Oi,commander,here is the roll-call on all friendly personnel in the conflict overseases in the american Motherland
-=INFANTRY=-
[Canadian National Guard]
movement:standard
accuracy:2
evasion:0
armor:0
attack:10
health:30
range:2 squares
cost:5 unit points
ammo:8 turns
slot:1
Description:Pushed to defend Canada becuase of the MEC overpass on it's way to America,the Canadian National Guard differs from the American national guard only in uniform and name,as both countries have shared similar training and equipment for decades.
[rifleman]
Movement:standard
accuracy:3
evasion:1
armor:3
attack:10
health:30
range:2
cost:10 unit points
ammo:10 turns
slot:1
Description:The back-bone of any nations infantry squad,the rifleman represents a sort of balanced set up of gear and training,able to be a jack of most trades,but never a specialist in any particular field.As a European Union soldier,the EU rifleman's loadout differs little from that of any western conventional force,carrying the L85A1 as opposed to the american M16A3 as its main-stay assualt rifle,providing similar accuracy and fire-power,but a fully automatic mode,which unfortunantly proves innacurate,leading most soldiers to stick to Semi-fire or burst fire.
[Marksman]
accuracy:5
movement:sprinter
evasion:0
armor:0
attack:15
health:20
range:3
ammo:10 turns
slot:1
cost:20 unit points
Description:much lighter in both armor and equipment then your average rifleman,the marksman,though armed with carbines instead of full out sniper rifles,they are quite capable at picking off soldiers at a good,but not amazing,distance.they are capable of moving ahead of squads solo,but their lack of protection makes them seriuos liabilities if they are cuaght.
[Medic]
[Support]
accuracy:standard
movement:1 square per turn
evasion:0
armor:0
attack:5
health:30
range:1 square
slot:1
ammo:infinite
special:resupply(regenerates 5 turns of ammo every 10 turns.canceled if ordered to attack,or if hit.then must start 10 turns over)
cost:30 unit points
description:armored only with a standard issue pistol,the support soldier is charged with replenishing ammo and supplies to the squad.carrying all of these goods however weighs the soldier down,and prevents him from using anything more then his simple handgun,and as such,should be kept out of the direct line of fire and to the rear,were he can distribute goods undisturbed.
[light machine gunner]
accuracy:2
movement:standard
evasion:1
armor:3
attack:20
health:40
range:2
ammo:15 turns of ammo
slot:1
cost:35 points
special:double target(may attack two targets in the same turn)
must prone before attacking
description:armed with the m249 Squad automatic weapon(SAW),the light machine gunner is the squads suppressing unit.cumbersome and innacurate,the machine gunner's role is to deploy in a fixed position before firing,eliminating maneuverability in a trade off for stabability and accuracy.
[British Sniper]
movement:sprint
accuracy:6
evasion:3
armor:1
attack:50
Health:30
range:4
cost:70 unit points
ammo:8 turns
slot:1
ability:precise shot (hit a target for full damage despite cover or evasion bonus)(2 turns to use,with a cool down of 1 turn)
description:Enemy nations will foolishly confuse this sniper with any other sniper from the world's forces,but will be shocked to find That the Royal Army's Recon Sniper force is among the deadliest in the world,armed with the L96A1 small calibur sniper rifle,the british sniper enjoys an advantage of longer range then snipers from other nations.however this higher standard of quality comes at a cost,with much longer training,and equally increased price rangers,these snipers are few and powerfull assets.
[Expert Sniper]
[Squad leader]