"The mastery of fire magic is a dangerous task, of all the elements it is the most likely to go awry, so the candle you meant to light ends up as so much soot upon your walls. I will now demonstrate to you, my students, just how dangerous fire spells can be..."- Archmage Ferlarden demonstrating students fireball spells at the magery butts
First Level:
Fireball – A globe of fire shoots from the caster’s outstretched palm, explodes on contact
Fire Bolt – Sends a bolt of fire towards the enemy, causing fire impact damage to whatever it hits
Flame Touch – Skin-to-skin spell. The caster can deal fire damage equal to [
] upon contact for [
] turns
Flame shield – A translucent globe of flame extends [
] feet around the caster’s body, scorching anyone who tries to pass through it
Flame Jet – A [
] jet of flame shots from the caster’s palm, incinerating anything it douses. Lasts [
] seconds. {mana cost per second? Would allow jet to be used for longer to continually douse enemies in flame.}
Ignite/Flame – Creates a small flame in the direction the caster points, useful for lighting fires, candles etc.
Second Level:
Fire Weapons – Enchants the weapons of the caster’s target with the power of fire, this lasts for [
] turns
Flame Pillar – Causes a pillar of flame to shoot forth from the ground
Flame Shower – D4 firebolts fall from the sky in a radius of [
] feet
Flame Globe – Creates a globe of flame that can be moved by the casters will and explodes on contact with the first thing it touches
Fire Ghoul – Creates a diminutive ghoul of fire that lasts for [
] turns and obeys the caster’s will
Third Level:
Gel-fire – Creates a spray of sticky flame that will adhere to any object it comes into contact with. This flame cannot be put out with water as water only serves to spread it more
Bands of Fire – Stationary rings of fire [
] feet in diameter encircle the target for [
] turns. These rings are impassable for any but the caster
Flame Wave - Creates a devastating pulse of flame in globe form that extends from the caster and continues for [
] feet before dying out
Fire spirits – [
] balls of flame circle the caster and hit/attack/exp
lode upon enemies who near the caster {+ per level?}
Fourth Level:
Fire Immunity – Grants the caster’s target immunity to flame spells for [ ] turns
Fire Djinn – Summons a Djinn from the power of fire that is present for [ ] turns, with an attack power of [ ]
Flamewall – A wall of fire stretches [ ] feet away from the caster, lengthwise to the way he/she is facing for [ ] feet long. Lasts [ ] minutes/hours/seconds/rounds/turns/segments
Fifth Level:
Firestorm – Creates a roaring inferno on the target of the caster’s choosing. The fire travels through the air from a few feet above the target and soon covers them, igniting all flammable materials in the area of effect
Apocolyptic Burst - The ultimate fire attack spell. This spell creates a gigantic fiery explosion around the caster, damaging and sending enemies flying and igniting all combustible substances in the [ ] foot radius.