type however. Quads and tanks are different in a lot of
ways from bipeds, you should try them out.

This new machine gun is for the next mission. You need to learn how to
take out flying enemies. Take the mission "Reclaim Oil Facility." True
you still don't have a blade, but at this stage of the game, the
enemies are too easy and the missions aren't long enough for one to be
needed in the first place. You should get at least 14000 Credits for
this level.

I would switch back to that pulse rifle for the next level. Take the
mission "Stop Security MTs" the other one has a change to fail it. If
you are using the pulse rifle, you must actually conserve your ammo and
not miss a lot. You should make at least over 15000 Credits.

I would do the mission "Remove Gun Emplacement." Because you get parts
as the reward. This means you can sell the parts if you don't want them
and make more money than most missions.

There, you should know the basics of the game by now, the path you
choose is up to you from now on. You should buy a laser blade as well.
Oh yeah, you should take the mission "Destroy Fuel Depot" in the future
and get its secret part...

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~Stop Terrorist Threat *****
Requester: Isaac City Guard
Advanced: 0
Upon Success: 22000

Briefing:
"We have managed to obtain vital information on the terrorist group
"Imminent Storm". The scum plan to hide inside the city SEWERS and
build their headquarters there."

""Imminent Storm" has perpetrated many terrorist acts on Isaac City in
the past, and the Guard has suffered bitter defeats. We will never let
them build their headquarters."

"Yet we hesitate to act with only our weaponry. This why we have asked
the Ravens for help. Already several GUARDS have gone ahead, but it is
too dangerous for them alone."

"Your operation has two objectives: protect the Guard detachment and
destroy the terrorist leader. We will deduct 1000 C from your pay for
each Guard killed."

"Ravens, we are counting on you."

Walkthrough:
This mission is kind of hard for your first time through (In fact, this
is the FIRST mission I died on in my whole entire AC experience, about
5 to 6 years ago) If you know what you are doing, you can save yourself
a lot of trouble.

First off, you should definitely take a lot of ammo or a blade. This
mission takes place in a sewer, so no missiles either.

First start by going strait, kill the MT on the way and continue.
Around the next bend, try and save the Blue MT. Shoot the enemy MT down
the ramp. Now go left and open the door (resist all urges to kill that
idiot MT that keeps walking into the door) quickly kill the MT on the
other side. Go strait and turn right (You may need to go left first to
stop the MT from shooting at your back.) Keep going strait and ignore
the first door way (outlined in caution lining).

Keep going strait, don't take the right fork. You should be killing all
the MTs on the way. Now go in the final door. Once inside take the left
fork down the ramp. Then take a right and keep going until you reach
the first room. The target is in there.

The red leader MT is just like the other Mts, except it has more AP and
missiles.

Hidden Parts:
None

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~Remove Gun Emplacement *
Requester: Murakumo Millennium
Advanced: 0
Upon Success: AC parts

Briefing:
"We want you to destroy a Chrome GUN EMPLACEMENT. The gun emplacement
construction site is located in an ocean buffer zone just barely
outside Murakumo territory."

"Our repeated warnings to halt construction have been completely
ignored."

"Chrome offers only transparent excuses about maintaining security but
their intentions are clearly a pre-emptive military attack."

"We now have no choice but to use force. This time we have prepared an
AC PART as your pay. It is a prototype of the highest quality. We are
counting on the Ravens."

Walkthrough:
This level is played in a wide open area, full of low rise water.
IGNORE all the flying MTs. Just snipe out the four guns in the middle,
this mission is a joke.

Hidden Parts:
LN-SSVT (Legs) *
Beat the mission, they are the reward.

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~Rescue Survey Team ***
Requester: Earth Environment Reclamation Committee
Advanced: 0
Upon Success: 25000

Briefing:
"We want you to break into an OLD MILITARY FACILITY remaining above
ground to the southwest of Isaac City."

"This facility has been completely abandoned, but we have reason to
believe it had been used as a testing ground for prototype weapons
prior to the Great Destruction."

"If any of the Companies get wind of this, a fight for this facility is
inevitable. We immediately sent a survey team to find out the truth but
they ran into trouble."

"A gate within the facility suddenly closed and scrapped SECURITY MTS
began operating. After barely making it back to the 1st floor, the team
is stranded behind the locked gate."

"The security MTs have been repulsed for now, but we don't know how
long this will last. We want you to rescue the team ASAP."

Walkthrough: This mission is pretty long, make sure you have lots of
ammo.

You start by falling down a long shaft. Now you see these enemies?
These are EVERYWHERE! Don't kill all of them, but they do give you
extra money. Any ways, go strait and follow the path. (There should be
about 6 gathered down the bottom). Once in a big room, turn left after
you leave it. Once going strait, keep going down the ramp and then turn
when you are forced to. You'll be in another big room. Out of this room
you'll have to turn right. Keep following the path and go down two more
large ramps. Once in this big room, keep on going strait. Where you see
the different colored tan background is the end. Once you get there,
shoot the lock. This will end the mission.

Hidden Parts:
None

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~Terrorist Pursuit *
Requester: Isaac City Guard
Advanced: 0
Upon Success: 23000

Briefing:
"Just now, several MTS, thought to be terrorists, appeared in an urban
district. Indiscriminately, they attacked the surrounding buildings and
fled."

"Guards rushing to the scene cornered one terrorist in a nearby PARKING
GARAGE, but the garage has only one large entrance, so it is not easy
to get him."

"The rest of the gang is still fleeting and we cannot spare any more
men. Go to the scene ASAP and cooperate in destroying the terrorist."

"Several CIVILIAN VEHICLES remain in the garage. Damage to the vehicles
will be deducted from your pay. Sorry, but we've got budget problems
too. Good luck."

Walkthrough:
This mission is easy if you know what to do. First off, ignore the MT
and go in the next ramp area (right under from where you started.) This
will block the MT when he goes down. Now hit Start+Square+Triangle,
this will but you in first person mode. This will help you see when he
comes in.

Now just make sure you just blade the hell out of him. This mission
will end right when you kill him.

Hidden Parts:
None

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~Worker Robot Removal *
Requester: Murakumo Millennium
Advanced: 7000
Upon Success: 10000

Briefing:
"A problem occurred in the No. 7 power plant of Isaac City. Due to
security system trouble, the WORKER ROBOTS are out of control."

"Most of the robots have already been captured or destroyed, but some
of them have entered the grounds of the POWER PLANT."

"Luckily, no major accident has occurred so far, but we cannot leave
the situation as is. Because of the location, ordinary measures are
useless."

"This is where we need your help. We want you to destroy all of the
robots within the power plant, but do not damage the GENERATORS or you
risk causing a major explosion."

"If you destroy a generator, we will deduct compensation for the
damages from you pay. The worker robots have no attack capability at
all, but you must move cautiously."

Walkthrough:
This can be the easiest mission ever made and one of the fastest
killing ones.

Step one: Equip an accurate energy weapon or a blade

Step two: Look at the workers

Step three: Do not shoot a generator.

If you hit a generator or its wires, kiss your ass good bye. If you
don't die and complete the mission, you'll burn SOOO much money.

Remember, these robots can't attack.

Hidden Parts:
None

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~Secret Factory Recon *
Requester: Murakumo Millennium
Advanced: 0
Upon Success: 32000

Briefing:
"Our intelligence has determined that Chrome has an underground factory
in the SNOWY REGION of Whiteland. We plan to send our Special Forces to
destroy the factory."

"We are looking for someone to scout out the entrance to the factory in
advance of the attack. Your mission is to find the point of entry and
destroy the door lock system."

"There is no particular need to engage the enemy, but we will pay an
800 C bonus per enemy MT destroyed."

"The main force will attack 6 minutes after you start, so your
executing the mission within this time limit is absolutely necessary
for the surprise attack to succeed."

"Due to its nature, this mission will be a night maneuver."

Walkthrough:
This mission is easy, you shouldn't need help finding the entrance, you
also have 6 whole friggen minutes to find it. If you still need help
fining it, use a head with map and place name, then hit select, when
you are close to it, it will say "target" on the map.

The real fun of this mission is to just kill all the enemies, it's fun.
There is gun batteries every where, but don't worry about the flame-
thrower MTs. I would kill everything, pretend you have to :)

Hidden Parts:
WM-S60/4 (Back unit missile launcher) **********
At the start of the mission, going west up the river. Then when you
reach the out of bounds line (Like RIGHT before crossing the red one)
turn left and there will be a box. Shoot the box and win your prize.
This will look like you will be going out of the area, and the box is
in the southwest corner if you couldn't follow those directions.
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~Exterminate Organisms ****
Requester: Gal City Guard
Advanced: 0
Upon Success: 30000

Briefing:
"This is the Gal City Guard. Our city is now occupied by unknown GIANT
organisms. I don't even know if "organism" is right, but I've never
seen anything like 'em before."

"The things are extremely fierce and attack anything that moves. Our
citizens have suffered many casualties from the animal horde. We have
no way of fighting back."

"A biological analysis of their behavior patterns shows a social
structure much like that of ants of bees. There must be a "QUEEN"
somewhere that directs the swarm."

"Investigators found an unfamiliar HOLE in a wall in the office
district, so this might be the beast's nest."

"Your mission is to find and destroy the "queen". If you can take out
the leader, the swarm will become disorganized and we can take it from
there. We are counting on you."

Walkthrough:
First off, take a head with a BIO sensor in it. Why? So you can lock on
to the creatures. Each one you kill adds extra money to you tab too.

Start by killing the things right in front of you right from the start.
Then go in the tunnel. When you come to a fork, go left. Go strait
though it and ignore the other tunnel.

Now as you are going down, you should come across another fork. Go
left, then take the next left tunnel. Now you should be in a hallway
with TONS of those crawling things! Kill them all and them proceed.
Keep going strait and you'll see a pipe in the wall, the next turn is
the Queen's lair. WATCH OUT! You'll probably get hit by the queen's
cheap shot. Other than that, don't stop moving. You should be able to
kill the queen without any trouble.

Hidden Parts:
QX-AF (FCS) ********
Look in the Queen's lair for a hidden FCS. It is hard to find because
it is laying down and is a grayish color. Look toward the back and
watch out for the Queen.

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~Guard Freight Train ******
Requester: Murakumo Millennium
Advanced: 12000
Upon Success: 20000

Briefing:
"We have an emergency!
We have been informed of a plan to attack our long-haul freight train,
"BOULDER"."

"We are unsure of the enemy's exact target, but it is likely that they
are after the confidential cargo in the lead car."

"The train's next stop, Heavensrock's SUPPLY DEPOT, has very little
cover. We feel that this would be an opportune location for the enemy
to attack."

"Go ahead of the train ASAP and head for the supply depot. Give highest
priority to ensuring the safety of at least the lead car."

"The cars further back are not particularly important at this time, but
we will up your pay by 10000 C if all the cars are safe.
We're counting on your, Raven."

Walkthrough:
You start the mission with a bunch a planes. You should kill a couple
of these.

These take a decent amount out of you... Any ways, once the train
arrives you will have to fight the Red AC. He is a really weak ass AC,
but may also be the first AC you fight in the game. He has a lot lower
AP than you and will have to kneel to use his chain gun. If you have
the KARASAWA for him, you'll laugh at how fast you'll kill him.

Don't forget about the train, one plane should be attacking it. After
it leaves, don't hop on it, it will bring you out of the area.

Hidden Parts:
HD-X1487 (Head) ****
Before the train gets there, look in all the boxes. The head is in one
of these boxes. From the train tracks, it is in the third row second
box.

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~Destroy Fuel Depot ****
Requester: Murakuma Millennium
Advanced: 0
Upon Success: 21000

Briefing:
"We want to perform a secret survey of a Chemical-Dyne Co. research lab
located in the East region."

"We have heard many troubling rumors about a certain company's
research. From the information that we've gathered so far, this seems
to be Chrome's doing"

"Your mission is a diversionary action in support of the survey team
entering the lab. Attack the FUAL DEPOT adjacent to the lab and blow up
all of the FUEL TANKS inside."

"The survey team plans to enter the lab during the commotion. You must
escape from the depot after blowing up all the tanks. If discovered by
the guards, you'll have trouble."

"There is probably a large number of tanks in the fuel depot. Be
careful to avoid damage from the explosions."

Walkthrough:
Before you even start this mission, make sure you have at least the 500
shot machine gun. I took the 1000 shot one.

You start in a little room, right off the bat, open the door and pan
the room and kill ALL the enemies. Some cause a FCS error, so nothing
is screwed up in your game. Kill the three large flying MTs and your
lock on will be restored. Once you clear out all the ceiling guns, it's
time to shoot and blow up EVERY tank in this room, DO NOT MISS ONE!
Some are behind little boxes, so look everywhere. It shouldn't be too
hard, since the room is just a rectangle.

Now in the next room, move slow. Shoot all the tanks on the ground
level first. Now look at the four nooks in the wall and you'll see that
each harbor 2 more tanks. Jump if you need to, but shoot and blow them
all up. Now the last tanks are up the top. Shoot just one of them to
start a chain reaction, them back up will be called.

From then all, if you destroyed all the tanks, your contact should tell
you to go back. Call back to the beginning and the mission will be
over.

Hidden Parts:
WG-1-KARASAWA (Right arm laser rifle) ***
This weapon is lodged in the farthest most left corner. It is behind
the last barrel on top of the ledge. I would recommend getting this
part after destroying all the other tanks, but don't shoot the ones up
top. I WOULD HIGHLY RECOMMEND GETTING THIS PART. This is a cheap ass
part, and will always be from this AC game to the next.

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~Prototype MT Test **
Requester: Chrome
Advanced: 0
Upon Success: 28000

Briefing:
"Come participate in a combat test against a new weapon currently under
development. Anyone is OK, as long as they can fight. We want combat
data for the current prototype."

"Your opponent, "CHAOS" is a completely automated robot, and the
location is inside our LAB. No need to be timid. Give it all you've
got."

"However, you get paid only if you win. No slacking off. This may not
be much of a challenge to you Ravens, but you can make a fast buck.
Think of it as an easy job."

Walkthrough:
This mission is just a one on one versus an easy to kill MT. If you use
a long-range energy weapon, you can ace this mission. Check the enemy
section if you actually need help on him.

Hidden Parts:
None

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~Guard Airplane ***
Requester: Murakumo Millennium
Advanced: 0
Upon Success: 34000

Briefing:
"We want you to guard DR. M. Okamura, an authority on genetic
engineering. One of hi experiments was grossly misunderstood and he has
received many death threats in the past."

"A terrorist group has also threatened to attack him during his next
visit to Isaac City."

"Dr. Okamura is now at our lab, but he will leave for Isaac City in a
couple days. He plans to travel by AIRPLANE. We want you to serve as a
guard at the time of takeoff."

Walkthrough:
I hate this mission... Too boring for me...

Any ways, all you have to do is protect the plane. A bunch of MTs are
now swarming all over the place once the transports drop. They are
annoying, so just kill them as quick as possible.

Once you kill them, another 3 high speed MTs should appear there as
well.

Once you kill them, the tower tells you that the Doctor has taken off
at another airport. So they blow up the other plane any ways. This
means to get the hell out of there.

Hidden Parts:
None

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~Stop Gas Exposure ********
Requester: Raven's Nest
Advanced: 20000
Upon Success: 25000

Briefing:
"This mission is extremely dangerous. A problem has occurred at one of
the ruins from the Old Generation. Namely, a MILITARY FACILITY."

"This facility was used to develop chemical weapons, and it seems that
someone has secretly entered and tampered with the CONTROL PANELS. It
is now full some kind of gas."

"The gas corrodes metal, no naturally your AC will take damage.
Unluckily, all of the equipment within the base is resistant to the
gas, so the DEFENSE MECHANISMS are operating."

"Of the five control panels, only one appears to be working. Even so,
just destroy all of them. We will provide the detonation devices. Just
plant them on all five panels."

"When you are finished, get out of the base immediately. If you dawdle
within the facility, your AC will suffer a dangerous level of damage.
Be careful!"

Walkthrough:
This mission is all about speed. This mission is also impossible to
ace.

First off, use this set up.

Head: HD-ONE (For the auto mapping)
Core: XCL-01 (Light weight)
Arms: AN-25 (Light weight + Low drain)
Legs: LN-SSVT (Fastest boost is achieved with these)
Booster: B-T2 (Most Eff.)
FCS: ANY
Generator: GBG-10000 (Offers the fastest recharge)
Back Unit L: None
Back Unit R: None
Arm Unit L: None
Arm Unit R: WG-HG235
Optional Parts: SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR

The idea of this mission is to find 5 control panels and plan a bomb on
each one. Since this level is big and giving directions would be hard
and if you get lost, it can mean the end, I'll draw a nice map.
Remember, you can kill the enemies in two close shots with that gun,
but SAVE two shoots for the breakable walls. You should start by going
into the leftern hole.


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             []   ===[]=== ===[]===  []
             []   ===[]=== ===[]===  []
      [][][][][][][][]     [][][][][][][][][][]
     ===[]======[]=== []     [] -->  ~~
     ===[]======[]=== []    ^[]    []
     ===[]======[]=== [] |   |FF    []
     ===[]======[]=== [] V  --------   []   --------
      [][][][][]  []   ---##---   ~~   ---##---
       ^ []    []   --#P4#--[][][][][][]--#P5#--
       | $$    []   ---##---   []   ---##---
             []   --------   []   --------
             []          []
             []          []
      [][][][][][][][]          []
      []                 []
      []                 []
     ===[]===               []
     ===[]===               []
     ===[]===               []
     ===[]===               []
      []                 []
     ===[]===               []
     ===[]===            ====== []   ======
     ===[]===            ====== []   ======
     ===[]===         [][][][][][][][][][][][][][][]
--------  []  --------     []  ======    ======  []
---##--- ===[]=== ---##---    | []  ======    ======  []
--#P2#-- ===[]=== --#P3#--    V []             []
---##--- ===[]=== ---##---     []      ======     []
-------- ===[]=== --------     []      ======     []
  []    []    []      [][][][][][][][][][][][][][][]
  []    []    []           [] ======  <--
  [][][][][][][][][][][][][][][][][][][][][][] ======
    <--          -->

[] = Hallway
-- = Control Room
## = Control Panel
PX = The order you such go to the panel
== = Glass that you can just see through
$$ = Start
FF = Finish
~~ = Breakable wall
Arrows = A ramp; the arrow points in the down ward direction.

