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2008-08-13 08:28:52
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The IGG was formed in 1334 in Constantinople when a group of Guardians gathered together to pool resources of information about the rifts which appeared in various locations across Europe and Asia. These "portals" as they came to be known, were often triggered by calamatious events that affected both the Otherworld and mortal world.
The appearance of the bubonic plague at a time when the dragons were conducting an inter-species war proved a suspicion long held that events in the Otherworld could have a devestating affect on the mortal world. It also cemented the need for an organized group of Guardians to patrol and police the portals, frequent by-products of such disasterous events.
Niccolò Mazzuoli was the first head of the Guild, a Guardian of much renown who was most noted for performing a sundering upon the demon lord Asmodeus. Although Asmodeus was removed from the mortal world by the sundering, the effort cost Niccolò his life.
In 1677, the bylaws of the Guardians' Guild were restructured to allow the teaching of apprentices, and to recognize three levels of Guardians: apprentice, adept, and savant, classifications which continue to this day.
Apprentice Guardians are classified as those individuals who have passed admission standards, but who carry less than five years practical experience, are bound to a mentoring adept, and who have not yet been assigned a portal of their own.
Adepts are Guardians who maintain vigilance over one or more portals, are active in patrolling both the mortal and Otherworld, and who have passed a proficiency test indicating their abilities to the satisfaction of the sitting IGG commission.
Savant Guardians count few among their numbers. They are the rarest of all Guardians - those whose natural abilities allow them greater control of powers than is normal amongst the guild. Notable savants include Niccolò Mazzuoli (1278-1372) recognized for the sundering of Asmodeus; Alijt Raes (1443-1561) who over the course of her lifetime banished two legions of Bael's elite wrath demons, and Pervyi Bezson, the brilliant but unstable Guardian who succumbed to the lure of the Tools of Bael, resulting in his transformation into the infamous dominion demon Negodiaev, who was later banished by the current head of the IGG, Caribbean Battiste. All heads of the IGG are drawn from the savant pool.
Today, the IGG maintains the strictest standards of any Otherworld organization, taking pride in the high quality of work performed by its numerous members. The IGG is responsible for maintaining and controlling more than five thousand portals worldwide, and takes the preeminent role in policing threats from Abaddon. The IGG offers the services of its members to anyone in need, mortal or otherwise.

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Now here are what wards are and what they look like and can do:
The more powerful you are the stronger the ward will be.
Protection Ward: Individual
This ward will protect the bearer from minor ills and dangerous situations. It can be applied to all four quarters.
<img:http://img.photobucket.com/albums/v161/katiemacalister/wards/warda.jpg>

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Protection Ward: Location
This ward offers the same protection as the previous one, but to a specific location such as a domicile. It is commonly used on upper windows.
<img:http://img.photobucket.com/albums/v161/katiemacalister/wards/wardb.jpg>
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Luck Ward

This ward allows minor setbacks and ill luck to be avoided, attracting the good wishes of nearby beings, and providing the bearer with a generalized sense of well being. It will not work in situations concerning greed or malice toward others.
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Silence Ward: Individual
This ward silences the recipient for a short length of time, interrupting all vocal activity. Mental activity is not affected however.
<img:http://img.photobucket.com/albums/v161/katiemacalister/wards/wardd.jpg>
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Binding Ward: Individual

This ward binds a being of minor abilities to the location of the drawer. It has diminshed use against beings who draw upon the dark power, and cannot be used to hold a demon of any class. It is particularly useful against imps, however.
<img:http://img.photobucket.com/albums/v161/katiemacalister/wards/warde.jpg>

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Calling the Quarters Ward<b>
This ward is frequently used in complex ceremonies where the quarters must be called in order to aid the practitioner. It allows the drawer to generate energy from the four quarters, and can be used in everyday life in times of emotional distress or discomfort. It is also one of the few wards favored by the dark power, so intention is of vital importance when drawing it. Note: quarters may be called without using a ward, but most people find their abilities are enhanced when warding the quarters as they are called.
<img:http://img.photobucket.com/albums/v161/katiemacalister/wards/wardf.jpg></center>
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Prohibition Ward (also known as Sealing Ward)
This ward is used on an entrance to a location desired to be undisturbed. It can be used to both contain something within (such as imps in an imp carrier), or to keep out undesireable beings. It is frequently drawn upon the entrances to locations where dark beings are likely to be found, prohibiting them entry.
<img:http://img.photobucket.com/albums/v161/katiemacalister/wards/wardg.jpg>
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You Slay Me
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