Wiki:
Page name: BU Spell Vault Black [Exported view] [RSS]
2006-12-19 20:25:59
Last author: Vesthrix
Owner: Vesthrix
# of watchers: 1
Fans: 0
D20: 2
Bookmark and Share
Sudden Age: Required Ranks: 25; Energy: 25; Casting Time: 1 round; Duration: 4 hours
-Target ages 30p+ - targets TOUGHNESS years and stays that old in till the spell wears off. For every 3 years over 30 the target effectively is he/she receives a -1 to Strength, Agility, Toughness and awareness. This spell does not cause people to die of old age.

Lasting Age: Required Ranks: 45; Energy: 40; Casting Time: 1 round; Duration: permanent
-Target ages 20p+ - targets TOUGHNESS years and stays that old in till the spell is removed. For every 3 years over 30 the target effectively is he/she receives a -1 to strength, agility, toughness and awareness. This spell generally does not kill immediately even if the target is transformed to an impossible age. However its victims may die shortly after being exposed to it of age related causes.

True Age: Required Ranks: 55; Energy: 45; Casting Time: 1 round;
-Target ages 25p+ - targets TOUGHNESS years. For every 3 years over 30 the target effectively is he/she receives a -1 to Strength, Agility, Toughness and awareness. This spell generally does not kill immediately even if the target is transformed to an impossible age. However its victims may die shortly after being exposed to it due to age related causes. This spell truly ages the target and there for can not be dispelled. To recover youth the effected character must seek some thing that would restore a normally aged character as well.

Bone Rite of Protection: Required Ranks: 50 Energy: 10; Casting Time: 1 minute; Duration: 6 hours
-Caster must prepare a bone before casting this spell. This takes 50 energy and 2 hours. When this spell is cast the caster gains an armor score of 15 in addition to any armor he/she already has.

Skull Oracle: Required Ranks: 35, Energy: 10; Casting Time: 1 minute
-Before casting this spell a mage must obtain a skull of a sentient being and spend 100 energy and 5 hours to trap its soul in a point in the next world looking back on our own. When the spell is cast the caster may ask the skull one question. The skull answers cryptically.

<----Return to BU Spell Vault
<----Return to Burn Up Magic
<----Return to Burn Up

Username (or number or email):

Password:

Show these comments on your site

Elftown - Wiki, forums, community and friendship.