(If you put you text smaller, the map is easier to read.)

This should help you, just leave once you are done and the mission will
end. Killing the MTs also gives you extra money.

Hidden Parts:
None

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~Prototype MT Test (2) ***
Requester: Chrome
Advanced: 0
Upon Success: AC parts

Briefing:
"We want to run tests on a new weapon. As in the last mission we want
you to fight a new model "CHAOS" weapon. That is all."

"This time, we envision a street battle, fought at TEST TRACK NO. 6."

"WE have made improvements to this advanced MT based on the previous
data. It might be a bit stronger. If you are defeated by the MT, you
have no right to be called a Raven."

"This time we have prepared some SPECIAL PARTS as you pay. They are new
products not yet out on the market."

"However, to make sure you give it your all, you get paid only if you
win the fight."

Walkthrough:
This is just about the same as the last battle with CHAOS, only it's in
the city and after you kill the first one, another will come along.

They are strong than a regular CHAOS, but they still aren't that hard
for a one on one fight.

Hidden Parts:
SP-SAP (Optional part) *
Beat the mission and this will be yours.

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~Repulse Enemy Attack ********
Requester: Murakumo Millennium
Advanced: 0
Upon Success: 32000

Briefing:
"Recently, our TRANSPORT BLIMPS have been attacked one after another.
We don't know what they want, but the blimp is always shot down so the
target is probably not the payload."

"Perhaps they are simply intending to interrupt our operations at
someone's instigation. We could provide full-scale escorts, but this
risks marring our reputation."

"These incidents have not gotten out to the public, so we want you to
ride secretly in the blimp and repulse the attacking group."

"Note that we expect the battle to be fought on the blimp, so be
careful not to fall."

Walkthrough:
Ok, this mission is about one of hardest protect mission. The blimp can
take like no damage. So you have to watch out. Take a Wide & Shallow
FCS and a Machine gun to kill the planes fast. There is also some
support guns, but they also don't last long.

Hidden Parts:
None

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~Exterminate Organisms (2) ****
Requester: Chemical-Dyne
Advanced: 0
Upon Success: 40000

Briefing:
"Someone has entered our LAB and destroyed a test vet. The lab is now
overflowing with BIOLOGIACL WEAPONS. The most problem is the QUEEN
organisms are able to reproduce."

"Upon leaving the test vat, the cell tissue becomes activated and
begins reproducing in no time. If it has already begun reproducing,
there may be an overwhelming number of them."

"If so, they are certain to try to break open the outside wall sooner
of later and escape to the outside."

"We can deal with the small types later, so your target is only the
four queen organisms. Be sure to bring down all of the beasts."

Walkthrough:
This is actually a mission were a tank AC will help. It isn't that hard
though.

Once you start, head forward, killing the organism. Keep heading strait
till you reach a intersection. Go strait. The first queen is in this
room. Once you kill her head back out.

Now go either left or right to the bottom, then find the next hallway.
Keep going down until you reach the "blue" section. Now turn left once
here. Now you'll be another intersection, so take a right. Your next
queen is in this room.

Now go back to where you came from and when you see a ramp, go down it.
Now has you are going down, you'll see a hallway to the left, go in it
(it will make you turn around and go the opposite way) Follow it and
you should get a radio message. Now once you get down to the doors,
take the right door. Kill the queen.

Now keep going down that hallway and take the left door this time, this
should be your fourth and final queen.

Hidden Parts:
None

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~Guard Wharf Warehouse **
Requester: Murakumo Millennium
Advanced: 0
Upon Success: 32000

Briefing:
"We want you to guard a NEW TYPE OF RADAR FOR ACS that we have
developed."

"A prototype model is new stored in a WAREHOUSE AT THE WHARF, but for
some reason the security system does not function at all."

"There is a good chance that someone intentionally sabotaged the
system. It is probably the work of Chrome agents."

"You must protect the radar for your mission to succeed. We do not know
the enemy's target, but you must not let them steal of destroy the
radar."

"Do not let anyone near the warehouse until the system is restored.
We are counting on you, Raven."

Walkthrough:
Don't worry, there is nothing really to protect in this mission, as the
enemies will never destroy the radar. Come to think of it, why would
somebody want to steal this radar? There is better ones that are in the
shop...

An ways, there is three waves of enemies.

The first wave is just 5 planes. If you have the KARASAWA and the E+
optional part, you can kill these in one hit each.

The second wave is... 2 planes and a MT. The MT is easy and slow, shoot
it or blade it.

The third wave is just 3 of the same MT again.

Hidden Parts:
RZT-333 (Back unit radar) ***
Right from the start, turn around and shoot open the door. Steal the
Radar you were suppose to protect. Congratulations, you just beached
your contract :)

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~Remove Base Occupants *****
Requester: Boss Savage
Advanced: 35000
Upon Success: 0

Briefing:
"Wadj say youse helps me out wid a li'l job I'd taken. I tink I'm over
my head on dis one."

"Ya see, it's at the bottom a' da sea. Yeah, an abandoned UNDERSEA BASE
northeast a' Agrea. I wuz supposed ta get rid a' all a' the guys who'd
moved in."

"Dey sez it wuz an easy job, so I takes it. But deez guys are weird. Ya
take 'em down but dey keep comin' back. Nuttin' to do but get outa
dere, but I can't just leave it."

"Pay ya 35000 C for da job. Can't tell ya who I'm really workin' for.
Look, I'm given' ya all I should a' been paid. All in advance."

"Dis time its not just fer da money. I gots me a reputation to keep.
Anyone who can fight'll do.
I'll be waitin'."

Walkthrough:
This mission sucks. I'm just telling you that.

First off, you don't have to kill a single enemy, you'll find out why
later.

Start by going through the door and door the hallway. Turn right and
keep going. You should go through a glass section where you'll be able
to see the ocean itself. Once past this part, take the first door you
see. You'll get trapped in this room.

This is a set up from Boss Savage. Turn to the south wall and shoot it,
this will break a secret wall. Keep going strait until you reach a dead
end. This is another breakable wall. Break it and head left. Eventually
you'll be in another big room, this time with Sphinx MTs. Kill these
then head out through the other door in the room. Keep going strait,
but ignore the door and head through the next hallway. After you go
down the hill, ignore another door and turn again. Keep going strait
and all the way through another ocean/glass part.

There should be a door at the end. Through it lies a room. Follow the
red blinking light to exit.

Hidden Parts:
None

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~Destroy Space Catapult ***
Requester: Chrome
Advanced: 0
Upon Success: 35000

Briefing:
"We want you to break into the Space Station "Kaede" owned by Murokumo.
Your goal is to destroy their new CATAPULT."

"This space station has been unmanned since the Great Destruction and
was left in orbit, but Murakumo has made secret modifications, turning
it into a space base."

"We discovered that Murakumo has sent large amounts of materiel to the
space station and the catapult appears to be used to send the material
elsewhere."

"We still don't know what they are up to. But still, it is in space. It
may be too late if we wait until the full story is known."

"Your space shuttle is ready.
Go to the space station ASAP.
We are counting on you."

Walkthrough:
This mission fails now matter what... either way, if you can't read the
directions I give you, return to where you began after the timer
starts.

First start by killing the two MTs in the first room. Then go left into
the solid door. Walk in and kill the gun. Now go in the left side
double door. Once inside, kill the security MT and head south. Now take
the first side door. You should be in a LONG hallway.

Now a three minute timer starts. So head strait. Kill the gun or skip
it, then head right. In this empty room head through the side door.
From here on, just follow you way to the beginning of the level and
exit.

Hidden Parts:
None

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~Destroy Base Generator *********
Requester: Chrome
Advanced: 20000
Upon Success: 28000

Briefing:
"Head for lunar base "ROA". Roa has been unmanned and abandoned for a
long time, but Murakumo has already dispatched forces intending to
revive the base facilities."

"There are now no other usable lunar bases, so Roa Is effectively the
key to control of the entire Moon. But a full frontal attack would deal
a severe blow to the base itself."

"So this is our request. We want you to infiltrate the base alone and
destroy the GENERATOR. Our main force will then retake the base in the
confusion."

"Do not bother unnecessarily with enemies, but remaining AC's will be
troublesome in the future, so try to destroy them on sight. We will
reward you for each additional kill."

"The Murakumo are scheming to use the moon base as a base for a
terrible plot. The full story is unclear, but desperate men will stop
at nothing."

"This is a very dangerous job, but we have faith that you can do it. We
are counting on you, Raven."

Walkthrough:
This is a long mission taken inside doors.

Start by moving forward and down the elevator. Please note that you get
more money for killing things, but at this point of the game, you don't
really need the money. Any ways, MAKE SURE YOU KEEP THIS ELEVATOR DOWN!

"Attention intruders!
This facility is Murakumo property.
Leave immediately.
Anyone disobeying will be shot.
I repeat. Leave immediately"

You should here that... So continue. There is two nice weak blue ACs in
here, take them out. Now head into the west door. Fly up the elevator
and leave it down. Now follow the door ways... Keep going strait,
ignoring the fork. Kill the guns in the next area as you choose. Now
fly up the next elevator, again leaving it down. Once up, you could
skip this AC. Either way, head through the only door there.

Now down the last hallway lays the four generators that you have to
destroy. Shoot them and head out. Ignore every enemy you left and fly
up the last elevator. (You might need to hit the switch if your
generator sucks.)

"Emergency, Emergency!
Trouble in generator room.
This facility will self-destruct
In 2 minutes to maintain secrecy.
All workers evacuate immediately."

By the way, you have 2 minutes.

Hidden Parts:
None

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~Mop Up Chrome Remnants ******
Requester: Murakumo Millennium
Advanced: 0
Upon Success: 50000

Briefing:
"Special report for all Ravens! It has been decided to disband the
Chrome group that planned a military coup d'etat using new robotic
weapons."

"Murakumo Millennium will control and inspect the remaining assets of
Chrome, so that they can be reused appropriately later."

"Now that the confrontation is over, there may be less and less for you
Ravens to do. Hopefully this is a sign that mankind is moving towards a
peaceful future."

"It's not over yet. We have a job for you. We need you to survey a
CHROME MILITARY BASE. Some remnants of the group may still resist, but
their strength is inconsequential."

"We want you to check the situation in the interior of the base and mop
up any resistance you find there.
Your pay should be adequate."

Walkthrough:
When the mission begins, you'll start over a long shaft. Once you are
in the shaft, you'll have to fight piss ass weak MTs. Make your way up
to the top of this level, and take a deep breath once you see the
light...

Once you are at the top, prepare to fight the biggest MT in this game.
It with out a doubt, the tallest of any Mt ever. Any ways... He uses
three main weapons. At mid range, a weak plasma cannon. At long range,
dual multi missiles, these will sting. At close range he will use a
rapid fire grenade launcher. He's not that durable, so here are some
things that will work on him. Multi missiles (especially the dual
ones.) Grenade launchers, Plasma cannons, chain gun. Almost any weapon
arm will be good. Just keep shooting, you should be at high Ap, this
mission isn't that hard to go through.

After this mission you should get a movie and some text.

Hidden Parts:
None

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~Destroy "Justice" ********
Requester: Chrome
Advanced: 0
Upon Success: 50000

Briefing:
"Terrible new just came in. Murakumo has gotten hold of the most
horrible fruit of mankind's madness still in space. The giant gun
"JUSTICE" is now under the control of Murakumo."

"The weapon which drove all of humanity underground at the time of the
Great Destruction, is certain to seal the fate of the world if it is
fired at our planet now."

"This is no longer between us and Murakumo. The weapon's only weakness
is the enormous amount of time and energy it takes to charge up. We may
still be in time."

"The only way to stop it is to destroy the FIRING SYSTEM itself."

"Your best bet is to destroy the peripheral ENERGY CHARGERS to delay
firing, and them blast through the multiple force fields to get close
enough to destroy the firing system."

"The best space shuttle we have is ready and waiting.
Go into space ASAP,
We are counting on you."

Walkthrough:
This is a VERY fun mission. You have to destroy a huge cannon. Take
rockets, grenades, bazookas... anything big.

First, DO NOT WORRY ABOUT ANY ENEMIES. Destroy the first big blue gate.
Then fall down the hole. Rape the little blue thing in there too. This
will buy you a minute or two.

Now repeat killing all the blue shields to get to the guns barrel. Once
you get to the barrel, shoot the hell out of it. This will get very
annoying if you are using something with low stability as there is a
lot of stunning MTs.

Hidden Parts:
None

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~Chrome Uprisings ****
Requester: Murakumo Millennium
Advanced: 20000
Upon Success: 28000

Briefing:
"The Chrome have finally started an armed uprising. Socially, they been
in a cornered position, but it seems that they have finally made their
move."

"We wish no unnecessary fighting, but their mere presence is a danger
to all humanity. If we don't crush the bad seeds, the roots will again
begin to spread. Justice is ours."

"Our elite troops have come under attack in various regions. The war
situation is going just as we had expected."

"However, we miscalculated. We had to fight pitched battles against
Chrome detachments appearing above-ground. Several military bases were
attacked and suffered crippling blows."

"According to reports, the enemy is a small detachment of 5-6 MTs, but
their capabilities cannot be taken lightly. They are probably Chrome's
latest models."

"From the enemy's attack vectors, their next target is probably a
military base in the Zahm Desert. We want you to head to the base ASAP
and engage the enemy detachment."

Walkthrough:
Remember CHAOS? Well this mission is like all the others.

What's the catch? Well you have to fight 3 of them. This isn't hard nor
can I really help you. IF you got this far, you shouldn't need help.

Hidden Parts:
None

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~Destroy Plus Escapee ***
Requester: Murakumo Millennium
Advanced: 0
Upon Success: 5000

Briefing:
"A subject from the "Plus" next-generation experiments has escaped from
the lab."

"We cannot divulge any details, but a certain experiment seems to have
adversely affected the mind of the subject. An eye witness said that
the subject is completely deranged."

"An ex-Raven, he ran amuck with his AC in the city, mowed down a Guard
detachment and ran away above ground. We found him in an abandoned
SKYSCRAPER in the old city."

"If we leave the situation as is, we don't know when he will start
running amuck again. Go to the skyscraper now and destroy him and his
AC."

"We regret having to resort to such measures, but there is nothing else
we can do. The footing is very poor at the site, so if you enter into
combat, be very careful not to fall."

"When he escaped, he took a prototype AC PART with him. You don't have
to return the AC part. If you find it, it's yours.
We are counting on you."

Walkthrough:
This mission is on a couple buildings, make sure you save before you
try this mission. This mission is also pretty hard to make in the
positives in the cash department.

This is just a one on one AC battle. He has low AP and can't do a lot
of damage. I don't think you are going to need a lot of help on this
mission.

By the way, his AC makes the eeriest noise...

Hidden Parts:
GBG-XR (Generator) ****
Right from the start, start sidestepping right. Once you fall on the
ledge, look all the way down. You should see a gold generator right
next to where the elevator once started.

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~Destroy Intruders **
Requester: Earth Environment Reclamation Committee
Advanced: 12000
Upon Success: 30000

Briefing:
"Several ARMED MTS have broken into a resource reclamation plant owned
by the Committee."

"They are probably terrorists employed by those who want to distort our
activities."

"We have taken out several MTs but with heavy damage. So we are asking
the Ravens for help."

"We have closed the gates within the PLANT to push them gradually into
a LARGE BLAST FURNACE in the center. We want you to pound them there."

"Naturally, the blast furnace is very hot. If you fall, your AC cannot
survive. Making good use of the geography will be the key to the
battle. Good luck."

Walkthrough:
IF you are just going for the mission and care less about the part,
just take a long range energy weapon or a sniper rifle, just stay above
every enemies and shoot them, it's really easy.

When you are going to a lower level, make sure you fall parallel to the
pipes.

Watch out of the blast pit at the bottom... and there are only six MTs,
so don't worry.

Hidden Parts:
WG-FG99 (Right arm flame thrower) **********
OK, fly up to the top of this level. Now land on the FIRST bridge (not
pipe). Once there, move to the most west part. Now side step off and
right under the bridge is a nook. Fall into the nook and shoot the box.
The weapon is inside the box. Note: This nook doesn't appear on the map
screen.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Plane Computer ******
Requester: Chrome
Advanced: 15000
Upon Success: 25000

Briefing:
"The other day, one of our special transports crashed while flying over
the Naglarder area. Satellite images show the wreck near the center of
a giant crater called "BIG HIT"."

"We are not worried about the cargo, but the problem is records of our
transactions are stored in the transport's computer. They are encrypted
but not absolutely safe."

"Unconfirmed reports put a Murakumo detachment in the area. You must
completely destroy the NOSE SECTION holding the recorder.
Destroy all MURAKUMO on sight."

"If you let even one of them escape, your mission will fail. Be sure to
shoot them all down.

That is all."

Walkthrough:
This mission takes place in a huge crater. I will break this mission up
into three parts.

