Plant Spells
First Level:
Vine - A single vine entangles the target's legs for 3 turns, immobilising them.
Pop Berries - Taking a handful of berries, a Druid imbues each berry with magical properties. When thrown, they cause d2 damage on impact, per berry.
Second Level:
Entangle - Vines erupt from the ground over a 4 foot radius, immobilising any opponents within the area for 4 turns.
Bramble - Thorny creepers grow from the ground in a 3 foot radius, wrapping around opponents, causing d4 damages per turn for 3 turns.
Third Level:
Treespike - A spike grows from a nearby causing d8 damage to the target.
Transfer Berries - Using a handful of berries, the Druid imbues each berry with d4 of his own hitpoints. Upon consumption, these berries heal 3hp per berry.
Fourth Level:
Giant Growth - Allows the Druid to force unnatural growth in plants within a 5 foot radius, causing confusion, entanglement, etc.
Treewalk - The Druid can use the root system of Bilymas to translocate between two trees, costing him 2hp per mile.
Fifth Level:
Dryad - A beautiful woman, shaded a willowy green, clothed in naught but ivy leaves, and with vine-like hair, appears at the Druid's side. The Dryad protects the Druid from all harm and inflicts double damage incurred upon its attacker. The Druid cannot take any action while the Dryad is summoned, except to dispel the summoning. The Dryad will remain for 6 turns.
Cost: The Druid is immobilised whilst the Dryad is on the field and cannot use any Druid spells for the remainder of contact, or for 12 hours thereafter.
Forest Entombment - Vines drag the target into a nearby tree, the target being absorbed into the tree itself, entrapped within indefinitely, until cut free. The tree absorbs d6hp per turn until the target is cut free, transferring half the drained value to the Druid.