Bone Spells
First Level:
Bone Spike - Causes a small spear of bone to shoot forth from the caster's palm, causing [
]D[
] damage to whatever it hits
Bone Shield - Causes a shield of bone to extend from the caster's wrist. The shield has an added armour bonus of [
] and lasts for [
] turns
Second Level:
Bone Blade - Causes a blade of bone to spring forth from the caster's wrist. This can be used in favour of the caster's normal weapon and counts as an enchanted weapon that deals [
]D[
] damage with each hit. The blade lasts for [
] turns.
Dire Armour - Bone protrusions on the Necromancer's body alter the necromancer's defence by +3, but the necromancer cannot perform any magic other than bone magic while the Dire Armour is in effect. The spell lasts for 5 turns.
Third Level:
Bone Field - Causes a small field of bone spikes to spring forth from where the caster throws the bone chips required for the spell. These spikes act in a way similar to caltrops, causing D4 damagewith each step to anything that tries to cross over them. The field lasts for [
] turns
Strengthen Bone - Originating in healing spells, this ability allows the Necromancer to increase the durability of their skeletal minions. All skeletons strengthened receive +6 attack and defence.
Fourth Level:
Bone Storm - The caster throws a handful of bone chips into the air. These chips then turn into bone spears that rain down upon the enemy and cause [
]D[
] damage to whatever they hit
Dire Armour (On Other) - Bone protrusions on the Necromancer's ally's body alters the target's defence by +3, but the target cannot perform any magic other than bone magic while the Dire Armour is in effect. The spell lasts for 5 turns.
Fifth Level:
Mould Bone - The Necromancer has the ability to re-shape their minion into any form they choose. Additional bone is required to mould any minion.
Bone Maw - The Necromancer casts a ring of bone chips into the air, which forms a ring of bone around the target. These form a ring of spikes which effectively eviscerate the target with 10d6 damage.