First, you must destroy the nose of the plane. If you cannot find the
plane, only god knows how you got this far in the first place.

Second, you must kill all the MTs. These are small MTs, really small.
Take a fast weapon, such as the MG500. Once they are dead...

Third, Kamui MK XVII appears. If you have any sort of energy weapon,
this will put him down. Try your best to dodge all of his missiles.

If you want to have fun, you can destroy his transport :)

Hidden Parts:
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~AC Battle ****
Requester: Raven's Nest
Advanced: 0
Upon Success: 42000

Briefing:
"Come participate in an AC battle that the Nest will be holding over
the next few days. This invitational event pits ace pilots in AC-to-AC
battles where the winner takes all."

"Naturally, there are benefits to entering. The winner of each battle
will be presented with prize money in an amount equivalent to the pay
of a normal mission."

"We will decide the opponents for the battles. You are free to choose
any weapons or equipment. We look forward to your active
participation."

Walkthrough:
This is the birth of the Arena right here. Any ways, you end up having
a AC-on-AC+AC (Those lying bastards!). This is the easiest two on one
AC fight that I know of. This is also a great way to make money.

Hidden Parts:
None

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~Attack Urban Center *******
Requester: Chrome
Advanced: 0
Upon Success: Based on results

Briefing:
"We want you to wreak havoc on GAL CITY. The job is simple. Jest attack
the urban area and fire at will at any attractive target."

"If one finds oneself in danger, one who does not have the power to
resist must depend on someone else. If you have the power, come to us
at Chrome."

"You have 3 minutes for tactical operations. Staying any longer is
useless. If you stay too long, we don't know what sort of trouble will
happen."

"Your pay will be determined based on the results. Simply put, the more
you destroy the higher you pay. Good luck."

Walkthrough:
Before starting this mission, I would buy a decent set of quad legs,
the any machine gun, and the WC-01QL. You could pick your own arm
weapon, I just prefer the machine gun...

Now once the mission begins, slide strait into cars and have fun
shooting signs, benches, and (high priced) trains that are on the
ceiling.

At about 2:07 you will get a message. At this pint Blue MTs will start
to appear. Use you Plasma cannon to kill them, it should take one shot.

Ok now here's why this mission is hard. You have to fight Valkyrie. She
is the hardest AC in the game in my opinion. At 1:10 she'll come. Not
only do you have MTs still firing at you, you also have only about 1
minute to kill her if you choose to.

What makes her hard? Hmm... A rapid fire slug gun, something you can't
get.

Kill her and it will take her out of the Ranking.

If she is too hard for you to kill run away. Chill on top of a building
if you most.

If you choose just to kill her and don't care about rewards, take the
Karasawa and just hide out until she appears. Watch out though, you
will lock on to blue MTs when fighting her.

Hidden Parts:
None

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~Eliminate Squatters *
Requester: Zam City Guard
Advanced: 0
Upon Success: 14000

Briefing:
"You are to eliminate a group of illegal squatters at an ABANDONED
FACTORY on the east side of the City. They profess to be radicals
opposed to area redevelopment."

"However, the planners have already reached an agreement with the
citizens in question, so these are merely outlaws who want an excuss to
run amuck."

"But they are still citizen, so from the standpoint of the Guard, we
cannot use force. If they are left as is, there is a risk of affecting
the progress of the plan."

"There is no need for restraint. We want you to firmly teach them the
rules of society."

Walkthrough:
This is an easy mission and it is indoors. Start by moving forward and
killing the MT there. Head down the only other way you can go, snipe
the crane first then the worker MT. Proceed down the hallway(It's
really a highway...). Then kill a MT then take either way, once at the
end, look in the little room or outside it, there is a worker MT on
each side.

Once you kill them, this mission is over.

Hidden Parts:
None

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~Eliminate Squatters (2) ***
Requester: Zam City Guard
Advanced: 0
Upon Success: 19000

Briefing:
"Remnants of the squatter who occupied the ABANDONED FACTORY on the
east side of the City have reappeared."

"They have brought together 12 MTs from somewhere, and have again
amassed inside the factory."

"Clamoring for us to bring out the guys who hurt them before, they are
on a rampage. Our guard weaponry is useless. Any Raven will do, just do
something."

Walkthrough:
This level is the same as before, only this time you have to take out
more enemies. If you played this mission the first time, you know what
you have to do, just watch out you don't get over whelmed from amass of
MTs all at once.

Hidden Parts:
None

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~Destroy Unknown MTs *
Requester: Isaac City Guard
Advanced: 0
Upon Success: 12000

Briefing:
"We just now discovered several UNIDENTIFIED MTS in the SEWERS. The MTs
overwhelmed the Guards going to investigate and fled. I don't think
they are ordinary citizens."

"Our reputation will be ruined if we let them go. We'll begin our
search of the sewers at once, and drive them to you like cattle. You
wait there and pound them."

Walkthrough:
This mission takes place in a long linear sewer. If you are still using
a pulse rifle, this mission will be every easier.

Start by moving ahead. Kill the four MTs there, just walk and shoot. If
there is a box, jump or simply destroy it. Then turn up an incline.
Kill two more and head strait to the door. Hit circle to open this and
any other door. Once open, just sidestep back and forth and kill the
last two MTs.

Hidden Parts:
None

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~Rescue Transport Truck *****
Requester: Chrome
Advanced: 0
Upon Success: 20000

Briefing:
"We lost communications with one of our TRANSPORT TRUCKS heading for
Avalon Valley, somewhere near the NASSAU TUNNEL."

"We strongly believe that this was an act of a terrorist group
targeting the advanced chemical weapons loaded on the truck. If this is
true, we cannot leave this up to the Guards."

"Go to the sire ASAP and search for the truck. Eliminate anyone who
interferes. The safety of the vehicle is of utmost priority. Do not
forget this."

"One more thing. Innocent civilian vehicles may be traveling by the
site. If you destroy any vehicles, compensation for the damage will be
deducted from your pay. Good luck."

Walkthrough:
This is just about the first hard mission. You can fail this one
easily. You just have to kill 5 Mini Mts.

Don't get between an MT and the truck, they will miss and kill it. Also
do not let the truck be between you and the MTs.

Hidden Parts:
None

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~Eliminate Strikers *
Requester: Chrome
Advanced: 0
Upon Success: 13000

Briefing:
"Workers in the Avalon Valley development area, demonstrating for
better working conditions, have taken over the "DOAN BRIDGE"."

"They have erected a BARRICADE on the bridge and completely halted
traffic. There is no sign of their giving in to the Guards. They
persist in demanding to see the HQ."

"We told them that we have no time to deal with such trifling matter,
but they don't seem to understand."

"Anyway, we can't leave this as is. In a drawn-out battle, collateral
damage would become a problem, so forcibly eliminate them now."

"Several WORKER MTS are on the bridge, but this should be no problem at
all for you Ravens. Our armored division is also deployed. Should be an
wasy job, so go to it."

Walkthrough:
This mission is pretty easy but as the first mission you should take,
you should use a pulse rifle.

Once you start, get used to the controls, you should lock onto the
first enemy. Jump and shoot. At this range, that MT can only dream of
hitting you. Do this throughout the whole level. For the last Crane,
wait a little while for your energy to recharge, then boost up a little
bit then shoot.

You should do this missions perfectly! This mission is one of the
easiest missions to get full value from, take advantage of that.

Hidden Parts:
WR-L24 (Back Unit Large Rockets) *
Once the level begins, jump and hold in back (You'll actually have to
turn with a heavyweight). Behind the barricade, you'll find the large
rockets. It is big and green.

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~Stop Security MTs *
Requester: Fortgarden Guard
Advanced: 0
Upon Success: 17000

Briefing:
"The city security system that we monitor has been destroyed and
SECURITY MTS from various areas are running amuck. The true perpetrator
is as yet unknown."

"All of the Guards are trying to control the situation, but the scope
of damage is too wise, so we cannot completely handle it."

"We are asking the Ravens for help. Destroy all of the security MTs in
the business district of the city. We have already evacuated the
citizens. No need for restraint."

Walkthrough:
This mission is strait forward and is pretty easy. This mission is even
easier with the aid of any long range weapon, including a pulse rifle.
Just walk down and shoot them all, it is that easy.

Hidden Parts:
None

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~Stop Gang, "Dark Soul" **
Requester: Murakumo Millennium
Advanced: 0
Upon Success: AC parts

Briefing:
"The gang "Dark Soul" broke into our property at Heavensrock, stole
several TANKS and fled."

"Since they stole tanks, we cannot leave them alone. Go and defeat them
as soon as possible."

"Judging from their direction of escape, they seem to be hiding in the
ZAHM DESERT. In that area many MINES remain, left from the war. Be very
careful."

"Note that your par for this mission is not cash but AC PARTS."

Walkthrough:
This is easy. You are in a large desert and you have to kill 6 tanks.
Just don't move into a land mine.

If you need any help, use something long range and jump a lot.

Hidden Parts:
SP-AXL (Option part) *
Complete the mission.

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~Reclaim Oil Facility **
Requester: Chrome
Advanced: 0
Upon Success: 18000

Briefing:
"We want you to attack the terrorist group "Struggle" that is occupying
the oil extraction facility "TIDE"."

"Although this facility is now completely abandoned, we were at the
point of initiating a retrofit plan."

"Their purpose can be none other than to sabotage our company. We
cannot let this delay construction, that would only play into their
hands."

"The Tide facility may have some old tanks that still contain oil. They
might explode if hit, so be very careful in your operations."

Walkthrough:
This mission takes place in a wide open level that features a large
three story oil rig. This level is packed with flying enemies, so I
would recommend trying out a new machine gun. The enemies are easily
taken down and there isn't even a lot of them.

There are about two flamer thrower MTs and four sled MTs. If you take
too long, people will help you return fire.

Hidden Parts:
None

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~Recover Capsules ***
Requester: Chrome
Advanced: 0
Upon Success: 30000

Briefing:
"We want you to break into an ABANDONED FACILITY that was used by
Murakumo in the initial stages of their Human Plus development. It was
left after a fire several years ago."

"The Human Plus technologies were supposedly developed by Murakumo but
nothing has been released publicly about the initial stages of
research, so many mysteries remain."

"Our surveys so far have not turned up much information. However, we
received strange reports from a survey team recently dispatched to the
abandoned facility."

"Parts of the facility are said to be operating even now and strange
capsules have been placed in the furthest most room."

"Upon trying to recover the capsules, the team was attacked by FIGHTING
MACHINES that they had never seen before. They could not fight back and
failed to recover the capsules."

"Your mission is to recover those capsules. We have no idea about their
significance, but they might give us an advantage over Murakumo.
We are counting on you."

Walkthrough:
I would first recommend turning the Back Ground Music off, this level
is ANNOYING!

Any ways, you start by falling. Go strait. You'll see your first MT.
Kill it. Then keep going strait. Skip the big room and head left into
the next hallway. Fall in the hole and kill the enemies. Then still
head strait. Don't turn into any room, but fall into another hole.

Once down the hole, you'll have to kill a bunch of MTs. Head strait
again. Once at the dead end, turn right. Jump down and down the ramp
you'll see a room to the left. Inside this room is another MT and the
target. Kill the MT and hit Circle on the capsule.

Hidden Parts:
None

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~Guard Factory Entrance *******
Requester: Chrome
Advanced: 0
Upon Success: 32000

Briefing:
"We have uncovered a plan to destroy our UNDERGROUND FACTORY in the
Whiteland area. We think that Murakumo is behind it."

"We are not sure of the specific details, but since the factory is
underground, they can't do anything unless they get inside."

"So we want someone to guard the entrance of the factory. The gate
cannot be opened from outside as long as the LOCK SYSTEM is not
destroyed."

"We will need several days to put up a full-scale security system. Of
course we will pay you during that period whether or not there is an
attack."

"Not a bad job, huh?
Do it well."

Walkthrough:
This is a protect mission. DO NOT let them need the lock.

The first part consists of a couple planes, they are not that hard nor
do they attack the lock a lot.

The next wave is are MTs and planes.

The next wave after that is just MTs.

Make sure the MTs don't get close, and a MG-500 plus a Wide & Shallow
FCS will help you.

Hidden Parts:
B-T001 (Boosters) *********
Quickly rush to the North-eastern corner of the level. Shot the box and
collect your prize. Yes, now you must haul even more ass to save that
lock.
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~Capture Space Station *******
Requester: Chrome
Advanced: 0
Upon Success: 45000

Briefing:
"We have decided to carry out an operation intended to occupy the
Murakumo's base of activities, the Space Station "Kaede"."

"Since our single ship attack failed the other day, the pace of the
Murakumo's activities in space have picked up extraordinarily."

"Large amounts of material have been carried off to space, and "Kaede"
is rapidly becoming a fortress. If we leave this as is, it will only
become more difficult to act later."

"Our FIRST DIVISION has already begun fighting. Your mission is to
support the invasion troops. Bring materiel to the SUPPLY VEHICLES
engaged in combat."

"The enemy forces are more numerous than expected and the supply
material may not be in time. Place the materiel in the catapult."

"Capture the catapult and pass the materiel on to the supple corps.
Murakumo is planning something in space. We must stop them before it is
too late."

Walkthrough:
Head out. Go into the door on the left that's solid. Once inside, use
the side door. Go strait after than and you'll get a lock on. Help you
team out and kill the two MTs. Now take the first door up on the side.
You should be in a long hallway. Take a ramp up. Go to the left side
once up top. Kill the MT in here and go north. Take the first side
door. After these double doors are done with, you should be in a large
new looking room. Kill the MT inside of it and take the left door on
the North side. Go all the way to the end and pick up the target.

Return to the area where you helped your MTs (Back down the ramp) now
go south and go to the side area without a door this time. Now go to
your supply truck.

Hidden Parts:
None

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~Release Organisms ***
Requester: Murakumo Millennium
Advanced: 0
Upon Success: 32000

Briefing:
"We have uncovered the true nature of the mysterious organisms that
appeared in Gal City. They are not organisms, but rather a type of
biological weapon."

"They were developed by Chemical-Dyne Co., a biochemical manufacturer
allied with Chrome. They were lax in telling the truth and taking
responsibility for the incident."

"This is your mission.
Break into Chemical-Dyne's RESEARCH FACILITY, search for BIOLOGICAL
WEAPONS and release all of them upon discovery."

"The facility is certain to have a considerable number of test species.
Releasing them all will certainly cause the facility to collapse. This
will cause much damage to Chrome."

"This may seem like a dirty trick, but it is the most effective method
to stop Chrome from running amuck.
Naturally, do not bother the biological weapons."

"We will deduct 500 C from your pay for each one killed. Detailed
instructions will be given to you by radio after you have entered the
facility."

Walkthrough:
I hate this mission, too long and takes a long time to find all of
them.

I'm only going to describe their locations briefly.

Go strait. Keep going, don't stop. Strait ahead is the Ant 1.

Now leave and take a right. Go all the way down the ramp and through
the doors. Then take a left. Then another left to find Ant 2.

Now leave and keep going strait to the other side. This is where ANT 3
is.

Now head out of there, and go to the down that brought you to the
intersection-ed room. Now go strait. See the left walls hallway?
Remember where that is on the map. Go strait still. Now take a left at
the end of this hallway. Keep going and you're find Ant 4 and Ant 5.

No go to that intersection I told you to remember. Keep following it
and stop at the first doors. Take the left one, you'll find Ant 6.

Now go across from that room and release Ant 7

Now proceed down the hallway, go to the next set of doors and take a
left release Ant 8.

Now when you go down a ramp, you'll see a way going up or down. Go
down. Now take a left (West) and release Ant 9 and Ant 10.

Hidden Parts:
None

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~Retake Air Cleaner ******
Requester: Murakumo Millennium
Advanced: 0
Upon Success: 46000

Briefing:
"We just got a terrifying communique from the terrorist group "Imminent
Storm". They said that they are occupying the AIR CLEANER above Isaac
City."

"This unit takes air from above-ground, cleans it, and sends it down to
the underground city. It is literally the City's lifeline."

"Their demands are for the immediate dismantling of Murakumo Millennium
who they say has become the ringleader of social decay. Their false
accusations are brash."

"Their recent activities have been a string of failures thanks to you
Ravens. This is a desperate act of desperate men willing to die with
honor. Eliminate them quickly."

"Note that the air cleaner has an extremely complex structure due to
repeated retrofits with the expansion of the under ground city. Be
careful."

Walkthrough:
This is another one of those annoying missions where you have to search
every where. Watch out for wall mines...

Any ways, if you are not using my guide completely, consider the middle
room a hub. Only shoot a Vent if you are going through it so you can
tell where you've been and where you haven't been.

Going forward, you'll run into two mines. Go into the middle and clear
it out. Now it's time to search for a way.

Now if you want to cheat, do this.

From the start, look down before you fall into the big room. See the
two vents strait ahead? Well jump in the farthest one you see. Once in
there, kill the two MTs and look up at the end. Now there is two vents
and a wall mine, screw your AC and just fly through it. Now here is the
end. DO NOT SHOOT AT THE TARGET! Instead, take this MT out with a
blade.

Once he is disposed of, hit circle on the target, and you win. If you
think you'll accidentally blade the tank, boost in that shaft until you
run out of energy, then do it.

Hidden Parts:
WX-S800-GF (Dual back missiles) **
Face east and put you back to the huge fan system. Now look up. Shoot
out the two vents and boost up there to find the part.

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~Kill "Struggle" leader *******
Requester: Chrome
Advanced: 18000
Upon Success: 20000

Briefing:
"Great news!
We have determined the whereabouts of the leader of the terrorist group
"Struggle"."

