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Page name: Blood of Creation: Air Spells [Exported view] [RSS]
2006-02-01 11:07:21
Last author: Archaelous
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Air





"Wind magic, aye, tis one of the most versatile magic types you can master, it allows you to purify the air around you, repel enemies, carry loads, all this and more. For those of you wishing to become law enforcers, it allows you to incapacitate your foes without bloodshed. And many an air mage has made his career by being a ship's mage, putting wind into sails to speed them on their way. Truly you magelings have a varied life ahead of you."
- Chirridan, Mage of the Four Winds










First Level:

Gust – A powerful gust of wind travels from the caster’s palm. This can be used to put out/ fan flames, push opponents back or knock objects from high places.

Slowfall – A continuous and gentle upsurge of air to slow falling objects

Pocket of Air – The caster is able to create a pocket of air [  ] feet in diameter, allowing them to breathe in areas of noxious gasses, and lasts for [  ] turns. Heat based spells, add D12 damage while this spell is in effect

Wind Whispers - Allows the user to hear conversations and sounds clearly from [  ] feet away, by snatching soundwaves using small currents of wind to bring them to the caster's ears

Feather – This spell is used to lighten the burden of items

Float – Allows the caster to float gently to the ground at will rather than falling. Lasts [  ]



Second Level:

Dervish – Creates a spinning funnel of air that can pick up items from the surroundings and incorporate them into its form. Is controlled by the casters will and lasts for [  ]

Haste – Increases the target’s speed to extreme levels, allowing quicker movement and reflexes for [  ] turns

Updraft – This spell creates a powerful gust of wind that travels low along the ground and then suddenly moves skywards, hurling any items in the area of effect [  ] feet skywards

Fists of Air – Two gargantuan hands, comprised of air, viciously pummel the target(s) to deal 3D6 damage per hand

Repulse – Sends a shockwave of air out in all directions from the caster forcing everything in it’s path aside



Third Level:

Disk – Creates a disk of air pressure in front of the caster, this disk of air can be stepped on and used as a platform and can be moved around at the caster’s will. This spell lasts for [  ] {can be used to carry things}

Biting Wind – A chill gust of wind that causes 2D4 damage to all enemies within [  ] radius

Bands of Air – Bands of compressed air pressure encapsulate the enemy, trapping them and rendering them unable to move

Cleansing - Purifies the air in a [  ] foot radius around the caster, cleansing it of poisons, gasses and spores.



Fourth Level:

Summon Wyvern – Summons a wyvern with the power of air. The wyvern remains for [  ] turns

Immunity to Air – Grants the target immunity to Air spells for [  ] turns

Hurricane - Creates a large funnel of air spanning [  ] feet around the caster, that repels weighty items or people and picks up and throws light objects and people.



Fifth Level:

Vacuum – Removes all air in [  ] cubic feet in the area of the caster’s choosing. Air will return to that area after [  ] {useful to put out fires/ suffocate opponents if they can’t escape the area of effect in time}

Falling Sky - "The sky is falling!" This spell creates powerful and oppressive downwards bursts of extreme winds. These random pillars of air will damage those they hit and force them to the ground, the spell has a radius of effect of [  ] feet and lasts for [  ]

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