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Page name: Blood of Creation: Bone Spells [Exported view] [RSS]
2006-04-12 23:27:54
Last author: NamelessMerc
Owner: Archaelous
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Bone Spells





First Level:

Bone Spike - Causes a small spear of bone to shoot forth from the caster's palm, causing [  ]D[  ] damage to whatever it hits

Bone Shield - Causes a shield of bone to extend from the caster's wrist. The shield has an added armour bonus of [  ] and lasts for [  ] turns



Second Level:

Bone Blade - Causes a blade of bone to spring forth from the caster's wrist. This can be used in favour of the caster's normal weapon and counts as an enchanted weapon that deals [  ]D[  ] damage with each hit. The blade lasts for [  ] turns.

Dire Armour - Bone protrusions on the Necromancer's body alter the necromancer's defence by +3, but the necromancer cannot perform any magic other than bone magic while the Dire Armour is in effect. The spell lasts for 5 turns.



Third Level:

Bone Field - Causes a small field of bone spikes to spring forth from where the caster throws the bone chips required for the spell. These spikes act in a way similar to caltrops, causing D4 damagewith each step to anything that tries to cross over them. The field lasts for [  ] turns

Strengthen Bone - Originating in healing spells, this ability allows the Necromancer to increase the durability of their skeletal minions. All skeletons strengthened receive +6 attack and defence.



Fourth Level:

Bone Storm - The caster throws a handful of bone chips into the air. These chips then turn into bone spears that rain down upon the enemy and cause [  ]D[  ] damage to whatever they hit

Dire Armour (On Other) - Bone protrusions on the Necromancer's ally's body alters the target's defence by +3, but the target cannot perform any magic other than bone magic while the Dire Armour is in effect. The spell lasts for 5 turns.



Fifth Level:

Mould Bone - The Necromancer has the ability to re-shape their minion into any form they choose. Additional bone is required to mould any minion.

Bone Maw - The Necromancer casts a ring of bone chips into the air, which forms a ring of bone around the target. These form a ring of spikes which effectively eviscerate the target with 10d6 damage.

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