"Hi is in the RUINS OF VAELLA in the eastern Dragna region. This is the
venue for secret meetings with his sponsor, Murakumo. Your mission:
Destroy the ENEMY LEADER'S AC."

"Up until now, many plans have been foiled by that one man. I loathe to
admit it, but hi skills are unmistakably well-honed."

"Nearly all reference material about the ruins was lost in the Great
Destruction, so its internal structure is unknown. There may be traps,
but you'll be OK in an AC."

"This is the chance of a lifetime. Do not fail us. Be sure to get him."

Walkthrough:
This is a semi long mission with awesome back ground music. Rockets
would actually be a good choice for this level.

Start by jumping down the hole. Watch out for the wall mine. If you
brought rockets, shoot them down this hallway to kill the MT. Keep
going down the hallway (ignore the first intersection) until you see a
huge ball of fire. Turn up and hug the walls so you don't get hit by
it. Now watch out for the two wall mines. Now turn in the only way out
of that hallway. Fall down the hole.

Once down here kill the MT and watch one for more mines. Now you'll be
in a large room at the end. Kill the MT and look at the ceiling for a
hole to fly up. So fly up it.

Now you should see a *_HUGE Hallway_* with another big ball of fire.
Travel down this hallway with care, or else you'll fall through the
floor (This is not always back, it actually is quite good it you like
hunting for the cheapest parts in the game). Now once you are down with
this long hallway, you can kill the next two MTs, or skip them and move
forward.

Now in the next section, you will find two more of those same MTs. Then
head out to the third section. Now jump down the right hole. This is
your target. This AC is easy to kill, those big black ones are harder
in my opinion.

Every Black MT you kill is worth extra credits.

Hidden Parts:
LS-99-MOONLIGHT (Left arm laser blade) **
Now the place in the FAQ marked of with "HUGE Hallway" shoot, get hit
with the ball, or run into a wall mine. This will make the ground
shatter. You should now fall down a VERY LONG shaft. All the end of
this shaft to the west you'll find the LS-99-MOONLIGHT. With PLUS this
is the STRONGEST WEAPON IN THE ARMORED CORE SERIES, EVER! Well single
hit that is... Any ways, after you get the part, you must fly all the
way back up it. Make sure you remember where you fell from. This is why
I would break the Ground at the end of the hallway, so you know where
to fly back up.

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~Stop Security MT ******
Requester: Earth Environment Reclamation Committee
Advanced: 0
Upon Success: 38000

Briefing:
"We have a mission for you regarding the OLD MILITARY FACILITY where we
previously sent a survey team."

"The survey of the first basement level is complete, but a passage
thought to lead to the lower levels was found during the survey."

"However, just past it was an extremely powerful SECURITY MT that we
could not defeat with our weapons."

"Oddly, it never comes out of the passage to attack us. It seems to be
protecting something. Anyway, this facility still has many mysteries."

"According to a structural diagram of the place found on the first
floor, there are several CONTROL PANELS for the Security MTs in the
back. We want you to destroy them."

Walkthrough:
Ok, start by going down the ramp. Kill all the MTs you can. Through the
door, you have to kill another one and go through a set of beams.
Remember you have to blow the locks off of every door. Now go in the
first eastern hallway you see. Kill all the MTs in there. Still going
east, blow the lock and go through the door. Now boost down this
hallway facing east. When you see the Control panel, destroy it.

Now go back in that hallway and use the other hallway in front of the
other window. Follow this hallway to the end until you reach a un-open-
able door. Then turn right. No blow the western lock of the door and
kill the next control panel.

Now go down the only other hallway to find the last control panel.

Hidden Parts:
None

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~Destroy Base Computer *******
Requester: Chrome
Advanced: 13000
Upon Success: 25000

Briefing:
"We have a mission for you regarding the OLD MILITARY FACILITY
southwest of Isaac City. It is now occupied by the Earth Environment
Reclamation Committee."

"The group purports to survey the above-ground environment, but this
seems questionable."

"The reason given for their entering the facility is said to be the
peaceful dismantling of residual military facilities, but they are
taking too long for that."

"We are studying their background, but we must do something about this
group quickly."

"According to surveys, this facility functioned as a military data bank
before the Great Destruction. The MAIN COMPUTER may still have records
from that time."

"If their true target is this data, this is no trifling matter. Heaven
forbid for that to be it. We want you to break into the facility and
destroy the main computer."

Walkthrough:
First off, TAKE LOTS OF AMMO! Unless you like to run away from enemies.

You start by falling down a long shaft. You are instantly greeted by a
Rocket MT. Kill it then go strait. Ignore all the enemies in little
rooms off the sides. Once in a big room, turn left after you leave it.
Once going strait, keep going down the ramp and then turn when you are
forced to. You'll be in another big room. Out of this room you'll have
to turn right. Keep following the path and go down two more large
ramps. Once in this big room, keep on going strait. Where you see the
different colored tan background this is the new part of the mission
(if you played the Rescue Survey Team mission). On your way to this,
only kill the enemies in your way.

Any ways, go down the ramp. And open the door. Once you open it, you'll
most likely get popped with a rocket right to your face. So kill the MT
and move on. Go through another door and kill again. Turn up into the
only other door you can and head strait. Yes, that is another MT in the
distance, dash up to it. Now once in the area with the MTs, just dash
to the door and skip them all together.

Now once at the end, you'll have to fight a real AC. He has REALLING
low AP, missiles, and a pulse.

Once he is out of the way, destroy the Big thing in the middle called a
computer.

Hidden Parts:
None

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~Mop Up Chrome Remnants (2) *********
Requester: Raven's Nest
Advanced: 0
Upon Success: 48000

Briefing:
"We have heard a rumor that a former CHROME MILITARY FACILITY has
recently been visited by an UNKNOWN GROUP."

"The true situation is unclear but we have eye-witness reports of
presumed weapons. Although supposedly already dismantled, the military
superiority of Chrome was awesome in scope."

"It is not surprising that some may still be loyal to Chrome."

"But still they are only remnants of the group. They probably have no
serious weapons. This job may not be satisfying for Ravens, but we want
to eliminate apprehension quickly."

"Enter the base and attack them as you find them.
That is all."

Walkthrough:
First off, I used this AC.

Head: HD-ONE
Core: XCH-01
Arms: AN-863-B
Legs: LN-3001C
Booster: B-351 
FCS: TRYX-QUAD
Generator: GBG-10000
Back Unit L: Any missile or rocket
Back Unit R: WR-M70
Arm Unit L: LS-3303
Arm Unit R: WG-1-KARASAWA
Optional Parts: SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR, SP-EH, SP-E+

I hope your are good with rockets and such :).

This is a long mission, so the heavy armor will help. I actually used a
mid with the KARASAWA, and blade, and some rockets. If you don't have
the K-saw, use the 1000 shot machine gun. You'll be able to fit more
stuff on a smaller leg if you do so.

Any ways, fly up to the top of the level and fall down the long shaft.
Keep going up. Once you reach a certain point, you'll be in large rooms
with actual enemies. Stay in the shafts to fight them. Use you are done
with that one, you'll be in another one with the same things.

Try and use the rockets for the first room. Then you can use the K-saw
for the second room and be good.

At the end of this level, you get to fight Sledge Hammer. He is hard.
Stay in the shaft and use the Karasawa on his ass. He is what makes
this mission hard.

With all the optional parts on, you should be able to kill in mere
seconds.

Hidden Parts:
None

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~Destroy Floating Mines ***********
Requester: Raven's Nest
Advanced: 0
Upon Success: 50000

Briefing:
"An armed band of unknown affiliation broke into the NEST HQ and
destroyed part of the facility. The security corps quelled the
disturbance without incident."

"There is one problem: the FLOATING MINES left by the band. Normally,
our corps would deal with them, but the mines are numerous, of a
special structure and very powerful."

"We want you to take care of these mines. Just blow them up as you find
them. You will be paid well."

Walkthrough:
This missions is HARD! Let me start by telling you this is the hardest
missions EVER in an AC game. By the way, don't pay any attention to the
mission briefing at all, this mission is just a giant set up.

This is the set up I used. Yes, it is none PLUS. If you were using
PLUS, it would be SOOO much better...

Head: HD-ONE (Or your choice)
Core: XCL-01 (Light weight)
Arms: AN-25 (Light weight + Low drain)
Legs: LB-4401 (Good for jumping, you'll see why)
Booster: B-T2 (Most Eff.)
FCS: TRYX-QUAD or QX-9009
Generator: GBG-XR (Offers the most charge)
Back Unit L: WC-01QL (This will be used at the last part)
Back Unit R: WC-GN230 (This is used in the safety of glass)
Arm Unit L: None
Arm Unit R: WG-RF/5 (Mainly for sniping gun turrets)
Optional Parts: SP-ABS, SP-SAP, SP-CND-K, SP-S/SCR, SP-E/SCR, SP-EH,
SP-E+

This mission is broken into two parts. The first part is easy, but here
goes...

First you start off in a room, move forward to the first room with
enemies. Start be opening the door, then use either the Grenade
launcher or the plasma cannon to mow them down. Don't worry about Ap
too much. You must kill these enemies to move on. Once you see a green
circle, that's an elevator. Hit circle at one of the tings sticking up
and move on. Now in the next big room, you'll see 4 enemies and mines
EVERYWHERE! Ignore the mines all together and kill the enemies in here
however you like. After you kill them and cut scene will go off showing
a door open. You get all your ammo and AP back.

"Stop such foolishness..."

Now the next part starts. Right off the bat, use your sniper rifle to
kill all the gun turrets you can see. Then kill the MTs flying around.
There is two off them one might be a little bit high. You want to kill
everything, so you can stand on these blocks and recharge without fear
of getting knocked off. Use a grenade on each MT if you can, to save
time, AP, and sniper rifle bullets. Once you make it to the top, land
on the big blue structure. Now see that MT in there? You need him gone
NOW! So land in the little hole and shoot two grenades at it, it goes
through the blue stuff.

"Resistance is futile."

Now go in the hallway.

"Your fate is sealed."

Fall down the shaft. You should be ****ing your pants about hallway
done it, because you'll see who is he with you. Yep it is Nineball, get
down quick. Once you are next to the bottom, fall in the hole. This
first MT should be skipped if possible then kill the next one with your
plasma cannon. If you have less than 6000 AP, you may not make it.
(5000 is ok to, but this part is so random)

"Go back... it is not too late"

Now it's time to go up an identical tube just like the one you went do
in. Guess what? There is another Nineball. This time you have to go
up... This is quiet possibly the most dangerous part in the game (next
to blowing up a generator instead of a worker MT) If you stall, he can
inflict well over 1000 damage in 3 seconds with that cheap ass pulse
rifle (PS his is rapid fire). Any ways, you must go up through the
little hole this time, this may take some practice. Then you'll be in
the area where you killed that MT through the glass. Don't go TOO far
yet, wait there with you plasma cannon out and wait for Nineball to
come up. If he follows you well enough, he might tailgate you with his
blade. You should be able to kill him with one full energy bar... Pray
he gets stuck on the top of the screen, if he flies behind you, you're
done.

Now guess what? Go through that blue glass thing look who shows up...
The other Nineball. You should have at least 11 grenades left. You need
to wait till he's on top or next to the glass and peg him with a couple
grenades. Don't get hit and you don't even need to lock on to him. It
takes five grenades to kill him.

"...What is your wish?"

Now head down and PRAY you have some ammo left. First get rid of that
mine in the middle of the glass.

"...Come no closer."

Destroy the Plus computer and the game is over.

Save your game and do any missions you missed.

Hidden Parts:
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~AC battle (2) *
Requester: Raven's Nest
Advanced: 0
Upon Success: 42000

Briefing:
"Come participate in an AC battle that the Nest will be holding over
the next few days. This invitational event pits ace pilots in AC-to-AC
battles where the winner takes all."

"Naturally, there are benefits to entering. The winner of each battle
will be presented with prize money in an amount equivalent to the pay
of a normal mission."

"We will decide the opponents for the battles. You are free to choose
any weapons or equipment. We look forward to your active

Walkthrough:
This is the easiest AC battle EVER!

It's just you Versus the Red AC.

I'm not helping. This is also the best money maker in the game. Too bad
it is at the bottom of the list...

Hidden Parts:
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#========##===###==##========##===##===##========##========##========#
#==########====##==##==########========#####==#####==########==#######
#======####==#==#==##======####==#==#==#####==#####======####========#
#==########==##====##==########==####==#####==#####==##############==#
#========##==###===##========##==####==##========##========##========#
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Enemies...
This section will review all the enemies I seen in the game and how to
deal with them. Please note I will sometimes make up names for them. I
will also try and list all the missions I see them in. Stars denote
difficulty, threat, and the average problem factor, remember these are
on a MT scale... (1- 10) *Bosses will go higher.

--Test MT ********
These are the first MTs you'll see in the WHOLE AC series. They are
actually hard to kill. You may not notice it now, but in long drawn out
missions, they are a pain in the ass. When you see a flash at their
guns, move, that means there is about six rifle rounds heading your
way.
Found in...
Raven Test
Mop Up Chrome Remnants (2)
Destroy Floating Mines

--Worker MT ***
These have mid AP, slow speed, and a weak easy to avoid rocket. Any
ways, these are easy. Use any means to kill them. These also appear in
other AC games as well.
Found in...
Eliminate Strikers
Eliminate Squatters
Eliminate Squatters (2)

--Crane MT **
Another easy enemy. These are actually cranes with modified with single
shot chain gun bullets. These are also weak. They turn slow and are
very easy to blade.
Found in...
Eliminate Strikers
Eliminate Squatters
Eliminate Squatters (2)

--Basic MT ****
This is the most basic looking MT. They sort of have a reversed joint
to them as well. Their only attack is a weak energy based rifle type
shot, WATCH OUT! These weak little machine gun pellets can REALLY stack
up if you don't kill them quick. These MTs come in many flavors, White,
Bulkier Blue, and Leader Red.
Found in...
Eliminate Squatters
Eliminate Squatters (2)
Destroy Unknown MTs
Stop Terrorist Threat
Destroy Fuel Depot
Attack Urban Center
Retake Air Cleaner
Capture Space Station
Mop Up Chrome Remnants

--Flame Thrower MT *
These are slow flying MTs that have weak ass flame throwers. Just boost
back so they follow you, shoot them in a strait line.
Found in...
Reclaim Oil Facility
Secret Factory Recon

--Sled MT ***
These are slow flying MTs. They are red and look like weird sleds. They
just shot missiles out. They get an extra star because they have high
AP for how small they are.
Found in...
Reclaim Oil Facility
Destroy "Justice"

--Security MT ***
These are mid sized MTs that are on four legs... (or pegs). From afar,
they use dual missiles. From close, they use a weak rocket. They aren't
that hard to put down, they don't even move fast.
Found in...
Stop Security MTs
Release Organisms
Destroy Space Catapult

--Gun Battery **
Probably the most expected and most common and unchanged enemy in the
whole series. They can be on walls, ceilings, and on turrets. They
range from machine guns to laser cannons. Just shot them with any hard
hitting weapon, and they die!
Found in...
Remove Gun Emplacement
Destroy Fuel Depot
Secret Factory Recon
Repulse Enemy Attack
Stop Security MT
Release Organisms
Stop Gas Exposure
Destroy Space Catapult
Destroy Base Generator
Destroy Floating Mines

--Flying Disk MT ***
These are flying saucer like MTs that are slow, but hard to hit with
slow weapons. They have a weak ass machine gun too. A machine gun will
be good for these guys.
Found in...
Remove Gun Emplacement
Guard Wharf Warehouse

--Walker Security MT **
These are low to the ground MTs. They have four legs and shoot a weak
ass pulse rifle. They are only hard because you'll never find just one.
Not only that, they have REALLY HIGH energy DEF. You actually might
need more than one moonlight slash...
Found in...
Rescue Survey Team
Remove Base Occupants
Stop Gas Exposure

--Terrorist's MT ****
This is the terrorist in the parking garage. He is fast and has a weak
machine gun. He slides on three legs and is mid sized. Blading him in
small ramps is what brings him down.
Found in...
Terrorist Pursuit

--EMC MT *
This is a MT that floats around that makes you locks not work. These
don't attack back at all.
Found in...
Destroy Fuel Depot

--Mine Worker MT *
This is by far the easiest MT in the game, it serves only as a target.
They don't attack of cause anything for that matter. They are cute in a
robotic way...
Found in...
Worker Robot Removal

--Jets ****
These are fast flying enemies that usually are in missions where you
have to protect something. Their machine gun may be weak, but the
damage will add up after a while. Use a machine gun yourself to kill
these with easy.
Found in...
Guard Freight Train
Guard Factory Entrance
Repulse Enemy Attack

--Tanks **
These are standard tanks. From long range they use strong dual missiles
and from mid to close they use rockets. They are easy to kill as they
don't move fast.
Found in...
Stop Gang, "Dark Soul"

--Yellow Humanoid MT *****
This is a slow walking MT. It is tall and has a rifle. The rifle is
strong and will knock you off guard if you are using a light weight.
These aren't too too hard to kill if you don't care about ammo.
Found in...
Guard Wharf Warehouse
Destroy Intruders

--Biological Weapon **
This is a little ant looking BIO weapon. They are weak in both attack
and defense. Equipping a head with a BIO sensor will allow you to lock
on to them. Thus they get two stars
Found in...
Exterminate Organisms
Exterminate Organisms (2)
Release Organisms

--Biological Queen ********
This is the big ant looking BIO weapon. They aren't weak in attack but
are easy to take down. Hell even the little ones kill them. Any ways,
don't stop, keep moving.
Found in...
Exterminate Organisms
Exterminate Organisms (2)

--Flat Top MT **
This MT looks like it was flattened at the top. It only has two rifles
on the flat top. It is weak and slow, thus easy to blade.
Found in...
Recover Capsules
Stop Security MT

--Mini MT *********
This MT is VERY ANNOYING! Hard to hit, little, fast, can take enough
damage, and can stun! It can employ a yellow weak rifle or a slug gun
type weapon. It's best to attack these when they hard land.
Found in...
Rescue Transport Truck
Guard Factory Entrance
Destroy Plane Computer
Destroy "Justice"

--Rocket MT *
A yellow MT with a cannon on the top of a couple wheels. Easy to blade
and kill, it just uses rockets.
Found in...
Destroy Base Computer
Release Organisms

--Sphinx MT *****
This MT is one that will slide and shoot lasers are you. They are
annoying and accurate. They also have fast missiles and lots of them at
longer range.
Found in...
Guard Airplane
Stop Security MT
Remove Base Occupants

--High-speed MT **
More annoying than hard if you ask me. These are just wheels that shoot
lasers at you. The can't take a lot of damage, and they are weak. They
are just hard to hit and all. These will appear in anther AC game's air
port as well...
Found in...
Guard Airplane

--Blue AC (Plus Escapee) **********
This is the only regular enemy in this game that is referred to as an
AC. Since they are the same things really. They take a lot to kill and
are arms with a bazooka. They shouldn't take too much out of you, but
in numbers...
Found in...
Destroy Plus Escapee
Destroy Base Computer

--Reverse Joint MT ******
These are almost like basic MTs, only they are harder to take down and
they deal a lot more damage. They look like they have two large radar
dishes on their heads.
Found in...
Destroy Intruders
Retake Air Cleaner

--Black Humanoid MT ******
These are MTs that look like MTs that can boost. They use a 5 round
burst machine gun. They can also crouch a use a strong rocket launcher.
They aren't that durable for their size either.
Found in...
Retake Air Cleaner
Mop Up Chrome Remnants (2)

--Large Black Humanoid MT *********
These are LARGE black MTs seen a couple times. They have VERY high AP.
At far range, they use a yellow rifle, they also use missiles. Don't
think they are easy to blade, have they have blades of there own.
Found in...
Kill "Struggle" leader
Capture Space Station
Destroy Floating Mines

--Struggler ********
This is the orange and red AC boss of the level Struggle's Demise, but
they appear other places as well. They are fast, have decent Ap, and
use a moderate damage plasma cannon as a weapon.
Found in...
Kill "Struggle" leader
Destroy Floating Mines

--Murakumo Blue AC **********
With out a doubt, the hardest non boss enemy in the game. They are tall
blue Acs. Complete with a pulse rifle, dual missiles, laser blader, and
chain gun. They just don't have a lot of health.
Found in...
Destroy Base Generator
Capture Space Station

--CHAOS 0.8 ************
This is the first advanced MT you'll fight most likely. It's not the
hardest, but harder than most regular enemies. When it is running, it
uses a weak but fast green pulse rifle. When standing still it will use
an easy to dodge dual chain gun type weapon. Either way, just stand
back and shoot, he's a big target. These are the bluish ones.
Found in...
Prototype MT Test
Chrome Uprisings

--CHAOS 0.9 ***************
Treat this guy almost like CHAOS 0.8... He still keeps his Chain gun,
but new single (and weak) missiles have been added and his pulse rifle
is now a laser rifle. These are the whitish ones.
Found in...
Prototype MT Test (2)
Chrome Uprisings

--Massive MT ********************
This is the biggest MT in this game. It with out a doubt, the tallest
of any Mt ever. Any ways... He uses three main weapons. At mid range, a
weak plasma cannon. At long range, dual multi missiles, these will
sting. At close range he will use a rapid fire grenade launcher. He's
not that durable, so here are some things that will work on him. Multi
missiles (especially the dual ones.) Grenade launchers, Plasma cannons,
chain gun. Almost any weapon arm will be good. Just keep shooting, you
should be at high Ap, this mission isn't that hard to go through.
Found in...
Mop Up Chrome Remnants

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shop/Checklist
This is a list of parts. It also serves as a shop guide. The shop part
of this guide is if you started in Silent Line and didn't load up.

-Five boxes ([][][][][]), means you either start with the part or it is
in the shop from the beginning of the game.
-10 boxes means this is received through a part line up upgrade in the
mail about 10 missions into the game.
-15 boxes means this is received through a part line up upgrade in the
mail about 19 missions into the game.
-20 Boxes means this part is either found in a mission.

HEAD------------------------------------------------------------------

HD-01-SRVT [][][][][]
HD-2002   [][][][][]
HD-X1487  [][][][][][][][][][][][][][][][][][][][]
HD-REDEYE  [][][][][]
HD-D-9066  [][][][][]
HD-GRY-NX  [][][][][]
HD-06-RADAR [][][][][]
HD-ONE   [][][][][]
HD-08-DISH [][][][][]
HD-ZERO   [][][][][]

CORE------------------------------------------------------------------

XCA-00 [][][][][]
XCL-01 [][][][][]
XCH-01 [][][][][]

ARMS------------------------------------------------------------------

AN-101   [][][][][]
AN-201   [][][][][]
AN-K1   [][][][][]
AN-D-7001 [][][][][]
AN-3001  [][][][][]
ANKS-1A46J [][][][][]
AN-863-B  [][][][][]
AN-25   [][][][][]
AW-MG25/2 [][][][][]
AW-GT2000 [][][][][]
AW-RF105  [][][][][]
AW-30/3  [][][][][]
AW-RF120  [][][][][]
AW-S60/2  [][][][][]
AW-XC5500 [][][][][]
AW-XC65  [][][][][]

LEGS------------------------------------------------------------------

LN-1001   [][][][][]
LN-SSVT   [][][][][][][][][][][][][][][][][][][][]
LN-3001   [][][][][][][][][][]
LN-1001-PX-0 [][][][][]
LN-501    [][][][][]
LN-SSVR   [][][][][]
LN-1001B   [][][][][]
LN-3001C   [][][][][]
LN-502    [][][][][]
LN-D-8000R  [][][][][][][][][][]
LNKS-1B46J  [][][][][]
LB-4400   [][][][][]
LB-4401   [][][][][]
LB-4303   [][][][][]
LB-1000-P  [][][][][]
LBKS-2B45A  [][][][][]
LF-205-SF  [][][][][]
LFH-X3    [][][][][]
LF-DEX-1   [][][][][]
LFH-X5X   [][][][][][][][][][]
LC-MOS18   [][][][][]
LC-UKI60   [][][][][]
LC-HTP-AAA  [][][][][]
LC-MOS4545  [][][][][][][][][][]

BOOSTER---------------------------------------------------------------

B-P320 [][][][][]
B-P350 [][][][][]
B-T001 [][][][][][][][][][][][][][][][][][][][]
B-T2  [][][][][]
B-P351 [][][][][]
B-VR-33 [][][][][]

FCS-------------------------------------------------------------------

COMDEX-C7 [][][][][]
COMDEX-G0 [][][][][]
COMDEX-G8 [][][][][]
QX-21   [][][][][]
QX-AF   [][][][][][][][][][][][][][][][][][][][]
TRYX-BOXER [][][][][]
TRYX-QUAD [][][][][]
QX-9009  [][][][][]

GENERATOR-------------------------------------------------------------

GPS-VVA  [][][][][]
GPS-V6  [][][][][]
GRD-RX5  [][][][][]
GRD-RX6  [][][][][]
GRD-RX7  [][][][][]
GBG-10000 [][][][][]
GBG-XR  [][][][][][][][][][][][][][][][][][][][]

BACK UNIT-------------------------------------------------------------

WM-S40/1  [][][][][]
WM-S40/2  [][][][][]
WM-S60/4  [][][][][][][][][][][][][][][][][][][][]
WM-S60/6  [][][][][]
WM-MVG404 [][][][][]
WM-MVG802 [][][][][]
WM-L201  [][][][][]
WM-X201  [][][][][][][][][][][][][][][]
WM-X5-AA  [][][][][]
WM-X10   [][][][][]
WM-P4001  [][][][][]
WM-PS-2  [][][][][]
WR-S50   [][][][][]
WR-S100  [][][][][]
WR-M50   [][][][][]
WR-M70   [][][][][]
WR-L24   [][][][][][][][][][][][][][][][][][][][]
WC-CN35  [][][][][]
WC-ST120  [][][][][]
WC-LN350  [][][][][][][][][][][][][][][]
WC-GN230  [][][][][]
WC-XP4000 [][][][][]
WC-XC8000 [][][][][][][][][][][][][][][]
WC-01QL  [][][][][]
RXA-01WE  [][][][][]
RZ-A0   [][][][][]
RXA-99   [][][][][]
RXA-77   [][][][][]
RZ-A1   [][][][][]
RZT-333  [][][][][][][][][][][][][][][][][][][][]
RZ-BBP   [][][][][]
WX-S800/2 [][][][][]
WX-S800-GF [][][][][][][][][][][][][][][][][][][][]
XCS-9900  [][][][][]

ARM UNIT R------------------------------------------------------------

WG-RF35    [][][][][]
WG-MGA1    [][][][][]
WG-MG500   [][][][][]
WG-AR1000   [][][][][]
WG-HG235   [][][][][]
WG-RF/5    [][][][][]
WG-RF/P    [][][][][]
WG-HG512   [][][][][]
WG-FG99    [][][][][][][][][][][][][][][][][][][][]
WG-B2120   [][][][][]
WG-B2180   [][][][][]
WG-XP1000   [][][][][]
WG-XP2000   [][][][][]
WG-XC4    [][][][][]
WG-1-KAWASAWA [][][][][][][][][][][][][][][][][][][][]

Left Arm Weapons------------------------------------------------------

LS-2001     [][][][][]
LS-200G     [][][][][]
LS-3303     [][][][][]
LS-99-MOONLIGHT [][][][][][][][][][][][][][][][][][][][]

OPTIONAL PARTS--------------------------------------------------------

SP-MAW  [][][][][]
SP-JAM  [][][][][]
SP-M/AUTO [][][][][]
SP-ABS  [][][][][]
SP-SAP  [][][][][][][][][][][][][][][][][][][][]
SP-CND-K [][][][][]
SP-AXL  [][][][][][][][][][][][][][][][][][][][]
SP-S/SCR [][][][][]
SP-E/SCR [][][][][]
SP-EH   [][][][][]
SP-E+   [][][][][]

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######========####========####========####========####========#######
#######==####==####==####==####==####==#######==#######==#############
#######========####========####========#######==#######========#######
#######==##########==####==####==##==#########==#############==#######
#######==##########==####==####==###==########==#######========#######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Parts...(Put a "~" in front of what ever you put in the find, to Find
hold in "control" and press F)

-Heads -----------------------------Head
-Cores -----------------------------Core
-Arms ------------------------------Arms
-Weapon Arms -----------------------Arms
-Midweight Humanoid legs -----------Legs
-Lightweight Humanoid legs ---------Legs
-Heavyweight Humanoid legs ---------Legs
-Reverse Joint legs ----------------Legs
-Quadruped legs --------------------Legs
-Tank legs -------------------------Legs
-Boosters --------------------------Booster
-Firing Control Systems ------------FCS
-Generators ------------------------Generator
-Back Unit Missiles ----------------Back Unit
-Back Unit Rockets -----------------Back Unit
-Back Unit Cannons -----------------Back Unit
-Back Unit Radars ------------------Back Unit
-Dual Back Units -------------------Back Unit
-Rifles ----------------------------Arm Unit R
-Machine Guns ----------------------Arm Unit R
-Hand Guns -------------------------Arm Unit R
-Bazookas --------------------------Arm Unit R
-Miscellaneous ---------------------Arm Unit R
-Energy Guns -----------------------Arm Unit R
-Laser Blades ----------------------Arm Unit L
-Optional Parts --------------------Optional Parts


This section will tell you a lot about the parts. I will list important
things about the part type and then a note about the part it's self. A
number of stars will be on the part, rating its effectiveness. These
are things I added in myself. The rating is just my opinion of the
part, note that I prefer light weight. If I don't rate a part, that
means I never really used it. (This is true with a lot of frame parts)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######==#####==####========####========####====########========######
#######==#####==####==##########==####==####==#===######==############
#######=========####======######========####==###==#####========######
#######==#####==####==##########==####==####==#===############==######
#######==#####==####========####==####==####====########========######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Heads...
Head are on the top of your AC. They provide Mapping, Radar, and other
little things. For the most part, a Head's defense is usually not going
to be the deciding factor in a big fight, but it can help.

The heads stats
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Computer Type: The heads performance level.
Map type: When you press select in missions, how good it is.
Noise canceler: I still do not know WTF this is...
Bio Sensor: Can it lock on to Bio weapons?
Radar function: Does this head have radar?
Radar Range: How far the radar goes.
Radar Type: What type is this radar.
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

HD-01-SRVT ***
Type: Head Unit
Price: 26500
Weight: 122
Energy drain: 350
Armor points: 816
Def. Shell: 154
Def. Energy: 149
Computer Type: Detailed
Map type: Area Memory
Noise canceler: None
Bio Sensor: Provided
Radar function: None
Radar Range: ---
Radar Type: ---
Text: Head unit with build-in bio sensor.
Note: I never really this head, no radar either...
Found: Shop

HD-2002 ******
Type: Head Unit
Price: 29000
Weight: 156
Energy drain: 457
Armor points: 787
Def. Shell: 140
Def. Energy: 154
Computer Type: Standard
Map type: Area Memory
Noise canceler: None
Bio Sensor: None
Radar function: Provided
Radar Range: 6000
Radar Type: Standard
Text: Head unit equipped with radar function.
Note: Average head, looks like it's put on backwards...
Found: Shop

HD-X1487 *******
Type: Head Unit
Price: 19000
Weight: 166
Energy drain: 420
Armor points: 975
Def. Shell: 160
Def. Energy: 185
Computer Type: Rough
Map type: No Memory
Noise canceler: Provided
Bio Sensor: Provided
Radar function: None
Radar Range: ---
Radar Type: ---
Text: Full range of sensors but without the auto-map function.
Note: Not for missions and is good with plus or back radars.
Found: Found hidden in "Guard Freight Train" look at the FAQ.

HD-REDEYE *******
Type: Head Unit
Price: 41100
Weight: 146
Energy drain: 538
Armor points: 840
Def. Shell: 148
Def. Energy: 151
Computer Type: Detailed
Map type: Area&Place Name
Noise canceler: None
Bio Sensor: None
Radar function: Provided
Radar Range: 5980
Radar Type: Standard
Text: Equipped with radar and an enhanced auto-map function.
Note: Good, but not the best.
Found: Shop

HD-D-9066 *********
Type: Head Unit
Price: 43200
Weight: 133
Energy drain: 657
Armor points: 885
Def. Shell: 165
Def. Energy: 232
Computer Type: Standard
Map type: Area Memory
Noise canceler: None
Bio Sensor: Provided
Radar function: Provided
Radar Range: 6120
Radar Type: Standard
Text: Full range of options and good EG shields.
Note: VERY high E DEF, good in everything else, except drain.
Found: Shop

HD-GRY-NX ******
Type: Head Unit
Price: 14700
Weight: 232
Energy drain: 218
Armor points: 1004
Def. Shell: 194
Def. Energy: 134
Computer Type: Rough
Map type: No Memory
Noise canceler: None
Bio Sensor: None
Radar function: None
Radar Range: ---
Radar Type: ---
Text: Economy unit with good shields but no optional equipment.
Note: It's only good on a heavy weight has it has the highest AP in the
game for a head. Other than that, it blows.
Found: You start with this part.

HD-06-RADAR **********
Type: Head Unit
Price: 51800
Weight: 145
Energy drain: 875
Armor points: 741
Def. Shell: 109
Def. Energy: 194
Computer Type: Standard
Map type: Area&Place Name
Noise canceler: Provided
Bio Sensor: None
Radar function: Provided
Radar Range: 8120
Radar Type: Standard
Text: Equipped with wide-area radar and various options.
Note: It almost has it all. Actually it only lacks in two missions with
bio weapons.
Found: Shop

HD-ONE **********
Type: Head Unit
Price: 68100
Weight: 161
Energy drain: 304
Armor points: 800
Def. Shell: 132
Def. Energy: 129
Computer Type: Detailed
Map type: Area Memory
Noise canceler: Provided
Bio Sensor: Provided
Radar function: Provided
Radar Range: 7980
Radar Type: Standard
Text: Fully equipped with wide-area radar and all options.
Note: Better than the Radar in some ways, but not all.
Found: Shop

HD-08-DISH ******
Type: Head Unit
Price: 33200
Weight: 133
Energy drain: 716
Armor points: 870
Def. Shell: 205
Def. Energy: 162
Computer Type: Standard
Map type: Area&Place Name
Noise canceler: None
Bio Sensor: None
Radar function: None
Radar Range: ---
Radar Type: ---
Text: Equipped with an enhanced auto-map function.
Note: Good DEF. Bad everything else.
Found: Shop

HD-ZERO ********
Type: Head Unit
Price: 22500
Weight: 185
Energy drain: 431
Armor points: 925
Def. Shell: 221
Def. Energy: 149
Computer Type: Rough
Map type: No Memory
Noise canceler: None
Bio Sensor: None
Radar function: Provided
Radar Range: 6300
Radar Type: Standard
Text: Equipped with radar functions and enhanced shock protection.
Note: High DEF + Plus radar. Perfect for Versus.
Found: Shop

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~Cores...
Cores are the "core" of your AC. The core stores your generator,
booster, FCSs, and optional parts. Pick the core that best suits your
weight class.

The core stats...
Type: What this part is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum Weight: The amount of weight the core can carry.
Anti-Missile-Response: The ability of the AMS
Anti-Missile-Angle: The angle of the anti missile system (AMS)
Extension Slots: The amount of optional parts that can be used
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

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XCA-00 ********
Type: Core Unit
Price: 61500
Weight: 1103
Energy drain: 1046
Armor points: 2710
Def. Shell: 530
Def. Energy: 505
Maximum Weight: 2770
Anti-Missile-Response: 48
Anti-Missile-Angle: 48
Extension Slots: 8
Text: Standard core unit with average performance overall.
Note: Basic. Use if you are a mid.
Found: You start with this part.

XCL-01 **********
Type: Core Unit
Price: 88000
Weight: 885
Energy drain: 1380
Armor points: 2380
Def. Shell: 492
Def. Energy: 610
Maximum Weight: 2450
Anti-Missile-Response: 48
Anti-Missile-Angle: 64
Extension Slots: 16
Text: Electronic warfare core with many slots for special equipment.
Note: Light and has the best auxiliary stats.
Found: Shop

XCH-01 *********
Type: Core Unit
Price: 72000
Weight: 1384
Energy drain: 873
Armor points: 3015
Def. Shell: 615
Def. Energy: 543
Maximum Weight: 3600
Anti-Missile-Response: 48
Anti-Missile-Angle: 32
Extension Slots: 12
Text: Heavyweight core with an excellent shoulder load and heavy armor.
Note: Use if you are a heavy...
Found: Shop

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~Arms...
Arms, the regular ones, are the things you need to hold weapons. I
mostly never worry about arms unless I blade or need armor. So I
usually just use light ones...

The Arm stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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AN-101 *******
Type: Arm Unit
Price: 19000
Weight: 1228
Energy drain: 1006
Armor points: 1670
Def. Shell: 384
Def. Energy: 374
Text: Normal arm units with average performance.
Note: The most average arms, I say.
Found: Shop

AN-201 ******
Type: Arm Unit
Price: 15300
Weight: 1054
Energy drain: 877
Armor points: 1635
Def. Shell: 352
Def. Energy: 334
Text: Low energy consumption version of the AN-101.
Note: Nothing that sticks out...
Found: You start with this part.

AN-K1 **********
Type: Arm Unit
Price: 49000
Weight: 905
Energy drain: 930
Armor points: 1790
Def. Shell: 339
Def. Energy: 402
Text: Reduced-weight arm units with full AP and shields.
Note: Good in everything, even looks.
Found: Shop

AN-D-7001 *******
Type: Arm Unit
Price: 23000
Weight: 1445
Energy drain: 1512
Armor points: 1743
Def. Shell: 305
Def. Energy: 453
Text: Average arm units with enhanced performance.
Note: Good VS energy.
Found: Shop

AN-3001 ******
Type: Arm Unit
Price: 39500
Weight: 1612
Energy drain: 1258
Armor points: 1935
Def. Shell: 487
Def. Energy: 353
Text: Middleweight arms with maximum energy shielding.
Note: Odd... The above arms have higher E DEF... I honestly still think
they did the text wrong, and mixed them both up. (Hell this is a heavy
weight's arm)
Found: Shop

ANKS-1A46J ****
Type: Arm Unit
Price: 42100
Weight: 2120
Energy drain: 1415
Armor points: 1990
Def. Shell: 679
Def. Energy: 496
Text: Offers the maximum AP but interferes with some parts.
Note: With this part, you can only equip two of the three dualies and a
few radars. This part is just "CASK"
Found: Shop

AN-863-B *******
Type: Arm Unit
Price: 34000
Weight: 1726
Energy drain: 1394
Armor points: 1880
Def. Shell: 517
Def. Energy: 406
Text: Weight is increased for added durability.
Note: Better choice than the ANKS.
Found: Shop

AN-25 **********
Type: Arm Unit
Price: 28400
Weight: 853
Energy drain: 682
Armor points: 1826
Def. Shell: 344
Def. Energy: 284
Text: Lightweight type arm units with better performance.
Note: Great for light weights when DEF shouldn't matter.
Found: Shop

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~Weapon Arms...
Weapon arms are just as they sound. They are arms that are weapons them
selves. They come in many flavors. WARNING these arms do not have
defensive points. If you need more help in these weapons separately,
look to the other weapons. All the stats are explained there.

Oh yeah, I am rating these as if they are used in Versus, because most
Weapon arms run out to quick for longer missions.

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AW-MG25/2 **********
Type: Machine Gun
Price: 54500
Weight: 1193
Energy Drain: 78
Armor Point: 812
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Special
Attack Power: 158
Number of Ammo: 400
Ammo Type: Solid
Ammo Price: 33
Range: 8800
Maximum Lock: 1
Reload Time: 2
Text: Can strafe with 4 rifles at once.
Note: Fast and accurate. Great for a weapon to rape lightweights with.
Found: Shop

AW-GT2000 ********
Type: Gattling Gun (The game spells it wrong)
Price: 48600
Weight: 1415
Energy Drain: 92
Armor Point: 1132
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Special
Attack Power: 305
Number of Ammo: 300
Ammo Type: Solid
Ammo Price: 62
Range: 7800
Maximum Lock: 1
Reload Time: 2
Text: Dual gatling guns can concentrate high-speed rounds at a single
point.
Note: Just like the MG500 to 1000; These are the 1000 to the other
machine guns arms. These are less accurate than the other machine gun
arms but have a been damage cap (Just like the 1000 having a better cap
over the 500)
Found: Shop

AW-RF105 ******
Type: Cannon
Price: 77600
Weight: 1530
Energy Drain: 106
Armor Point: 1280
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Narrow & Deep
Attack Power: 1530
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 220
Range: 9300
Maximum Lock: 1
Reload Time: 15
Text: 2 cannons with incredible firepower.
Note: Stuns and kills a lot, but is easy to dodge.
Found: Shop

AW-30/3 ***
Type: Dual Missile
Price: 56400
Weight: 480
Energy Drain: 377
Armor Point: 688
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 3
Reload Time: 10
Text: Fires 2 rounds of 3 small missiles for a total of 6 missiles.
Note: These do suck, but they have one VERY cheap use. If you are using
plus with a good back cannon, you can slap these on. Why? Because they
have VERYY LIGHT WEIGHT it's not even funny.
Found: Shop

AW-RF120 *****
Type: Cannon
Price: 67200
Weight: 1827
Energy Drain: 137
Armor Point: 1420
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Narrow & Deep
Attack Power: 2120
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 300
Range: 9800
Maximum Lock: 1
Reload Time: 18
Text: Enhanced dual cannons. Somewhat fewer shots.
Note: Two little ammo, you'll run out ALL the time.
Found: Shop

AW-S60/2 *****
Type: Dual Missile
Price: 66600
Weight: 762
Energy Drain: 420
Armor Point: 725
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 120
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 2
Reload Time: 10
Text: Fires 2 rounds of 2 missiles at once for extra shots.
Note: These are actually worth using...
Found: Shop

AW-XC5500 ****
Type: Plasma Cannon
Price: 83600
Weight: 1688
Energy Drain: 547
Armor Point: 875
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Narrow & Deep
Attack Power: 1241
Number of Ammo: 70
Ammo Type: Energy
Ammo Price: 0
Range: 12000
Maximum Lock: 1
Reload Time: 7
Text: Energy weapon. Fires twin bursts of light.
Note: This is in-accurate and drains you like no other.
Found: Shop

AW-XC65 **********
Type: Laser Cannon
Price: 98500
Weight: 1905
Energy Drain: 625
Armor Point: 792
Def. Shell: 0
Def. Energy: 0
Weapon Lock: Narrow & Deep
Attack Power: 2322
Number of Ammo: 40
Ammo Type: Energy
Ammo Price: 0
Range: 8300
Maximum Lock: 1
Reload Time: 10
Text: Energy weapon. Fires two beams.
Note: VERY STRONG! One of the fastest killing weapons in the game. I
also think it is the most expensive part in the game.
Found: Shop

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~Midweight Humanoid legs...
These are the standard legs in AC.
-Mid speed
-Mid load
-mid armor
-mid air speed
-cannon restrictions

The mid weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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LN-1001 ********
Type: Humanoid Legs
Price: 28500
Weight: 1966
Energy drain: 1725
Armor points: 3235
Def. Shell: 556
Def. Energy: 531
Maximum weight: 4470
Speed: 277
Stability: 1018
Jump Function: Provided
Text: Balanced, standard humanoid legs.
Note: Ditto ^
Found: Shop

LN-1001-PX-0 ******
Type: Humanoid Legs
Price: 25000
Weight: 1892
Energy drain: 1844
Armor points: 3035
Def. Shell: 528
Def. Energy: 508
Maximum weight: 4100
Speed: 280
Stability: 904
Jump Function: Provided
Text: Balanced humanoid legs for combat on all terrain.
Note: It just doesn't stick out...
Found: You start with this part.

LN-1001B ******
Type: Humanoid Legs
Price: 45200
Weight: 2305
Energy drain: 1889
Armor points: 3383
Def. Shell: 565
Def. Energy: 543
Maximum weight: 4630
Speed: 272
Stability: 1320
Jump Function: Provided
Text: Enhanced variation of the LN-1001.
Note: I don't think so...
Found: Shop

LN-502 *******
Type: Humanoid Legs
Price: 35800
Weight: 1790
Energy drain: 2466
Armor points: 3343
Def. Shell: 538
Def. Energy: 592
Maximum weight: 3800
Speed: 275
Stability: 843
Jump Function: Provided
Text: This middleweight has reduced weight without sacrificing
performance.
Note: Looks funny...
Found: Shop

LN-D-8000R ********
Type: Humanoid Legs
Price: 49000
Weight: 2426
Energy drain: 2350
Armor points: 3532
Def. Shell: 510
Def. Energy: 656
Maximum weight: 4720
Speed: 269
Stability: 1200
Jump Function: Provided
Text: Humanoid legs with special anti-energy weapon armor.
Note: Good, and good load out. It actually looks like it has calf
muscles... Kind of "ORC-ish"
Found: Added to the shop after the first line up upgrade.

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~Lightweight Humanoid legs...
These are the all around fastest legs in AC.
-High speed
-Low load
-Low armor
-High air speed
-Cannon restrictions

The light weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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LN-SSVT *********
Type: Humanoid Legs
Price: 44000
Weight: 1528
Energy drain: 2338
Armor points: 2795
Def. Shell: 482
Def. Energy: 507
Maximum weight: 3560
Speed: 445
Stability: 596
Jump Function: Provided
Text: Light, fast humanoid legs but with low load capacity and AP.
Note: Fast dashing legs in the game, these are great with one weapon in
use.
Found: Reward given in "Remove Gun Emplacement" look at the FAQ.

LN-501 ********
Type: Humanoid Legs
Price: 71800
Weight: 1675
Energy drain: 2910
Armor points: 2947
Def. Shell: 508
Def. Energy: 535
Maximum weight: 3990
Speed: 451
Stability: 854
Jump Function: Provided
Text: Has the shield performance and load capacity of a middleweight.
Note: This part is just a little bit more noobie friendly than the SSVT
Found: Shop

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~Heavyweight Humanoid legs...
These are very heavy legs in AC, yet they can still boost.
-Low speed
-High load
-High armor
-Low air speed
-Cannon restrictions

The Heavy weight leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

I'm just telling you this, I never really ever used a staple heavy
weight biped, thus I'm not going to rate and give notes.

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LN-3001 ---
Type: Humanoid Legs
Price: 52200
Weight: 3197
Energy drain: 2206
Armor points: 3703
Def. Shell: 870
Def. Energy: 594
Maximum weight: 6600
Speed: 153
Stability: 2518
Jump Function: Provided
Text: Heavily armored humanoid legs with a high load capacity. Poor
speed.
Note: ---
Found: Added to the shop after the first line up upgrade.

LN-SSVR ---
Type: Humanoid Legs
Price: 32400
Weight: 2750
Energy drain: 2013
Armor points: 3606
Def. Shell: 805
Def. Energy: 532
Maximum weight: 5400
Speed: 148
Stability: 2150
Jump Function: Provided
Text: Lightest of the heavily armored humanoid legs.
Note: ---
Found: Shop

LN-3001C ---
Type: Humanoid Legs
Price: 64100
Weight: 3528
Energy drain: 2418
Armor points: 3977
Def. Shell: 889
Def. Energy: 602
Maximum weight: 7100
Speed: 151
Stability: 2977
Jump Function: Provided
Text: Best AP and shields among the humanoid legs.
Note: ---
Found: Shop

LNKS-1B46J ---
Type: Humanoid Legs
Price: 48000
Weight: 3065
Energy drain: 2304
Armor points: 3788
Def. Shell: 822
Def. Energy: 618
Maximum weight: 6100
Speed: 146
Stability: 3802
Jump Function: Provided
Text: 3802
Note: ---
Found: Shop

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~Reverse Joint legs...
These legs actually come in mid and heavy, but are too low in number to
get two more spots. (The second one is the heavy ones)
-Mid speed (low)
-Low-mid load (mid-high)
-Low armor (mid-high)
-Fast air speed (mid)
-Cannon restrictions

The Reverse Joint leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

I'm just telling you this, I never really ever used a RJ, thus I'm not
going to rate and give notes.

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LB-4400 ---
Type: Reverse Joint
Price: 17300
Weight: 2520
Energy drain: 1400
Armor points: 3560
Def. Shell: 617
Def. Energy: 451
Maximum weight: 4020
Speed: 294
Stability: 2084
Jump Function: Provided
Text: Standard reverse joint type. Good maneuverability and
inexpensive.
Note: ---
Found: Shop

LB-4401 ---
Type: Reverse Joint
Price: 31800
Weight: 2910
Energy drain: 1456
Armor points: 3810
Def. Shell: 672
Def. Energy: 468
Maximum weight: 4510
Speed: 287
Stability: 2713
Jump Function: Provided
Text: Best overall performance of the reverse joint types.
Note: ---
Found: Shop

LB-4303 ---
Type: Reverse Joint
Price: 24000
Weight: 2647
Energy drain: 1585
Armor points: 3575
Def. Shell: 643
Def. Energy: 488
Maximum weight: 4180
Speed: 291
Stability: 2505
Jump Function: Provided
Text: Increased ground contact area for enhanced shock absorbing
capacity.
Note: ---
Found: Shop

LB-1000-P ---
Type: Reverse Joint
Price: 20500
Weight: 2095
Energy drain: 1228
Armor points: 3514
Def. Shell: 609
Def. Energy: 444
Maximum weight: 3775
Speed: 286
Stability: 2310
Jump Function: Provided
Text: Phenomenal maneuverability but low load carrying capacity.
Note: ---
Found: Shop

LBKS-2B45A ---
Type: Reverse Joint
Price: 27000
Weight: 2480
Energy drain: 1703
Armor points: 3731
Def. Shell: 584
Def. Energy: 515
Maximum weight: 3990
Speed: 299
Stability: 1985
Jump Function: Provided
Text: Deluxe type with enhanced shielding against energy weapons.
Note: ---
Found: Shop

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~Quadruped legs...
These legs actually come in all sizes, but are too low in number to get
more spots. These are averaged
-High speed
-Low-mid load
-Mid-high armor
-Mid air speed
-Cannon restrictions only when flying < - Good!

The Quadruped leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

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LF-205-SF *******
Type: Four Legs Type
Price: 42600
Weight: 2137
Energy drain: 2810
Armor points: 2841
Def. Shell: 446
Def. Energy: 654
Maximum weight: 3450
Speed: 483
Stability: 580
Jump Function: Provided
Text: Standard four-leg type. Top-class maneuverability.
Note: They are the fastest legs in the game without boosting, but they
have low load.
Found: Shop

LFH-X3 ******
Type: Four Legs Type
Price: 56000
Weight: 2400
Energy drain: 2988
Armor points: 3100
Def. Shell: 468
Def. Energy: 610
Maximum weight: 3810
Speed: 421
Stability: 710
Jump Function: Provided
Text: Energy gage recovers quickly when halted.
Note: I never really used these...
Found: Shop

LF-DEX-1 ****
Type: Four Legs Type
Price: 69000
Weight: 2650
Energy drain: 4016
Armor points: 3179
Def. Shell: 557
Def. Energy: 553
Maximum weight: 4450
Speed: 360
Stability: 820
Jump Function: Provided
Text: Increased load carrying capacity requires vast amounts of power.
Note: I don't like these, the X5X is better in so many ways...
Found: Shop

LFH-X5X **********
Type: Four Legs Type
Price: 82000
Weight: 2880
Energy drain: 3584
Armor points: 3328
Def. Shell: 497
Def. Energy: 700
Maximum weight: 5000
Speed: 442
Stability: 1110
Jump Function: Provided
Text: New four-leg type pushes the specs to the limit.
Note: Second highest E DEF in the game... This part is also VERY good
for how fast it moves.
Found: Added to the shop after the first line up upgrade.

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~Tank legs...
These are the heavy load/strong DEF legs of AC.
-Very low speed
-High load
-High armor
-Low air speed
-No cannon restrictions

The tank leg's Stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Maximum weight: How much these legs can hold before going overweight.
Speed: How fast the legs walking speed is.
Stability: How fast you recover form things like grenades.
Jump Function: Can this leg jump?
Text: What it says for the part.
Note: My personal note.
Found: Where to get the part.

I don't use tanks, thus I can't rate them equally.

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LC-MOS18 ---
Type: Caterpillar
Price: 16000
Weight: 4182
Energy drain: 978
Armor points: 3928
Def. Shell: 858
Def. Energy: 572
Maximum weight: 8000
Speed: 105
Stability: 4245
Jump Function: None
Text: Maximum load carrying capacity but poor speed and weight.
Note: ---
Found: Shop

LC-UKI60 ---
Type: Caterpillar
Price: 25500
Weight: 3860
Energy drain: 1104
Armor points: 3822
Def. Shell: 812
Def. Energy: 589
Maximum weight: 6950
Speed: 138
Stability: 3710
Jump Function: None
Text: Economy wheeled truck type with finely adjusted performance.
Note: ---
Found: Shop

LC-HTP-AAA ---
Type: Caterpillar
Price: 38500
Weight: 2915
Energy drain: 2877
Armor points: 2688
Def. Shell: 728
Def. Energy: 694
Maximum weight: 4130
Speed: 250
Stability: 630
Jump Function: None
Text: Has performance near that of a four-legged type.
Note: ---
Found: Shop

LC-MOS4545 ---
Type: Caterpillar
Price: 59000
Weight: 3610
Energy drain: 2609
Armor points: 3990
Def. Shell: 905
Def. Energy: 753
Maximum weight: 7400
Speed: 211
Stability: 5101
Jump Function: None
Text: A dreadfully durable monster machine.
Note: ---
Found: Added to the shop after the first line up upgrade.

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~Boosters...
Boosters are the things that let you dash and fly. Just remember,
Boosters and your weight affect flying and dashing, not mobility.

The booster stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Boost Power: How strong the boost is.
Charge Drain: How much this drains your energy bar.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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B-P320 *
Type: Boost Unit
Price: 10800
Weight: 208
Energy drain: 28
Boost Power: 9800
Charge Drain: 4360
Text: Low priced but seems a bit underpowered.
Note: Sucks, sell it. Now good in anything.
Found: You start with this part.

B-P350 ***
Type: Boost Unit
Price: 13700
Weight: 162
Energy drain: 33
Boost Power: 12800
Charge Drain: 4410
Text: Economy type with high power but high energy consumption.
Note: Not that much better than the starting booster.
Found: Shop

B-T001 **********
Type: Boost Unit
Price: 34000
Weight: 149
Energy drain: 30
Boost Power: 17300
Charge Drain: 4600
Text: Achieves both enhanced power and low weight at the same time.
Note: Good. Most well rounded booster.
Found: Found hidden in "Guard Factory Entrance" look at the FAQ.

B-T2 *********
Type: Boost Unit
Price: 31500
Weight: 235
Energy drain: 38
Boost Power: 14800
Charge Drain: 3850
Text: Power itself is low but offers the highest efficiency.
Note: You can fly the longest and farthest with these.
Found: Shop

B-P351 **********
Type: Boost Unit
Price: 25500
Weight: 288
Energy drain: 41
Boost Power: 21000
Charge Drain: 6980
Text: High-performance model with both high power and energy
consumption.
Note: The fastest booster in the game. Only for experts.
Found: Shop

B-VR-33 *********
Type: Boost Unit
Price: 48500
Weight: 255
Energy drain: 35
Boost Power: 19000
Charge Drain: 5070
Text: Maintains the top-class power to achieve good efficiency.
Note: Another well rounded booster.
Found: Shop

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~Firing Control Systems...
These are the things that affect your lock box. There is no BEST FCS,
but some are better than others are. Most of the time it all depends on
the weapons and/or level you are playing in.

Pick the best FCS for you fighting style. These are the Lock Types.

Standard: No real things that stand out. Best used with rifles,
missiles, and when you have multiple weapons.

Wide and Shallow: Use if you are using close range weapon and if you
like close range all together. These have the worst range but biggest
lock box. Best used with handguns, machine guns, and bazookas.

Narrow and Deep: Use if you like to stay far away and snipe. These have
VERY small lock boxes and suck with things like machine guns. These
have the best range. These are best used with sniper rifles and long
range plasma rifles. Missiles are also a good choice.

Tall: Use this if you have trouble looking up and down, or can keep
things in your lock box better on a Y axis. A good choice when up
against small flying enemies or in hallways.

Wide: These In my opinion are the best type. Since AC's turn slower
than they look up and down, these can be used to get to a target
faster. These are also good if you like to ground boost. These actually
suck in hallways, especially when there is multiple ceiling gun
turrets.

The FCS stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy drain: How much it drains.
Maximum Lock: The max amount of lock ons you can get with missiles.
Lock Type: Which on of the 5 from above.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

Even though I said it's all a matter of what you are using, I'm not
going to give them stars.

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COMDEX-C7 ---
Type: FCS
Price: 11100
Weight: 14
Energy drain: 24
Maximum Lock: 4
Lock Type: Standard
Text: Maximum of 4 lock-ons, average performance.
Note: ---
Found: You start with this part.

COMDEX-G0 ---
Type: FCS
Price: 22500
Weight: 14
Energy drain: 24
Maximum Lock: 4
Lock Type: Standard
Text: Maximum of 4 lock-ons, fast lock-on.
Note: Better than the C7 in every way except for price.
Found: Shop

COMDEX-G8 ---
Type: FCS
Price: 16400
Weight: 14
Energy drain: 24
Maximum Lock: 6
Lock Type: Standard
Text: Maximum of 8 lock-ons, long-distance lock-on.
Note: ---
Found: Shop

QX-21 ---
Type: FCS
Price: 20300
Weight: 8
Energy drain: 12
Maximum Lock: 1
Lock Type: Wide & Shallow
Text: Maximum of 1 lock-on, short lock over a wide area.
Note: Good with machine guns and bazookas.
Found: Shop

QX-AF ---
Type: FCS
Price: 35700
Weight: 10
Energy drain: 16
Maximum Lock: 2
Lock Type: Wide & Shallow
Text: Maximum of 2 lock-ons, short lock.
Note: ---
Found: Found hidden in "Exterminate Organisms" look at the FAQ.

TRYX-BOXER ---
Type: FCS
Price: 48100
Weight: 10
Energy drain: 19
Maximum Lock: 3
Lock Type: Tall
Text: Maximum of 3 lock-ons, vertical sight.
Note: Great for missions with tight hallways, or when you like to fly.
Found: Shop

TRYX-QUAD ---
Type: FCS
Price: 63000
Weight: 18
Energy drain: 38
Maximum Lock: 6
Lock Type: Wide
Text: Maximum of 6 lock-ons, horizontal sight.
Note: Great when you are boosting fast and can't keep people in your
lock while sidestepping.
Found: Shop

QX-9009 ---
Type: FCS
Price: 96000
Weight: 24
Energy drain: 55
Maximum Lock: 6
Lock Type: Narrow & Deep
Text: Maximum of 6 lock-ons, longest lock distance.
Note: Great for sniper rifles and long range fighting.
Found: Shop

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~Generators...
Generators are the things that power your Acs up. Try and use low drain
part as it will make your energy refresh faster.

The generators stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy Output: The max amount of charge for the gen.
Maximum Charge: The un-condensed size of the energy bar.
Redzone: The size of the red part of the energy bar.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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GPS-VVA *
Type: Pulse Generator
Price: 19500
Weight: 308
Energy Output: 4728
Maximum Charge: 28000
Redzone: 7200
Text: Low in both power and capacity. Wide red zone.
Note: Sucks X5
Found: You start with this part.

GPS-V6 **
Type: Pulse Generator
Price: 32000
Weight: 363
Energy Output: 4728
Maximum Charge: 43000
Redzone: 5000
Text: Load increased to nearly twice that of the GPS-VVA.
Note: Sucks X4
Found: Shop

GRD-RX5 ***
Type: Pulse Generator
Price: 23300
Weight: 225
Energy Output: 5300
Maximum Charge: 38000
Redzone: 4000
Text: Balanced-performance generator.
Note: Sucks X3
Found: Shop

GRD-RX6 ****
Type: Pulse Generator
Price: 27800
Weight: 286
Energy Output: 6000
Maximum Charge: 33000
Redzone: 4000
Text: Performance not bad, but the equipment is so-so.
Note: Sucks X2
Found: Shop

GRD-RX7 *****
Type: Pulse Generator
Price: 38700
Weight: 348
Energy Output: 6810
Maximum Charge: 31500
Redzone: 6000
Text: Very good power but poor stamina.
Note: Sucks X1
Found: Shop

GBG-10000 **********
Type: Pulse Generator
Price: 43500
Weight: 398
Energy Output: 9988
Maximum Charge: 34000
Redzone: 2980
Text: High power provided a wide selection of equipment.
Note: The vest Generator. This should be used on EVERY design. Except
for one exception.
Found: Shop

GBG-XR *********
Type: Pulse Generator
Price: 56000
Weight: 452
Energy Output: 8207
Maximum Charge: 48000
Redzone: 3250
Text: Custom-made unit having both power and capacity.
Note: Use this over the BGB-10000 when you want to fly for the longest
possible time.
Found: Found hidden in "Destroy Plus Escapee" look at the FAQ.

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~Back Unit Missiles...
These are the back weapon missiles. Missiles are different from most
weapons. To use missiles, you have to keep your lock box on the target
for some time. Some missiles can lock you on more than once, even up to
6. Missiles are most effected by FCS's. FCS's affect the lock speed,
the number of max locks, and if they can lock on to more than one
target.

Missiles are also very different in trajectory, I will try and list all
of them, so don't just look at stats.

The back unit missile's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far the missile can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WM-S40/1 ******
Type: Small Missile
Price: 18700
Weight: 245
Energy drain: 245
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 1
Reload Time: 10
Text: Pod that fires single small missiles.
Note: Not strong, but accurate.
Found: You start with this part.

WM-S40/2 *******
Type: Small Missile
Price: 23000
Weight: 337
Energy drain: 320
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 2
Reload Time: 10
Text: Fires up to 2 small missiles at once.
Note: Strait fowardly launched.
Found: Shop.

WM-S60/4 ****
Type: Small Missile
Price: 28800
Weight: 520
Energy drain: 349
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 4
Reload Time: 10
Text: Fires up to 4 small missiles at once.
Note: Heavy and harder to hit with. Does have more ammo however.
Found: Found hidden in "Secret Factory Recon" look at the FAQ.

WM-S60/6 **
Type: Small Missile
Price: 38100
Weight: 583
Energy drain: 353
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 6
Reload Time: 10
Text: Fires up to 6 small missiles at once.
Note: These are launched upward and are hard to hit with.
Found: Shop

WM-MVG404 ***
Type: Missile
Price: 31000
Weight: 620
Energy drain: 280
Weapon Lock: Standard
Attack Power: 1560
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 252
Range: 10000
Maximum Lock: 1
Reload Time: 10
Text: Pod that fires single missiles.
Note: Too little ammo and too much weight. Stick with the 40/S.
Found: Shop

WM-MVG802 **
Type: Missile
Price: 44000
Weight: 718
Energy drain: 220
Weapon Lock: Standard
Attack Power: 1560
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 252
Range: 10000
Maximum Lock: 2
Reload Time: 10
Text: Fires up to 2 missiles at once.
Note: Hard to hit with and heavy.
Found: Shop

WM-L201 ******
Type: Large Missile
Price: 46200
Weight: 835
Energy drain: 180
Weapon Lock: Standard
Attack Power: 4300
Number of Ammo: 12
Ammo Type: Solid
Ammo Price: 897
Range: 12500
Maximum Lock: 1
Reload Time: 10
Text: Powerful large missiles fired singly.
Note: The strongest non blade weapon in the game. Hard to hit and thing
that is below you for some reason.
Found: Added to the shop after the second line up upgrade.

WM-X201 **********
Type: Multi Missile
Price: 62250
Weight: 720
Energy drain: 250
Weapon Lock: Standard
Attack Power: 980
Number of Ammo: 18
Ammo Type: Solid
Ammo Price: 1125
Range: 12000
Maximum Lock: 1
Reload Time: 15
Text: Multi-warhead missiles that scatters warheads in flight.
Note: The missile breaks into four missiles. They are easy to hit with
and hard to dodge.
Found: Shop

WM-X5-AA *
Type: Bomb Dispenser
Price: 19300
Weight: 616
Energy drain: 85
Weapon Lock: None
Attack Power: 675
Number of Ammo: 10
Ammo Type: Solid
Ammo Price: 270
Range: 0
Maximum Lock: 0
Reload Time: 50
Text: Drops 8 ground-attack mines. For experts.
Note: Two much crap.
Found: Shop

WM-X10 *
Type: Bomb Dispenser
Price: 24800
Weight: 939
Energy drain: 105
Weapon Lock: None
Attack Power: 675
Number of Ammo: 10
Ammo Type: Solid
Ammo Price: 560
Range: 0
Maximum Lock: 0
Reload Time: 50
Text: Drops 16 ground-attack mines.
Note: Even more crap, since it's even more heavier...
Found: Shop

WM-P4001 *****
Type: Dual Missile
Price: 43800
Weight: 755
Energy drain: 320
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 1
Reload Time: 10
Text: Fires 2 left or right curving indirect attack missiles.
Note: Hard to hit with.
Found: Shop

WM-PS-2 *********
Type: Triple Missile
Price: 66700
Weight: 1125
Energy drain: 360
Weapon Lock: Standard
Attack Power: 830
Number of Ammo: 90
Ammo Type: Solid
Ammo Price: 130
Range: 9000
Maximum Lock: 1
Reload Time: 10
Text: Fires 3 up-curving indirect attack missiles.
Note: Heavy and can be side stepped at the last second easily.
Found: Shop

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~Back Unit Rockets...
Rockets are very strong. They also come out very fast and come in a lot
of ammo. So what balances these weapons? The lack of a true lock. All
you get it 3 || red lines to aim with. Rocket take a lot of skill to
use effectively. Rockets are also a good choice for bipeds and reverse
joints has you don't need to kneel with them and can provide a kick
just like a grenades launcher.

The back unit rocket's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WR-S50 ********
Type: Small Rocket
Price: 15900
Weight: 218
Energy drain: 8
Weapon Lock: None
Attack Power: 1310
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 110
Range: 12500
Maximum Lock: 0
Reload Time: 8
Text: Carries 50 small rockets
Note: Good because they are light.
Found: Shop

WR-S100 ***
Type: Small Rocket
Price: 32400
Weight: 846
Energy drain: 15
Weapon Lock: None
Attack Power: 1310
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 110
Range: 12500
Maximum Lock: 0
Reload Time: 12
Text: Carries 100 small rockets
Note: Double the ammo for about quad he weight? Not worth it.
Found: Shop

WR-M50 ******
Type: Rocket
Price: 27600
Weight: 677
Energy drain: 13
Weapon Lock: None
Attack Power: 2240
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 220
Range: 14000
Maximum Lock: 0
Reload Time: 12
Text: Carries 50 rockets
Note: OK for its weight.
Found: Shop

WR-M70 **********
Type: Rocket
Price: 36500
Weight: 718
Energy drain: 24
Weapon Lock: None
Attack Power: 2240
Number of Ammo: 70
Ammo Type: Solid
Ammo Price: 220
Range: 14000
Maximum Lock: 0
Reload Time: 16
Text: Carries 70 rockets
Note: This is the best value for its weight.
Found: Shop

WR-L24 ********
Type: Large Rocket
Price: 29400
Weight: 805
Energy drain: 18
Weapon Lock: None
Attack Power: 3980
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 417
Range: 17700
Maximum Lock: 0
Reload Time: 16
Text: This rocket has the greatest firepower of any single weapon.
Note: STRONG!
Found: Found hidden in "Eliminate Strikers" look at the FAQ.

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~Back Unit Cannons...
Back unit cannons are all very different from each other. They include
chain guns, grenade launchers, and strong energy cannons. I'll try and
explain these as best I can, remember they are very diverse.

NOTE!

All there things have a thing called "Cannon restrictions." If you are
not using PLUS (which you should refrain), this could mean a world of
difference.

-All humanoid, and reverse joint legs must kneel in order to use these
cannons.

-Quads cannot fly and use cannons, but can use them when touching the
ground. These are using the best choice for most back weapons, for
speed. Even with PLUS, quad still cannot fly.

-Tanks can fly and do not have any restrictions at all, making them a
very good choice. 

The back unit cannon's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

I'm ranking each part as if it's on a good set of legs, EI no kneeling.

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WC-CN35 ********
Type: Chain Gun
Price: 32750
Weight: 593
Energy drain: 11
Weapon Lock: Special
Attack Power: 338
Number of Ammo: 250
Ammo Type: Solid
Ammo Price: 52
Range: 10000
Maximum Lock: 1
Reload Time: 2
Text: Fast reloading rifle. Easy to use.
Note: VERY fast killer. But it costs a lot for missions and is easy to
dodge.
Found: Shop

WC-ST120 ****
Type: Slug Gun
Price: 56000
Weight: 827
Energy drain: 6
Weapon Lock: Special
Attack Power: 183
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 156
Range: 8100
Maximum Lock: 1
Reload Time: 22
Text: Fires 7 simultaneous shots that scatter over a wide range.
Note: Too heavy and not enough pay off up close. But it has lots of
ammo.
Found: Shop

WC-LN350 ***
Type: Linear Gun
Price: 41800
Weight: 425
Energy drain: 8
Weapon Lock: Special
Attack Power: 690
Number of Ammo: 120
Ammo Type: Solid
Ammo Price: 108
Range: 9000
Maximum Lock: 1
Reload Time: 6
Text: Burst-fire type weapon emphasizing firepower over number of
shots.
Note: I never really liked this part... It's like a handgun.
Found: Added to the shop after the second line up upgrade.

WC-GN230 **********
Type: Grenade Launcher
Price: 75200
Weight: 1230
Energy drain: 8
Weapon Lock: Narrow & Deep
Attack Power: 3520
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 985
Range: 12000
Maximum Lock: 1
Reload Time: 32
Text: An AC's symbolic weapon that mows down enemies in a firestorm.
Note: VERY GOOD! This weapon's spread damage is very powerful too.
Found: Shop

WC-XP4000 *****
Type: Pulse Cannon
Price: 61000
Weight: 318
Energy drain: 364
Weapon Lock: Narrow & Deep
Attack Power: 770
Number of Ammo: 100
Ammo Type: Energy
Ammo Price: 0
Range: 9000
Maximum Lock: 1
Reload Time: 5
Text: Energy weapon. Reloading ion cannon.
Note: I don't see why you would use this over a arm pulse rifle...
Found: Shop

WC-XC8000 *******
Type: Laser Cannon
Price: 78700
Weight: 1110
Energy drain: 455
Weapon Lock: Narrow & Deep
Attack Power: 2065
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: 0
Range: 8500
Maximum Lock: 1
Reload Time: 10
Text: Energy weapon. Fires laser rounds.
Note: The Karasawa for quads and tanks!
Found: Added to the shop after the second line up upgrade.

WC-01QL **********
Type: Plasma Cannon
Price: 69500
Weight: 273
Energy drain: 618
Weapon Lock: Narrow & Deep
Attack Power: 1531
Number of Ammo: 80
Ammo Type: Energy
Ammo Price: 0
Range: 12000
Maximum Lock: 1
Reload Time: 7
Text: Energy weapon. Beam cuts down enemies.
Note: Reloads quick, weights nothing, lots of ammo, high power, great
for mission, rapes tanks. It's only bad parts are its slight inaccuracy
and draining of your energy bar.
Found: Shop

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~Back Unit Radars...
Back radar is just radar itself. True they are better than the heads
radar, but they take up a back slot and weight something. If both your
head and radar are on, the radar on the back is the one used. Equipping
two Radars is pointless, unless you want fake wings.

The back radar's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Radar range: How far the Radar can search.
Radar type: What the Radar looks like.
Text: What is actually says in the game.
Note: My personal note.
Found: Where to get the part.

I have NEVER used a back radar in my whole life, except for the 3
qualifying missions in AC history. Thus I can't rate these at all.

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RXA-01WE ---
Type: Radar
Price: 12100
Weight: 210
Energy drain: 243
Radar range: 8650
Radar type: Standard
Text: Old-style antenna but still holds up well in use.
Note: ---
Found: You start with this part.

RZ-A0 ---
Type: Radar
Price: 17900
Weight: 480
Energy drain: 387
Radar range: 11500
Radar type: Circle
Text: This radar uses 2 dished for enhanced enemy-search capability.
Note: ---
Found: Shop

RXA-99 ---
Type: Radar
Price: 14500
Weight: 160
Energy drain: 267
Radar range: 8800
Radar type: Standard
Text: New-type radar permits an even wider area to be searched.
Note: ---
Found: Shop

RXA-77 ---
Type: Radar
Price: 23000
Weight: 125
Energy drain: 274
Radar range: 8700
Radar type: Standard
Text: This radar can detect the approach of homing missiles.
Note: ---
Found: Shop

RZ-A1 ---
Type: Radar
Price: 33000
Weight: 433
Energy drain: 403
Radar range: 15700
Radar type: Circle
Text: Expands the enemy-search range up to the current technological
limit.
Note: ---
Found: Shop

RZT-333 ---
Type: Radar
Price: 27700
Weight: 343
Energy drain: 451
Radar range: 11700
Radar type: Octagon
Text: Combines both missile detection and wide-range search capability.
Note: ---
Found: Found hidden in "Guard Wharf Warehouse" look at the FAQ.

RZ-BBB ---
Type: Radar
Price: 40900
Weight: 454
Energy drain: 566
Radar range: 16300
Radar type: Circle
Text: Highest-quality radar with highest-class performance.
Note: ---
Found: Shop

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~Dual Back Weapons...
These are just back weapons so big, they take up both back weapon
slots.

~The dual stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far the missile can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WX-S800/2 ******
Type: Dual Missile
Price: 69400
Weight: 1650
Energy drain: 415
Weapon Lock: Standard
Attack Power: 1120
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 515
Range: 11000
Maximum Lock: 1
Reload Time: 12
Text: Fires 2 missiles with 1 lock-on.
Note: Easy to hit with. Can be equipped with the ANKS arms.
Found: Shop

WX-S800-GF **********
Type: Dual Missile
Price: 90900
Weight: 1110
Energy drain: 656
Weapon Lock: Standard
Attack Power: 1120
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 515
Range: 11000
Maximum Lock: 1
Reload Time: 10
Text: Fires 6 missiles with 1 lock-on.
Note: SICK! The fastest/most missiles that can be launched. They also
weight a lot less than the other Dualies.
Found: Found hidden in "Retake Air Cleaner" look at the FAQ.

XCS-9900 ********
Type: Multi Missile
Price: 94500
Weight: 1480
Energy drain: 310
Weapon Lock: Standard
Attack Power: 980
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 1125
Range: 12000
Maximum Lock: 1
Reload Time: 15
Text: Fires 2 multi-warhead missiles simultaneously.
Note: The single shoulder multi missiles are more ammo/weight
efficient, but less time eff. These can also be equipped with the ANKS
arms.
Found: Shop

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~Rifles...
Rifles are broken up into 2 main types. Regular rifles, with mid range,
power, reload... basically the most average weapon. Or Sniper Rifles,
long range and high power, only down side is its little lock box.

Rifles are average in missions.

The right arm rifle's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WG-RF35 **
Type: Rifle
Price: 11400
Weight: 415
Energy drain: 6
Weapon Lock: Wide & Shallow
Attack Power: 218
Number of Ammo: 200
Ammo Type: Solid
Ammo Price: 18
Range: 8500
Maximum Lock: 1
Reload Time: 5
Text: Standard portable rifle. Suitable for various missions.
Note: Two slow and weak. Buy something else.
Found: You start with this part.

WG-RF/5 ********
Type: Sniper Rifle
Price: 41500
Weight: 235
Energy drain: 5
Weapon Lock: Special
Attack Power: 530
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 83
Range: 20000
Maximum Lock: 1
Reload Time: 10
Text: Long-barrel sniper rifle.
Note: Good, especially when you consider its weight.
Found: Shop

WG-RF/P *******
Type: Sniper Rifle
Price: 3310
Weight: 308
Energy drain: 4
Weapon Lock: Special
Attack Power: 612
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 95
Range: 16000
Maximum Lock: 1
Reload Time: 12
Text: Superior firepower and range, but low reload rate.
Note: Slower and a lower damage cap then the other rifle.
Found: Shop

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~Machine Guns...
If you don't know what a machine gun does or what is used for, you
shouldn't be playing this game. They are, of course, best used with a
Wide and Shallow FCS.

The right arm Machine gun's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WG-MGA1 *******
Type: Machine Gun
Price: 14000
Weight: 370
Energy drain: 4
Weapon Lock: Wide & Shallow
Attack Power: 85
Number of Ammo: 500
Ammo Type: Solid
Ammo Price: 9
Range: 6300
Maximum Lock: 1
Reload Time: 1
Text: Fast-reloading solid round machine gun. Low single-round
firepower.
Note: Good for when you don't have the cash for the other Machine guns.
It is accurate and fast, but you may run out of ammo.
Found: Shop

WG-MG500 **********
Type: Machine Gun
Price: 28400
Weight: 458
Energy drain: 4
Weapon Lock: Wide & Shallow
Attack Power: 135
Number of Ammo: 500
Ammo Type: Solid
Ammo Price: 15
Range: 7800
Maximum Lock: 1
Reload Time: 2
Text: Enhanced version of the machine gun with higher firepower.
Note: More accurate and strong than the 1000 shooter. It only lacks
ammo.
Found: Shop

WG-AR1000 ******
Type: Machine Gun
Price: 42400
Weight: 516
Energy drain: 8
Weapon Lock: Special
Attack Power: 105
Number of Ammo: 1000
Ammo Type: Solid
Ammo Price: 12
Range: 7000
Maximum Lock: 1
Reload Time: 1
Text: Most powerful portable type machine gun.
Note: Too inaccurate to make its ammo count worth it.
Found: Shop

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~Hand Guns...
These are light and weak weapons. So why use them? They have high stun.
I would strongly suggest never using these in missions.

All handguns are good for allowing for a free blade attack.

The right arm hand gun's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

I don't really use Hand guns...

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WG-HG235 ---
Type: Hand Gun
Price: 19000
Weight: 170
Energy drain: 22
Weapon Lock: Wide & Shallow
Attack Power: 226
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 68
Range: 4800
Maximum Lock: 1
Reload Time: 5
Text: Wide scatter-shot pistol. Very short range.
Note: Like a weak shotgun.
Found: Shop

WG-HG512 ---
Type: Hand Gun
Price: 26200
Weight: 324
Energy drain: 10
Weapon Lock: Wide & Shallow
Attack Power: 437
Number of Ammo: 120
Ammo Type: Solid
Ammo Price: 48
Range: 5800
Maximum Lock: 1
Reload Time: 8
Text: Lower performance but inexpensive.
Note: ---
Found: Shop

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~Bazookas...
Bazookas are close range weapons that move slow. These are very easy to
dodge and anything but close range. These cause a lot of damage and
stun. Think of them as a bigger hand gun in a way.

I still say they are weak rockets with a lock, and were always similar
to each other in every AC.

The right arm bazooka's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WG-B2120 *******
Type: Bazooka
Price: 59740
Weight: 778
Energy drain: 13
Weapon Lock: Narrow & Deep
Attack Power: 1150
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 163
Range: 8200
Maximum Lock: 1
Reload Time: 16
Text: High firepower but slow moving bazooka fire is easily avoidable.
Note: I say it's more of the situation which bazooka you pick.
Found: Shop

WG-B2180 *******
Type: Bazooka
Price: 75900
Weight: 905
Energy drain: 16
Weapon Lock: Narrow & Deep
Attack Power: 1930
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 348
Range: 7800
Maximum Lock: 1
Reload Time: 22
Text: Ultra-attack bazooka for betting it all on one shot.
Note: ---
Found: Shop

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~Miscellaneous...
...

The right arms special weapon's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WG-FG99 *
Type: Flamethrower
Price: 58300
Weight: 352
Energy drain: 9
Weapon Lock: None
Attack Power: 512
Number of Ammo: 500
Ammo Type: Solid
Ammo Price: 41
Range: 900
Maximum Lock: 1
Reload Time: 1
Text: Close-in combat gun shows off its true worth in hand-to-hand
combat.
Note: It sucks, not worth the effort.
Found: Found hidden in "Destroy Intruders" look at the FAQ.

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~Energy Guns...
Energy weapons come in a bunch of sizes.

Pulse Rifle: Shots a weak dinky pulse

Laser Rifle: Shots an accurate linear laser.

I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS

The right arm energy weapon's stats...
Type: What kind of part this is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Range: How far it can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

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WG-XP1000 *******
Type: Pulse Rifle
Price: 46000
Weight: 183
Energy drain: 246
Weapon Lock: Special
Attack Power: 302
Number of Ammo: 180
Ammo Type: Energy
Ammo Price: 0
Range: 15000
Maximum Lock: 1
Reload Time: 3
Text: Energy weapon. Noted for its long range and reload speed.
Note: Good for missions and just starting one.
Found: Shop

WG-XP2000 ********
Type: Pulse Rifle
Price: 61500
Weight: 265
Energy drain: 285
Weapon Lock: Special
Attack Power: 435
Number of Ammo: 200
Ammo Type: Energy
Ammo Price: 0
Range: 18000
Maximum Lock: 1
Reload Time: 6
Text: Energy weapon. Emphasizes its long range and number of shots.
Note: More long term than the other pulse.
Found: Shop

WG-XC4 ******
Type: Laser Rifle
Price: 51000
Weight: 686
Energy drain: 308
Weapon Lock: Special
Attack Power: 820
Number of Ammo: 100
Ammo Type: Energy
Ammo Price: 0
Range: 8000
Maximum Lock: 1
Reload Time: 10
Text: Energy weapon. High firepower and energy consumption.
Note: A mini Karasawa that's also quad and tank friendly.
Found: Shop

WG-1-KAWASAWA **********
Type: Laser Rifle
Price: 75000
Weight: 1000
Energy drain: 422
Weapon Lock: Special
Attack Power: 1550
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: 0
Range: 10000
Maximum Lock: 1
Reload Time: 8
Text: Energy weapon. Strong but heavy.
Note: The Epitome of Laser Rifles.
Found: Found hidden in the mission "Destroy Fuel Depot" look at the FAQ

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~Laser Blades...
Laser blade, for the most part, have been the same in every AC game.
It's not hard to find the major benefits. Like no usage limit and high
damage. The only bad thing about them are their close range-ness.

The left arm blade's stats...
Type: What kind of weapon this part is.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Charge Drain: How much this drains your energy when used.
Attack Power: How strong this weapon is.
Text: What the game says for the part.
Note: My personal note.
Found: Where to get the part.

Note: pressing X right after circle makes A wave. This can only be done
with PLUS.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

LS-2001 *
Type: Laserblade
Price: 11500
Weight: 123
Energy drain: 28
Charge Drain: 2050
Attack Power: 738
Text: Infinitely reusable laser blade.
Note: What did you expect from the starting blade?
Found: You start with this part.

LS-200G ***
Type: Laserblade
Price: 29000
Weight: 181
Energy drain: 45
Charge Drain: 1700
Attack Power: 950
Text: Powerful weapon exclusively for close-in combat.
Note: Better, but not good.
Found: Shop

LS-3303 *******
Type: Laserblade
Price: 37200
Weight: 224
Energy drain: 43
Charge Drain: 2630
Attack Power: 1210
Text: Enhanced blade weapon. Both power and energy consumption are
better.
Note: Use this till you get the Moonlight.
Found: Shop

LS-99-MOONLIGHT **********
Type: Laserblade
Price: 54000
Weight: 336
Energy drain: 93
Charge Drain: 810
Attack Power: 2801
Text: Blade weapon with more than twice the power of conventional
blades.
Note: The best. With its PLUS wave, you can deal about 4000 damage.
Found: Found hidden in "Kill "Struggle" leader" look at the FAQ.

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######################################################################

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~Optional Parts...
These are part you can equip that give you an instant boost.

The core you use will tell you how many you can equip, they are all
very different.

The optional part's stats...
Type: What type of Optional part this is.
Price: How much this part costs
Slot Spend: How much slots this part takes.
Text: What it says about the part
Note: My personal note
Found: How to get this part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

SP-MAW *
Type: Radar option
Price: 14200
Slot Spend: 1
Text: Adds a missile display function to the radar.
Note: Useless
Found: Shop

SP-JAM *******
Type: Missile Jammer
Price: 26000
Slot Spend: 3
Text: Regularly generates pulses that disable missile lock-ons.
Note: Good VS missiles in VS mode.
Found: Shop

SP-M/AUTO *
Type: Auto Launcher
Price: 12900
Slot Spend: 1
Text: Fires a missile automatically on full lock-on.
Note: This is for lazy people.
Found: Shop

SP-ABS **********
Type: Balancer Option
Price: 29600
Slot Spend: 1
Text: Reduces the recoil from shell hits.
Note: ---
Found: Shop

SP-SAP ****
Type: Absorber Option
Price: 31800
Slot Spend: 1
Text: Reduces the recoil of cannon fire.
Note: This really only effects things like grenade launchers.
Found: Reward given in "Prototype MT Test (2)" look at the FAQ.

SP-CND-K **********
Type: Charge Expander
Price: 21000
Slot Spend: 4
Text: Increases the number of capacitors in the generator.
Note: Boost longer!
Found: Shop

SP-AXL ********
Type: FCS Accelerator
Price: 24000
Slot Spend: 2
Text: Shortens lock-on time.
Note: ---
Found: Reward given in "Stop Gang, "Dark Soul"" look at the FAQ.

SP-S/SCR **********
Type: Shell Screen
Price: 33000
Slot Spend: 2
Text: Reduces damage from solid rounds.
Note: This should be on every AC.
Found: Shop

SP-E/SCR **********
Type: Energy Screen
Price: 38500
Slot Spend: 1
Text: Reduces damage from energy rounds.
Note: This should also be on every AC.
Found: Shop

SP-EH *********
Type: Rapid Charge
Price: 45000
Slot Spend: 1
Text: Increase the burst fire rate of energy weapons.
Note: Makes energy weapons reload faster.
Found: Shop

SP-E+ **********
Type: Energy Amplifier
Price: 45000
Slot Spend: 1
Text: Increase the firepower of energy weapons.
Note: Makes energy weapons stronger.
Found: Shop

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~Ending...
If you have a question, feel free to ask me about it on the message
board, I'm sure to be there. (You may need to get my attention on the
AC3: Silent Line one, since I is more active. My User name is Vesperas)
You may also Instant message me at IWBDK on aim. My Email is
iwbdk@hotmail.com Oh yeah, Please rate :) I actually prefer Emailing
now.

On info about PLUS. I did this guide with out using it. It makes the
game WAY more easier. But since this IS a FAQ, I'll tell you how to do
it. Burn yourself 50000 Credits in the hole. Then you'll see a cut
scene. I know you can do this 4 times, but some people said you can do
it 8 times. Either way, it makes the game way to un-balanced/

So if you are going to mail at all, don't tell me "This mission can be
done easier with PLUS"

~Credits...
Thank you Mom for putting up with me
And thanks to CjayC for a great site!

~Copyright...
No one can use this FAQ with out my permission. GameFAQs is the only
site allowed to use this FAQ. If you would like to "use" it, IM me
ONLY!!!!!!! This document is...

          Copyright 2003 Brian David Kacaba

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